Los juegos
Juegos para mame2003
'88 GAMES
Konami '88 (also known as '88 Games or Hyper Sports Special) is the third in the Track & Field game series by Konami, where you test your Olympic skills against other world-class athletes. As the name implies, it is loosely based on (and not licensed by) the 1988 Summer Olympics in Seoul, South Korea. Bronze or silver medals are not good enough - you have to go for the gold to get to the next event. However, you must at least qualify in each event in order to compete in the next event.

005
Neste jogo de furtividade, o objetivo é atravessar um cenário que lembra um labirinto, evitando inimigos a fim de levar uma pilha de documentos secretos para extração via helicóptero. O protagonista - o agente espião 005 - pode entrar em armazéns e prédios no caminho para evitar ser visto.

10-YARD FIGHT
The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted. 10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.

1000 MIGLIA: GREAT 1000 MILES RALLY
Great 1000 Miles Rally © 1994 Kaneko. A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more.

1945K III
Um shooter vertical coreano que é um plágio de "Strikers 1945 III"

2 ON 2 OPEN ICE CHALLENGE
A four-player hockey game with 1995 NHL players and teams. Just imagine NBA Jam, then replace basketball with hockey. You pick a team and then play for the Stanley Cup.

4 EN RAYA
A puzzle game from Spain. Line up your pieces 4 in a row either vertically, horizontally or diagonally. You can also shoot your opponent's piece to cancel their turn.

4 FUN IN 1
This multi-game system lets you select from four different games; "Galactic Convoy", "Scramble Pt2", "Galaxian Pt5" and "The Ghost Muncher Pt3".

4-D WARRIORS
Neste shoot 'em up horizontal, o herói é capaz de alternar entre duas dimensões subindo até o alto da tela: a vermelha e a azul - apenas a segunda tem gravidade. Além dessas, painéis verdes e um monstro vermelho levam o protagonista para outras dimensões. Como esperado, é possível coletar power-ups para melhorar os tiros e enfrentar inimigos aos montes e chefes perigosos.

64TH. STREET - A DETECTIVE STORY
Rick. PRIVATE DETECTIVE OCT. 1939 file no. 238 The kidnapping of a rich man's daughter. Beat the bad guys and throw them into the wall! Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres to beat the enemy. When you are in trouble... call on a partner to join the game and assist you. A great new action game from Jaleco.

720 DEGREES
A one or two-player arcade game with players taking on the role of a skateboarder, and must perform various tricks and maneuvers to earn the points and tickets needed to compete for medals in the game's numerous skate parks. The bulk of the action takes place in a 'Skate City', a small urban area made up of ramps, jumps and hazards. Players can skate anywhere they wish as they perform the tricks and jumps needed to reach the score thresholds that will earn them entry tickets to Skate City's skate parks to compete for medals and cash prizes. Each score threshold must be reached and a park entered within a tight time limit. Failure to do so sees the skater persued by a swarm of bees and the words SKATE OR DIE appear. Should the bees touch the skater before he enters a park, the game ends. Skate City's roads and pavements are populated with moving traffic and pedestrians and any collision with them will result in the skater being knocked from his board, costing the player precious seconds. The parks themselves each feature one of four different disciplines: Slalom, Jump, Downhill and Ramp. Each park has a timer and players can earn either a bronze, silver or gold medal - together with a cash prize - depending on how quickly the park is completed. If the park target score or finish line is not reached before the timer expires, no medal or money is awarded. Money won can be used to buy equipment upgrades from the stalls that litter Skate City. Players can buy upgraded boards, helmets, pads and shoes. Boards give faster speed; helmets allow for more risky maneuvers; pads give a faster recovery from falls and shoes provide more height on jumps, as well as giving a quicker standing start. At the start of each new game, players can select from one of two play modes. 'Training Level' is available for beginners and gives players numerous playing hints and tips. 'Experienced Level' is more challenging as well as offering fewer hints. It does, however, include the 'add-a-coin' feature, which allows for awards and items already won to be carried over to a new game. The main objective is to compete in as many skate parks as possible. There are numerous city hazards to be avoided, such as BMX riders, cars, Frisbee throwers and other skaters. To guide the player around Skate City are map tiles. Riding over one of these will temporaily pause the action and display the layout of the city, including the locations of the skate parks and equipment stalls.

7JIGEN NO YOUSEITACHI - MAHJONG 7 DIMENSIONS
A mahjong game.

9 BALL SHOOTOUT
So, you think you can play pool, huh? Then challenge 9 BALL SHOOTOUT'S Dirty Dozen. Eightbull Tex Shooter Cut Throat Trixie Shotz Sumo Sa Me Rosa Stripes Jack Hammer Fix Pocket Jumpin' Johnny Joe Confidence Man Suzy Cue Major Domo 9 BALL SHOOTOUT, billiards so real you can almost feel the felt. Finally, a pool hall that fits almost anywhere.

A.B. COP
A.B. Cop is a futuristically-themed racing game from Sega in which the player takes on the role of a law enforcement officer - riding a heavily armoured and heavily armed hover-bike - who must chase down and destroy the perpetrators of an armed robbery before the time limit expires. A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", released two years earlier.

ACROBAT MISSION
A great vertical scrolling shoot'em up game. At the year 2100 A.D. Humans were exterminated by their own self-destructive nature leaving behind the consequences of environmental degradation on earth and were forced to escape to Mars leaving a bio-computer for environmental recuperation of earth to preparing the blue planet for future recolonization. But one day a half a century after humans arrived, mars was attacked by strange flying objects. To fight these enemies, the director general of the Defence Agency organized the task force army and started quickly the dogfight with invaders to neutralize the invasion. The operation was called 'Acrobat Mission' as it exceeded the technical limits of the pilots. The players takes controls on one of two surviving fighters pilots, 'Jet' a male pilot and 'Nova' a female pilot and both flying the Icarus, a fast and powerful space-fighter, which comes equipped with a Standard laser. Two more weapons are available throughout the game - the wide shot (W) which spreads out in front of the ship and the Hurricane shot (H) which fires clusters of rotating balls of energy. Holding the fire button charges up a special attack and each weapon features a different energy blast and damage factor. The ships can also hold a maximum of two smart-bombs, one under each wing - although they can be activated by the players, they also do fall off easily and can be detonated by enemy shots. Interestingly, the Icarus can't collide with other ships or any part of the scenery - instead, it bounces off and only suffers damage from enemy shots. However, once the shield is depleted, the ship will fly out of control for a few seconds and grant the players a last chance to inflict damage to any remaining enemies before it explodes.

ACT-FANCER CYBERNETICK HYPER WEAPON
A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups.

ACTION HOLLYWOOD
A platform game where players must walk around turning over all the squares while eliminating all the enemies in the process.

AFTER BURNER
After Burner is another 3-D Sega game rendered with their superb sprite-scaling technology; this time putting the player into the seat of a powerful jet fighter. A number of colorful, fast-moving environments await the player, as he or she takes on the hordes of enemy planes intent on the player's destruction.

AFTER BURNER II
After Burner is another Sega game rendered with their then-ubiquitous 3-D sprite-scaling technology; this time putting the player into the seat of a powerful F14 Tomcat jet fighter. Players must fight their way through 21 colourful, fast-moving stages, shooting down waves of enemy fighters while avoiding the enemy's incoming missiles. The F14 is equipped with a machine gun and a limited number of homing missiles. The gun has infinite ammunition and targeting is achieved by maneuvering the Tomcat so that the targeting cursor situated just in front of the jet is placed over an enemy fighter. After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success.

AGE OF HEROES - SILKROAD 2
A beat'em-up game that is the sequel to "The Legend of Silk Road". The four playable characters are Kai, Shuh, Shenmue and chamuku.

AGENT SUPER BOND
Agent Super Bond is a shooter game like the 007 series games. You have to shoot at objects and people that try to attack you, and find specific objects to complete the level. This game also has very similar spirtes to the Galaxian hardware shoot-em-up know as Lost Tomb.

AGRESS - MISSILE DAISENRYAKU
Agress - Missile Daisenryaku is an interesting war game with puzzle elements.

AH EIKOU NO KOSHIEN
Ah Eikou no Koushien is a hilarious Japanese baseball game that follows the normal rules of baseball. However, a player may 'charge' up to try to hit (or pitch) better.

AIR ASSAULT
Air Assault is an airplane shooter where you fire at enemy planes and tanks. Use a smart bomb to cause major damage to the enemy.

AIR BUSTER: TROUBLE SPECIALTY RAID UNIT
Air Buster is a horizontally scrolling shoot 'em up video game produced by Kaneko and co-distributed by Namco for the arcades in 1990. It was subsequently ported to the PC Engine/TurboGrafx-16 (under the title Aero Blasters) and for the Mega Drive/Genesis in 1991. In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs.

AIR DUEL
The player selects from a jet fighter or helicopter, shoot enemies in the air and ground, collect power-ups, and defeat bosses to advance levels. The game differs from most others in the genre in that you can change the aircraft you use at the start of each level. The jet fighter always shoots straight forward; power-ups increase the width and strength of its shots. The helicopter fires thinner and weaker shots, but turns in the direction it moves (similar to the later Zero Gunner), giving it great range; powerups increase the strength of shots, as well as the number of bullets per shot (adding a small "spread" effect to the shot while moving around). Both the fighter and the helicopter also start with three bombs which wipe out everything in their path, including enemy shots. These bombs are also unique compared to similar games, in that they produce a line of small horizontal blasts that can be "directed" at the line travels across the ground, by pressing left and right (similar to the helicopter's shots). Additional bombs can be picked up during the course of the game. Losing a life resets your power and bomb count to the amount you start with. "Air Duel" is a challenging game, and later levels can become nearly unplayable if a single life is lost.

AIR INFERNO
Air Inferno é um video game de simulação de voo produzido pela Taito Corporation no território Norte Americano.

AIR RESCUE
Air Rescue is based on the game Choplifter but from a 1st person perspective as you must fly your helicopter into enemy territory and rescue stranded soldiers. You must take off from your base and fly to a landing site where your men are waiting. On the way you will encounter soldiers and a range of vehicles which need blasting and destroying with either your cannon or missiles. When you land you must wait for the men to run towards you and board while under fire. You can only carry eight and on later Missions this means multiple trips. Once your helicopter is full you must fly back to your base and land where the men will disembark. If your quota is more than 8 then take-off and rescue the rest. As you fly, your fuel gauge gets lower so you have to rescue men as quick as possible. You can re-fuel once back in your base. If you run out of fuel mid-air then it's game over.

AIRWOLF
Airwolf is a horizontally scrolling shoot'em up game.

AJAX
The player has been issued an emergency order. He must save the earth from being conquered by enemy forces. He climbs into his helicopter and prepares for intense aerial combat. Shooting oncoming enemy aircrafts and bombing the enemies below, he tries to make his way through the different stages to reach the enemy base. When he finishes the first stage, he is transported to his next mission by ab aircraft carrier. He hops into his jet fighters, tanks, ships, helicopters, and aircraft carriers. The player must also be aware of unseen enemies and surprise attacks. Different kinds of power ups can be obtained throughout the game. These include: '3' 3-Way: Bullets fire forward, right, and left. 'L' Laser: Player can shoot double lasers. 'T' Triple: Missiles are fired that spread out three ways in front. 'V' Vulcan: Rapid bullets are fired in the directions controlled. 'B' Bomb: Air to ground missles which can be upgraded twice. 'O' Orbital: A small drone using the same weaponry as the helicopter which can be otained by clearing a special formation of little red fighters. There is an additional super weapon that destroys all the enemies on the screen at once. However, use of this weapon is limited. Ajax contains 2 different types of stages: 2-D and 3-D. In the 2-D stage, the player controls a helicopter. In the 3-D stage, the player commands a jet fighter. Ajax features some impressive graphics filled with rotation and scaling effects (some may get a little dizzy, though!), a solid soundtrack and excellent game control. Highly recommended for any shoot'em up enthusiast!

AKUU GALLET
The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot. Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.

ALADDIN
Unofficial arcade version of the Japanese Sega Mega Drive version.

ALCON
Vertical scrolling shoot-em-up. Shoot ground targets and collect stars which can be exchanged for various power-ups. Fly over hi-tech landscape. Features end of level bosses, good sound and graphics.

ALEX KIDD: THE LOST STARS
Alex Kidd: The Lost Stars features Alex Kidd and Stella (controlled by player 2) searching for the twelve Zodiac signs. Alex's mission is to run through each level, knocking down enemies, and obtain the six miracle balls. These balls are hidden inside such unusual places as golden eggs, the Fantasy Zone ship out of action, clamshells, Christmas presents, pumpkins, and desk bells. Levels include Toy World, Machine World, the World of Make Believe, Water World, and Monster World.

ALIEN CHALLENGE
Alien Challenge is a 2D versus fighting game in which you take control of one of eight eight fallen gods (according to the introduction story) and participate in a fighting tournament. The fighters to choose from are the ninja Jean Paul, warrior Melanie, American footballer Dougster, werewolf Fang, jester Drew, oriental fighter Nic-San, burning Burnie and golden Stevareno. Each fighter has their own fighting techniques witch include kick, punch and special attacks. The fights are best of three. After defeating the playable fighters the non-playable boss old man Claus must be beaten. Under certain conditions a bonus level follows were you have to destroy as many objects as possible before the time runs out to increase your score. You can play solo or against a friend.

ALIEN SECTOR
A scrolling shooter arcade game, that was released by Namco in 1985. It runs on Namco Pac-Land hardware, but with a video system like that used in Metro-Cross and Dragon Buster (modified to support vertical scrolling and a 2048-color palette). Ten years after its original arcade release, it was ported to the Sharp X68000, and it was also included in the fifth volume of the Namco Museum series on the Sony PlayStation. The game's primary protagonist, Toby "Kissy" Masuyo, predates by one year Samus Aran from Metroid as a human female playable character, although her face isn't revealed until she defeats the Octy King at the end.

ALIEN STORM (2 players)
Alien Storm is a side-scrolling beat-em-up in which up to 3 players take on the role of one of 3 futuristic warriors. The game heroes are charged with destroying the hoards of repulsive aliens who are invading the Earth. Many of the aliens are disguised as a variety of everyday street objects; such as telephone booths, oil cans, trash cans and mailboxes. The aliens reveal their true forms as the warriors approach. Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.

ALIEN SYNDROME
Alien Syndrome is a overhead-view run and gun game for one or two players in which a number of Mankind's space ships and bases have been overrun by an alien race, who have taken the human inhabitants hostage. Players control two soldiers named Ricky and Mary and must fight their way through large eight-way scrolling levels to rescue their captured comrades. Once a set number of hostages have been rescued, an exit opens and players can pass through it to fight the end-of-level guardian. Once the guardian is defeated, play moves onto the next stage. A time-bomb is automatically set at the start of each stage, which must then be completed before the bomb's timer runs down. Failure to finish the level in time results in the death of the player characters. Weapon upgrades and maps of the current level are available at certain points and are accessed via hatchways in the wall. Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.

ALIEN3: THE GUN
Alien 3 - The Gun is a shooter game.

ALIENS
Aliens is a scrolling run 'n' gun game for one or two players based on the classic 1986 science-fiction movie of the same name. Players take on the role of either Ellen Ripley (in the single-player game) or Corporal Hicks (in the two-player game) and must shoot their way through the alien-infested levels of the LV426 base to make their escape together with 'Newt', the little girl who survived the alien invasion of her settlement. Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game's final boss being the Alien Queen herself. As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines' APC vehicle, shooting the hordes of aliens that swarm towards it. As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.

ALL AMERICAN FOOTBALL
Exciting! Authentic! The Ultimate Video Sports Game RUN PLAY and PASS PLAY. Which to choose to attack!? Select either of the eight formations. Players are free to use either punt kick or field goal, so they can enjoy as exciting and thrilling a game as a real game. "ALL AMERICAN FOOTBALL" can be played either by only one player, or together with his friend. We assure you that it will become #1 game at your location!

ALLEY MASTER
A bowling game.

ALLIGATOR HUNT
Strange reptilian-looking aliens are invading earth and is up to the most brave and skilled soldiers (apparently a duo of skateboarding youths!) to stop the invasion and destroy the enemy base. Features nice graphics and great shoot'em up gameplay which is quite similar to "Cabal" & "Blood Bros.".

ALPHA FIGHTER / HEAD ON
Compilation of two old Data East games.

ALPINE SKI
The player controls a skier, who can move left, right, or increase forward speed. The aim is to maneuver a skier through a downhill ski course, a slalom course, and a ski jumping competition in the shortest time possible. Two players can compete against each other.

ALTAIR
A "Space Invaders" style shoot'em up. Defeat Battle after Battle and destroy the Monster Ship and the hordes of aliens.

ALTERED BEAST
Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.

AMAZING MAZE
Each player (up to 2 people may play at a time, 2-player mode is more fun), controls a little geometric shape. Each player starts at opposite sides of the maze. The object is to get to the point where the other player started, before they get to where you started. You use a joystick to guide your 'character' through the maze. The game is time based, and you score a point for each maze you beat faster than your opponent (or the computer player if you are going solo). The factory setting is for a 90 second game, but this is operator adjustable. The graphics are done in monochrome white on black. With no detail on anything. The maze walls are only a pixel thick, while the characters themselves (simple shapes), are not much bigger. The mazes are not stylized in anyway. They look exactly like the kind of maze you would do with a paper and pen.

AMBUSH
An early shoot 'em up. You must first attempt to take off you spaceship by repeatedly pressing left and right. Then you must attempt to fight off enemy spaceships.

AMERICAN HORSESHOES
American Horseshoes is a 1 to 4 players horseshoe game. Each players can choose from one of four characters. There are 2 pitches in each inning. Players may select grip and throwing angle prior to each pitch. The rolling of the trackball determines the distance of each pitch. After each inning the scoring with shown with an overhead shot of the stake area. Each player's score is shown throughout the game at the top of the screen. At the end of each 3 innings the players may continue by inserting additional credits. Up to 9 innings can be played per game.

AMERICAN SPEEDWAY
An overhead racing game.

AMIDAR
Amidar is an abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies called 'Amidars' that must be avoided but players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump, giving the player time to escape. There are only three 'jumps' given per level, however. On odd-numbered levels, the player's character is a gorilla who eats coconuts; on even-numbered levels, it's a paint roller. The game's enemy Amidars are savages and pigs respectively. Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is coloured in and on the even levels, bonus points are awarded, while on the odd-numbered levels, points are awarded for each coconut eaten. If players manage to fill in all four corner rectangles of a board, they are briefly able to kill the enemies by touching them (similar to the 'Power-pill' from Namco's Pac-Man series). Enemies killed in this way fall to the bottom of the screen and recover after a few seconds. On the even-numbered paint roller levels, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines that are not part of a filled rectangle will vanish and must be painted again. This means that the player must build their completed squares around the starting point of the level and spread outwards, rather than completing squares on any part of the board as they can on the odd-numbered Gorilla levels. This makes filling in the corner rectangles to become invincible much more difficult. In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.

ANGEL KIDS
Angel Kids is a climbing game where players take turns controlling two kids holding a rope. Pull the two joysticks outwards and the rope gets taunt. When timed right this throws a third kid into balloons. Balloons are scrolled on screen, seven screens high. While the girl is in the air the screen goes split screen to cover the distance. You must push up to advance kids with the rope.

ANTEATER
Anteater is an abstract maze game in which the player controls an anteater that elongates its tongue through maze-like anthills eating ants and ant larvae. The object of the game is to eat all of the larvae - represented as round dots - before the timer runs out. Once all larvae have been eaten, play moves onto the next stage. Players can only eat ants with the tip of the anteater's tongue, if an ant touches any other part of the tongue, the anteater is bitten and a player life is lost. As well as the ants, worms also roam the stages, worms will not harm the anteater upon contact with the extended tongue but if the head of the worm touches the tongue's tip, the player loses a life. Worms can be safely eaten from behind. Large queen ants are situated at the bottom of the nest and eating these will temporarily clear all insects from the screen. Anteater has a short day-night cycle represented by a moving Sun at the top of the screen. Once the sun has traveled across the screen and night falls, a spider will appear. The spider climbs down the anteater's tongue, taking a life if it reaches the tongue's tip. The spider can only be killed by eating a queen ant.

APACHE 3
A chase-view shoot'em up where you control a yellow helicopter. 3 leaders of the allied power were kidnapped by the terrorist group Blackslash. An issue at top secret code No. 744251191. Steal into the Blackslash base. Rescue the 3 leaders. With the failure the leaders won't be concerned. Best of luck to you.

APB - ALL POINTS BULLETIN
Players take on the role of policeman 'Officer Bob' as he takes to his patrol car and drives the streets in pursuit of lawbreakers. The object of the game is to meet (or preferably exceed) the daily quota of 'busts', as he tries to catch a variety of law-breakers. Along the way, players must refuel their patrol car (by driving through filling stations) as well as meeting targets within a set time limit. Any accidental collisions or running over of pedestrians will result in the player earning 'de-merits', while a 'perfect day' will earn bonuses, with further bonuses awarded for each arrest made that exceeds the daily quota. Picking up donuts extends the time limit for a day.

APPAREL NIGHT
A mahjong game with girls!

APPOOOH
A Japan-only wrestling game by Sega featuring Tigerman, H.Hogen, A.Giant and other wrestlers. Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, "Like" carries a little more weight than the other factors.

AQUA JACK
A chase-view shoot'em up were you pilot a hovercraft over water and land while dodging bullets and avoiding objects by either going around them or jumping over them.

AQUARIUM
A puzzle game with a fish theme.

ARABIAN
You'll have 1001 hours of fun with the ARABIAN upright game! You are the adventurous Arabian prince, and your goal is to rescue the princess from her palace. Use the joystick control and the KICK button to move through perilous passages. Sail the seas, crawl in caves, and fly magic carpets - you'll be challenged by 4 increasingly hard waves of play! Score points on the way for picking up the letters in A-R-A-B-I-A-N, and get a bonus if you pick them up in order! Arabian is a 'video book' with a happy ending! The attract mode introduces the story, and animated storybook 'pages' let you experience the Arabian Prince's adventures. Use the 8-position joystick to jump, super-jump, walk, crawl, or climb in all directions. Tap either KICK button (are you right- or left-handed?) to kick your enemies out of the way. The player controls a young Arabian Prince who must rescue his Princess from the castle tower where she is being held prisoner. Evil Genies in brass jugs, swooping Rocs, and purple ghostly creatures called Oscars will try to stop him along the way. The Prince scores points for kicking Oscars or Rocs, picking up lettered jugs, or spelling A-R-A-B-I-A-N. The Prince loses a life when he's hit by a smokeball, falls off a ledge, flying carpet or vine, or gets caught (touched) by a Genie, Oscar, or Roc. The Prince must successfully complete 4 levels to rescue the Princess (4 levels or 'pages' equals 1 section). Each level is introduced with the turning of a page, which shows a distant view of the upcoming playfield. Each playfield has 7 lettered jugs that must be picked up before the player can advance to the next level, but he must avoid or KICK evil Genies, Oscars, and Rocs that will try to stop him.

ARABIAN FIGHT (4 players)
Arabian Fight is an up-to-4 players beat'em up game with 4 selectable warriors who battle hordes of soldiers and mythical beings. Plenty of sprite-scaling action from foreground to background. This game consists all 7 stages.

ARABIAN MAGIC (4 players)
Arabian Magic is a scrolling beat-em-up for one to four players, set in the mythical world of The Arabian Nights. A long time ago, an evil wizard has taken over the peaceful kingdom of Shahariyard and used sorcery to transform its king into a Monkey. The player must defeat each of the game's seven Guardians to reclaim the 'Jewel of Seven Colours' and release the king from the evil hex. Each player can select from four distinctive characters: Prince Lassid, Princess Lisa, Sinbad or Afshael. Each character carries a primary weapon - Prince Lassid and Sinbad carry swords, Princess Lisa a magical veil and Afshael a mace. In addition to the weapons, players can also summon a magical attack in the form of a huge genie. The genie will only appear for a few seconds but during that time, players have control over the genie and can steer him towards enemies. Arabian Magic has seven different stages with one of the powerful guardians awaiting the player at the end of each level. Each guardian, once defeated, will drop a jewel which forms a part of the Jewel of Seven Colours. Guardians, once defeated, will join the player and become a Genie. Each level is littered with vases and wooden chests which, when broken, reveal treasure items and power-ups. The game ends when the player has recovered the Jewel of Seven Colours, saved the King (making him human in the process) and restored peace to Shahariyard.

ARBALESTER
A vertically scrolling shoot'em up game.

ARCADE CLASSICS
2 games in one means double the fun.

ARCADIA 2001
A second-generation 8-bit console. The game library was composed of 51 unique games and about 10 variations. The graphic quality is similar to that of the Intellivision and the Odyssey.

ARCH RIVALS
Arch Rivals is a hilarious basketball game featuring customizing team names and colors. A full game consists of four quarters, with four minutes each. Each team has two players, and the objective of the game is to outscore the opponent until the final buzzer sounds. If the game results in a tie after four quarters, a sudden death overtime period is added, in which case the next basket to go in will win the game for the team who scored it. The overtime period is one minute long. A player can call for his teammate to pass him the ball or to shoot it. There are eight characters that the player can play as, each with a unique characteristic. They are: Blade: A crowd pleaser. Hammer: Rebound king. Lewis: Top shooter. Mohawk: Tough & mean. Moose: A real champ. Reggie: All-American. Tyrone: Defensive giant. Vinnie: A great player.

ARGUS
While it borrows heavily from the game which established the vertically scrolling shooter, "Xevious", Argus adds its own unique twists. The player's ship is always presented in the center of the screen, and as the player moves left and right, the ground actually scrolls in the opposite direction. The player can continue scrolling all the way in one direction and end up back where he or she started. Other new concepts include walls of mazes that float in the air which may be optionally traveled through. Certain ground targets provide power-ups or special weapons, but they must be bombed 3 times in order to earn them. A boss sequence occurs at the end of each stage. The boss has one infrequently exposed weak spot that only takes one bomb to destroy, but the boss will leave after an allotted time if the player does not succeed. There is a landing sequence after the boss fight that must be successfully maneuvered for bonus points. And finally, the ship receives a new weapons at each stage (5 distinct combinations which cycle).

ARK AREA
An overhead shoot'em up where you fight through 23 stages, battling 1 or 2 bosses at the end of each level

ARKANOID
After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack. Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.

ARKANOID - REVENGE OF DOH
Arkanoid - Revenge of DOH © 1987 Taito Corp. The mysterious enemy known as 'DOH' has returned to seek vengeance on the 'Vaus' space vessel. The player must once again take control of the Vaus and overcome many challenges in order to destroy DOH once and for all. An update of the popular 1986 original, Revenge of DOH sees the player battle through 34 rounds, taken from a grand total of 64. Revenge of DOH differs from its predecessor with the introduction of "Warp Gates". Upon completion of a round or when the Break ('B') pill is caught, two gates appear at the bottom left and bottom right of the play area respectively, the Vaus is then taken through one of the gates - the choice will affect which version of the next round is provided. The game also features two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. Fortunately, clearing a level does not require that any notched bricks to be destroyed. Also, some bricks move from side to side as long as their left and/or right sides are not obstructed by other bricks. The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it.

ARKANOID RETURNS
Arkanoid Returns © 1997 Taito Corp. The 3rd chapter in Taito's legendary 1 or 2-player bat and ball game, in which players once again control a paddle and must try to rebound a ball into patterns of bricks to remove them from the play area. Each level is patrolled by enemies and certain bricks, when hit, release power-ups which then roll down the screen and can be collected by the player. While the 3rd chapter contains 50 brand new levels for players to fight through, the actual gameplay itself remains unaltered from the first 2 games. The only real differences are a revamp of both the graphics and sound, as well as a number of minor enhancements to the in-game power-ups.

ARLINGTON HORSE RACING
In this horse racing game, you plunk a bunch of quarters into the coin mechs, and then bet on the horses. When you are finished betting, press the start race button to see the horse run the track. The game then pays off any winning bids in credits, and then starts over.

ARM WRESTLING
In Arm Wrestling, the player takes on a number of different, distinctly cartoon-like opponents in a series of arm wrestling matches. The game's graphical styling is very similar to Nintendo's classic "Punch-Out!!" series. Gameplay requires that the player initially pushes the joystick to the left, but whenever the computer opponent starts to act, the player must push the joystick to the right to counter-attack, and press the button to increase power. If the counterattack is unsuccessful, moving the joystick back and forth several times will prevent the player from being pinned. The player's opponent must be pinned before the counter reaches one minute, or the match will be lost.

ARMED FORMATION
A vertically scrolling shoot'em up.

ARMED POLICE BATRIDER
An excellent vertically scrolling shoot'em up.

ARMOR ATTACK
A wireframe, top-down shoot-em-up in which the player controls a small jeep and must destroy the many tanks and helicopters that populate the war-torn cityscape that represents the game's single play area. As with many games of the time ("Space Invaders", "Battlezone", etc.), Armor Attack's graphics were simple monochrome, with a colour overlay added to the cabinet to give the impression of multicolour graphics.

ARMORED CAR
An overhead view maze game where you drive a money van (the armoured car) through as it scrolls from right to left. Some intersections are marked with directions. You pick up money to deliver to banks while avoiding criminals by dropping saw horses in roadway. Fuel levels must be replenished at gas stations along the way.

ASHURA BLASTER
Ashura Blaster is a vertically scrolling shoot 'em up arcade game released by Taito in 1990. The player controls a helicopter (selecting 1 of 4 bomb configurations) and shoots enemies in the air and ground, collects power-ups, and defeats bosses to advance levels. The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related to fighting.

ASO - ARMORED SCRUM OBJECT
ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.

ASSAULT
Your mission is to reclaim your homeland by destroying the enemy forces that have taken over. You have an Assault tank, the supreme mobile weapon. Your tank has artillery guns and grenades, can perform Rapid Rolls to dodge enemy shots, and uses Power Wheelies to launch grenades. Your controls are two 4-position joysticks with triggers. These controls make Assault like no other tank game. You have a quick, highly responsive vehicle with fast movement in all directions. To avoid enemy shots, Rapid Roll your tank left or right by moving both joysticks to the same side. To launch grenades, put the tank in the Power Wheelie position by moving both joysticks to the outside, then pressing either trigger. Your grenades are triple the fire power of your tank's standard shots. Your tank is always in the center of the screen no matter what direction you are going. With Assault's 360-degree scrolling playfield, the world rotates around you as you move. An arrow always points you towards the exit to the next level. The lift zone gives you an advantage over the invaders and a spectacular view of the playfield. Each lift zone is a five-sided platform on the playfield that flashes red when you can use it. When you drive onto the lift zone, your tank jets straight up to get a bird's eye view of the surrounding terrain and enemy lines. From this overhead position, you can reconnoiter enemy forces and bomb enemy outposts. Fight your way through 11 different levels to seek out and destroy the invaderâ s headquarters. To succeed, you must: Dodge enemy gunfire with the Rapid Roll maneuver. Assault enemy lines with long-range powerful grenades launched from Power Wheelies. Destroy all enemy tanks you encounter to prevent rear attacks. Bomb enemy outposts and reconnoiter enemy emplacements using the lift zones. Protect yourself against enemy artillery using buildings and trees. Blow up the large cannons on each level while you avoid enemy attacks. Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds.

ASTERIX
Asterix is a horizontally-scrolling beat-em-up for one or two players and is based on the French comic-book series, 'Asterix & Obelix'. Players fight as either Asterix the Gaul or his best friend, Obelix, as they take on the might of the oppressive Roman Empire. Asterix and Obelix each have standard jump/attack controls, as well as a dash attack activated by tapping the joystick forward twice then pressing the attack button. Each character also posesses a powerful spinning arm attack, this is activated by holding the attack button for a short while until the character's face turns red, after which players must release the button. If the button is held down for too long, the character gets out of breath and takes a few seconds to recover. The heroes' main foes are Roman legionaries and fat - ocassionally horseback riding - centurions. After an enemy has been beaten enough to fall to the ground, he can be picked up and attacked again, the nature of the attack is dependant on which character picks them up; Asterix will spin the stunned enemy above his head, whereas Obelix smashes him repeatedly into the ground. These stunned enemies also act as tempoarary weapons, as they will cause damage to any other enemies they come into contact with.

ASTEROIDS
Asteroids © 1979 Atari, Incorporated. Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player's problems. As well as the inertia of the player's ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player's ship, and must be quickly destroyed. They are destroyed when hit by the player's shot, when hit by a saucer's shot or when they collide with an asteroid. CAST OF CHARACTERS - Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.

ASTEROIDS DELUXE
Asteroids Deluxe is a 1 or 2-player game with an X-Y or vector-generator monitor. The game depicts a third-person view of a player's spaceship battling to destroy asteroids, flying saucers and enemy ships or 'death stars' (shaped like clusters of triangles). When hit, the asteroids and death stars will break into progressively smaller pieces. Players can put up an octagon-shaped 'shield' to temporarily protect their spaceship. However, this shield wears out with use. Large asteroids appear and drift in from the outer edges of the display. By pressing the ROTATE LEFT and ROTATE RIGHT pushbuttons on the control panel, the player may aim a spaceship toward any of the asteroids. The player uses the FIRE pushbutton to shoot at the asteroids and other objects. When shot, each large asteroid divides into two medium-sized asteroids, and the game adds 20 points to the player's score. Medium-sized asteroids, when shot, divide into two small-sized asteroids, and the game awards 50 points to the player. When shot the smallest asteroid disappears and the game adds 100 points to the player's score. In addition to asteroids, the players can score points for shooting the various enemy ships. When hit, the large ships ('death stars' shaped like hexagons) score 50 points and break into three diamond shapes. The medium-sized enemy or diamond, when hit, grants the player 100 points and breaks into two small triangular pieces. These small pieces disappear when the player hits them, and the score increases by 200 points. At any time during game play, a flying saucer may appear from either side of the display. The game awards players 200 points for shooting a large saucer and 1,000 points for a small saucer (the latter is a smaller target for players, though not any faster moving than the large one. It also shoots more accurately). The player's objective in the game is to shoot and destroy as many asteroids, saucers, and enemy ships as possible before all his or her spaceships are destroyed. A ship is destroyed if an asteroid, saucer or enemy ship smashes into it, or if a flying saucer shoots it. To prevent losing a ship, the player may press the THRUST pushbutton to move out of the path of an oncoming object. As an emergency maneuver, a player can press the Shields button. An octagon will then appear around the player's ship as protection from all enemies. For challenge the shield power lasts only about 10 seconds, but the power is renewed with each ship. The amount of shielding power available is shown by the brightness of the octagon (dim means almost exhausted power).

ASTRO BLASTER
Astro Blaster is a 1- or 2-player game in which players must advance through squadrons of alien ships in an attempt to dock with the mother ship. Players move their ship left or right and shoot at attacking squadrons. A special time warp allows the player to slow down the alien space ships and their laser fire, while maintaining his own ship and laser fire at normal speed.

ASTRO FIGHTER
Astro Fighter is a 2-D, space shooter style game. Your job is to protect the various sectors from the hoards of invading aliens. You will have to defeat four waves of alien spaceships in order to dock with the 'GS' ship and refuel. In addition to battling the alien spaceships, you will also have to dodge bombs that seem to come out of nowhere. Armed only with your fighter and a lot of spirit, you must ensure that you clear the screen of invaders before they pass you by. All in all, another walk in the park.

ASUKA & ASUKA
A vertically scrolling shoot em up.

ASURA BLADE - SWORD OF DYNASTY
A 1-on-1 fighting game that is set in a fantasy world. Ready your weapons! Choose from 8 unusual selectable characters and fight your way through in this truly beautiful 2-D weapon based fighter. Features gorgeous graphics, cool music & sound effects, and easy to learn controls.

ASURA BUSTER - ETERNAL WARRIORS
Three years have passed since Yashaou killed the mighty S. Geist and Curfue in the powerful battle at the end of Asura Blade and a new powerful dude is attempting to throw the world into turmoil again and become king. In the awesome Asura Buster - Eternal Warriors you must select your fighter from the lineup of mental dudes and then enter the arenas around the destroyed world to battle challengers from all walks of life and defeat them all to stop the evil character becoming king!

ASYLUM
A overhead view shoot'em up game. The players controls one of the three characters to choose, the sexy girl named 'Rip' she armed with knives, the gunman named 'Rak' armed with a gun and a strong man named 'Rol' armed with a chain mace, they have to escape from a tenebrous and obscure place, the Asylum building created by the evil 'Mr. G' who has imprisoned our heroes in it. You must traverse maze-like levels while you jump and shoot all the creepy creatures, until you find the elevator to exit to the next level to later fight their way up to the top of the asylum to destroy Mr. G and escape alive of the place. The game featuring, blood and gore scenes with good sounds!

ATARI BASEBALL
The most realistic video basbeall attraction ever created. Instant response Trak-Ball controls maneuver runners, ourfielders and control throwing direction for realistic action and total player involvement. 1 or 2 players can select 4 different hitting plays, 4 different pitches, offering an endless variety of game challenges. Add-a-coin accumulator offers additional innings. Unique stand-up table design ideal for any size location.

ATARI FOOTBALL
An old black and white American football game where the player characters are represented as X's and O's. Players select either offensive or defensive plays and then control one of the characters on each team by rolling a trackball.

ATARI SOCCER
An old black and white overhead soccer game.

ATHENA
This is a pretty hard platform game where you take the role of Athena fighting your way through different worlds inhabited by all kinds of different enemies, ranging from moving pears to huge golems and flying devils. You start out with nothing more than your feet to fight with and no more protection than Athena's underwear (she actually loses her dress in the intro to the first world) but can collect a huge number of different weapons and armour, as well as a great number of power-ups ranging from the usual more-power-for weapon or armour, through boots that allow her to jump higher and wings for flying, to one where Athena becomes a semi-god and actually growths to twice her usual size and gets a huge burning sword and full armour. The worlds are filled with stone blocks that can be smashed when searching for secrets and items, as well as several levels connected by ladders or other means of transportation. Athena is a great game, and will give even the most hardened platform-player a real challenge, for it is NOT an easy game, even with the dip switches in 'Easy' mode.

ATHENA NO HATENA ?
A Japanese quiz game.

ATOMIC BOY
A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots.

ATOMIC POINT
In this puzzle game, a collection of colored blocks appears on the screen along with 2 glowing diamonds. Single colored blocks fall from the top of the playfield and your task is to complete a horizontal row on the same level that each flashing diamond appears.

ATOMIC ROBO-KID
In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate Terran colonists. The player controls the Atomic Robo-Kid through six stages of increasing difficulty, facing an alien "governor" boss, which are so large as to be considered levels themselves, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability. Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.

AURAIL
An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a

AVALANCHE
Avalanche is a 2-D game of skill. You control a multi-storied platform with a spinner-knob. Your goal is to prevent the falling rocks from ever reaching the ground. There are six rows of rocks to deal with. You start with a 6-storied platform and you lose one platform per row of rocks cleared. You score points for those rocks you prevent from reaching the ground. Of course, the farther the row of rocks, the smaller and faster they become. Your ultimate goal is to get enough points so that you can continue your game should you lose your first one. Get your hard hat out and prepare to catch some rogue rocks.

AVENGERS IN GALACTIC STORM
18 3-D rendered Marvel Comics characters battle in this 1-on-1 fighting game featuring 16 stages. Each character has 4 helper characters that can be brought into play.

AVENGING SPIRIT
While walking out with his girlfriend the game's hero is ambushed by unknown enemies who snatch his girlfriend and shoot the hero dead. Now, as a wandering spirit with the ability to possess almost anybody he comes across, the hero is summoned by his girlfriend's father and given a mission to save her from the mysterious crime syndicate that holds her hostage. Only then can the hero rest in peace. The player's character 'inhabits' a body with which to combat the game's enemies. When that body is killed, providing there is a living enemy nearby (other than that of a boss) the player can posses them and continue playing. Each time this is done, it costs the player some of their 'spirit energy'. Should the hero die when there are no enemies close by for the player to possess; the game is over.

AZTARAC
The actual game has you piloting a little space tank. The tank and its turret are controlled independently, which allows you to move in one direction while shooting in another. Your mission is to guard various space outposts from hordes of incoming enemy ships. Each level will have several outposts all clustered together in the center. If an enemy ship touches an outpost, then the outpost is destroyed. You can activate a long range scanner by using your second button. This allows you to locate enemies before they get close, that way you can fly off and get them before they even have a shot at the outposts.

AZURIAN ATTACK
Azurian Attack is a shoot 'em up arcade game released by Rait Electronics in 1982. The game features similar graphics and sounds to "Galaxian" except your fighter can move in 8 directions. The game was programmed inhouse by Rait Electronics who were based in Christchurch, New Zealand and the game code runs on a modified Galaxian Board.

B-WINGS
A vertically scrolling shoot'em up.

B.C. STORY
An Olympic type game set in the Stone Age.

B.RAP BOYS (3 players)
A side scrolling beat'em up. 3 characters, one on a skateboard, one on a bike and one on rollerskates fight various enemies. Features a large amount of sampled voices and several rap songs.

BACK FIRE
A standard horizontal shoot'em up. The main weapon can be powered-up to provide faster and more powerful shots. Weapons such as lightning or three-way shots appear as power-ups. There are 18 levels to complete the game.

BACK STREET SOCCER (4 players)
One of 14 international teams can be selected. The game is played on the street with a 'street fighter' element to the soccer.

BACKFIRE!
Players can choose between 2 fictitious rally cars, "Farco R4 Cup" or "Andula 2.0", and race through 6 stages. It is also possible to play one against another on a split screen.

BADLANDS
A Western/Gun shooting game where you play a character named Buck, whose wife and children were killed by a group of bad guys. Revenge is the only thing on your mind. You head for town, equipped only with your gun, searching for the people who ruined your life.

BAGMAN
The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.

BAKATONOSAMA MAHJONG MANYUUKI
Bakatonosama Mahjong Manyuki é um jogo de Mahjong para Neo-Geo. Foi desenvolvido pela empresa Monolith em 1991 e distribuído pela SNK

BAKUTOTSU KIJUUTEI
Bakutotsu Kijuutei is the sequel to BaRaDuKe, which was released three years earlier. As in the original game, the player must take control of a spaceman in a bio-suit (who is a caricature of a Namco employee) while fighting the strange-looking Octy and saving the one-eyed Paccets - except this time Player 1 is Takky and Player 2 is Hommy. The Paccets that the spacemen collect during the stage now come in two different colours (yellow and white), and will circle around them, and the yellow ones will also add to their scores at the end of the stage (for 100, 200, 500, 1000, 2000, 4000 and 7650 points in succession) instead of featuring in the bonus game, which now only happens before a boss stage; however, the white ones will not, because they cannot be killed. If a yellow Paccet is accidentally shot or killed by an enemy, he will explode and send his eyeball flying - and if the player catches the eyeball he will receive a single point. Several new enemies have also been introduced (one of which, the "Block Brain", first appeared in Beraboh Man, and another, the "Black Paccet", is an evil version of the Paccets); the boss for the thirtieth stage, "Dark Paccet", is also an enormous evil version of the Paccets. If the player defeats Dark Paccet on his first try, the game shall not end - instead, six more stages will have to be played, and if a player wins the game (regardless of if it ends on Stage 30 or 36), he will not be able to enter his name on its high score table. There are now four different types of capsules; as a general rule, the yellow ones contain Paccets, while the red ones contain Baganns (the Pac-Man-like aliens from the original title), the blue ones contain shot powerups, and the green ones contain speed powerups. It is also now impossible to move backwards (like in Super Mario Bros.) - but if the player dies, he will be sent back to the beginning of the stage (unlike in the original, where he would restart in the place where he died) and be reprimanded by the "Paccet Ojisan", who also appears for the start of some stages to give him advice.

BAL CUBE
This is an "Arkanoid"-type game with a few twists. Instead of controlling a paddle, you control the ball itself by altering its momentum using the joystick. Various blocks (squares, triangles, and special blocks containing powerups) advance down from the top of the screen. The player dies when the ball goes down through a hole in the bottom of the screen, or if the blocks reach the bottom of the screen. When you die, you start over at the beginning of the level. Although the game has a ball and paddle look and feel, puzzle elements come into play later in the game.

BALLOON BOMBER
You control a shooter that moves left and right and shoots balloons that drop bombs at you. If the bomb misses you, it makes a crater at which point you cannot move past, thereby limiting your movement to avoid bombs.

BALLOON BROTHERS
Balloon Brothers is a puzzle game similar to "Tetris" but with different colored balloons in different shapes. Instead of falling blocks, the balloons float to the top. Completing a full row across will make that row disappear.

BALUBA-LOUK NO DENSETSU
An explorer must get all the treasure chests while avoiding the monsters in this platform game.

BANBAM

BANG BANG BALL
Two skateboarding mouse dudes must face many strange puzzle challenges in order to rescue their girl who has been abducted by a nasty gang of cats! Features colourful graphics and interesting game mechanics. Care to have a ball of a good time?:)

BANG!
A cartoony first-person 2-D wild west shoot'em up game.

BANK PANIC
Bank Panic is a reaction-based shoot-em-up in which the player takes on the role of a gun-slinging Deputy, who has been charged with protecting the town bank from outlaws.

BARRIER
The basic idea behind Barrier is that you have to move your little marker to the end of a grid, while avoiding the other markers. Actually that is the only idea. The game is played on a 3x9 grid that is displayed at angle to make it appear to be in 3-D. You move your little triangle around on the grid, while attempting to avoid the little diamonds that are also moving around on the grid. Reaching the end of the grid teleports you back to the front of the grid.

BASEBALL: THE SEASON II
A baseball game.

BASKETBALL
A sports game released by Taito in 1974. It was notable for its early use of sprites to represent human characters. It was licensed to Midway as TV Basketball in the United States.

BATMAN
Batman must save Gotham City from The Joker in this action game. Featuring stages with the Batmobile and the Batwing.

BATSUGUN
A vertically scrolling shoot'em up game. As is the standard with most arcade shooters, the player controls their ship with a joystick and two buttons. One button (Fire) shoots the main guns, and the other button (Bomb) releases a smart bomb that spreads huge energy balls all around the player's ship. As enemies are destroyed, the player gains experience points that are separate from the score. For every 288 experience points gained, the main gun will 'level up', becoming much stronger. This is analogous to experience points and leveling up in role playing games. The weapon can only level up twice, so after it has achieved its maximum level, 288 experience points will grant the player an extra bomb. The player can also grab P icons to increase the power of the current level gun. A maximum of five "P"s can be collected per experience level; getting more after this gives extra points instead. Collecting B icons increases the number of bombs, to a maximum of 7. Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player's ship is destroyed during a level, all medals collected are lost.

BATTLANTIS
A shoot'em up similar to "Space Invaders" in concept.

BATTLE BAKRAID - UNLIMITED VERSION
The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game.

BATTLE BUBBLE
Battle Bubble is about 2 lovely mice fighting against rascals who kidnapped their girlfriend. On their way to rescue her, they encounter 'bubbles' in their way. See how they wipe out the bubbles with bubbles. It features 32 stages, and basic rule requires players to pop off all the bubbles in their way to clear stages. Throw your bubbles into the bothering bubbles of the matching color to pop and remove. Protect yourself from the troublesome bubbles by blocking them with your bubbles. Collision with the bubbles diminishes player's health. Tricky traps like icy stage and boss stages make enemies even harder to deal with. In couple play mode, the game can be easier or harder depending on the harmony with the partner.

BATTLE CHOPPER
Players control a wacky fighter chopper name Mr. Heli, while shooting enemies, collecting power-ups, and defeating bosses to advance levels.

BATTLE CROSS
An early space-themed shoot'em up where fleets of ships fly in from either of the screen and loop around in formation. The player may move around the screen in any direction.

BATTLE GAREGGA
An excellent vertically shoot'em up.

BATTLE K-ROAD
Este jogo é baseado no verdadeiro K-Road Tournament. O K-Road Tournament foi banido em todos os países por causa da sua falta de regras, sobreviva aos mais mais duros, aqui temos lutadores internacionais implacáveis

BATTLE LANE! VOL. 5
Battle Lane! Vol. 5 is a vertically scrolling shoot'em up where you ride a motorcycle.

BATTLE OF ATLANTIS
Your mission: Finish the six tables at all costs by eliminating a maximum of opponents. To Do this you possess a multi-directional laser (ultra-rapid firing) and terrifying torpedo-bombs. Through all 6 tables, build up your bonus by blowing-up the fuel tanks. Table 1: Avoid and destroy the floating mines. Table 2: The deadly exploding sharks appear as well as the destroyers (avoid their bombs!). Obliterate them with your laser. Table 3: You penetrate into an abyssal cavern where redoubtable octopuses lie in wait. The destroyers can only drop their bombs through the thin sides of the cavern. Table 4: A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopus, the mines reappear in large numbers. Table 5: Accelerated version of Table 4. Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents.

BATTLE RANGERS
In this shoot'em up, 2 lone commandos take on an entire army with guns, knives, fists and whatever else might be laying around.

BATTLE SHARK
Use periscope to attack enemies' submarines.

BATTLECRY
You must fight your way through the United States, in the greatest TV competition of all time, The NBL!

BATTLETOADS (3 players)
Battletoads is a (mostly) horizontally-scrolling beat-em-up in which up to three players take on the roles of Rash, Pimple, or Zitz and must punch and kick their way through six enemy-infested stages to save their alternate universe from the Dark Queen. The Toads each vary in fighting style: Rash is nimble, Pimple is burly and strong, and Zitz is a balance of the two. Each Toad also has its own signature exaggerated power and attack, in which their limbs turn into objects such as axes and drills. In a visually unique twist, the Toads can knock the game's enemies 'off-screen' so that they appear to fly towards the players, breaking the fourth wall. Enemies include aliens, mutant rodents and snowmen. The game's stages, in addition to having their own unique visual theme, often differ in gameplay style. Some levels are Double Dragon-style 2.5D brawlers, while others are strictly two-dimensional, platform-like stages. In one level, the Toads wear jet-packs and descend a tunnel and in the final level, the Toads shoot enemies from a vehicle.

BAY ROUTE
Um jogo antiterrorista shoot'em up / plataforma com muita ação.

BEACH FESTIVAL WORLD CHAMPIONSHIP 1997
A volleyball game that features international teams of both men and women contesting in the World Beach Ball Championship.

BEAM INVADER
A "Space Invaders" clone.

BEAST BUSTERS (3 players)
A city has been invaded by the undead, you as any of three soldiers must shoot & blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun!

BEATHEAD
Jump on the tiles that match your color or that have your color and your opponent's color. Jump on enough to fill your spaces before your opponent fills his.

BELLS & WHISTLES
The planet Meru is on the attack by the Iva forces. A plea for help has reached Twinbee and you must guide him through a perilous journey through a colorful world fighting to restore peace. This vertically scrolling shoot'em up game features colorful anime-style graphics, lots of power-ups and a fun challenge.

BEN BERO BEH
Ben Bero Beh is a platform game where you guide a small superhero through an apartment complex on fire! Armed with a fire extinguisher, you must make your way down the levels avoiding gas explosions, crumbling floors, damaged lighting fixtures, and various enemies that pop out of the doors. The goal is to extinguish the fire and rescue Ben's girlfriend.

BERABOH MAN
Bravoman is a sentai parody action game. The subtitle of this game translates from Japanese as 'Unequaled Man'. This game is called 'Berabow Man' by Namco though this is likely a mistranslation as the later NEC PC-Engine port is called 'Bravoman'. The name 'BERABOW' appears in the default high score list. In Stage 8, the main character from "Pistol-Shogun - Pistol Daimyo no Bouken" (which was released 2 years later) must be fought. Bravoman did a cameo appearance in Namco x Capcom released for the Sony PS2 in 2005.

BERMUDA TRIANGLE
A vertically scrolling shoot'em up.

BERZERK
The player controls the 'Humanoid' and must negotiate a number of robot-filled rooms; each with up to as many as eleven, laser-firing enemy robots. The Humanoid can be killed either by a single shot from a robot, by running into a robot, by running into a wall of the maze, or by being touched by the player's nemesis, 'Evil Otto'. To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last.

BEST BOUT BOXING
A horizontal boxing game from Jaleco. Choose one of 7 boxers, each with their own special punch, and win matches to claim the World Freeweight Title.

BEST OF BEST
Best of Best is a 2D versus fighting game in which you take control of one of eight fighters and participate in a fighting tournament. The fighters to choose from are Tom, Hawk, Shalin, the wrestler Abdul, the Rambo like Scott, the Japanese Sasaki, the punker Tango and the turban wearing Alli. Each fighter has their own fighting techniques witch include kick, punch and special attacks. The fights are best of three and after each fight a new fighter can be selected. You can play solo or with a friend. This would be a typical early Street Fighter clone if it wasn't for the good old SunA wackyness. Eight combatants come to this turney to find out who is the best of the best in the world. Like in many Korean fighting games at the time, there is no boss, nor any hidden characters. Each character has its own stage, but the same musical tunes are played in each of them. Get ready to fight to the rythm of Lambada and celebrate your victory with the Ode to Joy.

BIG EVENT GOLF
Big Event Golf is a challenging 18 hole championship golf course game.

BIG FIGHT - BIG TROUBLE IN THE ATLANTIC OCEAN
Big Fight: Big Trouble in the Atlantic Ocean, is fighting game / belt scrolling beat 'em up-hybrid arcade game developed and published by Tatsumi, and is one of their last arcade games before focusing on novelty sticker printing business. Tatsumi added two different modes to Big Fight: a beat 'em up mode and a versus fighting game mode.

BIG KARNAK
In this platform game you control a pharaoh that attempts to fight through several deadly enemies like cobras and scorpions.

BIG RUN
A driving game.

BIG STRIKER
Big Striker est un jeu de football développé et publié par Jaleco en 1992. Vous avez le choix entre 8 équipes internationales. Le jeu est vu de côté en 3D. Les graphismes sont corrects et les bruitages sympas. On voit apparaître de temps en temps, en bas à gauche de l'écran, le banc de touche qui vous encourage et qui vous donne même des conseils.

BIO ATTACK
In Bio-Attack the player controls a ship through a human's body while shooting viruses. It was licensed by Fox Video Games, as it is based on the 20th Century Fox film, Fantastic Voyage. Shoot down little devils that throw arrows at you - only 2 bullets can be onscreen at a time. Moving forward will cause the screen will scroll faster. This is necessary because you have a oxygen bar that will cost you one life if it runs out. Be sure to pick up oxygen capsules by flying over them. This refills the timer and gains you 100 points.

BIO-SHIP PALADIN
While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower.

BIOMECHANICAL TOY
Biomechanical Toy is an eightway-scrolling platform shoot-em-up set in a world of magically-animated toys, in which the magical pendulum that animates the toys has been stolen by the evil 'Scrubby', a criminal once imprisoned for trying to steal the pendulum who has managed to escape and take his revenge. The player takes on the role of Inguz and is tasked with freeing the few remaining good toys that are trapped throughout the stages, while destroying or avoiding the many evil toys that now patrol the kingdom. Inguz carries a basic, single-firing pistol, although additional ammo clips can be found throughout the game that upgrade the gun with either extra shot power, automatic firing or exploding bullets. When the gun's current ammo clip is empty, Inguz will take a moment to reload, leaving him vulnerable to attack. Freed toys will give help to Inguz by providing additional firepower for a short time. Inguz begins each stage and each new life with a full health meter of eighty units, but food can be found that will replenish the meter. The player can lose a life either by running out of health, falling off the bottom of the screen (or into a hazard, such as a lava pit), or by running out of time. Clearing each stage awards bonus points based on both remaining time and health units. Checkpoints - indicated by red flags - are located at certain points throughout the stages. In the event of losing a life, play restarts from the last checkpoint reached. Objects with Inguz's face on them (such as wooden chests and balloons) release bonus items when shot. An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.

BIRDIE KING
Birdie King was an early golf game developed and published by Taito Corporation

BIRDIE KING 2
The 1983 second installment to Taito Corporation's Golf franchise

BIRDIE KING 3
The 1984 third installment in Taito Corporation's Golf franchise

BIRDIE TRY
An overhead golf game.

BISHI BASHI CHAMPIONSHIP MINI GAME SENSHUKEN (3 players)
A puzzle game with various mini games.

BLACK HEART
A horizontally scrolling shoot'em up.

BLACK HOLE
Black Hole is a space-themed shoot'em up. The point of the game is to shoot all of the terrain, go through the "point ships" for extra points, and finally shoot the moving figure on top of everything.

BLACK PANTHER
Black Panther is a beat'em up / platform game. You play a black panther cat who has to claw or jump on enemies to kill them. You collect power-ups and defeat bosses to advance levels.

BLACK TOUCH '96
Black Touch '96 (c) 1996 DGRM. - SERIES - 1. Black Touch (1993) 2. Black Touch 2 (199?) 3. Black Touch '96 (1996) - SOURCES - Game's ROM.

BLACK WIDOW
In Black Widow you have to move around a web using two joysticks to control the action. The left joystick moves, while the right joystick fires. "Robotron - 2084" players will feel right at home playing this game, as the controls are identical. You have to defend your little vector spider around her vector web in order to keep out all the deadly bugs. Shoot down bugs and they turn into bonuses. Watch out for eggs, if you see any eggs, then you should quickly push them off the web before they hatch. Other enemies include mosquitoes, beetles, and hornets.

BLADE MASTER
Blade Master is a scrolling hack and slash arcade game released by Irem in 1991. Two selectable heroes, Roy and Arnold, try to save their land from hordes of monsters. There are items to break and power-ups to collect, typical of this genre in the 1990s.

BLADES OF STEEL
An ice hockey game with hand-to-hand fighting and physical violence. Features close-up action scenes where two players (one from each team) throw off their gloves and punch each other.

BLANDIA
Weapon-based fighting game featuring visible damage to each of the 10 fighter's armor.

BLAST OFF
Blast Off is a vertically scrolling shoot'em up. Despite the drastically different gameplay, Blast Off is the sequel to Bosconian which was released eight years earlier. As in many other vertical scrolling shooters (including Namco's own Xevious), the player controls a ship, facing the top of the screen, that can move freely while the background scrolls down, bringing enemies in to view; the player may destroy enemies for points. The game uses two buttons - one is used to make the ship fire circular lasers, while the other is used to cycle through its four firing patterns. The red pattern is two lasers in a spiral pattern, while the blue one is one laser straight ahead and one behind, the yellow one is one laser straight ahead, one left, and one right and the green one is two lasers diagonally forward (one to the left and one to the right), and one straight behind; by holding down the button, the ship fires more powerful, spherical lasers.

BLASTED
Using your high-powered scope rifle, blast aliens and other bad guys who have invaded an apartment complex, but be careful not to shoot the tenants or get hit by return fire. In 2-player mode, you shoot at your opponent's building and he shoots at yours.

BLASTER
The player takes control of a spaceship and must fight against wave after wave of enemy fighters, while trying to rescue the stranded astronauts that represent the last surviving remnants of the human race. Enemies attack the player both with weapons, and by making 'suicide runs' at the player's ship. The game consists of eleven different levels, nine of which are repeated, bringing the total number of levels to 20. The levels are: Planetoid Waves, Robot Grid Waves, Saucerland Waves, Vampire Waves, Time Tunnel Waves, Outer Space Waves, Enduro Waves, Cat World Waves, and Mastermind Waves (there are two of each of these). There are also two unique waves that occur only once, they are Armageddon and Paradise. Players can select their starting wave at the start of the game; choosing from Planetoids, Robot Grid, Saucerland, and Vampires. During the game, players must be careful to NOT shoot the human astronauts that drift through the levels. These must be rescued by 'running' into them. Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once.

BLASTEROIDS
Blasteroids is a 1 or 2-player update of Atari's seminal "Asteroids", where the object of the game is to clear all sectors of the asteroids and enemy ships. Once this task is completed, the player goes on to battle Mukor - the "boss" asteroid who rules all galaxies - and destroy him. The player's ship appears first in the center of four vortices, he or she must chose which vortex they wish to enter, which then transports them to a sector of their chosen star system. Unlike in "Asteroids", the player ship has a finite amount of fuel which must be replenished as often as possible. This is achieved by destroying specifically-colored asteroids which turn into collectible crystals. Not all sectors contain the crystal-bearing asteroids, however, and if the player runs out of fuel, a ship is lost. The game contains three different ship configurations and the player can switch between them at any time during a level. The three configurations are: Speeder (small and fast, but weak), Fighter (medium speed and strength) and Warrior (large and strong but very slow).

BLASTO
Jogo estrelado por uma nave que tem como missão destruir explosivos. As minas ficam dispostas em um enorme labirinto inteiramente destrutível. É preciso manter certa distância das cargas antes de detoná-las, já que a explosão é capaz de acabar com a nave.

BLAZE ON
The player is set in control of The Garland TFF-01, a sub-standard space fighter ship that is only armed with a semi-auto or rapid fire laser gun known as the Beam Vulcan and the Tranquilander. Some enemy units can be captured and used in play; certain enemy robots, when shot by the player's Tranquilander, will morph into an outline of themselves. The player can then fly into the outline, and take on the form of the enemy robot, taking control of its weapons, abilities and special attacks. There is also addition to the boss battle scoring: similar to some shooters, players have the opportunity to increase their scores by beating the end level bosses within a certain time limit. Every time a boss battle is initiated, a timer will count down and once the boss is destroyed/killed before the timer reaches zero, then the time left will add to the player's end-level score; if the timer runs out, then the score at the end of the level will remain unaffected.

BLAZING LAZERS
Blazing Lazers (c) 1989 Hudson Soft. - TECHNICAL - United Amusement PC-Engine based hardware - TRIVIA - In 1989, United Amusement (a large operator of arcades in the US at that time) developed a JAMMA interface for the PC-Engine with NEC's blessing. N

BLAZING TORNADO (4 players)
An arcade wrestling game developed by Masato Masuda and his team, most famous for their work on the Fire Pro Wrestling series.

BLOCK CARNIVAL / THUNDER AND LIGHTNING 2
Block Carnival is a funny ball and paddle game.

BLOCK GAL
Block Gal is a Breakout/Arkanoid clone, with some erotic imagery: clearing a screen reveals some part of a naked lady.

BLOCK HOLE
A puzzle game.

BLOCK OUT
Block Out is a 1-player or a simultaneous 2 players competitive game of unique dimensional action and strategy. As the blocks drop one-by-one into the three-dimensional pit, rotate them by using the three buttons and joystick. Once the player has decided on the the rotation of the block, use the button to drop the block into place. The objective is to place the blocks into the pit without leaving any empty spaces. Once this is achieved, the layers without empty spaces, will disappear. The player begins the game by selecting a starting stage. Game start level select can be chosen from stages 1, 5, 10, 15, or 20. There is a total of 100 stages in the game and as the players progress through the game, the stages get more and more difficult. Each stage has a certain number of layers (faces) that must be erased. Once these faces are erased, the player will move on to the next stage. The less blocks the players has left in the pit at the end of the stage, the more points are awarded. In addition to the one player mode, Block Out offers a competitive simultaneous two player mode. The split screen effect gives each player their own pit with which to play in. They compete against each other in the race to erase the faces. As one player erases a face, that face will be added to the opponent's pit, making their pit rise. This allows less room to work. There are two ways to win in the 2-player mode: 1) Force the opponent to the top of their pit and out of the game or 2) Erase 21 faces first.

BLOCKADE
Jogo no estilo de Snake, com o objetivo de envolver o rival de maneira que ele se choque contra a parede. Existem ainda duas versões expandidas: em Hustle, é preciso perseguir alvos no cenário em troca de pontos; e em CoMotion, até quatro pessoas podem se enfrentar.

BLOCKEN
A ball and paddle game.

BLOMBY CAR
A 2-D rally driving game.

BLOOD BROS.
In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD's previous shooter "Cabal".

BLOOD STORM
Blood Storm is considered by many as a quasi-'sequel' to Time Killers. The game had a rather dark storyline as there were few ambiguously good characters as the other ranged from being sociopathically insane or deceptive folk. BloodStorm was dubbed as a possible MK-killer in an attempt to surpass rival Midway's success with Mortal Kombat, though it did not prevail. It was the last game Strata produced before the company went out of business. As with its predecessor Time Killers, BloodStorm features many of the aspects carried down from it, such as the removal of an opponent s arms and an instant kill attack, as well as a Special Death Move. The button layout is virtually the same. They are labeled as "back leg", "front leg", "back arm" and "front arm" respectively. A button in the center is used to make the character block. As one would suspect, if a particular limb is lost in combat, its corresponding button is rendered useless.

BLOOD WARRIOR
The gameplay of Blood Warrior is quite similar to many of the 2D fighting games of the same era. However, Kaneko seem to have taken much of their inspiration from the Mortal Kombat franchise in terms of over the top gore and violence; however, Blood Warrior's predecessor Shogun Warriors predates Mortal Kombat in featuring blood, while Barbarian: The Ultimate Warrior predates Mortal Kombat in featuring death moves.

BLOXEED
A puzzle game. Gameplay is quite similar to "Tetris" but with some added twists.

BLUE HAWK
Blue Hawk is a vertically scrolling shoot'em up.

BLUE PRINT
In Blue Print the player controls a character that must search houses to find pieces of a machine. There are a variety of antagonists that impede progress, including monsters and bombs. Once the machine has been assembled in accordance with the blueprint, the player must use it to shoot the monster that is chasing the player character's girlfriend.

BOARDWALK CASINO
Puedes jugar a 5 Juegos de casino: poker, tragaperras, black jack, dados y carreras de caballos.

BODY SLAM
Body Slam, called Dump Matsumoto in Japan, is a 1986 arcade wrestling game by Sega. You choose one of two wrestling teams, "Fresh Gals" and "The Evil Alliance", and fight with each of its members, taking turns.

BOGEY MANOR
You play as a young ghost hunter boy who runs around a haunted house. Your objective is to destroy with your sword all the crystal balls that are in the house, you must go through all the floors and go through the doors guided by the map at the top of the screen in a time limit without getting caught by the ghosts, frankenstein, witches and other creepy creatures. With the help of your magic glove can freeze ghosts for a short period of time to later hit them with the sword. Once you've destroyed all the crystal balls, the haunted house starts falling apart, and you must run for your life towards the exit to win the stage. You can transform into a super hero, entering through the flashing door to grab special items.

BOGGY '84
Boggy '84 is one of those games of which countless numbers were made in the early eighties during the homecomputer boom. It is slightly similar to Mappy or Space Panic but without the refinements of said games. You are a man who must collect a set of keys on a level with several floors. You can jump between floors using springboards, which gives you an advantage over your enemies, who must use the ladders to climb between floors. You must also use those in order to descend to a lower floor, mind you. Later levels add touches such as a a ski slope which you must ascend while avoiding the baddies. Hitting them from below will put them out of action, though.

BOMB BEE
Neste jogo antigo de bola e plataforma, você controla uma plataforma que deve quicar uma bola nos tijolos coloridos e pára-choques pop.

BOMB JACK
Bomb Jack is a fast-moving platform game in which the aim is to collect all of the bombs on each level before progressing to the next. A variety of constantly spawning mechanical enemies patrol the platforms and airspace so the longer a player takes to collect all of the bombs, the more difficult progress becomes. Extra point bonuses are awarded for collecting bombs with their fuses lit. Only one bomb at any time has a lit fuse, and collecting twenty or more of these lit bombs on any given level will earn the player points bonus (see TIPS AND TRICKS for details). Jack is pursued around each level by the spawning enemies and when he gets killed, he drops down to the nearest platform, always landing on his head. A 'Powerball' appears at semi-regular intervals and moves diagonally around the screen. If the player manages to grab this, all of the level's monsters are frozen for several seconds and can then be killed by having Jack fly into them (similar to the 'Powerpill' feature in "Pac-Man"). Collecting the Bonus 'B' symbols will increase the amount of points awarded for collecting bombs with their fuses lit. Picking up an 'Extra' symbol awards the player with an additional life, while catching the 'Special' symbol will give the player an extra credit. Each of Bomb Jack's levels feature one of five different background pictures, some of which represent famous historical landmarks. They are: the Sphinx in Egypt, the Acropolis in Greece, Castle Neuschwanstein in Bavaria, skyscrapers and a cityscape by night. While the backgrounds themselves are repeated as the game progresses, the platform layouts for each level are completely different. At least until level 18, after which the levels are repeated. The basic play mechanic of collecting objects to clear a level, as well as the powerball feature, is hugely reminiscent of Namco's seminal "Pac-Man".

BOMBER MAN WORLD
Bomber Man World is a strategic maze-based action game for up to four players in which the aim is to plant bombs to kill all of the enemies on the stage. Each of the game's grid-based stages are littered with both destructible and indestructible blocks, destructible blocks can be blown up to clear a path as well as to reveal a variety of different power-ups.

BOMBJACK TWIN
Bomb Jack Twin is a direct sequel to the 1984 original and retains the same platform-based collect-the-bombs gameplay of its predecessor. Changes over the original game include a slightly faster playing tempo and the option for simultaneous two-player action. As with the prequel, extra points and bonuses can be earned by collecting bonus coins and bombs with their fuses still lit. Bomb Jack Twin also retains the 'Powerball' feature of its predecessor which, when collected, freezes the level's enemies for several seconds, allowing them to be destroyed. The way the sequel's levels are structured differs significantly from the original game. In "Bomb Jack", each screen was simply numbered sequentially and the background picture changed on every screen, but the stages in "Bomb Jack Twin" are grouped into 'rounds', each consisting of three screen layouts but retaining a single background picture for the duration of that round. Another new addition is the bonus screen. This appears every couple of rounds and players must try to collect all bombs on the screen within a tight time limit to earn extra bonus points. There are no enemies on the bonus screens and the background is plain black. As with the first game, "Bomb Jack Twin" takes place in different locations throughout the world. A map screen is displayed before the start of each new round showing the next location. The available locations are: Germany, Thailand, Nevada, Japan, England, Hong Kong and China.

BOMBS AWAY
This game is known in Japan as "Block Buster.

BONANZA BROS
Bonanza Bros. is a strategic platform shoot-em-up with one or two players taking on the roles of Robo and Mobo, two cat-burgling brothers who must negotiate scrolling platform-based levels and steal a set number of valuable items, before making their way to the roof to escape in a waiting airship. The location of the items is highlighted on a cut-away map displayed in the middle of the screen and each stage must be completed within a set time limit.

BONK'S ADVENTURE - ARCADE VERSION
A platform game, based on the NEC PC Engine game of the same name, consisting of 21 stages fighting dinosaurs and other creatures.

BONZE ADVENTURE
The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures.

BOOMER RANG'R / GENESIS
The player controls Whirley, a caveman armed with a boomerang whose quest it is to find a lost treasure in that prehistoric land. As he searches for the lost treasure, he must fight off enemy cavemen armed with clubs, dinosaurs and other prehistoric monsters. He must also look out for vultures who drop rocks. Whirley can also mount a dinosaur and ride it after he kills the caveman who is riding it, and whenever he is riding a dinosaur, he can have the dinosaur breathe fire for a weapon.

BOOT HILL
A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire (while, of course, providing the opponent with cover from the PLAYER'S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito's "Space Invaders". Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.

BORDERLINE
Borderline is a 1 or 2-player game in which players attempt to destroy enemy refineries and energy plants. The player moves through four different sectors, constantly under attack by enemy tanks, missiles, interceptors and drones.

BORENCH
Borench is a puzzle game similar to "Marble Madness". The player must guide a ball to the goal of a certain level. You must do this by adding blocks to the squares to influence the ball's movement. You must avoid the edges to prevent the ball falling off.

BORN TO FIGHT
A first-person shooter game.

BOSCONIAN
Bosconian is a multi-directional space shooter where the player must destroy several enemy bases on each round while evading enemy ships, asteroids and mines. Enemy bases are destroyed either with a shot to the center or by shooting out all six base cannons. The player's ship is always positioned in the center of the screen with everything else scrolling around it as the player flies. A radar map to the right shows the position of the player, enemy bases, and occasional formation attack groups.

BOTANIC
Botanic is a maze game.

BOTTOM OF THE NINTH
1 or 2 players choose a ballclub from cities like New York, Chicago, Los Angeles, Atlanta, or Boston and compete either against the computer or each other in this baseball game. A wide variety of pitches can be thrown and batters can change their stance and angle of swing.

BOULDER DASH / BOULDER DASH PART 2
Boulder Dash is an updated version of the classic rocks-and-gems game. Same gameplay applies, collects gems while pushing rocks and avoiding enemies.

BOUNCING BALLS
A puzzle game where you drop balls in a certain order to create a sum of numbers.

BOXY BOY
Boxy Boy. is a puzzle game where you control a boy who tries to push the boxes onto the blue circles.

BRAIN
Brain is a side scrolling shooter in deep space with tough gameplay and eerie music and sounds. The game has alternate play modes where you must first fly a space craft and land on the planet surface at the end. After landing, you take control of the space ranger and must negotiate your way through caves and tunnels while obtaining computer disks. Each disk you collect brings you closer to discovering a hidden enemy. There are certain UFO's and aliens you can obtain them from, just watch the game demo's to see them.

BREAK THRU
This is a horizontally scrolling shoot'em up in which the player drives an armoured car, equipped with a front-mounted gun and super jump capability. The aim of the game is to fight through five enemy-controlled zones to retrieve a stolen top-secret fighter plane, the PK430. The game's levels force-scroll from right to left, although the vehicle's speed - and rate of scrolling - can be slowed down and speeded up to some degree. As well as a forward-firing gun, the car can be made to jump huge distances. This is necessary to avoid background obstacles such as rock falls and broken bridges. It can also be used to avoid incoming enemy fire and vehicles. Land mines also litter the levels and need to be shot or avoided.

BREYWOOD
Move your player through a maze-like level in this shoot'em up. Shoot enemies and collect treasures and keys.

BRUTE FORCE (3 players)
A 3-player melee in the city streets against various gangs. Lots of weapons and items to pick up and lots of things in the background to break with them.

BUBBLE 2000
A "Puzzle Bobble"-like game where you get nude pictures of women with every level you complete.

BUBBLE 2000
A "Puzzle Bobble"-like game where you get nude pictures of women with every level you complete.

BUBBLE BOBBLE
One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points.

BUBBLE BOBBLE II
Bubble Bobble II, also known as Bubble Symphony, is the first direct sequel to Taito's 1986 platform classic, "Bubble Bobble" ('Rainbow Islands' was the first official sequel, but played very differently) in which one or two players take on the role of the infamous bubble-blowing dinosaurs who must once again fight their way through a large number of single-screen platform-based levels, trapping monsters with their bubbles before bursting them to destroy the trapped enemies. While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once.

BUBBLE MEMORIES: THE STORY OF BUBBLE BOBBLE III
Bubble Memories - The Story of Bubble Bobble III is the third and final arcade outing for Bub and Bob (not counting the 'Puzzle Bobble' series), Bubble Memories returns once more to the classic, single-screen gameplay of the series' legendary first outing. Graphically, the game is very similar to 'Bobble Bobble II', released a year earlier; the only real visual difference between the two is the latter game's use of some rather charmless digitized animal photographs that form the game's backdrops.

BUBBLES
In Bubbles you control a cartoon soap bubble inside a large sink. The object of the game is clean out the sink. You can safely scrub away ants, grease, and crumbs all the time. But sponges, roaches, brushes, and razor blades are deadly to a small bubble. Don't worry too much though, because your bubble grows in size as it swallows up the dirt in the sink. When it gets big enough it will be able to hit brushes and sponges (but still not razors).

BUCCANEERS
A horizontal-scrolling fighting/adventure game where the player controls a swashbuckling sailor who fights pirates through the town, the castle and the castle dungeons to rescue his fellow sailors from a mad pirate captain

BUCK ROGERS: PLANET OF ZOOM
Buck Rogers: Planet of Zoom is a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles. The game was notable for its fast pseudo 3-D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier. Buck is never seen in the game, except presumably in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. In Japan, the game was known as Zoom 909.

BUCKY O'HARE (4 players)
Bucky O'Hare is a scrolling shoot-em-up for up to four players based on the TV cartoon series Bucky O'Hare and the Toad Wars. Players must stop the Toad Empire from invading their home planets in the 'Aniverse' and enslaving their people. To achieve their goal they must shoot their way through an army of brainwashed toads to destroy their evil leader, a computer program known as 'KOMPLEX' and release the 'Interplanetary Life Force.' Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an 'Aldebaran cat' and telepath). Differences between the characters are purely visual as each plays the same.

BUGGY BOY/SPEED BUGGY
A colorful buggy racing game with 5 different racetracks : Circuit Off-Road, North Monte Carlo, East Safari, West Paris Dakar and South Southern Cross. Drive through different terrains avoiding other vehic

BUGGY CHALLENGE
Buggy Challenge is a chase-view driving game.

BULL FIGHTER
Bull Fighter é um jogo de hóquei no gelo.

BULLFIGHT
You play as a torero in the bullring, and the controls comprise a joystick and two buttons. Obviously, the joystick moves you around, while the buttons are for cape moving and stabbing, respectively. You score points for leading the bull with your cape, stabbing the bull, leading it into a wall, opening a wound on its back and killing it. Upon killing the bull, you go onto the next stage, with progressively fiercer bulls, and eventually, a second bull gets added to the mix.

BULLS EYE DARTS
Três jogos básicos de dardos em um: 'High Score', '301' e 'Round the Clock'. O jogador rola o trackball para mover o braço do jogador, rola para a frente e pressiona o botão de fogo para liberar o dardo. Os jogadores se revezam como em um jogo de dardo padrão. Ganhar um jogo grátis obtendo uma boa pontuação é possível.

BURGER TIME
A platform game in which one or two players take on the role of burger chef 'Peter Pepper'. The chef must create a set number of burgers per level by collecting the separate ingredients needed to make each one (two pieces of bun, the burger itself and/or a garnish, such as lettuce or cheese). Each screen is made up of platforms joined by connecting ladders. At the bottom of the screen are a number of empty plates while the burger ingredients lay across the platforms directly above the plates. The chef must walk across the entire width of the ingredients to make them drop to the platform below. A burger is only completed once all of its ingredients have been dropped onto the corresponding plate at the bottom of the screen. The chef's efforts are hampered by the rogue ingredients that are constantly chasing him. They are called 'Mr. Hot Dog', 'Mr. Egg' and 'Mr. Pickle'. Any contact with them results in the loss of a life. The chef can temporarily freeze the enemies by throwing pepper at them. He only carries a limited amount of pepper but this can be replenished by collecting the bonus food items that randomly appear (ice cream cones, coffee, and fries). In addition to the pepper, any enemies located on a platform below the chef can be killed by dropping an available burger ingredient on top of them. .

BURGLAR X
A maze game.

BURNIN' RUBBER
Bump 'n' Jump (Burnin' Rubber in Japan) is an overhead driving game where you jump or bump enemy cars for points.

BURNING FORCE
Burning Force is a chase-view shoot'em up where you battle high-tech enemies on a futuristic motor scooter. The gameplay is similar to that of Sega's Space Harrier, but the worlds are divided into four areas and there is no vertical mobility. In the first two sections the player controls Hiromi on the airbike, which can move to the left and right, as well as braking and accelerating. The airbike can also fire bullets and missiles at the enemies. The third area of every world is a boss area. The airbike will be transformed into a flying ship which can move in all directions. The fourth area of each world is a bonus stage and the player has to collect as many spheres as possible for bonus points.

BURNING RIVAL
Burning Rival is a cartoon-like fighting game with pleasing animation and a sense of humor. 8 selectable characters.

BUTASAN - PIG'S & BOMBER'S
Control a pig and blow up other pigs. The simple gameplay is as tasty as a bacon sandwich! Vegetarians beware! 🙂

BYGONE
Bygone is an innovative and fun platform game. The player controls a small blue Slinky robot, jumping while adhering and moving through a series of natural platforms levels and must eliminate different kinds of enemy creatures and catch special robotics parts to become different types of robot, always with the possibility once transformed of returning it to its bygone form and try different combinations of transformation, to reach higher zones and defeat the boss, a stone monster that must be shoot several times in his eye without touch it, to go to next levels.

CABAL
Cabal é um shoot-em-up temático de guerra com uma ou jogabilidade simultânea de dois jogadores em que dois comandos sem nome devem lutar em cinco fases diferentes - cada uma contendo quatro ecrãs de jogo - para alcançar e derrotar um ditador malvado. O jogo é um shooter na tela com a ação vista de uma perspectiva sobre o ombro. Os comandos podem mover-se para a esquerda e para a direita para evitar disparos de entrada, enquanto os próprios inimigos são alvos movendo uma cruz sobre eles e pressionando o fogo. Se o botão de fogo for pressionado, o comando permanecerá estático, permitindo um direcionamento mais preciso da mira. Enquanto estático, os comandos são vulneráveis ??ao fogo inimigo que chega. Inicialmente, os comandos são armados com apenas uma arma padrão de tiro único (embora com munição ilimitada) e um número limitado de granadas, mas granadas adicionais e power-ups de armas podem ser ganhos conforme o jogo avança. Assim como as tropas inimigas, veículos como tanques, carros blindados e helicópteros também aparecem e tomam inúmeros tiros para destruir. Quando destruídos ou mortos, alguns alvos na tela liberam pontos e bônus de arma que caem na parte inferior da tela e podem ser pegos pelos comandos. Os power-ups de armas incluem granadas adicionais, uma máquina de tiro rápido e uma espingarda automática, que tem uma taxa de disparo ligeiramente menor, mas tem uma mira maior, permitindo que ela atinja uma área maior a cada disparo. Cada uma das telas do jogo está repleta de construções e barricadas que também podem ser destruídas. Isso remove a cobertura do inimigo, além de ganhar pontos de bônus aos jogadores.

CACHAT
Cachat is a very challenging puzzle game where you must complete a line from one electrode along the sides to another, same side or other side. Blocks fall from the top of the screen, but if they reach the top of the playing area, the game is over. This mind-blowing fast game is very highly addictive. The gameplay is quite easy but requires a lot of attention.

CADASH
Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...).

CALIBER 50
Caliber Fifty is a multi-directional scrolling shoot-em-up for one or two players taking on the roles of captured US pilots who have been taken prisoner during the Vietnam war in 1972. The pilots must escape the prison compound by battling enemy soldiers and vehicles, including tanks planes and helicopters. The game is very similar in play to SNK's Ikari and Heavy Barrel games, with players able to fully rotate their on-screen characters to fire and move in all directions. Players are initially armed with a machine gun and limited number of grenades but power-ups - including a rocket launcher, a flamethrower and grenades - can be found in the destructible wooden crates that litter the stages. Enemy vehicles such as a plane can also be commandeered and the stages take place both above ground in the Vietnamese jungles and below ground in hidden tunnels. Caliber Fifty is a quite short but very challenging game, with constantly spawning enemies attacking from all sides.

CALIPSO
You play a diver who is trying to get a treasure. Hold Fire and push in the direction you want to shoot, but you will be unable to move while doing this. Shoot the sea animals and the other player. Try to get the treasure at the bottom and return it to the boat at the top without getting attacked by sea creatures -- all before your air runs out.

CALORIE KUN VS MOGURANIAN
Calorie Kun vs Moguranian is a traditional platforms and ladders game in which the player controls an abstract, mole-like creature that must make its way around a number of underground tunnels, avoiding enemies and collecting the items placed around the screen; before quickly making its way to the exit. The player is armed with a limited number of bombs that can be used to destroy or disable enemies.

CAMELTRY
In Cameltry the player must guide a ball through a number of mazes, rotating the maze through 180 degrees to get the ball to move in the desired direction - much like the bonus levels in the Sega Genesis/Mega Drive console title, "Sonic the Hedgehog". Each maze must be completed within a tight time limit and a number of traps and obstacles litter the mazes to slow players down. There are, however, a number of positive targets to be hit, and bonuses - such as additional time - can be found hidden away within the mazes. When the ball is stuck or the player would like to speed up, the JUMP button can be used. If the player runs out of time before reaching the goal, a random matching game is run to allow the player more time to complete the maze. This challenge, however is very difficult to win.

CANNON BALL
This game is like a crossover between "Arkanoid" and "Puzzle Bobble". You have a paddle and must shoot the ball trying to match with the same color balls on the descending balls. If you connect three or more balls in the same color they will disappear. After the balls disappear, any balls that become detached from the descending structure also disappear. Balls can be shot in three directions: 45 degrees to the left, 45 degrees to the right, or strait up. If you are in difficult situation, you can shoot a bomb. Once you clear a set number of disappearances, the stage is cleared and the player is rewarded with a digitized photo image of an Asian girl in her underwear. Each stage features a different picture with a different girl. If the descending balls reach the players paddle, then the game is over. If you continue you restart at previous stage.

CANYON BOMBER
Canyon Bomber is a 2-D shooter. You control either the blimp or the plane while dropping bombs on the rocks below. Your goal is to get the highest amount of points (either against the computer or another player). You are allowed so many misses before your game ends. Misses are counted as the times you do not hit any rocks. The scores for the rocks are directly proportional to the difficulty in hitting those rocks. This game boils down to precision bombing and thinking ahead as to where the next bomb will fall. Good luck in taking out all of the rocks in the canyon.

CAPCOM BOWLING
Este jogo de downhill bowling permite que até quatro jogadores possam competir. A trackball controla o alvo e a potência do seu lançamento e dois botões controlam o gancho esquerdo e direito respectivamente. Há exibições gráficas de perus, bifurcações, calhas, etc. e o jogo mantém o controle de pontuações e pontuações altas.

CAPTAIN AMERICA AND THE AVENGERS (4 players)
A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages.

CAPTAIN SILVER
Um jogo de rolagem lateral onde você deve cortar inimigos com sua espada para resgatar sua amada.

CAR HUNT / DEEP SCAN
Um navio de guerra patrulha o mar em busca de submarinos inimigos, que podem aparecer a qualquer momento. É preciso atacar tais embarcações com minas submarinas e, ao mesmo tempo, desviar dos torpedos lançados pelos oponentes. Um radar ajuda na tarefa.

CAR JAMBOREE
A one or two player Driving/Demolition game. Drive you car thru demolition tracks, you must crashing the rivals cars and go dodging their attacks, always avoiding colliding with the walls and differents obstacles in the track, while you jump by ramp on this challenge of demolition Derby!

CARRERA
A one player puzzle game, based on classic pairs memory game.

CASH QUIZ
A quiz game. Test your knowledge from a wide range of categories.

CAT AND MOUSE

CAVELON
In this horizontally-scrolling maze game, You the heroic knight must reach the top floor of Castle Cavelon, rescue a fair maiden and do battle with the Black Wizard! Armed with bow and arrow and a magic sword, you must avoid or kill the castle security guards while collecting the 8 pieces of the exit door that are scattered around the corridors, in order to proceed to the next floor.

CAVEMAN NINJA
Caveman Ninja is a horizontally-scrolling platform beat-em-up set in prehistoric times with one or two players taking on the roles of cavemen Joe and Mac. Rival caveman have invaded Joe and Mac's village and kidnapped all of their women and it's up to the two heroes to venture forth and save them. Joe and Mac must battle through numerous prehistorically-themed stages, fighting enemy cavemen and marauding dinosaurs. The heroes are initially armed with throwing axes that can be tossed either vertically or horizontally, travelling in a short arc. By holding down the attack button, larger, more powerful weapons will be thrown. When close to an enemy, Joe and Mac will utilise a wooden club to whack them. Players can also jump much higher by holding UP and JUMP. Joe and Mac each have a life meter that gradually depletes over time, with additional energy losses incurred when players are hit by a enemies or projectile. Food can be collected from defeated enemies to top up the players' energy levels. Different weapons can be found throughout the stages including stone wheels, fireballs, and shadowy doppelgangers that charge forward and attack enemies. Other power-ups include hot sauce or jalapeno peppers that give players temporary invincibility and fiery breath. Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence.

CENTIPEDE
Centipede is a vertically oriented single screen shoot-em-up in which the aim is to use the 'Bug Blaster' to shoot the centipedes that snake down towards the bottom of the screen to amass as high a score as possible. The play-field is littered with randomly placed mushrooms and the rapidly descending Centipede changes direction when it runs into a mushroom. When a segment of the Centipede is shot, the segment is destroyed and a mushroom appears in its place, the Centipede then breaks into two smaller centipedes, each with its own head, and continues its descent. Players can move the Bug Blaster vertically as well as horizontally, although only for the lower fifth of the play-field. Mushrooms can also be shot for points and to clear blocked areas. Once a Centipede reaches the bottom of the screen, it starts snaking back up, but remains within the lower section of the play-field near the player's Bug Blaster. Additionally, any Centipede that reaches the very bottom of the screen without being shot releases its tail section which then becomes a new head. Other new heads also enter the screen from the bottom corners of the play-field as time progresses. Randomly moving Spiders also appear in the first wave. Spiders can destroy any mushrooms they move over, eliminating many mushroom targets for a player. If the Bug Blaster and a Spider collide, both are destroyed. the Spider either moves at a 45-degree angle or vertically up and down, never simply left or right like the centipede does. A bombardment of Fleas appears from the second wave onward. As a Flea descends, it leaves a trail of new mushrooms behind it. Fleas appear when a certain number of mushrooms remains at the bottom of the screen. This number increases as the game progresses, meaning Fleas appear more often later on in the game. The Bug Blaster must hit a Flea twice to destroy it; the first shot simply speeds up its descent. When a Centipede with fewer than eleven segments appears, a Scorpion enters from either side, moving at a relatively slow speed. As the player earns more points, the Scorpion's speed increases. As the Scorpion travels across the screen, it 'poisons' the mushrooms that it moves over and changes their colours. These mushrooms cause any Centipedes that would collide with them to head straight towards the bottom of the screen, rather than continue snaking left and right. The Bug Blaster can stop a poisoned Centipede by shooting its head. If a player earns at least 60,000 points, two things happen to increase the challenge: the Fleas descend at a faster speed and the Spiders restrict their movement to a smaller area at the bottom of the screen.

CERBERUS
An early shoot'em up game.

CHACK'N POP
Chack'n Pop is considered by many to be the precursor to the venerable game Bubble Bobble. The cast consists of two enemies that would later be seen in Bubble Bobble. Many fans of the Bubble Bobble series may find Chack'n Pop less fun to play due to its high degree of difficulty. The game puts the player in the role of Mr. Chack'n, who must rescue all of the hearts that were stolen during a romantic interlude between him and Miss Chack'n. Chack is an interesting character with interesting abilities. He can toss two bombs, only one in each direction at a time. He can also effortlessly go from walking on the floor to walking on the ceiling. If the ceiling is low enough, Chack can extend his legs until his head touches the ceiling to immediately begin walking on it.

CHAIN REACTION
Chain Reaction (known in Japan as Magical Drop) is a tile-matching puzzle game developed and released by Data East for arcades throughout 1995. Chain Reaction is known for its cute art style (with characters based on tarot cards) and two-player competitive gameplay. Players control a little clown at the bottom of their playfields and try to arrange groups of tiles to make them disappear before a tile reaches past the bottom of the playfield. This is done by pulling down similar tiles (and throwing them back up) to match.

CHALLENGER
CHALLENGER is the newest video game to be introduced by Centuri. With its vivid colors and lively setting, it is sure to lure the most ardent player into game action. The game consists of 16 sectors (rounds) of play. Sector 1 begins with Large Energy Rings floating randomly across the screen. The Spaceship must avoid colliding with the Rings, or it will explode into a starburst of brilliant colors. The Spaceship dodges the Energy Rings by moving right or left across the playfield, while bursting them with the Spaceship's 3-directional guns. Bursting the Large Rings (100 points) breaks them into Medium Rings. Bursting the Medium Rings (200 points) breaks them into Small Rings. Bursting the Small Rings (400 points) causes them to disintegrate.

CHAMELEON
A colourful platform game in which the player controls a long-tongued chameleon that must make around a series of single-screen, platform-strewn levels; stealing chicken eggs from their nests and being careful to avoid contact with angry chickens. As well as walking along the platforms and poles, the chameleon can use its tongue to pull itself up to higher platforms; and to escape from any nearby chickens. Each level also has a number of bombs placed at various points; the chameleon can hit these with its tongue to send them crashing towards nearby chickens. The player must keep an eye out for projectiles thrown by the chickens, such as flashing eggs. If the nesting eggs are left for too long, they will hatch into a baby chick. The player can eat the chick for bonus points, but if the chick is left alone for too long, it will grow into an adult chicken and start attacking the player. A level is over once all of the eggs have been collected and all of the chickens killed.

CHAMELEON 24

CHAMPION BASE BALL
Champion Baseball is a 1983 baseball arcade game developed by Alpha Denshi and published by Sega. The game was a sophisticated sports game for its time, displaying the playfield using multiple camera angles, including a close-up shot of the batter and pitcher, and giving players the option of selecting relief pitchers or pinch hitters, while an umpire looks on attentively to make the game calls. The game became very popular in Japanese arcades when released in 1983, at one point enjoying a level of popularity comparable to Space Invaders according to Sega.

CHAMPION BOXING
Champion Boxing is a simplistic boxing game built for the SG-1000. It was later re-released in arcades for SG-1000-based arcade hardware. There are five difficulty levels, and the aim is to knock out the opponent. 1 attacks, 2 selects an attack. Interestingly, if a player wins Pengo will make a cameo. Champion Boxing is also noteworthy for being the first game coded by Yu Suzuki in his first year at Sega.

CHAMPION PRO WRESTLING
A straightforward Pro Wrestling game from Sega in the Champion sport series. You always start at rank C and have to fight your way up to rank B and A. To play for a rank you 'll have to fight three matches. Winning two out of three matches promotes you to an higher rank. During a match several moves can be selected: chop, kick, pile driver, dropkick. The referee does a countdown when your opponent or you are down.

CHAMPION WRESTLER
Eight original wrestlers fight for glory, money and win the title belt of TWF circuit in a single or tag-team match.

CHAMPIONSHIP SPRINT
Championship Sprint is an updated version of the old Atari Sprint series, with the added ability for players to upgrade their vehicles as the game progresses. Upgrades are won by collecting the bonus wrenches that appear once during each race, and once players have collected four wrenches, they will be presented with an upgrade screen; allowing them to choose better traction, top speed, acceleration, or a faster helicopter. Collisions with barriers should, of course, be avoided, as they invariably cost the player valuable time. Also; a direct, head-on collision can cause the players' vehicles to explode - particularly if the player is moving at speed when this happens. In the event of a car exploding, a helicopter will automatically airlift a replacement vehicle to the track; this replacement will retain any previous upgrades made by the player. Waiting for the replacement car takes precious time and allows rival drivers to gain a distinct advantage. Car replacement time can be shortened upgrading the helicopter. The tracks themselves are all variations on the basic 'oval', with gates, jumps, ramps and crossroads ensuring a demanding, yet incredibly playable game.

CHANCE KUN
A one player game of gambling bet based on a baseball game, starring by fun cats.

CHANGE AIR BLADE
A vertically scrolling shoot'em up.

CHANGES
This maze game is quite similar to "Pac-Man". The player controls a caterpillar that crawls along the branches of a maze-like tree eating nuts and strawberries while avoiding deadly bugs and a hungry bird. The caterpillar changes into a butterfly after everything has been eaten. The caterpillar must eat all the strawberries and nuts on each level to become a butterfly. Eating a strawberry temporarily makes the caterpillar invincible allowing it to kill the deadly bugs and score 400 bonus points ber bug. If the caterpillar remains still for too long, an invincible owl (replaced by an invincible bat in later levels) will appear. If your catepillar moves, the owl or bat will disappear. If your catepillar remains still, the invincible owl or bat will chase the caterpillar, albiet not very effrctively. When the caterpillar crosses over a pivot branch, all the branches will rotate at once, and any bugs that are on those branches will fall off and score 400, 800, 1600 and 3200 points, depending on the amount of bugs killed. Keep an eye out for the flowers that will appear below the house - they will reward you between 400 and 3200 points, depending on the level.

CHARLIE NINJA
A colourful, 1 or 2-player platform shoot-em-up consisting of 5 stages, in which the player controls a Ninja who must jump and shoot his way through each of the game's stages, before taking on the archetypal end-of-level 'Boss'. Bonuses can be picked up to increase the firepower, and barrels can either be smashed to reveal bonuses, or picked up and thrown at the enemies. In addition; the Ninja can perform high jump by pressing the JUMP button, then pressing it again while the Ninja is in the air. This is useful for avoiding enemies and essential for reaching high platforms.

CHASE H.Q.
"Chase H.Q." is a checkpoint-based racing game in which the player takes on the role on an undercover cop called Tony Gibson in this 'Miami Vice' inspired game from Taito. Gibson drives a powerful unmarked police car (resembling a Porsche 911) along with his partner, 'Raymond Broady' and must chase down and apprehend various criminals. The player has between fifty-five and seventy seconds (depending on the game's 'Dip' settings) to catch up with the fleeing criminal, then the same time period again to repeatedly ram into the criminal's car until it is too damaged to drive. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape and the game ends.

CHECK MAN
Check Man © 1982 Zilec-Zenitone.

CHECKMATE
Up to four players control a block which leaves a trail behind it. The object is to force the other player(s) to run into either the boundary or your trail.

CHEEKY MOUSE
Try to hit the mouse with a hammer when it comes out from one of many holes in the wall. The mouse is trying to get from its hole to the cheese on the other side of the house.

CHEESE CHASE
Fantasy is a little mouse looking for delicious cheeses. But it has to kill its enemies (rats and beetles) with mines exploding after a few seconds. Fantasy uses rotating wood doors and activated metal doors to follow its way escaping from sparks or ice. Really funny, "Cheese Chase" is a mix of reflex and strategy.

CHELNOV - ATOMIC RUNNER
A horizontally scrolling platform shoot-em-up in which the player controls Chelnov, a former coal miner caught up in a Chernobyl-like nuclear accident. Now possessing superior phys

CHEQUERED FLAG
Chequered Flag is an overhead-view racing game featuring rotational sprite scaling. The player races over a series of twisting courses, trying to reach the finish line before the timer expires. The game includes a Pit-stop facility, a feature that had appeared a year earlier in Taito's "Continental Circus". Should the player's car sustain too much damage, a pit-stop must be made to implement repairs. A 'damage meter' at the bottom of the screen shows the severity of the damage; highlighting what car components are in need of repair; Engine, Front Tires, Rear Tires and Brakes.

CHEYENNE
A first-person shoot'em up game, with a western motif. The player uses a gun (mounted to the cabinet) to escort the sheriff through a variety of dangers, gathering bounty for capturing criminals. There are 7 levels or scenes plus the bonus level:

CHICKEN SHIFT
An addictive puzzle game in which the object is to guide eggs through a maze of egg-runs and guide them safely to the basket at the bottom of the screen. This is achieved by switching red and blue pipes to face the left or right-hand side at exactly the right moment. Players must manipulate different pipes on BOTH halves of the screen at the same time, making for demanding and rewarding gameplay.

CHILLER
This is a gun game, and there are four different screens (plus two different bonus screens). The object is simply to shoot everything in sight (and to try and locate any hidden targets on the screen). The game is based on time, and the timer moves faster when you are shooting poorly. The first screen is a torture chamber. There are four (still living) human targets on this screen. From left to right they are; a man chained to the wall, a person in a guillotine (shoot the top of the guillotine to decapitate them), a woman strapped in a strange machine, and a man in a head vise (shoot the vise to crush his head). The rest of the room is strewn with blood and loose body parts. You don't simply shoot each target once, instead you shoot each part of the target, which reduces that part to a mess of blood and bones. This is thankfully the most disturbing level in the game. The second room is another torture chamber with a river of blood flowing through the middle. This one has five human targets; a man strapped to a board, a man chained to the floor, two people on stretching racks (shoot the wheels to pull them apart), and a woman hung from rope over the river (shoot a pulley to slowly lower her into the river to be eaten by crocodiles). Body parts will flow down the river randomly, and a man will pop out of a door from time to time to toss a blade into one of the helpless victims. The third level is a haunted house hallway. There is only one human victim on this level. It is a woman who runs from one doorway to another, shoot out the trapdoor to cause her to fall inside (and then shoot the beast that was chasing her). Your other targets are mostly assorted ghosts, and a few random body parts that will fall from the ceiling. The final level is a graveyard. Your only human victim on this level is a woman who is half buried in the ground, shooting her torso multiple times strips off her clothing until she is topless, and the last shot kills her. You other targets are bats, hands that pop up from the ground, and a man who pulls a cart full of body parts (you can't kill him, shooting him just makes him run away, only to return later). The game repeats the levels over and over again until you manage to find every secret target on each screen (it gives you hints between the levels). Finding all the targets on a single screen earns you a bonus game (a slot machine), while finding all the hidden targets in the game gives you the second bonus game (a shooting gallery), and a free game.

CHIMERA BEAST
A horizontally scrolling shoot'em up where 1 or 2 players control creatures known as 'eaters' which are capable of eating other creatures and taking their DNA, thus acquiring their abilities or characteristics. Chimera Beast takes place on a planet which is described as distant and Earth-like. The planet is overrun by animals known as eaters, capable of eating other creatures and acquiring their abilities or characteristics. The player controls one of these eaters and progresses through the game by means of evolution, consuming microscopic organisms in the first stage, fish in the second, and so on. When the player's creature gets big enough to take on humanity, the goal of the game is revealed. The planet's humans have developed space travel, which the player must thwart, so as not to give the eaters a means of escaping the planet. There are two possible endings: one in which the player is able to stop the eaters from escaping the planet, and one in which the eaters do escape and, we are told, will eventually make their way to Earth. The chief innovation of Chimera Beast is its power-up system. Instead of collecting gun upgrades as in most games of this genre, the player's eater enhances itself by eating other creatures and assuming their abilities and defenses. Instead of simply having various types of projectile weaponry, the game attempts to make these new abilities as varied as possible. Consuming a crustacean might give the player's eater a hard protective shell, for example, while an insectoid creature might offer a poisonous tail instead. The game even includes the ability to use cancer as a weapon. Another difference from typical shooter mechanics is that the player's eater does not die after being hit. It has a life bar, which can be charged by consuming enemies. It is even possible to eat enough charge the life bar past its starting position, creating a larger eater which is not only more powerful but can take more damage as well.

CHINA TOWN
A very refreshing combination of Tetris and mahjong; the object is to complete a mahjong hand by getting correct tiles next to each other.

CHINESE HERO
Chinese Hero is a cute kung-fu action game with an overhead view. Lee and Loo must save the princess from 24 evil villains (only 12 in an 1-player game).

CHOPLIFTER
The player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in prisoner of war camps in an unnamed enemy country. The player must collect the P.O.W.s, transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. There are a total of 32 hostages per level. To rescue more than 20 will advance the player to the next level.

CHOPPER I
Pilot a helicopter in this vertically scrolling shooter from SNK.

CHUKA TAISEN
Chuka Taisen is a classic shooter starring the Monkey King Sun Wukong (except for Western releases, where the protagonist is "Mike Chen")

CIRCUS
POP! POP! POP! Pop the balloons and score points. A wall of yellow, green and blue balloons will appear at the top of the screen. You must pop balloons by catching a clown on the teeter-totter and bouncing him up to the balloons.

CIRCUS CHARLIE
Circus Charlie is a single-player abstract platform game in which the player must guide the eponymous Charlie through six different circus events. Bonus points can be won by finishing a level as quickly as possible, with further points awarded for collecting any of the money bags that occasionally appear. Finally, additional bonus points are awarded for completing a level without losing a life. The game is over when all Circus Charlies are lost. The six different events are: Ride a lion and jump through fiery hoops and over blazing pots. Jump over monkeys while walking a tightrope. Bounce on trampolines, avoid fire breathers and sword jugglers. Jump on giant, rolling beach balls. Ride a horse while avoiding obstacles. Trapeze.

CISCO HEAT
A colourful racing game in which the player takes on the role of a police officer who must race his squad car (from a choice of 2; offering either improved 'Speed' or 'Cornering' respectively) through the undulating, winding streets of San Francisco', in an attempt to win the first ever 'National Championship Police Car Steeplechase'. Each stage is packed with rival squad cars, as well as civilian traffic such as taxis, trams and fire-engines. Ninety-degree turns must also be negotiated in this tricky driving game. Cisco Heat features five different stages.

CITY BOMBER
City Bomber is a high speed overhead-view vertically scrolling driving game where you attempt to catch criminals.

CITY CONNECTION
The player controls a small red car and must jump between platforms to colour them in as it drives over them. Oil cans can be collected and shot at the police, taxis, ambulances etc. that roam the levels. Flag waving cats must also be avoided.

CLASH-ROAD
A horizontally scrolling bicycle racing game.

CLAY PIGEON
The object of Clay Pigeon was to shoot as many clay targets as you can, using an arcade light gun that was shaped like a shotgun. At the start of the game you are given the choice of selecting either Trap Shooting or Skeet Shooting. Trap shooting is where the clay target is thrown directly away from the shooter, while in skeet shooting the target is launched across the shooter's field of vision. The graphics are done in Exidy's realistic style, each round is played against a decent looking outdoor background, and an extremely repetitive announcer yells 'pull' to warn you of each and every target being launched. After several rounds of targets, you finally get to go after some real live animals! The real live animals are of course, ducks! The ducks are small and fly onto the screen in small groups of up to around a half dozen or so, and unlike the earlier title "Vs. Duck Hunt", you cannot miss any of these. Missing any ducks in this round ends the game instantly, and will more than likely have you fumbling for another quarter in an attempt to do it right this time.

CLEOPATRA FORTUNE
Cleopatra Fortune is a falling bricks puzzle game with an ancient Egyptian atmosphere. Features great music!

CLIFF HANGER - EDWARD RANDY
A fast moving platform game in which the player controls the Indiana Jones-esque and unfortunately named 'Edward Randy'. The levels are an inventive mix of standard platform action and 3-D scrolling levels; the latter usually having the player driving a jeep and repelling the enemy attacks. The game is based on the archetypal Hollywood action blockbuster and features a filmic score to back up the on-screen action. The player's only weapon is a whip - another nod to the Indiana Jones character - which can be used to both attack enemies and as a 'rope', to enable the player to reach distant platforms.

CLOAK & DAGGER
Agent X, complete with trenchcoat, Bogie hat, and briefcase, hurries through a series of adventures and misadventures to retrieve stolen plans and destroy dastardly Dr. Boom's subterranean bomb factory. Our masked hero descends to the depths of Dr. Boom's laboratory in a special elevator. On each floor he encounters a series of conveyor belts that are moving explosives. A giant bomb ticks down the game seconds while devices of Dr. Boom's plotting, such as bomb converters, forklifts deflecting shots back at Agent X, robot guards, acid pits, and crawling eyes shooting death rays, challenge the player(s).

CLOUD 9
Shoot clouds in the sky. Avoid rain drops and other enemies. Try to destroy all clouds before your chamber is flooded.

CLUTCH HITTER
Clutch Hitter is a baseball game originally released for Sega System 18 hardware before being ported to the Sega Game Gear. The Game Gear version was only released in North America. There are noticeable differences between the Japanese and US versions of the arcade game - the US version has a MLB license and uses US teams, while the Japanese version opts for Japanese players and teams. There are also subtle changes to the presentation to reflect the two regions. A Chicken Leg, an enemy seen in Altered Beast and Golden Axe, makes a cameo appearance in the results screen. Clutch Hitter is considered to be an entry in the Super League series of baseball games, directly inspiring the improvements Pro Yakyuu Super League '91 made to Super League.

COBRA-COMMAND
A horizontally scrolling helicopter battle game.

COLONY 7
In Colony 7 the player must defend Colony 7 from alien attack by either using the main weapons that fire shots, a Mega-Blaster which knocks out targets near the detonation zone, or with the Eradicator that acts as a smartbomb which clears the entire screen. There is an ion shield which provides temporary safety for the colony below, but can be blasted away by alien fire. Colony 7 is in many ways a combination of two of the most popular shoot 'em up games of the time, containing elements of both Tehkan's Pleiads and Atari's Missile Command. The main innovation of Colony 7 was the extended weaponry arsenal. This gave the player the choice to change between several different weapons, with the the Eradicator needing to be purchased separately as "extended weaponry".

COLUMNS
Columns é um jogo de quebra-cabeça estilo Tetris no qual você empilha jóias que estão caindo para criar uma corrente de três joias da mesma cor.

COLUMNS II: THE VOYAGE THROUGH TIME
Align 3 or more items of the same color vertically, horizontally or diagonally. Columns II: The Voyage Through Time was the sequel to Columns. It featured the normal puzzle game play, but was only released in Japan in the arcades. It is not clear as to why it was subtitled "The Voyage Through Time", other than the minor tile differences which seem to attempt to indicate future and past ages: they are labeled as Machine Theme, Pale Green Theme, and Classic Theme.

COMBAT HAWK
Combat Hawk is a reaction-based shoot-em-up in which the player takes on the role of an army soldier.

COMBAT SCHOOL
Combat School is multi-event combat-themed sports game for one or two players, similar in gameplay style to Konami's earlier Track and Field games. Players must compete in a series of boot-camp style events under the watchful eye of the strict drill instructor, with the ultimate aim of completed all events and graduating as a full soldier. The game is composed of seven training events, each of which must be completed within a set time to progress to the next. If players only narrowly miss out on qualifying in an event, they must complete a set number of chin-ups as punishment. If they manage this within the time limit, they can progress to the next event. This only occurs once per round, however.

COMMAND WAR - SUPER SPECIAL BATTLE & WAR GAME
Command War - Super Special Battle & War Game is a futuristic wargame.

COMMANDO
Commando is an early shoot'em up.

CONGO BONGO
Congo Bongo is an isometric platform game and is Sega's take on Nintendo's legendary "Donkey Kong". The game begins with an animated cut-scene showing Bongo the gorilla as approaches the campsite of a sleeping safari hunter and

CONTINENTAL CIRCUS
Continental Circus is a Formula One racing game in which the player races over a number of International Grand Prix circuits, trying to complete each lap before the time limit expires. The game features Pit-stops and dynamic weather; the latter in the form of rain. If the player's car is hit by either a rival car or strikes a trackside barrier, the car will be damaged and begin to smoke. The player must 'pit' at the earliest opportunity to get the car repaired, otherwise the fire will spread and the car will eventually explode. Should the player's car have a second collision before the Pit-stop is reached, the car to explode, wasting precious time before a replacement car appears.

CONTRA
In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat. 'Contra' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base. Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory.

COOKIE & BIBI 2
A "Puzzle Bobble" rip-off.

COOL MINIGAME COLLECTION
Exactly as the title states, a collection of cool minigames.

COP 01
A shoot'em up / platform game where you are a futuristic cop trying to save your girlfriend.

COSMIC ALIEN
An early vertical space shoot'em up game.

COSMIC AVENGER
An early space shoot'em up game. How to Play: Your Avenger can be moved in 8 directions. The speed increases as it advances, while it decreases as it retreats. Destroy the front enemy by pressing the Fire Button, and destroy the target below by pressing the Bomb Button. The enemy UFO will assault you flying either from in front of you or from behind you. You can locate it by using the radar. A tough chase missile will pursue your Avenger persistently. Dodge it successfully, and you can cause the enemy to fight among themselves. When you pass the enemy radar site, an ant-aircraft gun will fire at your according to the altitude of your Avenger. When the screen advances further, the X station will appear. When you destroy it in good time, you can destroy all the targets appearing on the screen at once. You are then awarded a high score. Your Avenger will be destroyed when it is affected by any explosion. The 1st â 5th highest scores for the day can enter their names on the screen.

COSMIC COP
Hi-octane side-scrolling action, a spin-off from the popular R-Type series

COSMIC GUERILLA
For some reason you have 2 of your ships placed in the middle of the playing field and aliens all around them. Luckily, they're protected by 5 rows of barriers and you're on the bottom, doing your job to protect them.

COSMO
Cosmo is an old shoot'em up like Space Invaders.

COSMO GANG THE VIDEO
Defend against the Cosmo Gang baddies which enter in patterns and join an attack formation. Keep the baddies from stealing energy in the challenging stages.

COSMO POLICE GALIVAN
Galivan is a single player platform shoot-em-up in which the player takes on the roll of a 'Cosmo Police' officer who runs and jumps around a multi-directional scrolling cave system, destroying or avoiding waves of constantly attacking robots, aliens and alien ships. The player starts the game as an unarmed human, whose only attacking options are kicking and punching, but picking up a POW item encases the human in a robotic suit and arms the player with a laser gun. Collecting the blue POW items while in the suit awards the player with a powerful beam weapon for a limited time, while the red POW item gives the player a three-shot cannon. POW items are dotted throughout the levels and can also be gained by shooting the blue robot aliens. The player's character has an energy bar that decreases whenever the player is hit. Should this fall below the halfway point, the robot suit will be lost and the player will once again be an unarmed human. Collecting a POW item while in human form will restore the player's energy. If a POW is collected while wearing the suit, however, the player's energy will NOT be increased but their weapon will receive a power-up. The game's platforms are littered with springboards that fire the player high into the air when stepped on. Some platforms - often containing POW items - can only be reached via a springboard.

COSMOS
An early shoot'em up game. Destroy swarms of aliens and asteroids. If there are too many enemies on the screen, use the time warp to slow all your foes down. This is one of the top candidates for Century's most blatant ripoff. Century copied everything from the laser temperature and fuel gauge to the docking to the mothership.

COTTON
Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms.

COUNTRY CLUB
A golf game.

COUNTRY GIRL

CRACK DOWN
A futuristic city has been over-taken by a powerful, bio-mechanical army; created by an evil scientist in a bid to take over the world. 2 elite agents must plant a series of time bombs to destroy their base and crush the rebellion. The 1- or 2-player shoot-em-up action is displayed via an innovative split screen that allows 2 players to work either individually or as a team. A timer countdown timers adds to the tension. Time bombs must be set by running over areas marked with an 'X'; while machine guns and cannons can be reloaded by finding the ammo caches that appear on each level. If ammo runs out, players must result to punching and kicking to defeat opponents.

CRACKSHOT
A First-person shoot'em up gallery style game. A player must use his skill to shoot a number of 'good' targets, while not shooting the 'bad' ones, before time runs out. The game has several levels including a bar, Varmit Alley, Bank Robbers, Robots, Birds, outer space, Bank robbers again and a Bonus 'Slot machine' level.

CRAYON SHINCHAN ORATO ASOBO
Crayon Shin-chan - Ora To Asobois a fun collection of mini-games including Quiz, Tug of War and many more.

CRAZY BALLOON
Crazy Balloon is a game of strategy and skill! The object of Crazy Balloon is to guide a delicate swaying balloon through a maze of pin wheel obstacles. You have 4 control buttons and you have the ability to move your balloon in any direction. Don't take too long, because if you are too slow, a bogey man erupts on the screen and forces you to move. Just when you think you have the maze all figured out, pin wheels attack your balloon forcing you to take evasive action.

CRAZY CLIMBER
Crazy Climber is a 2-D, strategy style game. The game is strategic in the fact that you must plan your moves as you climb up the building and anticipate the hazards that await you. You start out the game at the bottom of a building to be scaled. As you climb up the building, you will be assailed by bald people throwing flowerpots, signs with loose electrical wires, very large apes, falling signs, trash and barbells, and a bird that likes to drop bad things on your character. Your goal is to make it to the top of the building and catch the helicopter, which will transport you to the next building to be scaled. Of course, you will be rewarded for quickly making it up the building by getting a bonus (that is as long as you can catch the helicopter). The things one does for publicity.

CRAZY CLIMBER 2
Using 2 joysticks, the player climbs up the face of high-rise buildings, avoiding closing windows, falling objects, cranes, birds, laundry, gorillas, etc. Reach the top of the building and catch a ride on a helicopter over to next building.

CRAZY CROSS
Puzzle game, also released on Psx.

CRAZY FIGHT
Players shoot at on-screen enemies while trying not to hit the hostages throughout 6 different stages of action.

CRAZY KONG
Japanese clone of Donkey Kong. Uses Modified Crazy Climber samples for some sounds, and runs on Crazy Climber hardware, possibly despite the name "Crazy Kong"

CRAZY RALLY
A vertically scrolling driving game.

CRAZY WAR
'Crazy War' is a video game revolving around an epic battle between the Coalition of Planets, and the evil Devilion Empire. In the year 544 the Devilion Empire has invaded the calm galaxy to expand its territory. The Coalition of Planets has selected seven special personnel to fight the Devilion Empire, and the player takes on the role of one of these seven, embarking on a mission to destroy the Devilion Empire's Evil Stone. The mission is completed over 13 levels. Crazy War is a video game for 1 or 2 players. In 1-player mode, become one of the 7 special personnel and perform your role to destroy the Evil Stone. In 2-player mode, both players fight against each other.

CRAZZY CLOWNZ
The game features a 'crazy' clown character who shoots himself out of a canon and then bounces as high as hecan on a moving trampoline to pop balloons which fill the top of the circus tent. As the player, you must move the trampoline from side to side, using the steering wheel control, so that your clown character can continue to bounce up and down popping more and more balloons. Balloons are marked with different points values which add to the player's score when each balloon is popped.

CRIME CITY
Crime City is a side-scrolling platform shoot-em-up for one or two players in which two cops by the names of Tony Gibson and Raymond Brody are tasked with taking down the gangs of criminals that have overrun their city. Each of the game's six stages focuses on a specific criminal activity, such as bank robbery or smuggling. The goal of each stage is to reach the powerful 'boss' character then defeat and arrest them.

CRIME FIGHTERS (2 players)
Crime Fighters is a beat-em up arcade game where your job is to rescue several women that have been kidnapped by a crime boss and clean up the streets by pummeling as many gang members as possible with your bare hands, as well as anything else you might possibly discover. You will travel through eight levels throughout the city, in locations that range from subways to the docks. At the end of every stage is a fight with a boss character, many of whom happen to be knockoffs of famous horror movie antagonists like Freddy Kruger and Jason Voorhees. Scoring is handled by a system wherein you simply get a point for every enemy you kill. Occasionally examples of cartoon physics pop up, such as when your character gets squashed flat by a moving steamroller or a falling billboard.

CRIME FIGHTERS (4 players)
Crime Fighters is a beat-em up arcade game where your job is to rescue several women that have been kidnapped by a crime boss and clean up the streets by pummeling as many gang members as possible with your bare hands, as well as anything else you might possibly discover. You will travel through eight levels throughout the city, in locations that range from subways to the docks. At the end of every stage is a fight with a boss character, many of whom happen to be knockoffs of famous horror movie antagonists like Freddy Kruger and Jason Voorhees. Scoring is handled by a system wherein you simply get a point for every enemy you kill. Occasionally examples of cartoon physics pop up, such as when your character gets squashed flat by a moving steamroller or a falling billboard.

CROSS PANG
A puzzle game.

CROSSBOW
Early first-person shoot'em up game with a dungeons and dragons feel about it. Features good speech and screams. Gameplay requires the player to protect a band of adventurers (referred to as "friends" by the game) from afar by shooting objects that threaten them. The adventurers enter from the left-hand side of the screen and attempt to cross the screen unharmed. If the player helps them reach the opposite side of the screen safely, the adventurers survive to the next scenario, and new adventurers are occasionally granted between scenarios. In addition to the obstacles, the adventurers are vulnerable to the player's shots. The first time the player shoots an adventurer, an on-screen message is shown: "DON'T SHOOT YOUR FRIENDS!" Thereafter, shooting an adventurer will cause him/her to emit a cry of pain, and to walk at a slower pace the rest of the way. A second shot will kill the adventurer.Scenarios are chosen by shooting a destination on a map screen, which include: town, desert, volcano, cave, bridge, jungle, and castle. The short path to reach the castle is by using the following Color paths -> Green -> Blue -> Blue -> Red. The goal is to reach the final scenario, past the castle, in which the player confronts the Masterâ who presumably created the dangers in the game. Defeating the Master of Darkness requires shooting him in the eyes when they turn red (and deadly). The player is treated to a brief congratulation and a challenge to defeat the Master again, but if you dare. Following this screen the player starts over with however many adventurers survived the confrontation.

CRUSH ROLLER
Crush Roller é um jogo de labirinto no qual o jogador controla um pincel e deve pintar todo o layout para avançar para a próxima fase. Dois peixes um amarelo, o outro azul claro emergem de aquários separados para perseguir o pincel à volta do tabuleiro, e se um dos peixes conseguir entrar em contacto com o pincel, o jogador perde uma vida.

CRUSHER MAKOCHAN
Crusher Makochan est un projet peu connu de Takumi (ou Takumi Corporation, plus connu pour les jeux de tir comme Giga Wing, Mars Matrix, etc.).Le joueur doit détruire des éléments du décor afin de gagner des médailles. Ces médailles permettent d'acheter des améliorations qui permettent d'avancer dans le jeu.

CRYSTAL CASTLES
Crystal Castles is an inventive variation on the maze-driven collect-the-dots gameplay first seen in Namco's legendary "Pac-Man". The player takes on the role of 'Bentley Bear', who must run around a number of "castles" - each presented in the form of an isometric forced 3D maze - picking up the gemstones that litter its walkways and platforms, before moving onto the next castle. Each level is populated by a variety of enemies, including sentient trees, gem eaters, a swarm of bees and Berthilda the Witch. Some enemy types move around the levels randomly, while others will actively chase Bentley. Gem Eaters will devour any gems they reach before the player. In addition to four-directional walking, Bentley can also jump to avoid pursuing enemies and obstacles. Many levels have platforms that can only be reached via an elevator and some screens also contain hidden secret passages and ramps, as well as 'warps' that move players forward several levels. Jumping over the trees will shrink and temporarily disable them, while wearing Berthilda's red hat grants the player temporary invincibility, allowing them to kill the witch should they manage to catch her. If Bentley Bear touches a Gem Eater while it's in the process of eating a gem, the Gem Eater dies and 500 points are awarded to the player. However, if the Gem Eater is not eating a gem when touched, Bentley Bear dies. Some levels contain a large pot of honey. A swarm of bees appears near the honey approximately every five seconds but collecting the honey pot earns the player 1,000 bonus points and causes the bees to appear less frequently. Other enemies, such as the balls, skeletons and ghosts must be avoided. If Bentley collects all of the gems on a castle, the player receives bonus points. A bonus is also awarded in the event of the player picking up the last gem on the level. Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle).

CRYSTAL GAL
A mahjong game.

CRYSTAL GAL 2
A mahjong game.

CUBY BOP
Cuby Bop is a ball and paddle game.

CUE BRICK
A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it.

CURVE BALL
An early baseball game.

CUTE FIGHTER
Cute fighter est un jeu de combat en 2D à la Street Fighter proposant des personnages en SD.

CYBATTLER
Aliens are invading and the only hope is a robot warrior fitted with laser cannons and an ultra cool laser sword. So get ready to blast & slash lots of enemies in this exciting action game! Features excellent graphics & sound and fast gameplay that will put blisters on those trigger fingers!

CYBER COMMANDO
The player pilots a futuristic tank that glides smoothly over the surface like a 'sled', searching for enemies to destroy.

CYBER SLED
Piloting a colorful tank that slides over the surface like a 'Sled' in an arena of the future, the pilots fight for prestige and glory. Ending the game (either by winning or being eliminated) gives the player a rank and a letter grade to show how good you really are.

CYBERBALL
Head to Head... Metal on Metal... It's a Fight to the Finish!! Cyberball is an extremely violent futuristic football game full of colliding metal and exploding shrapnel. Players select from over 100 offensive and defensive plays.

CYCLE WARRIORS
You control a bike rider that must punch enemy bikers, destroy gyrocopters dropping bombs on you and road-blocking end-of-level nasties. While you're riding into the screen you can ride further forward and decelerate back to add an extra dimension of movement. When you pull back you practically get your sprite to fill the whole screen. You can jump over cars backwards and forwards as well as landing on their roofs, as they receive more damage large chunks of bodywork fly off until they finally explode.

CYVERN
Take control of 3 artificially enhanced elemental dragons and battle against tons of enemy airships and hulking bosses in this excellent overhead shooter. Features awesome graphics & sound effects as well as responsive controls and a high level of challenge.

D-CON
Successfully defend the city while defeating the attacking alien fleets. The buildings function as your hit points, and the integrity of the individual buildings is displayed in green bars within your HUD at the bottom of the screen. Once all buildings are destroyed the game ends. Enemy bombs can be shot down before impact to prevent damage to buildings. Use bombs to defeat large enemies.

D-DAY
You control a gun that shoots at tanks and other enemies.

D. D. CREW (4 Players)
There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can!

DACHOLER
Um jogo de labirinto tipo shooter, onde você desempenha um papel de avestruz e terá que evitar e destruir todos os adversários chutando uma tartaruga em forma de bola de futebol para atingi-los e chegar ao estágio de bonnus ou próximo nível.

DAIKAIJU NO GYAKUSHU
In Daikaiju no Gyakushu, You control a Godzilla like monster and has to destroy planes, tanks, buildings.

DAIOH
An excellent vertically scrolling space shoot'em up. Excellent graphics, multi-layer scrolling, big sprites (especially bosses), and an extreme difficulty that continued to increase from easy to insane the farther along you went without getting killed.

DAISU-KISS
A mini-game collection similar to Ichidant-R and the Bishi Bashi Series.

DAN-KU-GA
Dan-Ku-Ga is a one on one fighting game.

DANGER ZONE
A war combat game that is set in a desert. Helicopters, fighters and bombers enter the area swooping down over the mountains. Watch your radar screen and protect your base.

DANGEROUS DUNGEONS
Dangerous Dungeons is a digging / maze game. Dangerous Dungeons was originally sold as a conversion kit for "Double Dragon", approximately 1,200 kits were made. Later, the game was licensed to East Coast Coin Co. for manufacturer & distribution in Melbourne. The game sounds & musics in this version are taken directly from Double Dragon.

DANGEROUS SEED
The player assumes control of three separate ships. Each ship has a different firing pattern. When the three ships are combined together, they form the Moon Diver. Their mission is to quell an alien invasion which is spanning all of the Milky Way and destroy the alien headquarters: the Danger-Seed. The player starts the game with three separate fighters and has to make it through four tubes using the fighters separately. If one gets destroyed, then the next, more powerful ship makes an attempt to get through. If the player makes it to the fifth stage, the three ships combine into a singular composite ship called the "Moon Diver", which has a massive amount of firepower.

DANNY SULLIVAN'S INDY HEAT
A 3-player, Indy style racing game with 5 cars that each race around 15 of Danny Sullivan's favorite tracks. Players can turbo, crash, catch fire, and lose fuel, but they may pit stop for repair. Danny himself always races (yellow car) and players can earn money for more turbo, faster pit crew, acceleration, brakes, and tires.

DARAKU TENSHI - THE FALLEN ANGELS
Um jogo de luta 2-D muito sólido com belos fundos pré-renderizados. 8 lutadores selecionáveis ??e 2 chefes finais. The Fallen Angels foi mostrado no show de 1998 AOU Amusement Expo, no Japão. Foi então lançado em março de 1998 no Japão. Era conhecido no Japão como "Daraku Tenshi" (traduzido do japonês como "Fallen Angel"). Usando a opção Bitmap Dump no menu de teste, você pode se deparar com várias telas de título. "Gut Reaction", "Rubbin Out" e "A Blow For Freedom". Existem 2 ecrãs para "Gut Reaction". Eles também escreveram o início como 'strat' na tela de teste. Escondidos nas ROMs gráficas estão os sprites de quatro personagens que foram retirados do jogo. Acredita-se que o jogo pode não ter sido totalmente concluído, dado que quatro personagens foram cortados do jogo, o personagem bio contém erros variados, e alguns dos funcionários foram para a SNK (Cool e Harry parecem muito semelhantes aos KOF 99's K 'e personagens Maxiama).

DARIUS
Darius is a horizontally scrolling shoot-em-up that was unique at the time for featuring a game screen that was three times wider than the conventional size, with the arcade cabinet utilizing three CRT screens to accommodate it. In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship.

DARIUS GAIDEN - SILVER HAWK
In Darius Gaiden - Silver Hawk, the third in the sequel of Darius series; the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. Some enemies leave panels behind that can be collected to power-up your shots, missiles or shield.

DARIUS GAIDEN - SILVER HAWK EXTRA VERSION
In Darius Gaiden - Silver Hawk Extra Version , the third in the sequel of Darius series; the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. Some enemies leave panels behind that can be collected to power-up your shots, missiles or shield.

DARIUS II
Darius II is the direct sequel to the 1986 original, Darius II retained the distinctive 3-screen format of the first game. The power-up system of Darius II was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons.

DARK EDGE
Dark Edge is a futuristic 3-D fighting game. While the game does not use polygons, sprite and environment scaling is used to give the game a depth of 3-D movement, as the characters circle around each other on the playfield.

DARK PLANET
A 3-D space shoot'em up game that takes place on a mysterious planet. Prevent enemies from building bases.

DARK SEAL
Fantasy hack and slash game in which up to four people can play at the same time, choosing from three stock fantasy characters (Knight, Wizard and Bard) and, for some reason, a Ninja. Players must then fight their way through enemy-packed levels, plundering treasure and avoiding the game's many traps. Gameplay is highly reminiscent of Atari's legendary 1985 classic, "Gauntlet".

DARK TOWER
Dark Tower is a simple yet playable platform game which is somewhat unique in that while the game itself is original (i.e. not a direct clone of another game) many of the game's component parts are NOT. See 'Trivia' for further details.

DARWIN 4078
The game takes place within a gigantic spaceship which has virtually infinite capacity because of its ability to manipulate time and space. The player must deal with enigmatic creatures called EVOL, which consist only of pure energy and need to keep themselves in capsules in order to maintain their existence in the world. All of the characters in the game are designed to resemble microscopic organisms, both in their appearance and their quick, tricky movements. The player's ship undergoes over 10 types of transformations throughout the game, each with offensive and defensive maneuvers specific to their design. The sound effects used are minimal, but different types of sounds are used according to the type of shots or their speed. A sound resembling a long scream results when the player's ship is hit and returns to its weakest evolutionary state. The player must progress through 16 different levels, defeating the boss at the end of each level. The player controls their ship using an 8-way joystick and 2 buttons (one button targets enemies in the air, and the other targets the enemies on the ground). The power of the player's ship increases as it evolves. There are two broad categories that define how enemies attack. The first type only shoots in the forward direction at a constant speed, but the second type shoots bullets that travel at different speeds depending on its distance with the player's ship (the bullets travel quicker if the player is farther away, and slower if the player is close by). This makes it so that staying away from enemies will not necessarily make it easier to avoid attacks. The game's difficulty also does not change over time, and enemies do not become stronger as the player's ship evolves.

DATSUN 280 ZZZAP
Thrilling action matches skills against tight bends... fast straights... S-curves & more for real driving excitement! Realistic Engine, Crash & Accelerator Sound Effects 3-Dimensional Driving Game with HIgh & Low Gear Shift Constantly Changing Race Course High Score of the Day Feature Adjustable Extended PLay Adjustable Time Control Proven Midway Micro Processor Logic Cards

DEAD CONNECTION
Mobsters & criminals own the streets. Law enforcement has taken a backseat against the criminal empire that overwhelms the city and innocent people turn up dead with each passing moment. Take control of 4 brave vigilantes and exterminate the criminals using their rules! Features excellent sound effects as well as fast & furious action with plenty of weapons & stuff to find!

DEAD EYE
An old and challenging shoot'em up where the player controls a cowboy named 'Dead Eye' to shoots at coins tossed into the air and the birds, you must keep shooting your gun to the flip coin and only hitting the top and both sides of the borders with he coin and without crashing, to earn points.

DEATH BRADE
8 mythical creatures battle each other in this wrestling-style fighting game.

DEER HUNTING
An interactive shooting game where players stalk deer in the wilderness during hunting season.

DEMOLITION DERBY
Drive your car in a demolition derby and avoid getting hit in the radiator. Hit other cars in the radiator several times to make them explode. Collect wrenches, screwdrivers and car keys for bonuses.

DEMON FRONT
Demon Front is a platform run 'n' Gun game for up to four players (two simultaneously) that is very reminscent of SNK's "Metal Slug" series, although there are significant additions to the gameplay. 20 light years from Earth lies the planet of Andres, a peaceful and civilised place. In the year A.C. 2016 Andres experienced a solar eclipse that lasted for over three months. All living creatures were exposed to a strange, dark red light and many began to mutate in both appearance and character. Few inhabitants would survive the torture inflicted by these crazed mutants. A lucky few escaped and lived in exile. Four of the survivers decided to join forces, to fight back and overthrow the evil that dominates the planet.

DEMON'S WORLD
Demon's World, released in Japan as "Horror Story", is a platformer arcade game that was developed by Toaplan and published by Taito in 1989. This game is multi-regional, meaning that it can be configured for different regions via the DIP switches. These settings change the legal warnings, can display the Taito licensing message and can change the title between the English version (Demon's World) and the Japanese version (Horror Story).

DEMONEYE-X
Fearsome Unknown Creatures Close In. Now, A New Terror Spreads Out Across The Universe !! The player moves his spaceship to the right and left with the control lever and fires missiles by pressing the Fire button. When the space demons are attacked they change their shapes and fire missiles. The player must avoid their attacks and retaliate with his own missiles. When all the small demons have been shot down and the super-demon is hit in the heart, the screen is cleared.

DEMONS & DRAGONS
Demons & Dragons

DENJIN MAKAI
Huit personnages différents sont disponibles, chacun d'eux possédant un panel important de coups spéciaux et de combos. Quelques armes, comme des épées ou des bombes, sont disponibles au cours des cinq niveaux composant le jeu.

DEPTHCHARGE
O jogador controla um navio que se movimenta no topo da tela. Abaixo, submarinos tentam invadir o território. Com bombas subaquáticas, é necessário explodir tais embarcações. O tempo é de 90 segundos para afundar o maior número possível de submarinos.

DESERT BREAKER
Select one of 3 available characters in this vertically-scrolling, futuristic, military-themed shoot'em up. A variety of power-ups can be picked up along the way to aid the player in his or her battle against the many hundreds of troops and tanks that populate the levels.

DESERT WAR
A vertically scrolling shoot'em up game where the mission is to rescue the prisoners of war from enemy battlefields.

DESTROYER
A "Space Invaders" style shoot'em up.

DEVASTATORS
Devastators is an early third-person shooter. Up to two players can take control of Rambo-style mercenaries with mullets.

DEVIL FISH
The player controls Sea Dog, who must feed Devil Fish in order to make them trap themselves on the several passages of the maze, as they will be too fat to advance. When they are trapped, Sea Dog must touch them. Immediately after that, a little house will appear on the center of the maze. Touch it and a part of a drawing will be revealed. Repeat this procedure until the complete image is revealed and Sea Dog will move on to the next level.

DEVIL WORLD
A Gauntlet-type game.

DEVIL ZONE
An early shoot'em up.

DHARMA DOUJOU
A puzzle game. The title of this game translates from Japanese as 'Daruma Dojo - I'll Be The King!'.

DIAMOND RUN
Um jogo arcade puzzle no qual um único jogador deve fazer um túnel através de uma série de cavernas subterrâneas, recolhendo as numerosas gemas espalhadas por todos os níveis. Cada caverna está cheia de rochas que, se caírem sobre o jogador, causam a perda de vidas. Túneis cuidadosamente planejados podem ser escavados para manipular a direção em que as rochas caem, tornando-os uma arma eficaz contra os muitos inimigos que povoam os níveis. Uma série de explosivos vermelhos podem ser encontrados que também podem ser usados para matar inimigos e destruir qualquer parede que bloqueie o caminho do jogador. Novamente, como rochas, estas devem ser usadas com cuidado para evitar que a explosão mate o jogador.

DIET GO GO
Diet Go Go is a single-screen platform game for one or two players, in which the aim is to clear each screen of monsters and avoid getting fat. Monsters are defeated by throwing food at them until they inflate (get fat), then touching them to burst them, sending them flying around the screen and killing any other monsters they come into contact with. Many monsters also throw food at the players, making them increasingly fat. If players get too fat, they lose a life, although bonus diet sodas occasionally appear and can be picked up to reverse the effect. Contact with monsters who aren't fully inflated is fatal. When monsters are destroyed, they leave behind rings, gems, power-ups and diet tonic. Power-ups include roller-skates to move faster, compressed air to blow monsters up and increased fire power. Data East coins also appear on each level. If players collect these coins, they shoot up to the top of the screen where a fruit machine display rolls over and dispenses gems, power-ups and rings. If the fruit machine reads 777, a bonus round appears in which players jump on clouds to collect falling gems while avoiding the falling food that will make them fat. The game starts with one player selecting an area on a world map, then progresses through two levels of play to reach a giant boss on the third round. After the boss is destroyed that world is complete and play moves onto the next. Each world has a different theme and boss.

DIG DUG
Dig Dug is single screen action game in which the player must dig horizontal and vertical tunnels to reach and eliminate the underground-dwelling monsters living there. This is achieved by either inflating them with an air pump until they explode, or by dropping rocks onto them.

DIG DUG II
For this sequel to the 1982 classic, "Dig Dug", Namco changed the game's perspective from a cutaway side-on viewpoint to an overhead one. The action now takes place on a series of small islands, the gameplay itself retains much from its predecessor, with Dig Dug still being chased by the 'Pookas' (round, goggle-wearing red enemies) and the 'Fygers' (green, fire-breathing dragons). As with the first game, Dig Dug is still armed with a pump that allows him to inflate and burst the enemies. For the sequel, however, he is also armed with a jackhammer. This can be used at the round ground-pegs scattered around each island to create and connect up fault lines in the ground. If both ends of a system of faults reaches the water, the ground surrounded by them will sink into the ocean killing all creatures on it, including Dig Dug himself if he is standing on the destroyed section of land.

DIGGER
Digger is a game that requires you to dig strategically placed holes within a maze format so you can capture and fill in over the invading creatures before they can attack and destroy your man. The maze format changes with every round played. The creatures are confined behind a wall. In the first of three rounds of game play, four creatures are let out of the holding area through a gate. You must conquer these four before advancing to the next round, where you face six creatures. Your third round has you battling eight creatures. This process is repeated and the point value increased with each three-round victory. Also, creatures' speed increases each round. Any contact at all with the creatures will be fatal to your man. While you are busy digging holes and entrapping creatures, the rest are behind the retaining wall scurrying back and forth. After about three minutes, the gates at each end will open and all of the remaining creatures will stream into the play area at once. However, a skillful player will conquer all of the creatures of each round and the gate will not be a threat.

DINGO
Um jogo de quebra-cabeça, utilizando frutas.

DINO REX
Dino Rex is one-on-one fighting game, six selectable dinosaurs do battle for their caveman masters!

DIRT FOX
Dirtfox is an overhead-view racing game.

DISCO BOY
Disco Boy is an excessively difficult adult shooter game for one or two players. The player controls a boy shooting and jumping from a platform. The objective is to kill the boss in each stage to progress on through the game. Each player stands on his own platform in the two player cooperate game. The platform tilts to the left and right in the direction that the player is moving and inching up the screen as the player switches directions. The player can press down to push the platform back down. After a while in each stage a boss will appear and at this time many bundles of TNT will fill the background. When the player touches the TNT they explode to reveal the nude image that was previously just the girl's silhouette in the background. Once the player kills the boss the stage is over. Each stage features a different background image.

DISCO NO.1
You play a 90 pound weakling kid in a roller rink who has to skate around the bad guys in order to win the love admiration of cute chicks. Earn points by completely encircling one or more tough guys and picking up various bonus items that float across the rink. Interesting gameplay mechanics, nice music and decent graphics for 1982.

DIVER BOY
A reversed "Bomb Jack"-type game. All songs of this game are ripped from Data East's "Tumble Pop".

DJ BOY
DJ Boy is a side-scrolling Beat 'em up, released in 1989 by Kaneko for the Arcade, and later, Genesis. The game features a uniquely Japanese take on mid-to-late 80s Hip-hop/Urban culture. You play as DJ Boy, a rollerskater hoping to win the "Rollergame" fight-race competition in Cigaretch city.

DO! RUN RUN
A superb final entry into the "Mr Do!" series (not counting the Neo Geo-based "Neo Mr. Do", which was merely a remake of the first game in the series), "Do! Run Run" takes its inspiration from Namco's "Pac-Man". As in his previous games, Mr Do! must once again collect coloured dots and/or fruit while avoiding or killing a number of enemies. For the fourth Mr Do! outing, Universal ditched the sideways viewpoint of the series' previous games and switched to an overhead perspective. This allowed the game to give an impression of 'depth', with slopes and steps affecting Mr Do!'s mobility and speed. Mr. Do. has two items at his disposal with which he can kill the his enemies. The first is the 'Powerball', which featured in the original 'Mr. Do!' but was dropped from the first two sequels. The Powerball can be shot directly at an enemy to kill it instantly. The second offensive option is provided in the form of the large wooden logs that litter the levels. These work in the same way as the apples did in the original game, and can be pushed free of their supporting struts, causing them to roll down the screen and kill everything in their path, including Mr. Do. himself if he strays too near. As Mr Do! moves around a screen, he trails a line behind him. Players can join the two ends of the line up to form a rectangle (in a similar fashion to Taito's 1981 classic, "Qix") which will change any dots within the rectangle into cherries. A second rectangle can be drawn around the cherries which in turn will change them into apples. This can be repeated twice more, changing apples into lemons, and lemons into pineapples. The better the fruit, the more bonus points Mr Do! will earn when he collects them.

DOCK MAN
Catch the falling luggage and throw it up onto the ship. After that, catch the falling boxes of dynamite for points. The game then repeats the levels with the action becoming faster.

DODONPACHI
A vertical scrolling shoot 'em up developed by the Japanese developer Cave.

DODONPACHI DAIOUJOU
The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika.

DODONPACHI II - BEE STORM
DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.

DOG FIGHT
An air combat shoot'em up.

DOG PATCH
An old two players shooting game.

DOG-FIGHT
A very funny shoot'em up game. Hop to New Plane: If your plane becomes damaged, you don't need to waste a parachute to reach the ground for a replacement. You can jump to a new plane by simply flying very close, usually right under or on top of your plane and pressing the jump button. If the other plane is in just the right spot, you'll make it, but otherwise you'll fall. Destroy UFOs the Easy Way: When you reach the UFO wave of the battle you're in, take your plane down as close to the ground as you can without crashing. Chances are, thanks to the circular pattern of their flight, the UFOs will arc over you and smash themselves into the ground. Score Big Points: While on the ground, instead of climbing right onto your replacement plane, jump over it. For each time you do this, you'll score 1,000 points. As long as you're careful, you can get a lot of points this way. Enemy Ran Away!!: After destroying 20 aircraft in a wave, the enemy retreats and you are awarded with 20,000 points and a free parachute!

DOGYUUN
Dogyuun is an arcade Shoot 'em Up. The plot is somewhat vague, except that it involves two pilots destroying aliens after an alien mecha kills the reconnaissance ship leading them. One interesting feature of the game is the ability in Co-Op Multiplayer for player 1 to combine with player 2, producing a larger ship with better firepower. The game also features loads of homing lasers and large bosses.

DOKI DOKI PENGUIN LAND
Doki Doki Penguin Land is a platform puzzle game in which the player controls a penguin called Adelie and must safely guide an egg - by digging downwards - from the roof at the top of each stage down to the penguin's living room and waiting wife. The penguin can push the egg left or right and can jump on it to make sure it doesn't get stuck against a wall. Digging affects the tile one block away from the penguin's position, making it impossible to dig directly downwards. If the egg gets into a position where it cannot be moved left or right, jumping and landing on it will cause it to smash.

DOMINO MAN
The player controls Domino Man, a bespectacled, moustachioed artist who must set up a chain of giant dominoes across the screen, to form a chain of dominoes which can then be toppled. The dominoes must be placed on sites marked by black spots, achieved by simply running over each spot. Once all of the spots are covered with a domino, the chain is complete. The player will then have the choice of either knocking them all down to clear the level, or simply wait for a few seconds to continue to the next screen, in hope of completing the chain on THAT level, and so on. In this way, the player can set up several chains and knock them all down in one fell swoop, earning many bonus points in the process. Multiple chains are, of course, very difficult to achieve. Domino Man's progress is hampered by a neighborhood bully who walks onto the screen and tries to knock over the first dominoes he comes across. The player must either try to complete and topple the chain of dominoes before the bully knocks them over, or hit the bully with a domino; causing the bully's trousers to fall down and disabling him for a few seconds. A killer bee also appears, and if it manages to sting the player, a life is lost. A bag lady and a boy pushing a shopping cart wander blindly around the levels, occasionally knocking over some of the dominoes. Domino Man can hit them, however, causing them to change direction. Once a game is over, a poem is displayed on-screen to evaluate the player's performance on the game. For example: Roses are red Or so goes the verse You set up fifty-two You could have done worse.

DOMINOS
An old strategy game where players place dominoes in an attempt to cause their competitor to run into their trail. Play begins slowly, but speeds up as time progresses. Players change direction based upon their button presses.

DOMMY
A maze game by pushing oil barrels.

DON DOKO DON
Don Doko Don is a platform game where you play a bearded dwarf with a mallet as your only weapon. Very abstract colors, talking trees, cute graphics and sounds. The object is to defeat all the enemies and advance to the next round which reveals more and different enemies.

DONKEY KONG
An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h

DONKEY KONG 3
Stanley is a bugman. Donkey Kong has taken refuge in his greenhouse and it is now up to Stanley to stop the ape from stirring up any more insects that will soon destroy his flowers. Stanley saves the flowers by spraying bug spray on Donkey Kong.

DONKEY KONG JUNIOR
Donkey Kong Jr. ou Donkey Kong Junior é a sequência do videojogo Donkey Kong, desenvolvido pela Nintendo em 1982.nnEste jogo apresenta Donkey Kong, Donkey Kong Junior e Mario (o mesmo acontece com as obras de Mario). Donkey Kong Junior precisa vencer as obras de Mario para salvar Donkey Kong de Mario.nn

DONPACHI
An excellent vertically scrolling shoot'em up. The player assumes the role of a pilot who is sent by their squadron to fight their former allies until one side destroys the other, all of which is a part of a mission to strengthen the military power that controls each side. The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire: by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed. The player can choose one of 3 aircraft at the start of the game, or upon continuing: Type A: A red (or yellow/orange, for player two) fighter, which fires a narrow stream of shots Type B: A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement Type C: A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots

DORA-CHAN
Este vídeo game usou o famoso personagem anime 'Doraemon'. Desde que Craul Denshi não tinha licenciado o uso todas as placas tiveram que ser retiradas.

DORODON
Originally an arcade game, DoRoDon is a puzzle game where the player must navigate throughout a playing field eradicating enemies and flipping gates.

DOTTORI KUN
Dottori Kun is a tiny maze game.

DOUBLE AXLE
Double Axle is a Monster Truck racing game.

DOUBLE DRAGON
Double Dragon is a side-scrolling beat-em-up for one or two players, featuring twin brothers and martial arts masters, "Billy & Jimmy Lee". The brothers must defeat the savage street gang known as the 'Black Warriors' to rescue Billy's kidnapped girlfriend, Marian. Standing between the brothers and Marian are four huge, colorful and varied levels; each populated with a wide variety of thugs. Many of the game's enemies carry weapons (knives, baseball bats etc.) and should Billy or Jimmy manage to knock the weapons from the enemies' hands, the heroes can pick the weapons up and use them against the enemies. The Black Warriors is made up of six distinct enemy characters- plus Willy, the game's final boss - with each differing in both physical appearance and fighting style. The members of the Black Warriors consist of the following fighters: Williams - A street punk in a tank top. In addition to the standard punches and jump kicks, his signature technique is a body blow to the stomach. He also wields weapons such as baseball bats, knives and dynamite sticks. Rowper - A punk who wears matching-colored pants and shirtless vest. He wields all the same weapons as Williams, but can also lift and throw heavy objects such as oildrums, boxes and stones. Linda - Female punk who usually carries a whip. She's not very strong, as she falls down to ground with a couple of punches or a single kick (because of this, she is the only regular-sized enemy who cannot be placed on a headlock). Abobo - A tall, big-muscled bald guy. His attacks includes punches, a standing kick and a body toss. He can also lift and throw heavy objects like Rowper. Due to his large size, he cannot be put into a headlock. Boss 1 - The first boss, a head-swap of Abobo with a Mr. T-style mohawk and beard. Fights just like Abobo, only with an added double-handed slap. Unlike Abobo, he does not use weapons. A green version of him appears as the Mission 3 boss. Boss 2 - The second boss. A head swap of the player who uses almost all the same techniques. Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun. Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections.

DOUBLE DRAGON 3 - THE ROSETTA STONE
A mysterious fortune teller warns Billy & Jimmy Lee about the rise of a powerful enemy in Egypt. Since the Lee brothers are looking for a true challenge to put their martial arts skills to the ultimate test, they agree to face this mysterious new enemy. They embark on a world quest - joining up with new allies in the process - and try to lay claim to the famous 'Rosetta Stone'. The 3rd and final arcade entry of the Double Dragon series (not counting the later Neo-Geo fighting game based on the movie) features a completely gameplay system and graphics from the first two installments. The game can played by up to 2 or 3 players, depending on the cabinet and settings. The 3rd player takes control of a yellow-clad Lee brother named Sonny, who is exclusive to this game. Techniques from the previous games such as the hair grab and the elbow punch are gone, but new ones are added such as the belly-to-back throw and the back-to-back hurricane kick, as well as the ability to dash by tapping the joystick left or right twice. The game features weapon shops that allows the player to purchase power-ups by inserting additional tokens. The power-ups differ between stages differ between stages and are available as followed. Extra Guys - Allows the player to control a new character who replaces the current fighter when he dies. There are three character types in addition to the Lee brothers. The Urquidez Brothers (Roney, Sunny, Jonny) - Tall European grapplers. They have the most energy of the four character types. Up to three fighters can be have in reserve. The Chin Brothers (Seimei, Taimei, Sinmei) - Chubby Chinese men with powerful attacks. The Oyama Brothers (Masao, Kunio, Akira) - Japanese karate masters dressed in gis specializing in speedy attacks. ? Tricks - The hurricane kick and the one-armed stand head butt are added to the player's move set. If the player's current character dies, then the new techniques will be inherited by the next character in reserve, if there is one. Weapons - A nunchaku or sword are given player. Only the Lees can have purchase and wield weapons. Energy - Restores the current character's life to 150%. Power-Up - Increases the character's agility. There are 5 stages in the game: Mission 1 - America - The enemies in this stage are typical thugs and bikers. The first area takes place in a downtown area of city. After defeating the first wave of enemies, the player will enter a warehouse, where they encounter bikers that will try to run over them with their bike. The boss in this is Jim, a red-haired biker wearing a leather jacket. Mission 2 - China - The enemies are martial artists that specialize in flying kicks. The stage takes place in a single level set in a countryside near the Great Wall of China. The boss at the end of level is Li Cheng-Long, a Shaolin Martial Arts expert who resembles Bruce Lee. When he's down in life, he will wield out his club. Mission 3 - Japan - The enemies are samurai swordsmen. The first area takes place outside a castle, with bamboo traps and enemies coming out of walls. The second area takes place inside a castle, where the player will face a few more swordsmen before taking out on the boss, Ranzou, a ninja. He attacks with throwing stars and smoke bombs and splits into three forms when he's down on his life. Mission 4 - Italy - Consists of a single level set in the ruins of a coliseum. The enemies are roman archers. After defeating most of the archers, the boss Giuliano, a man decked in gladiator armor, will attempt to run the player over with his horse. After defeating all the archers, Giuliano will dismount at the end of the level and fight the player. He wields a long hand spear and can block attacks with his shield. Mission 5 - Egypt - The final stage is composed of seven levels, which includes a desert field, an underground forest, a trap room with stone pillars and giant hands emerging from the floor, a hall with a flying disc. Enemies include living tree men and rock creatures.

DOUBLE DRAGON II - THE REVENGE
Following his defeat at the end of the original Double Dragon, Willy, the leader of the Black Warriors, retaliates against Billy and Jimmy Lee by murdering their friend, Marian, leaving the brothers with the task to avenge her death. The sequel to Double Dragon is essentially an upgraded version of the original game, but with with a two-way attacking system similar to one previously used in Technos Japan's 1986 arcade game "Renegade". Many of the attacks and combos from the original "Double Dragon" are retained, as well as new techniques including the invincible Cyclone Kick. The stages and weapons are redesigned versions of items previously featured in the original game. There are a few new traps such as a bulldozer in the middle of Mission 3 and all of the transition sequences between stages are now done with the character entering the next level via a lift, making it impossible to carry one weapon to the next area. Most of the enemy characters return from the original Double Dragon, with some given facelifts, but the stage bosses are all new. The enemies are as followed: Williams - Has a wilder face and longer hair. He can now run towards the player and do cartwheels. He throws his knives in mid-air and sometimes carry a shovel which he throws towards the player. Rowper - Has a beard and eye-patch, but otherwise is more or less identical to his original self. He carries shovels and can sometime pick up large objects. Linda - She now has a mohawk and face paint. She can also jump off platforms and do the elbow strike against the player. In addition to the ball and chain, she also carries grenades and knives. Oharra - A strongman with a clean-shaved face. Replaces Abobo from the first game and has the same attacks. Bolo - A head-swap of Oharra with long hair and beard. Replaces the mohawked head-swap of Abobo from the first game. Jeff - Same as his original self, but now carries grenades. Burnov - The boss of Mission 1. An obese wrestler whose face is concealed with a mask. He grabs the player and throws similar punches in the face. After dying, he will stand up and yell, disappearing in front of the player and leaving only his clothes. In later encounters, he will revive himself at least once. Abore - The boss of Mission 2. A huge suspender-wearing strongman with Terminator-like sunglasses. His slaps and shoulder tackles do massive damage to the player. Chin Taimei - The boss of Mission 3. A Chinese martial artists armed with twin kali sticks. In addition to his energy-draining stick combo, he also has a jump kick and sweep kick. Willy - The boss of Mission 4. Looks like he does in the original game, but now dresses in red. He still uses the same machine gun from the first game. The clone - After defeating Willy, the player will have to fight their character's evil self. This clone has all the techniques the player has, but can also throw energy beams and possess the player's body to drain his energy.

DOUBLE DRIBBLE
A basketball game by Konami, originally for the Arcade and ported to home consoles. It is part of Konami's "Exciting" sports series.

DOUBLE WINGS
A vertically scrolling shoot'em up game.

DOWNTOWN
Overhead beat'em up. Save the city from the evil criminals and their morbidly obese enforcers!

DR. MICRO
An early platform game in which the player must defeat a mad scientist, avoiding and destroying his evil creations in the process. The game consists of 3 single-screen levels: On the first the player must move from the left to the right of the screen, dropping down onto constantly moving metal pillars and shooting the enemies. On the second level, the player must steer a floating ball around the screen, killing as many enemies as possible. Once enough enemies have been killed, an exit will open which the player must enter. The floating ball gradually diminishes and the player will have to drop to the bottom of the screen several times to get a replacement ball. The final screen takes place on the scientist's production line; with machinery that must be carefully negotiated. Two large robots bar the route to the scientist and must be destroyed before the scientist can be reached.

DR. TOPPEL'S ADVENTURE
Dr. Toppel's Adventure is a cutesy vertically scrolling shoot'em up where you play as a cute green creature.

DRAGON BALL Z V.R.V.S.
Although the game is in 2D, it uses camera angles positioned behind the characters to create a 3D-like experience. The game is controlled with a joysick and 3 buttons; a deluxe edition of the game features motion sensors that allow the player to move his or her body to control the character in the game. The object of the game is to defeat six opponents. The playable characters are Goku, Gohan, Piccolo, Vegeta, and Future Trunks. The final boss is an original character named Ozotto.

DRAGON BLAZE
Em uma terra distante, quatro corajosos dragonriders devem fazer uso de todos os feitiços do livro para sobreviver onda após onda de monstros poderosos e chefes gigantescos nesta obra-prima de shoot'em up da Psikyo. Apresenta gráficos e som verdadeiramente bonitos, excelente controle que apresenta alguns mecanismos de jogo interessantes e toneladas de desafio.

DRAGON BOWL
Dragon Bowl is a straight rip-off of Tecmo's "Ninja Gaiden" with different sprites (This game unofficially uses the Dragon Ball license).

DRAGON BREED
Dragon Breed is a side-scrolling shoot-em-up in which the player controls the game's hero, Kayus, who is riding on the back of a fully articulated dragon named 'Bahamoot'. The dragon is immune to enemy attacks, capable of blocking most projectiles and of damaging and eventually killing enemies on contact. Dragon rider Kayus is armed with a forward-firing crossbow but unlike his steed, is not invulnerable and will be killed by contact with either enemies or their projectiles. What separates Dragon Breed from other games in the genre is in how the Dragon can be utilised. Bahamoot's body is flexible and responds to Kayus' movement, enabling Kayus to use Bahamoot as both a mobile shield and a whip-like weapon. It's also possible to encircle the tail around a group of enemies to kill them. The tail of the yellow or blue dragon can be coiled around the dragon's rider to offer almost complete invulnerability for a limited time. Bahamoot can also spit fireballs. By holding the fire button down, the dragon will build up fire in its mouth; the longer the button is held down, the more powerful the fireball will be. There are four levels of fireball power and at its strongest, the fireball resembles a dragon's head. Power-ups appear in the form of orbs, acquired by shooting small green dragons that appear intermittently throughout stages. There are four different types of orbs, each of will change Bahamoot to a different colour and grant him a new attack power: Red orb enables the dragon to breathe a flame. Gold orb enables Bahamoot's body to fire crescents in all directions. Silver orb enables the dragon to produce up to four miniature dragons, which home in on enemies. Blue orb enables Bahamoot to fire bolts of electricity downwards from its underside. The player can enhance a specific power by picking up the same type of orb, this can be done up to three times. Dragon Breed also includes platforming elements. At certain points during a stage horizontal platforms appear, these often have power-ups on them and the dragon rider can dismount and run along the platforms while the dragon waits above.

DRAGON BUSTER
Dragon Buster is a role-playing game in which you travel through various scenery to rescue the princess from an evil dragon.

DRAGON GUN
A first-person view shoot'em up game.

DRAGON MASTER
A fighting game with 3 bosses and 8 characters to select.

DRAGON SABER
A vertically scrolling shoot'em up game.

DRAGON SPIRIT
Dragon Spirit scorches the screen with a mythical fantasy theme hot enough to thrill players throughout the land. Come with us, and journey to a time long ago when prehistoric beings populated the globe. Where after a millennium of captivity, an ugly serpent demon named 'Zawell' escapes imprisonment and kidnaps Alicia, princess to the kingdom of Mitgult. A young, crafty soldier Amul is selected to rescue the princess and destroy Zawell. In praying to the gods for strength and courage, he points his sword high toward the heavens. Suddenly he is transformed into an all-powerful blue dragon, bestowed with special powers. Though gifted with a lethal air and ground attack, this is not enough. He must locate and obtain extra powers along the way. The demon has instructed nine of the mightiest beasts to stop Amul before reaching his goal. Do not underestimate this soldier, he has the Dragon Spirit!

DRAGON UNIT / CASTLE OF DRAGON
The Dragon Master, Darklarza, has been terrorizing the kingdom for many years. The king was forced into exile by this threat. He retreated, with the bravest knight in the kingdom, named Garaden. Darklarza stages an attack on the king's fortress, breaks in and manages to abduct the royal princess. Garaden sets off to vanquish Darklarza and rescue the princess.

DRAGON WORLD II
A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles.

DRAGONBALL Z
Based on the famous manga works by Akira Toriyama, this game enables you to play as many of the famous characters seen in the show. Too bad that's the only highlight in the game folks since only true fans are likely to enjoy the game!

DRAGONBALL Z 2 - SUPER BATTLE
Dragon Ball Z 2: Super Battle the sequel to Dragon Ball Z released in 1994, also produced by Banpresto. The gameplay matches the But?den series of games rather than the previous arcade game. The characters are Goku, Gohan, Vegeta, Future Trunks, Piccolo, Cell, Android 16, Android 18, Android 20, and Mr. Satan.

DRAGONNINJA
The game starts in New York City, where President Ronnie has been kidnapped by the nefarious DragonNinja. The game's intro begins with the following introduction: "Rampant ninja related crimes these days... Whitehouse is not the exception...". As soon as that occurs, a Secret Service agent asks two street-smart brawlers, named Blade and Striker: "President Ronnie has been kidnapped by the ninjas. Are you a bad enough dude to rescue Ronnie?". After hearing that, the Bad Dudes pursue the DragonNinja through the city streets, highway, sewers, transport train, forest, cave and into the secret ninja base in order to save President Ronnie.

DRAMATIC ADVENTURE QUIZ KEITH & LUCY
A Japanese quiz game.

DREAM SHOPPER
Dream Shopper is an arcade game which was released by Sanritsu in 1982; it runs on Namco's Pac-Man hardware. The player must use a four-way joystick to take control of a shopper. At the start of the game the text YOUR PRESSING GOAL IS 10000 POINTS will appear on the screen. The screen will then cut to a shot of a room whose floor is comprised of 144 tiles as they flash up and give you a brief idea of what they all are; all except the 66th tile (which is the one with the apple) will then go black, and the Dream Shopper will have to walk around the room and use the Reveal Button to reveal the type of tile he is standing on.

DREAM SOCCER '94
videojuego futbolístico dedicado a la Copa del Mundo de 1994. El juego fue un gran éxito a pesar de que la competencia en este campo ya estaba empezando a ser feroz. Empieza eligiendo una de las selecciones nacionales disponibles para comenzar la "subida" hacia el último nivel. No hay modo de eliminación directa con grupos de salida y así sucesivamente, pero para terminar el juego tienes que vencer a todos los demás equipos consecutivamente. Un partido dura 3 minutos y en caso de empate se pasa directamente al penalty.

DREAM WORLD

DRIBBLING
An early overhead-view soccer game.

DRIFT OUT
An overhead-view racing game.

DRIFT OUT '94 - THE HARD ORDER
A top birds eye view racing game.

DRIVING FORCE
An early chase-view racing game.

DUNK MANIA
Dunk Mania is a 2-on-2 basketball game.

DYGER
Dyger é um jogo de tiro de rolagem vertical 2D em que você assume o controle de um piloto solitário e sua nave espacial.nnnnNa você progride e luta contra várias naves espaciais, armas terrestres, tanques, navios e bosses, power-ups estão disponíveis. A nave espacial tem armas separadas para unidades/navios voadores e terrestres. O jogo pode ser jogado sozinho ou com um amigo.

DYNA GEAR
Dyna Gear is a scrolling platform run 'n' gun game for one or two players in which two starships from the year 2993 AD fall through a time-hole and end up 65 million years in the past, above a prehistoric Earth-like planet. One ship is piloted by hero and 'time patroller', Roger, while the other is piloted by the evil Gustaf. The two ships shoot each down and crash-land onto the planet below, where Roger discovers that Gustaf has transformed many of the planet's dinosaurs into aggressive 'combat dinosaurs'. Players take control of either the muscular hero, Roger, or of Wolf; a bipedal wolfman who wants to free his prehistoric homeworld from Gustaf's clutches. They must battle through several dinosaur-infested stages in their quest to end Gustaf's plans. Different weapons and health boosts can be found in the destructible wooden chests that litter the stages, enemies also drop coins when killed that can be collected for bonus points. Each of the two heroes also has a 'double-jump' move; players can jump, then jump again while still in the air. This allows them to reach previously inaccessible ledges and platforms as well as occasionally take different routes through a stage. In the single-player game, a wolfman will occasionally join with the player to aid in the fight. A large, powerful 'boss' dinosaur guards the end of each stage and must be defeated to progress.

DYNABLASTER
For more information about the game itself, please see the original Japanese version entry; "Bomber Man".

DYNABLASTER
For more information about the game itself, please see the original Japanese version entry; "Bomber Man".

DYNAMIC COUNTRY CLUB
Dynamic C.C. - Dynamic Country Club is a polygon-based golf simulation game.

DYNAMIC SHOOT KYOUSOU
Take up the role as a goal-hungry striker. Run through defenders and shoot past the goalie to score goals.

DYNAMITE DUKE
A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop th

DYNAMITE DUX
Dynamite Dux is a beat 'em up game, though rather than relying purely on one-on-one combat the ducks can equip themselves with a variety of weapons, from water pistols to bazookas. The game is also populated with a variety of odd looking enemies and bosses. Colonel Sanders, for instance, can be seen at the very beginning of the first level.

DYNAMITE LEAGUE
Dynamite League is a baseball game.

E-SWAT - CYBER POLICE
Cyber Police ESWAT is a 1989 scrolling shooter arcade game developed and published by Sega. Players take control of Duke Oda, a member of the Liberty City Cyber Police Force tasked with finding and arresting the city's most wanted criminals, and eventually dismantling a terrorist organization planning world domination. The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage.

E.D.F. : EARTH DEFENSE FORCE
A horizontally scrolling shoot'em up.

EAGLE SHOT GOLF
A golf game.

EGG VENTURE
A 'kid-friendly' animated shoot'em up game. Players use an optical gun to shoot at the 'bad eggs' while avoiding shooting the 'good guy eggs'. Players advance stage by stage to 38 different levels by shooting a certain number of targets.

EGGOR
Eggor is a multi-directional shooter/maze arcade game. It runs on Namco's Pac-Man hardware and appears to be based on Digitrex Techstar's Eyes, which was released the previous year. The player must use a 4-way joystick to take up control of a baby vulture, Eggor through eight different mazes and use a single button to shoot all the eggs while getting pursued by five adult vultures. If Eggor shoots one of them, they will disappear for a few moments before rehatching. If one of the adult vultures shoots Eggor he will lose a life. Shooting an egg is worth 500 points on the first round and increases by 250 for every subsequent round, while shooting an adult vulture is worth 100 points upon the first round and increases by 100 for every subsequent round.

EIGHT BALL ACTION
DO YOU WANT A WINNER Here it is! 8-BALL ACTION It's priced right to give you phenomenal return on investment. It's a simple conversion that enables you to convert quickly and easily those old Donkey Kong and Donkey Kong Jr. games No Wiring or Soldering Don't miss out - Remember Birdie King Most operators waited and waited and waited and missed a lot of action with their indecision. This 8-Ball Action game appeals to the same type of player. It's an agressive, competitive exciting sporting game. The only difference: Birdie King: $2500 8-Ball Action: Under $400 If you don't believe this game will take the same action as Birdie King, ask your distributor to prove it to you. AVAILABLE FOR IMMEDIATE DELIVERY Save your old Donkey Kong and Donkey Kong Jr. We will make them earn for you today! PROOF: Atlas Music Company of Providence tested two games of 8-Ball Action. They now have 25 on location. Louie, the buyer at Atlas made the following comment: Doing Great! Game play Realistic. Will even play against regular poll tables. Has possibility of longevity compared to most videos. Can't believe the price!

EIGHT FORCES
A vertically scrolling shoot'em up.

ELEVATOR ACTION
Agent 17 (code name 'Otto') is to secure the top secret documents from the security building. The enemy spies are in pursuit and their orders are to stop him at any cost. Having made it to the top of a 30 story building, Agent 17 has to make his way down to the basement to get to the getaway car and save the documents. Enemy spies are everywhere and the documents are hidden behind the red doors (bonus points awarded). He has to open the door and keep moving. If either of them shoots the lights out there will be a temporary blackout. If Otto finds himself on top of the elevator the player will not be able to control the elevator. If he gets caught in the elevator he is a sitting duck and cannot duck the bullets. By using the escalator he can reach the basement quicker. Otto can defeat his enemy by jump kicking or firing at them. Help Otto to grab all the documents and escape the spies.

ELEVATOR ACTION RETURNS
Elevator Action Returns is a scrolling platform shoot-em-up for one or two players who each take on the role of a special task force operative and must foil a terrorist group that has planted nuclear bombs in various facilities. Players must also obtain the secret intelligence data scattered throughout each facility in order to disarm the bombs. The objective of the game is to enter all of the red-coloured doors in each stage, then proceed to the exit. If players miss one of the red doors, they will be unable to progress beyond a certain point. There are also blue-coloured doors and entering these will award the player a special item, these include health refills, special firearms, sub-weapons and bonus points.

ELIMINATOR
Eliminator is a multi-directional shooter in which players must use four buttons to take control of their ship: two to make them rotate left and right, and two more to make them fire and accelerate. Players pilot a space ship around the playfield and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction.

EMERALDIA
Emeraldia is a puzzle game where the player must line up squares of the same color. When three tiles have been stacked in a vertical row, they crack. When a fourth square of same color lands on the cracked ones, all four squares disappear.

EMPIRE CITY: 1931
The game is set in 1931 New York City where the player controls a young man who must avenge his family members, who were killed in a gang shootout. Over a period of several months, he targets mobsters, culminating with the mafia boss.

ENDURO RACER
Enduro Racer is an off-road racing game in which players ride a dirt bike across five extremely hilly and twisting courses. Each course is littered with logs, rocks, trees and rival racers that must be either jumped over or avoided. Jumps can only be performed at specific locations on each track. These locations feature a dirt ramp that spreads across the width of the track. Players must have the bike in the 'wheelie' position when the ramp is struck, the bike will then be launched into the air. If the bike is not in a wheelie position when the ramps are struck, the bike will still clear the ramp, but will land front-wheel first and crash. Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart.

ENFORCE
Enforce is a 3-Dimensional tank driving shoot'em up using much the same technology as that of "Continental Circus".

ENIGMA II
An old shoot'em up.

EQUITES
Equites é um jogo de rolagem vertical precoce que dispara contra eles. Transforme-se de um mech que anda pela terra em um jato voador e volte novamente neste shooter de 1984 de Alpha Denshi.

ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS
Escape From The Planet of the Robot Monsters © 1989 Atari Games Corp. Escape From The Planet Of The Robot Monsters is a one or two-player game in which the players must rescue Dr. Sarah Bellum from Planet X, where her research facility has been taken over by the evil Reptilons. The game is played from an isometric perspective where players control their avatars using Hall effect joysticks. The Hall effect is the production of a voltage difference (the Hall voltage) across an electrical conductor, transverse to an electric current in the conductor and a magnetic field perpendicular to the current. It was discovered by Edwin Hall in 1879. The player must shoot their way through a series of simple maze-like levels, releasing the human hostages along the way. Levers must be found and thrown to activate the escalators which allow access to new areas. Gems can be collected to increase the power of the player's ray gun, and food lockers may be broken into for a health boost. At the end of each level the play switches to an isometric auto-scrolling sequence in which the player controls his character in a small spaceship, and must steer left or right to navigate through a maze of obstacles. If the player reaches the end of this sequence they will progress to the next level.

ESCAPE KIDS
Escape Kids © 1991 Konami Industry Company, Limited. An unusual take on the overhead racing genre, Escape Kids has up to 4 players taking on the role of an athletic runner and competing to be the first to cross the finish line in a number of 3-lap races. As well as running, each player has a limited number of 'Super Jumps'; these allow the player to leap over both rival runners and obstacles. Money is awarded for finishing first, and players can upgrade their runner depending on the amount of money they have available. Runners can be given extra super jumps, an upgrade to stop the runner from skidding when going through a bend in the track, quicker recovery time from falls, or be made stronger (and thus less likely to be knocked over by a rival runner). Special items occasionally appear and can be picked up and used. These range from an item that causes a small earthquake (causing all of the rival runners to tumble along the ground, thus slowing them down) and a bomb, which renders any runner that runs into it unable to move for several seconds. Each race has a total of five competitors (either human or computer controlled) and players must finish in first place or are disqualified. Any player who wins all three races in a round will be taken to a bonus screen. Here, the player's on-screen counterpart rides a bike and the player must collect as much money as possible.

ESCAPE KIDS (4 players)
Escape Kids © 1991 Konami Industry Company, Limited. An unusual take on the overhead racing genre, Escape Kids has up to 4 players taking on the role of an athletic runner and competing to be the first to cross the finish line in a number of 3-lap races. As well as running, each player has a limited number of 'Super Jumps'; these allow the player to leap over both rival runners and obstacles. Money is awarded for finishing first, and players can upgrade their runner depending on the amount of money they have available. Runners can be given extra super jumps, an upgrade to stop the runner from skidding when going through a bend in the track, quicker recovery time from falls, or be made stronger (and thus less likely to be knocked over by a rival runner). Special items occasionally appear and can be picked up and used. These range from an item that causes a small earthquake (causing all of the rival runners to tumble along the ground, thus slowing them down) and a bomb, which renders any runner that runs into it unable to move for several seconds. Each race has a total of five competitors (either human or computer controlled) and players must finish in first place or are disqualified. Any player who wins all three races in a round will be taken to a bonus screen. Here, the player's on-screen counterpart rides a bike and the player must collect as much money as possible.

ESP RA.DE.
ESP Ra.De. is a 1998 arcade game developed by Cave and published by Atlus. It is the first non-DonPachi game released by Cave. ESP Ra.De. received spiritual prequels in the form of the Espgaluda series; however, ESP Ra.De. is related to the Espgaluda series only by shared name and programmer Tsuneki Ikeda. By 2018, Tokyo has reached its maximum extension, therefore falling prey of common problems such as overpopulation and criminality. For this reason, an artificial island, aptly named Tokyo-2, is created just offshore, thanks to the support of the shady "Yaksa" corporation, led by elusive billionaire Garra Ono, whose ties with the modern incarnation of Yakuza have not been proven. Another source of instability is given by the rising number of humans exhibiting extrasensory perception, the so-called ESPers, who are constantly hunted down by the Japanese Police Force. Unknown to everyone, Garra herself is an extremely powerful ESPer, bent on using her influence over the government and military to replace every living being in the city with clones (disturbingly enough, these ESPers take the form of a 10 years old girl, named "Alice" and implied to originate from Garra's own DNA). Just as her plans begin to unfold, three children are forced to take action, each one for his or her own personal motives. The story takes place in December, during a 24-hour arc; each character has a specific stage which initiates his or her storyline, culminating with the final encounter.

ESPGALUDA
A great vertically scrolling manic shooter. In an otherwise peaceful world, the Shinra Empire began conquering nearby nations one by one to expand their territory gradually. Meanwhile, in the Shinra weapons lab, the Espgaluda project produced two successful prototypes: Agaha and Tateha. Fearing for their future, the project's head scientist, Hiodoshi, escaped with the two prototypes to a nearby kingdom, but time after were found by Shinra's troops and Hiodoshi was killed by the attack of the imperial army, the power of the galuda has awaken. You have the option of controlling one of two siblings each with different skills, Ageha faster but with narrower shooting capabilities or Tateha slower but with a wider attack. As you fly through the various stages various mechanical enemies attack with a high number of bullets, often nearly filling the screen. Aside from the regular shots, Ageha and Tateha also have additional abilities which help the player navigate through the numerous bullets. The first is a guard barrier; when activated the player is immune to collisions and as a bonus when the barrier button is released a more powerful laser shot is fired. A meter at the bottom of the screen indicates how much power is left in the barrier. The second ability is called the Kakusei mode; when this mode is activated your character gender is altered and is able to fire a more powerful shot. More importantly, when this mode is activated all of the enemies and their bullets slow down considerably while the players speed remains the same making it easier to navigate through a tricky pattern of bullets. Activating Kakusei mode will rapidly deplete the players supply of green gems; since the number of gems isn't limitless the player may not be able to remain in Kakusei mode for long. When not in Kakusei mode additional gems can be collected by destroying the various enemies. If the player completely runs out of gems, enemy bullets begin travelling faster than usual. Another bonus in the game is gold inguts which greatly increase the players score. These are found when in Kakusei mode; when an enemy is destroyed, all of its bullets will turn into ingots which can be collected by the player.

ESPIAL
A very good "Xevious" clone with some elements of "Star Force" thrown in as well. Catchy starting music.

EVIL STONE
Evil Stone is a vertically scrolling beat'em up / platform game.

EXCELSIOR
Excelsior is an adult-themed shooter game with puzzle elements featuring photographic images of nude women. The objective of each stage is to destroy the blocks to reveal the naked woman hidden behind them. At the start of the game the player selects one of three player characters, and then selects one of five girls (and one guy) as the person hidden in the bonus stage. In each regular stage the player uses a powertool to drill away at the blocks obstructing the view of the nude girl underneath. Various enemies appear at regular intervals and must be avoided or destroyed with gunfire or bombs. Occasionally various power-ups appear that the player may collect for more fire-power or drilling power. Once 65% of the obstructing blocks have been destroyed, the background image goes from a dark, shaded image to a bright, full color image. And the level is cleared after 81% of the blocks are cleared. After each stage the player returns to the same bonus stage. Here the player clears a wall of bricks with no enemies to hamper him. Various items and point bonuses are hidden in the wall and can be collected by the player. Again, once 65% of the blocks are cleared the image is brightened and the level is cleared after 81% of the bricks are destroyed. Once a player clears the bonus stage, he returns to the selection screen to select a different girl (or man) of their choice. The player has a life bar and a number of lives. The player takes damage when he touches or is shot by an enemy. Once a player loses all of his lives the game is over.

EXCITING SOCCER
Futebol emocionante é um jogo de futebol de associação que inclui a disputa de pênaltis se o jogo terminar em empate. Se você ganhar o jogo que você passar para o próximo nível, cada vez que o adversário fica mais difícil de bater. Quando você começa a jogar você pode escolher uma das 6 equipes: Itália, Inglaterra, Brasil, Alemanha Ocidental, Áustria ou França. A sequela Exciting Soccer II foi lançada em 1984 com o Japão substituindo a Áustria e música nova, mas jogabilidade idêntica. O jogo permite que um ou dois jogadores joguem e tem um esquema de controle onde eles podem atacar, atirar, passe curto e passe longo. Emocionante Futebol teve toques realistas para a época: chutes de canto, arremessos, cobranças de pênaltis e cheerleaders, além de vozes digitalizadas e uma vista aérea influente.

EXCITING SOCCER II
O jogo permite que um ou dois jogadores joguem e tem um esquema de controle onde eles podem atacar, atirar, passe curto e passe longo. Emocionante Futebol teve toques realistas para a época: chutes de canto, arremessos, cobranças de pênaltis e cheerleaders, além de vozes digitalizadas e uma vista aérea influente.

EXERION
Exerion is a vertical shooter that is operated with an 8 direction joystick and two fire buttons. The game's biggest features are the parallax scrolling which occurs in the background, and the sensation of inertia that is applied to the motion of the ship. The ship is equipped with two kinds of weapons. You can fire the dual shot gun which can only release one pair of shots on the screen at a time, but has an unlimited supply, by tapping the first fire button. The single shot gun can fire a rapid stream of shots on the screen at one time by holding the second fire button down, but it is limited in ammo according to the number of charges indicated on the bottom. Each weapon is best used in different situations, in order to defeat the enemies which come flying down from the top part of the screen. Due to the inertia of the ship, you must input any reverse in direction much sooner in order to cancel the ships momentum. This was not a common feature for similar games that came out around the same time, so it distinguished Exerion from other shooters. Because the Famicom conversion was played on a horizontal screen, the enemies appeared much closer to the player's ship, which changes the feel of the game since you have to react to the enemies' location much sooner.

EXPLOSIVE BREAKER
A vertically scrolling shoot'em up.

EXPRESS RAIDER
The wild west-themed Express Raider is separated into two different game types; a sideways scrolling fighting sequence and a shooting sequence. The player controls a train robber, or 'Express Raider', and must try to steal the bags of money from the moving locomotives. During the fighting sequence, the Raider must fight the bank teller, hit the coyotes and then jump onto the train before it speeds away. Once on the train, he must fight his way past other enemies and avoid various projectiles, such as bottles, bullets and shovels full of coal. Players must be careful to duck under the low signs that come along as the train is travelling. Also, once a train carriage is clear of enemies, a bomb will appear between the current carriage and the next; players must quickly jump over to the next carriage before the bomb goes off, otherwise the Raider will fall from the train and a life is lost. If the Express Raider manages to reach the train engine, the loot will be captured and the game will then move on to the shooting sequence. In the shooting sequence, the Express Raider rides a horse and must shoot at the enemies that appear from the windows of a train carriage. They will shoot back at the player and throw various objects. Players can hit the DUCK button to avoid the enemy attacks. A woman will appear at regular intervals offering the player a bag of money, if the player shoots the woman, a life is lost. After the shooting sequence has been completed, the game will start over again with an increased level of difficulty.

EXTERMINATION
Extermination is a shoot'em up game.

EXTERMINATOR
A wholly abstract approach to the shoot-em-up genre in which one or two players take control of a disembodied, digitized human hand and must kill the swarms of insects that have infested a street of houses. Exterminator is set in a street of houses and players must move from room to room in each property, clearing each one of the infestation, before moving onto the next house. Each player can initially only grab or 'thump' enemies (the latter for ground-based, crawling insects), but a number of power-ups, such as bug spray and somewhat bizarrely, a laser firing finger can be collected to make progress a little easier.

EXTRA BASES
An old baseball game.

EXTREME DOWNHILL
A downhill skiing game.

EXVANIA
The queen of darkness, Erinyes, has kidnapped Princess Electra. The four heroes: Ward, Emilio, Charles, and Karl embark on a quest to save the princess. They compete with each other to reach the Castle of Darkness and defeat Erinyes, so one of them might be able to marry the rescued Electra and rule the land Exvania. The players must take up control of four medieval lords who are fighting for control of the land. They have to battle through eight different castles, and try to gain control of each one. When one of the lords wins a battle, he shall receive a medal - and once he has won three medals, he will gain control of the current castle (which means that they can be up to six rooms long) and the game will proceed to the next castle. The gameplay is similar to that of Hudson Soft's Bomberman series, the initial title of which was adapted by Irem for the arcade in 1991.

EXZISUS
In Exzisus the player must use an 8-way joystick to take control of a space astronaut named Exzisus with two buttons to make him fire shots at and drop missiles on enemies, and launch his bird and dog-like robots at them.

EYES
The player controls a hat-wearing eyeball in a maze. As in Pac-Man, the goal is to collect all of the dots to advance to next level, but in Eyes you shoot the dots rather than eat them. Computer-controlled eyes chase and shoot at the player. Shooting a computer eye gives points and removes it from the level, but it will reappear a short time later. Being shot by a computer eye is fatal. As the game progresses, more computer eyes are added to levels and they take less time to shoot at the player. They also move faster.

F-1 GRAND PRIX
An overhead-view F-1 racing game.

F-1 GRAND PRIX PART II
An overhead-view F-1 racing game.

F1 EXHAUST NOTE
F1 Exhaust Note (c) 1991 Sega Enterprises, Ltd. An F-1 racing game. - TECHNICAL - Sega System 32 hardware Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz) Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz) Players : 1 Control : padd

FACE OFF
Face Off is a 4-player overhead-view hockey game, featuring 8 countries: U.S.S.R. CANADA SWEDEN CZEKOSLOVAKIA U.S.A. FINLAND FRANCE JAPAN

FANCY WORLD - EARTH OF CRISIS
A cutesy platform game. This game is more like a bootleg or hack than an original game; some game code is taken directly from Data East's "Tumble Pop".

FANTASY
You must rescue your girlfriend from the bad pirate who has stolen her from your island love nest. Then, rescue her from other kidnappers until you are reunited with her for good.

FANTASY LAND
A side scrolling platform game.

FANTASY ZONE
The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process.

FANTASY ZONE II - THE TEARS OF OPA-OPA
Once again you control Opa-Opa, a pretty colored ship with wings on its side and must destroy the large creatures in each world before moving on to the next. Your task becomes difficult by other small creatures that happen to pass by. If you destroy a large creature, they will drop a dollar bill, which you can pick up and use at the shop to buy items and powerful weapons such as laser beams, x-way shots, and big wings. Another way to get money is to shoot certain kinds of enemies all in a row.

FAST LANE
In this driving/maze game, you control a vehicle who must drive through the entire maze to progress. There is another vehicle who tries to stop you so to aid your progress, you must drive through the beach ladies in order to gain power-ups which you can use on the other vehicle. These power-ups are as follows: JUMP - Allows you to either jump over the other vehicle or jump on top of it. SHOOT - Allows you to fire a bullet at the other vehicle. ATTACK - Allows you to charge into the other vehicle. ? - Can either be Option which fires forwards or Line which shoots vertically. Both also help you complete the maze. FLASH - Allows you to stun the other vehicle from any distance.

FASTER, HARDER, MORE CHALLENGING Q*BERT
This game is an unreleased prototype, never went into production, and no dedicated cabinets are known to exist. A Votrax SC-01 speech synthesis chip is used to generate the incoherent speech of Q?bert swearing, Slick and Sam (high pitch) and Wrong Way and Ugg (low pitch). The only true speech ever generated is 'Hello, I'm turned on' when the game is first powered up and 'Bye Bye' after entering your initials at the end of a game.

FEVER SOS
Planet Meruto, a well known powerful military force in the Milky Way, sends out a Flagship under the command of Admiral Gratze, to attack the earth in order to gain one of it's most desired raw materials in the Galaxy: Water On Planet Fever, a small planet between Meruto and the Earth a base was planned to be installed, from there the attack vessels should start the invasion of Planet Earth. But before Admiral Gratze's plan was fullfilled, a mysterious wave appeared in space and confused the instruments of Meruto's fleet, and disrupted Admiral Gratze's love chat with his wife Irene Catharine. About this he got angry to such an extent that he forced his fleet to land on the source of this wave. So the wheel of fate began to spin...

FIELD DAY
Field Day (c) 1984 Taito. - TECHNICAL - Game ID : A23 Main CPU : Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz), DAC Players : 4 Buttons : 3 - TRIVIA - This game is known in Japan as "The Undoukai" (transla

FIGHTER & ATTACKER
Fighter & Attacker is a vertically scrolling shoot'em up game.

FIGHTER'S HISTORY
Fighter's History is the first attempt of Data East to enter in competition with Capcom and its omnipresent Street Fighter II. Because the many similarities shared by the game with the Capcom masterpiece (like the character select screen, the vs and winner/loser screens, the controls and the design and moves of some characters), Fighter's History was at least simply stamped by most of the players like another SFII clone, and in this way remained ignored and obscured to the mass audience. Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, Fighter's History Dynamite (known as Karnov's Revenge in USA and Europe) that made the gameplay more polished. Despite this at least Fighter's History never reached that great success that maybe Data East still tried to achieve. Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!

FIGHTING BASKETBALL
A basketball game.

FIGHTING HAWK
In Fighting Hawk the player controls his fighting plane 'Falcon' and fights against enemies in each round of grassy plain, iceberg, glacier, snowfield and city. His final aim is to shoot down the enemy's snowfield newest bomber 'Dragon Hat'.

FIGHTING ROLLER
In Fighting Roller, You compete in an obstacle race on roller skates.

FIGHTING SOCCER
An overhead soccer game.

FINAL BLOW
Final Blow features a single season boxing championship run. You can select from a group of fictional fighters. The game is essentially a side scrolling boxing game where the player moves left and right to control a boxer. When the timing is right, the player can unleash a final blow punch which can sometimes KO the opponent in a single strike.

FINAL LAP
Final Lap is a Formula One racing game featuring several courses. The gameplay is similar in feel to Namco's 1982 legend, "Pole Position", although the steering is much looser than that of its legendary predecessor. Down shifting and brakes play major parts in keeping control of the car on the tight, winding courses. Bumping another car will not cause the player's car to explode - as in "Pole position" - but can send the player OR the rival driver spinning off the track, costing valuable seconds.

FINAL LAP R
Final Lap R is the last game in Namco's seminal F1 series, which began eleven years' earlier with 1982's "Pole Position". Final Lap R features the same loose handling and demanding game-play of its predecessors, but has the obligatory improved graphics, due to the more powerful host hardware. The game offers players a choice of four race tracks: Germany Brazil Hungary Belgium

FINAL STAR FORCE
A sequel to Tehkan's 1984 shoot-em-up classic, "Star Force", featuring improved graphics and sound and a new weapons power-up system. The player's ship is equipped with three smart bombs and the fire button can be held down for rapid fire. At regular intervals, a red ship will appear which will release a power-up capsule; the three power-ups available are as follows: A-Pulsator: Fire: Thunder + Homing Bomb: S-Bomb B-Pulsator: Fire: Wide Shot + Missile Bomb: M-Bomb C-Pulsator: Fire: Spraygun + Synch-Fire Bomb: T-Bomb

FINAL TETRIS

FINALIZER - SUPER TRANSFORMATION
Finalizer - Super Transformation © 1985 Konami Industry Company, Limited. You control a jet shooter and fly through several different states in America shooting different enemies.

FINEST HOUR
Stomp through the enemy opposition in your very own assault mech! Equipped with a laser beam, Vernier jump-jets, auto-targeting, and automatic cooling system, this mech is a force to be reckoned with. Of course, the enemy doesn't know that yet, do they? Teach 'em a lesson in threat assessment!

FIRE BATTLE
GunForce is Irem's answer to Contra, and possesses the coolest subtitle of any video game ever: Battle Fire Engulfed Terror Island.

FIRE ONE
Fire One! was a player-versus-player or player-versus-computer submarine showdown. The primary objective of the game is to find and destroy the enemy's submarine, while avoiding the enemy's torpedoes. Through your virtual periscope you are free to launch one of your 8 torpedoes to take out any of the enemy's various ships for extra points. It takes some time to reload each torpedo tube, so you must be judicious in how you plan your attacks. In addition to being able to control the left/right rotation of your periscope, the game also features a submerge button which you can use to temporarily hide from the enemy. Holding this button down keeps you hidden but also keeps you out of the action, allowing the enemy free reign over the seas.

FIRE SHARK
Same! Same! Same! is a vertically scrolling shoot 'em up from Toaplan.

FIRE TRAP
If you've got cool hands, get ready to climb the burning skyscrapers and dodge the falling bricks, cars, glass and obstacles to rescue the people trapped inside. And watch out - it's a long fall to the street!

FIRE TRUCK / SMOKEY JOE
Fire Truck is a simple two-dimensional driving game. Your perspective is from overhead as you navigate through the city streets. The object is to score points by getting as much distance as possible in the least amount of time. Those who are good enough can get bonus time for a specific amount of points. Beware, though, it will not be as easy as it seems.

FIREBEAST
This game is a prototype that never made it out of production. It's original name was Dragon Rider, and the original concept was based on the Chronicles of Pern. Due to licensing issues, the name was changed to Firebeast, but the game didn't test well and was cancelled.

FISHIN' FRENZY
You goal is basically to catch as many fish as you can without getting caught by one of the enemy creatures.

FIXEIGHT
The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe. As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal.

FLASHGAL
Take a stand against crime! As the hyperactive female crime fighter (she just can't stand still!) known as the Flashgal, you'll face many dangers such as helicopters, dogs, thugs & ninjas in order to protect peace, lots of different game styles (beat-em up, shooting, hack & slash, etc.) give this fun game lots of variety!

FLICKY
Flicky is a side-scrolling platform game in which the player controls 'Flicky', a flightless bird who must collect her lost chicks - called 'chirps' - and guide them safely to the exit, represented as a door with Flicky's name shown above it. Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved.

FLOWER
Flower is a vertical shoot'em up that is set in outer space. Eliminate attacking flowers and a variety of end-bosses. Shoot daisy-chains and comets for power-up items.

FLY-BOY
Take off on a fantastic video trip. A voyage that simulates the thrills and skills of actual Hang Gliding. Players use the joystick to control Freddie, but good timing and strategy is necessary to successfully negotiate invisible air currents, wind direction and up and down drafts. This game has incredible visual impact for this time, Freddie flies the skies over the Alps--over trains, trees, bridges, through winter and summer seasons; over the Pacific--over a yacht, tropical islands, an aircraft carrier; and over Egypt--camels, Pyramids, the Taj Mahal, the Sphinx, through day and night landscapes. It's a complete global challenge with non-stop action over a continuously changing panorama below.

FLYING SHARK
"No overview is currently available for this title."

FLYING TIGER
A vertically scrolling shoot-em-up.

FOOD FIGHT
Food Fight © 1982 Atari. The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetables and try to eat an ice cream cone before it melts. How many ice cream cones can he eat? Your players will soon find out in this incredible video feast. As an ice cream cone melts on the other side of the screen, Charley Chuck just naturally has to go for it, But he must get past Oscar, Angelo, Jacques and Zorba, four chefs who unexpectedly pop out of holes, chase Charley Chuck and throw food at him. They all have different personalities and they're all out to stop Charley Chuck if he isn't fast enough. There are piles of tomatoes, peas, bananas, pies and watermelon Charley Chuck can use to defend himself from the persistent chefs. The player controls Charley Chuck with an analog joystick which allows 360 degree movement on the playfield, and a Throw button, used when Charley Chuck needs to throw food at one of the chefs.

FOOTBALL CHAMP
Take your pick between eight international football teams and then test your skills and reflexes to the limit as you try to win the one and only World Cup! A draw is not a win and will mean you've lost so play well and ensure you get consistent wins to progress well through the ranks of the awesome Football Champ! Beat all the teams to witness your squad carrying the trophy in front of adoring fans! Become the champion you've always know you are!

FORMATION Z
Taking place in the year 2701, the player controls a robot which can transform into an aero fighter on a mission to stop an alien super weapon from reaching the Earth. The robot may move forwards, backwards and jump, and the aero fighter may travel anywhere on screen but has limited fuel in which to do so. A combination of the two must be used to avoid obstacles, as well as to destroy any on-screen enemies for extra points.

FORTY-LOVE
A tennis game from Taito.

FOUR TRAX
The player must take control for four quad bikes (red for Player 1, white for Player 2, yellow for Player 3, and green for Player 4), which are competing in an "off-road" race - and they all have a preset amount of time in which to complete a full lap of the track. For each lap of the track that is successfully completed, the players' time is extended. However, if one of the players cannot manage to successfully complete his current lap of the track before the time runs out, his or her game will instantly be over and the race will continue without them. The players must complete between three and six full laps of the track in order to win (the number is dependent on how both of the cabinets are set, as with Namco's own Final Lap). The players will also encounter between four and seven blue CPU-controlled bikes on the track, as the number is dependent on how many people are playing (seven for one player, six for two players, five for three, and four for four).

FREEZE
Freeze is a highly addictive, head-to-head, 3-D action-puzzle game where players join a wild cast of characters on an underwater fish sorting adventure. Players sort combos out of cute little fishies that swim, smile and wink. Challenge and strategy build as players learn different characters each possessing a unique special weapon. An exciting quiz game offers players an opportunity to race against time solving a multitude of colorful fishie puzzles. Combining these playful characters with the simple addictive gameplay will have players sorting fish in their sleep. The true challenge of any puzzle game.

FRENZY
A sequel to the 1980 game, "Berzerk", Frenzy once again has the player battling through a maze of rooms, populated by robotic skeletons, robotic octopi and walls. Everything in each room, except walls is deadly to the touch. The object is to shoot all the robots, and then escape out of the room through one of the doorways. Like its prequel, Frenzy consist of 64000 levels. Once all 64000 have been cleared the game will crash.

FRISKY TOM
You play the plumber Frisky Tom who is trying to get water from the top tank to a shower tank below. Mice interfere with your plans by stealing pipes blowing-up pipes and by biting Tom. If Tom fills enough water the shower tank, he advances to the next level. Depending upon how much water is in the tank, a woman in a bath tub will appear as an interlude between levels.

FROG & SPIDERS

FROG FEAST
Jogo caseiro. Frog Feast é uma adaptação do jogo para Intellivision "Frog Bog". O conceito do jogo é bem simples: 2 rãs que precisam comer o máximo de insetos possível em um tempo limitado.

FROGGER
Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen. The lower half of the screen consists of a bi-directional flow of traffic moving across five lanes. To navigate across the road safely, Frogger's hops must be timed to avoid the vehicles, which include buses, civilian traffic and racing cars, with different vehicle types moving at different speeds. As well as being able to hop vertically, Frogger can also move left and right, allowing him to move with the flow of traffic. The upper half of the screen consists of a fast-flowing river populated with logs, crocodiles and turtles. Frogger will drown if he has any contact with the water and these act as platforms onto which Frogger can hop. He must be careful to avoid contact with crocodiles' snapping jaws, however and some of the turtles will periodically dive below the water's surface, drowning Frogger. Frogger will also die if he is on a log, turtle or crocodile when it reaches the edge of the screen. On the logs of the river section a female frog will occasionally appear and bonus points are awarded if Frogger successfully escorts her safely home. A fly also appears randomly in a home base and bonus points are awarded if Frogger enters the base when the fly is present. Conversely, a crocodile may also appear in a home base and a life is lost if Frogger enters the base while the crocodile is present. A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes.

FROGS
Em um jogo com fundo pintado, o jogador controla um sapo saltitante que deve usar a língua para comer moscas e borboletas em tempo limitado, sem cair na água, o que faz o anfíbio perder segundos preciosos. Devorar uma libélula garante uma partida grátis.

FROM TV ANIMATION SLAM DUNK - SUPER SLAMS
Basketball game with four selectable teams. This game has a nice design and easy gameplay. Based on the popular manga made by Takehiko Inoue.

FRONT LINE
Front Line is Taito America Corporation's action war game. Traveling through enemy territory the player must accomplish the ultimate mission or meet a violent end: capture the enemy fort and win total victory. The journey begins slowly with the player armed with a gun (special Gun Control) and hand grenades. Quickly he becomes a target for enemy soldiers who also have guns and grenades. Moving faster, he races past trees that hide the enemy who now unleash an ambush barrage of bullets and bombs. Even the ground he races over has been booby-trapped with land mines.

FUNKY BEE
In this game, the player is a bee with a stinger. You fly over flowers for points and must avoid the trees and fires as well as the enemy bugs. You may use your stinger to kill bugs, but only one stinger is allowed on the screen at a time.

FUNKY FISH
Funky Fish © 1981 Sun Electronics. Our 'fishy' protagonist must attack groups of small fish that are defending a monster. Shoot bubbles at the fish until they change to fruit. If you don't eat the fruit it will fall to the seabed and awaken a sleeping seashell that releases a sea horse to attack you.

FUNKY JET
In this game, you play with a character who has a jet-pack on his back (enabling him to fly in the air), while he is punching the badguys.

FUNNY BUBBLE
Funny Bubble is an adult version of "Puzz Loop" with various backgrounds featuring topless girls.

FUNNY STRIP
Funny Strip is an adult "Pac-Man"-like game for one or two players. The two player game features cooperative play with both players working to clear the same maze of pellets. It features Mr. and Ms. Fun as player characters and eight ghosts as enemies. Each ghost turns into a different letter in the phrase 'strip tease'. If the player eats each of the ghosts he will be rewarded with a strip tease between levels.

FUTURE SPY
Future Spy is an arcade game released by Sega in 1984 that runs on Sega Zaxxon hardware. Like Zaxxon it is a isometric shoot-'em-up, but unlike Zaxxon the player does not spend time adjusting the height of his ship (or plane in this circumstance). One button fires at air targets while another drops bombs on ground targets.

G-LOC AIR BATTLE
G-Loc - Air Battle is a direct sequel to 1987's "After Burner", G-loc adopts its predecessor's action-packed, if somewhat limited, gameplay, although the game's pace has been noticeably reduced, making survival more a matter of skill than the shoot-and-hope gameplay of "After Burner". The object of the game is to shoot a set number of enemy planes as they approach from front and behind; rolling and swerving to avoid incoming enemy fire. Certain stages feature ground-based enemy installations which must also be destroyed. The player's jet fighter is armed with both a machine gun, and a limited supply of missiles which can be 'locked-on' to enemy targets. G-Loc's levels take the player through a variety of different landscapes, including wide, rolling plains and rock-strewn canyons. Later in the game, the player must attempt to land their fighter onto an aircraft carrier. Failure to do so results in the game ending.

G.I. JOE
Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them.

GAIA CRUSADERS
Gaia Crusaders is a one or two-player side-scrolling beat-em-up in which players must battle Satan and his army of demons that have captured and taken over the world. Players select a character from a choice of five combatants known as 'Elemental Warriors'. Each of the characters possesses either Wind strength, Fire strength, or a mix of the two. The game has the standard punch and kick attack moves as well as magical special moves. Combos can be strung together by switching quickly between kicking and punching. Players can also perform a 'super attack' by pressing the jump, punch and kick buttons simultaneously, this hits many enemies at once but costs the player character some health. It's also possible to raise a shield by pressing jump and kick simultaneously. At regular intervals coloured spheres appear, players can pick these up to gain a magical attack. The effects of the magic attack differs depending on the player character. If the magic matches the character's elemental attribute (fire, wind or both), they will gain a special, screen-clearing attack. Otherwise, they earn a powerful special attack. In addition to the elemental spheres, there are two types of bombs that also appear, both of which detonate immediately once picked up. The first is an earthquake that hits all on-screen enemies and inflicts a large amount of damage. The second is a random bomb that sends out pillars of fire, hurting any enemies they come into contact with. There are also explosive boxes that can be kicked at enemies to keep them at bay. One last notable item is the sword, which functions much like weapons that can be found on the ground in many other beat 'em ups. A boss battle awaits players at the end of each stage. Gaia Crusaders is heavily influenced by another scrolling beat-em-up, Capcom's 1989 classic, Final Fight and also, to a lesser degree, by Sega's Golden Axe (the latter being the use of the Magical Attack acting as a smart bomb).

GAIAPOLIS
A far away land filled with monsters and under the hand of an evil king is on the edge of destruction. Only a small group of brave heroes (a dragon warrior, a fairy & a prince) dare to step forth to look for the legendary sword of the Golden Hawk hidden in the flying citadel known as Gaiapolis in order to topple the evil king and bring peace to this troubled land. Features some very nice 2-D graphics, awesome character & enemy artwork designs, a superb soundtrack and addicting hack & slash action with some RPG characteristics (characters & weapons level up, plenty of magic spells & summons). If you enjoyed Taito's Cadash, this game is for you! This game features a password system that allows players to continue the game where they left it.

GAIN GROUND (3 players)
Gain Ground is a one or two player shoot-em-up featuring single screen levels, in which players must rescue lost troops before making their way to the exit. Players can choose to play as any one of three different characters; each with their own unique weapons, strengths and weaknesses. Time is a factor in this game and all troops that do not enter the exit will be lost. All rescued troops will join the player's ranks as bonus players. The levels take players through fields, castles, forests, forts etc.

GALACTIC WARRIORS
An early fighter where 3 selectable robots do battle against various space enemies.

GALAGA
Galaga is a single-screen shoot-em-up in which the player controls a 'Fighter' spaceship and must defend the home planet against the on-coming hordes of alien invaders called "Galagans". The Fighter can only move left and right along the bottom of the screen. Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed.

GALAGA '88
Galaga '88 is an updated version of the old favorite, "Galaga", with more invaders and more player firepower. Galaga '88 gives players a chance to once again repel the invaders from the Galagan Kingdom. One or two players can try their hand at fighting the invaders. This time the Galagans have four more allies, each with unique weapons and defenses that a player must overcome. By destroying special enemies or obstacles the player can get 'items'. When a player has two items, they can warp to another dimension to confront more Galagan ships with new strategies. In the Challenging Stages (labelled in this game as 'That's Galactic Dancin'), the player shoots down as many invaders as possible as the Galagans dance to a waltz, tango, march or jazz tune. The player selects single or dual ship power. The objective is to destroy all the Galagan foes in each of the 29 sectors of the galaxy, with each sector more difficult than the last. Unique Features: More opponents. In addition to Boss, Goei and Zako, the original Galagan crew, Don, Nin, Ban, and Gan have been added. Each of the Galagans has a unique way of challenging the players. Different types of ships. Players can choose single or dual ships (if the game option is set for dual and single). When the player retrieves a dual ship from the Boss's tractor beam, it turns into a triple ship with ten times the power of a single ship. Challenging Stages. In the 'That's Galactic Dancin' stages, the Galagan invaders dance to a waltz, tango, Sousa march or jazz tune, while the player shoots down Galagans to earn bonus points. Warping to a new dimension. By destroying particular enemies or obstacles and capturing two of their items, the player can warp to the next dimension. Player challenge. Each dimension has different mix of Galagans with different strategies to be overcome. Win back captured ships. The player can win back ships captured in the Boss Galaga's tractor beam. When the player destroys the Boss, the ships are released. If the player retrieves them, the ships become dual ships if they were single and triple if they were dual. High Score Mode. Upon completing a game, a player can enter his initials if they are among the top eight scorers on the game.

GALAXIAN
Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave.

GALAXY FORCE 2
Galaxy Force II is a superb sprite-scaling shoot-em-up from Sega, in which a single player must battle their way through a number of superbly rendered, space-themed levels. Action switches between open space battles and planet-based levels; with tight, enemy packed tunnel sections (enemy bases) seperating each level.

GALAXY GUNNERS
Galaxy Gunners (c) 1989 Electronic Devices. - TECHNICAL - Main CPU : I8086 (@ 8 Mhz) Sound CPU : I8086 (@ 8 Mhz) Sound Chips : YM2151 (@ 3 Mhz) Screen orientation : Vertical Video resolution : 256 x 352 pixels Screen refresh : 60.00 Hz Palette colors :

GALAXY RANGER
Fly through the universe battling alien ships to make your way to fight the main Alien Battle Cruiser. Along the way, you fly across alien deserts, through tunnels, over alien cities, and get involved in a few "astro-dogfights" with enemy space fighters.

GALAXY WARS
Galaxy Wars is a 2-D shooter where you are given three missiles to shoot at two rows of alien ships at the top. Miniature rock-like satellites move around the screen, ready to obliterate your missile at any moment, and the ships themselves shoot at you.

GALMEDES
Galmedes is a vertical scrolling shooter arcade game released only in Japan.. The ship has two types of attack: the standard firing weapon and a charge attack. Once the player collects all three weapons, the player can select any of those weapons during combat. On the alien planet of Gaston, a dictator named Gildy rose to absolute power. Gildy started a plan to take over his home solar system, but upon doing so, he decided to spread his influence. After conquering his home galaxy, the next galaxy that Gildy planned on invading was the Galmedes Galaxy. In response, the unified forces of the planets of the Galmedes Galaxy have created a powerful space fighter known as the LEPTON (Launched Electro-Projectile Thermal Osmotic Nullifier). Two pilots, Foo and Bar, are selected to launch the LEPTON fighters against the invading Gastonian Forces.

GALS HUSTLER

GANBARE GINKUN
The title of this mini-game pack can be translated from Japanese as 'Good Luck, Ginkun - Action Minigame Meet'. The bike minigame (where you must stop your bike) has the Boss music from "Final Star Force" (1992, Tecmo).

GANG BUSTERS
Collect criminals while gunning down hundreds of others in this shooter from Konami.

GANG WARS
O cenário acontece em Nova York, seguindo os artistas marciais Mike e Jackie, que ouviram uma gangue maléfica liderada pelo antagonista Jaguar, aterrorizando a cidade. Jaguar também seqüestrou uma jovem chamada Cynthia. Mike e Jackie devem lutar por partes da cidade de Nova York (incluindo Chinatown, Manhattan) para devolver a paz à cidade de Nova York, e derrotar Jaguar para salvar Cynthia.

GAPLUS
Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid.

GARDIA
Gardia is extremely similar to Namco's Xevious. The player controls a space ship capable of firing at air targets with one button, and ground targets with another. There are weapon powerups and end bosses.

GARYO RETSUDEN
Choose one of 3 characters and shoot at all advancing enemies. Collect items to increase your speed and firepower.

GAUNTLET
Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.

GAUNTLET II
Gauntlet II is a direct sequel to the legendary maze-based fantasy themed shoot-em-up, released a year earlier. Atari chose not to tinker with the core game-play mechanic to any great degree, opting instead to enhance the already excellent multi-player action that had created such a stir upon the original game's release. As with its prequel, up to four players once again take on the role of either 'Thor the Warrior', 'Thyra the Valkyrie', 'Merlin the Wizard', or 'Questor the Elf' and must play cooperatively as they explore and fight their way through the enemy-packed mazes, collecting potions, food and treasure as they searched for the exit that would lead them to the next dungeon. Changes to the sequel included the ability for players to play whatever character they wanted, even if that character was already in play. Characters were now colour-coded and players would find themselves taking on the role of 'Blue Elf', 'Green Wizard', etc. New in-game speech was added to allow for the new player definitions. Other changes included the ability to 'bounce' shots off walls - known as 'Reflective Shots' - providing the correct potion was picked up. As well as new potions, Gauntlet II also featured several new monsters. The most notorious of the new additions was the Fire-breathing Dragon that guards the exit to some dungeons. This powerful creature takes multiple hits to kill and defeating it would see the players rewarded with a permanent potion and a bag of treasure. Another notable addition was the 'It' monster: any player who was tagged by the creature would suddenly find that all of that level's monsters would ONLY chase the tagged player, completely ignoring the presence of all other players. The only way to remove this curse was to tag another player, thus making them 'it'. New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning.

GEE BEE
Gee Bee is a Pinball-flavored ball-and-paddle game.

GEKIRINDAN
Blast your way through different time periods in this vertical scrolling shoot'em up. In 3195 AD, scientists have developed a time-leap engine - but a mysterious entity known only as the Huge Boss has stolen it and used it to travel back in time and destroy 3000 years of mankind's history. Two people rise up to defeat him: Hokuto, whose parents were murdered by the Huge Boss; and Shario, to fulfill a last promise to her dead sister. Together they pilot their aircraft and chase the Huge Boss.

GEKISOU
Gekisou is an excellent and exciting, high-speed scrolling racing game. The players control a futuristic armored car at full speed to escape of attack from a variety of enemies vehicles on the city, for this you have powerful weapons at your disposal, you must bump the enemy's car to destroy them and jump to evade obstacles in road or crush the enemies, while reaches the garage to go the next level.

GEMINI WING
A vertically scrolling shooter. Destroy enemies and collect items, such as speed, that are stored in a tail behind your ship. Press the second button to activate them one by one in the order they were collected.

GENIX FAMILY
A rip-off of Mitchell's "Pang" set in the Far-West.

GENPEI TOUMADEN
Genpei Touma Den is a multi-genre birds-eye view action, 2D side-scroller beat 'em up, and 2D side-scroller platform arcade game that was released by Namco in 1986 only in Japan. The character controlled by the player is that of a real Japanese samurai, Taira no Kagekiyo, who fell at the Battle of Dan-no-ura at the end of the Genpei War in 1185. Over eight hundred years later he is resurrected and has to make his way over the Imperial Regalia of Japan - fighting other characters who actually existed such as Minamoto no Yoshitsune and Saito Musashibo Benkei on his travels, as well as collecting the three sacred game items and defeating his arch-enemy Minamoto no Yoritomo.

GHOST CHASER DENSEI
Ghost Chaser Densei is a side-scrolling action game where you control 1 of 3 ghost hunters, Your job is to take down the ghosts and evil spirits who have joined a criminal syndicate.

GHOST HUNTER
Shooter similar to "Tickee Tickats".

GHOX
Under the spell of the evil Magician Jagula, who plots to conquer the world, Lucia, the goddess of light, is confined by the gates of the Netherworld. A dark age is ushered in and evil spirits from mountains and rivers roam throughout the world. Deeply affected by the horror of the world, King Gitane of the Akura Empire summons two burly and brave men from the Eastern Country and orders them to subdue Jagula. These 2 heroes journey through the evil spirits' lair which is cut off from the exclusive pious area. Freely manipulating their magic balls, Axis and Bilious plung into action.

GIGANDES
A horizontal shooter with a twist. If you die, you get to keep your weapons and power-ups, but at the beginning of each stage you lose everything.

GIGAS
Gigas is a 'breakout'-style from Sega.

GIGAS MARK II
Gigas Mark II is a ball and paddle game from Sega featuring 32 levels.

GIMME A BREAK
Upright Conversion Kit. An overhead pool game.

GINGA NINKYOUDEN
Fight through enemies to rescue your kidnapped girlfriend.

GIONBANA
A hanafuda game with women who love to take their clothes off if they lose.

GLADIATOR
The player controls a gladiator/knight named Great Guaranos as he walks through a castle. Moving the joystick left and right moves Great Guaranos left and right, and up and down is used to position Great Guaranos's shield. The game's three buttons correspond to a high, medium, and low attack with Great Guaranos's sword. Gladiator consists of 4 Stages. The first level is the 'Underground Chamber', 2nd is the 'Brick Corridor', 3rd is the 'Roof Top' stage, and the 4th stage is called the 'Mysterious 4-D World'. Your reward for completing the game is to enter the "Treasure Place".

GLADIATOR 1984
Ride on your horse and jump over obstacles or avoid them with your chariot.

GO GO MR. YAMAGUCHI / YUKE YUKE YAMAGUCHI-KUN
In Go Go Mr. Yamaguchi - Jungle Survival, you control a jungle explorer named Mr. Yamaguchi who shoots at natives and other enemies.

GO GO! MILE SMILE
'Here. You'll need this'. A modern remake of Stern Electronics' classic "Anteater", this cutesy game features boss fights, multiple entry points, an upbeat musical score and colorful graphics.

GOALIE GHOST
Your goal here is to keep the ball from getting past you and try to get it past your opponent. One to 3 balls will begin in the center of the playfield. When the ball comes towards you, get in front of it to kick it towards your opponent. If it is up high, press your jump button to jump up and hit it.

GOGETSUJI LEGENDS
Otane Goketsuji, leader of the Goketsuji clan, was kidnapped. A new tournament was held to find a successor. Otane managed to arrive at the tournament to defend her title as clan leader against the winner of the tournament. Unfortunately to Otane, she was too tired to fight and was defeated by Kokuin Kanji! After his victory in the Goketsuji tournament, Kanji thought that would be fun to test the strength of the Goketsuji family members, so he invited them for a new tournament.

GOINDOL
Let's Smash Blocks! Fighting between primitive 'Goindol' guardian blocks in eolithic age and adventurers of civilized world 100 rounds full of variety and excitement 16 pictures added for bonus.

GOLD BUG
A "Dig Dug"-style game.

GOLD MEDALIST
Based on the Seoul Olympics, this is a multi-event track and field game for up to four players and featuring nine different events. Despite being heavily influenced by Konami's own "Track and Field" series, Gold Medalist lacks both the addictiveness and tight gameplay mechanics of the games upon which it is based. The nine disciplines, which can be attempted in any order, are: 100 Metre Sprint Long Jump Horizontal Bars Freestyle Swimming Boxing Discus 110m Hurdles High Jump 400m Relay

GOLDEN AXE
Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder. The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.

GOLDEN AXE: THE REVENGE OF DEATH ADDER (4 players)
Like it's legendary prequel, 1989's "Golden Axe"; 'Revenge' is sideways scrolling beat-em-up set in a traditional fantasy world, in which the evil 'Death Adder' has arisen to take over the lands. The game supports simultaneous four-player gameplay, with each player taking on one of the game's characters. The four available characters are 'Sternblade' (a barbarian warrior), 'Dora' (a female centaurian), 'Goah' (a giant with a dwarf sitting atop his shoulders) and 'Little Trix' (an agile, oriental-style warrior).

GOLDEN CANARIES
A video slot machine with 5 reels and 9 lines.

GOLDEN FIRE II

GOLDEN TEE GOLF
Golden Tee Golf is an arcade game which has been extremely popular across bars and pubs. Players use a trackball to hit the golf ball over a wide range of challenging courses. The game also has online leaderboards and tournaments.

GOLGO 13
A lightgun game in which the player, armed with a semi-automatic sniper rifle takes on the role of the world's most lethal and highly paid assassin, Duke Togo: Codename Golgo 13. Unlike other lightgun games Golgo 13 is very story driven and combines both 3-D and 2-D graphic elements. The player starts their career with a 100 percent accuracy rating and takes on various assignments. Each assignment begins with a 2D comic book storyline and although in Japanese they should still give the player some idea of the background story. The objective of the chosen assignment is then displayed together with the time limit, target zone, and available ammunition. At the end of each assignment the player is treated to on screen display of their performance. For each assignment successfully completed a large sum of cash is added to the playerâ s total, plus an extra sum is awarded for hitting the target zone. If however the player fails to complete the objective or the timer reaches zero, the playerâ s accuracy rating is reduced and the player is then moved on to choose the next assignment. The game is over when the playerâ s accuracy rating reaches zero. At the start of the playerâ s career, 5 different assignments are available to choose from and can be completed in any order. Once all 5 assignments have been undertaken a new round of assignments becomes available. In total there are 4 rounds each consisting of 5 assignments, with each round becoming progressively harder. The last round includes a special stage which can only be selected after all the assignments have been completed. Upon completion of the special stage the credits roll and the game ends. The player is then once again returned to the start of the game.

GOMOKU NARABE RENJU

GONDOMANIA
Arcade game released by Data East in 1987. Top-down shooter featuring rotating joysticks.

GORF
The player's goal is to defeat the Gorfian Empire and safeguard the future of mankind. Gorf is a single screen shoot-em-up in the classic "Space Invaders" mould, the prime difference being that Gorf offers five distinct levels of shooting action. The levels are as follows: Mission 1 - Astro Battles: The first mission is more or less a straight clone of "Space Invaders", set against a sky-blue background. The player is protected by a glittering parabolic force field, which is gradually worn away by enemy projectiles. The force field also works in BOTH directions, and therefore must momentarily deactivate in order for the player's ship to fire out. To advance to the next mission, the player must destroy all the invaders. Mission 2 - Laser Attack: The other missions are all set in space. In this mission, the player is faced with two formations each made up of five enemies. The formations are cross-shaped, and at the bottom of each formation is a single laser gun. The laser guns fire a long, dangerous yellow beam at regular intervals. At the same time, the other enemies may break formation and attempt to dive-bomb the player. Destroying a laser gun causes the corresponding formation to break apart. To advance to the next mission, the player must destroy all the enemies. Mission 3 - Galaxians: This mission is a clone of "Galaxian". The player is faced with a swarm of galaxians, which continually dive-bomb and shower the player with deadly projectiles. To advance to the next mission, the player must destroy all the galaxians. Mission 4 - Space Warp: A wormhole is situated in the middle of the screen out of which enemies ships emerge, one at a time, and spiral outward at increasing speed; whilst growing larger and flinging fireballs at the player. The Space Warp level would have an influence on Konami's superb "Gyruss", released two years later. To advance to the next mission, the player must survive a number of these enemies. Mission 5, Flag Ship: The final mission is a one-on-one confrontation with the alien Flag Ship itself. The Flag Ship is one of the earliest examples of the 'boss' enemy in mainstream video games. It is equipped with its own force field, through which the player must blast in order to get a clean shot on the ship. It is also armed with a powerful fireball weapon. The player's weapon has a minor effect on the Flag Ship's hull, and can only blast off tiny pieces of it. This adds to the player's problems, as stray pieces of hull can destroy their ship. These pieces can be destroyed with a single shot. The only way to destroy the Flag Ship is to hit the glowing reactor at the heart of the ship, either by first blasting away the hull to expose it, or by managing to fire a shot directly into the tiny vent that leads to the reactor. Each time the Flag Ship is destroyed, the player advances in rank. Initially, the player begins with the rank of Space Cadet, before moving on to Space Captain, Space Colonel, Space General, Space Warrior, and finally Space Avenger. The player's spaceship is equipped with a Quark Laser which allows the player to cancel a poorly aimed shot and fire another shot.

GOT-CHA MINI GAME FESTIVAL
Non, non, c'est pas parce que y a un chat sur la photo qu'il s'appelle "Got-cha" ! (Marrez-vous, c'est pour ça que je l'ai telechargé ) Bon, en fait, il s'agit d'une suite de "mini-jeux" tout simples, un peu dans le style de "Wario party" sur Gamecube et Ds. Ils se jouent en appuyant sur 3 touches (vert bleu et rouge), au moment demandé. Il peut s'agir de piloter une voiture, préparer des hamburgers, lancer des oeufs. Un jeu de réflexes pas bien dur, pas bien compliqué, mais assez amusant !

GRADIUS
Gradius / Nemesis is a horizontally-scrolling shoot-em-up in which the player pilots a spacecraft known as the Vic Viper as they search through unexplored galaxies looking for a lost armada. These new galaxies are teaming with alien life set upon destroying the Viper. The game features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', this allows players to 'buy' weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These capsules can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets.

GRADIUS III
In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation. Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself... To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter.... In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters. The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe...

GRAND CHAMPION
Grand Champion is a vertical driving game. Compete against other computer cars to win races.

GRAND CROSS
Grand Cross © 1994 Excellent System. A futuristic video pinball game set in space where you use the 2 flippers to send the ball to many different enemies.

GRAND PRIX STAR
Retrouvez-vous au volant d'une formule un dans ce jeu aux graphismes assez soignés mais à la maniabilité assez sensible.

GRAND STRIKER - HUMAN CUP
Jeu de foot en 3D, celui-ci est assez déconcertant ne serait-ce que vis-à-vis de la perspective. Les graphismes sont sommaires, la maniabilité excécrable les amateurs du genre trouveront largement mieux.

GRAND STRIKER 2
A soccer game from Human with more teams to choose from and better graphics from the original.

GRATIA - SECOND EARTH
Gratia est un shoot proposant des sprites et décors en 2D avec des effets 3D. Le point original de ce jeu est que vous vous battez sur deux niveaux, c'est à dire qu'il vous faudra abattre des ennemis en même temps devant vous (bouton tir) et en dessous (vu que vous volez, hein !), à l'aide d'un bouton "tir au sol". Ajoutez à cela les habituelles "bombes-en-quantité-limitée-qui-nettoient-l'écran", les bonus power-up 3 tirs, laser, tir élargi, et vous obtenez un shoot de plus, assez joli graphiquement, mais réellement ennuyeux. Bon, un shoot de plus ou de moins...

GRAVITAR
Gravitar is a 1- or 2-player game with a color X-Y video display. This new display, with its three color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling colors and unique visual effects. The player controls a space ship in three different solar systems. Each solar system consists of a home base, a death star, a red alien planet and four regular planets. Each planet has its own unique terrain. The red alien planet is the home of shooting alien ships. Some of the regular planets may have flying alien rammers to be avoided or shot down. The four planets all have fuel cells to be retrieved with a tractor beam and alien bunkers that fire shells. Successfully destroying all of the bunkers results in a 'MISSION COMPLETE' message at the top of the screen. Achieving 'MISSION COMPLETE' allows the player to collect bonus if he can evade the rammers when leaving the planet. If successful, he will be placed back in the solar system. A player has two ways to advance to the next solar system. The first is to successfully complete a mission on all four regular planets. The second way is to complete a mission on the red alien planet, which establishes a link into the next solar system.

GREAT MAHOU DAISAKUSEN
The game is set in a futuristic environment with dragons, little turtles with lasers on their back, and little green goblins with red eyes. The player picks one of four friends to travel with. The two characters fly through the levels in the game and collect items. Each item has a point value and the points are used to fill up a chart at the end. The items include: food, swords, armors, boots, etc. Towards the end of the game, the bosses become incredibly hard. The fast backgrounds create a confusing state of mind for the player.

GREAT SLUGGERS '94
Great Sluggers - Featuring 1994 Team Rostersis a Major League Baseball game from Namco.

GREAT SWORDSMAN
Great Swordsman is a 1-on-1, side view, sword fighting game that spans 3 types of sword fighting: Fencing, Kendo, and gladiator-style combat.

GREEN BERET
Green Beret is a sideways-scrolling action/platform game set during the Cold War, in which a US Special Forces Marine must infiltrate a Russian military base to save four POW's from being executed by firing squad. Initially, the soldier is armed with only a combat knife, but by killing the certain enemy troops, players can obtain either a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. The Marine can jump or lie down to avoid the enemy bullets, as well as climbing ladders to avoid enemies and projectiles, as well as the flashing land mines that litter the levels. While it's possible to remain still in one area to rack up points, if players take too long to proceed, the game will start sending out tougher enemies and eventually a stealth-like bomber will appear to take out the player. There is also an unseen time limit that will kill off players if they take too long to complete the stage. The game has four stages in total: a missile base, a harbour, an air Base and a Siberian POW Camp. At the end of each stage the Marine will face a group of enemies specific to that stage: Stage 1 ends with a truckload of running and jump-kicking soldiers, Stage 2 with a pack of fierce dogs and their handlers, Stage 3 with three Gyro-copters and Stage 4 with a number of multi-shot flamethrower operators. The game is completed once the captives have been rescued at the end of the fourth stage, after which the action starts over with an increased level of difficulty.

GRID SEEKER: PROJECT STORM HAMMER
It is August 1999. In the skies over the Middle East, the second Persian Gulf War has begun. The early half of the 90's, the Persian Gulf War breaks out in the Middle East and prolonged fighting rapidly increases the rate of destruction of the world's natural resources. In 1999 this develops into a state of crisis where the effects of the war have resulted in an absolute shortage of reserves. Mistaken policies have resulted in the nation of the Middle East, suffering from shortages since the time of the original Persian Gulf War, taking military action against neighboring nations in an attempt to assure a supply of resources for themselves. Those nations which have managed to escape the fighting once again form a Multinational Force. Using the technology gained from research which had been done for a new type of nuclear reactor, they succeed in developing and producing GRID - a Gyrodrive Reactive Intercept Device. This is the start of Project Storm Hammer.

GRIDIRON FIGHT

GRIDLEE
A game where the player controls a bottle-shaped character named Gridlee who has to catch colored balls (or the crystal) for points & shoot the enemies while they are overhead. Shooting enemies also awards the player points, but more importantly, the only way to pass a level is to shoot every enemy. The player knows when the enemy is overhead by looking at his shadow on the grid. Each red ball is worth 100 points. The green ball appears after catching 3 red balls & isworth 500 points. The crystal appears after catching 3 red balls, a green ball and 3 more red balls. It is worth 1000 points and must be caught before it lands since it will not bounce, but instead disappear. The green balls bounce very high and can bounce far, making them hard to catch. The player has to avoid touching the bouncing enemies, the charged tiles that flash after enemies land on them, and the worm that moves horizontally across the tiles while charging them. There is a character named Igor that spits a sticky gum-like substance, which turns the tile it lands on pink and causes Gridlee to move slow when walking on that tile. Also, if there's one enemy left bouncing for a while as the player catches the balls, the enemy eventually charges tile after tile, which makes it dangerous for the player as the walking space is limited.

GRIND STORMER
A rather obscure vertical scrolling shooter, guide your ship in a battle against aliens using three different weapons. This game is known in Japan as V-Five and is also the first game from Tsuneki Ikeda.

GROBDA
Grobda is a tank-like game that uses an overhead view. Enemy tanks attack in waves and they must be destroyed before they do the same to you.

GROUND EFFECTS / SUPER GROUND EFFECTS
A Formula One racing game.

GROWL (4 players)
Beat-em-up with an outback Indiana Jones type theme to it. The arcade original allowed you to play up to four players. The game would later get a port done for the Sega Genesis.

GRUDGE MATCH

GUARDIANS OF THE 'HOOD (3 players)
Dangerous gangs own the streets, and is up to four brave street vigilantes to do some much needed clean up. Train hard at the sparring rounds and prove your skill at some enemies bosses so they might join your posse! Gather a few buddies for this wild ride!:)

GUARDIANS: DENJIN MAKAI II
A beat-'em-up developed by Winky Soft with 8 selectable characters and lots of special moves.

GUERRILLA WAR
The country is struggling under the cruel domination of its evil King. The rebel guerilla leader and his comrades attempt to secretly land on shore. The King's military is waiting for them, however, and the players must fight their way inland to reach and destroy the King's palace stronghold. In this, the pseudo-sequel to SNK's own superb "Ikari Warriors" (released two years earlier), players must once again shoot their way through a number of vertically scrolling levels, all packed with large numbers of enemy soldiers, gun emplacements and vehicles. Each level also contains a number of captured prisoners tied to wooden stakes, and these can be rescued for extra points. The players' weapons have only a limited amount of ammunition and additional ammo/grenades must be picked up along the way. A number of gun upgrades can also be found. At various points in the game, players can also enter unoccupied enemy tanks, which provide increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to exit the tank before the explosion occurs. Should the player be caught inside or near the tank when it explodes, a life is lost. As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly.

GUIDED MISSILE
Launch missiles at targets moving horizontally across the screen. You have 90 seconds to hit as many targets as you can.

GULF STORM
A vertically scrolling shooter from Korean-based company Dooyong. Dooyong was the first Korean video game company to export in Japan, USA and Europe. Also licensed to Media Shoji for distribution. Initially, the game subject wasn't 'Gulf War' but after the Gulf War breaks out, game's subject was changed to the Gulf War. This game was sold very well, and it was exported very well. Dooyong took the 'export prize' and set up sisterhood relationship with U.S.A. and Japan Company.

GULF WAR II
A vertically scrolling shoot-em-up from Comad. Gulf War-II is more like a bootleg or hack than an original game; a LOT of the game code is taken directly from Taito's "Twin Cobra". The gameplay is nearly identical but the theme and all the GFX have been changed. Like many game from Korea, Comad used the Gulf war theme in the 90's. This was a great theme, because based on the actuality, and the game sold very well (hundred thousand of boards)

GUN & FRONTIER
The year is 2120: Earthlings have spread beyond their galaxy and have started to colonize uninhabited planets in different solar systems. One such planet to be colonized was the Earth-like planet Gloria which happened to have an enormous natural supply of gold. This discovery became pivotal to Gloria's emigration, so much that emigrators would be impoverished by the cost of reaching the planet. Because of this, life on the planet thrived in a setting similar to the American Old West. Though poor, the gold trade aided the Glorian's in advancing technology and knowledge, so much that among the inhabitants lived talented inventors and engineers. However, the Glorian's were not the only ones who were tempted by the planet's gold: Space pirates known as the Wild Lizards quickly invade Gloria and decimate the towns of the people and enslave those who survived in an attempt to deplete the planet's gold supply. Two inventors of Gloria who were a part of the planet's development teams decide to strike back at their invaders using two fighter jets in the shape of giant revolvers with plane wings. As far as vertical scrolling shooters go, Gun Frontier is very standard. Players start with dual machine guns which are strengthened and multiplied by upgrades that come in the shape of US dimes taken from buffalo shaped enemies and every five dimes empowers the ship's guns. Players also start with a bomb supply which is upgraded to further destruction by collecting gold bars from destroyed ground forces. Once a player accumulates 25 bombs, they are granted access to the Bomber Max, the strongest of the player's bombs. The players can also pick up spinning coins with two different sides: a silver side and a gold side. If the player collects the coin on the silver side, then the player merely gains another coin for their guns. However, if the player collects the coin on the gold side, then the player's guns and bomb supply is maximized to full power. A unique feature to the player's bombs is that the direction of the bomb's blast can be determined by the player's movement. If the player moves their plane to the lower right of the screen and launches their bombs, then the direction the bomb will travel in the opposite direction the plane's movement. This feature can only be used however when a player has a large bomb count as only having one or two bombs will result in a small directionless explosion. Like most bombs in shoot 'em ups, the bombs also work as a shield against enemy fire. The game uses a check-point system in which a downed single player will start off at the beginning of the check-point they died at. Gun Frontier also employs an anti-autofire mechanism where the difficulty will max out by the second stage if the player is sustaining too fast of a fire rate.

GUN FIGHT
Each player (2 people play at a time--there is no computer opponent) controls a gunfighter. Your left hand has a 4-way joystick which moves your gunfighter anywhere on your side of the screen. Your right hand has a gun grip which tilts up and down to aim your gunfighter's pistol and which has a trigger to fire. Your only goal is to shoot the other player, who is right across the screen from you; he will then fall down and say 'Got Me'. It isn't usually a straight shot, as there will always be cactuses, a moving stagecoach, or trees somewhere between the 2 players. (Another obstacle will be added for each hit scored.) Just shoot the other player for points. The game is time based, and not life based. The factory setting is for a 90-second game, but this is operator-adjustable down to as low as 60 seconds.

GUN FORCE II
A platform shooter that features incredible graphics and rock solid gameplay.

GUN MASTER

GUNBARICH
Gunbarich de Psikyo, lançado em 2001, é um spin-off de " Gunbird ", com a protagonista do Gunbird, Marion.

GUNBIRD
Neste shoot-'em-up vertical, você tem 5 personagens selecionáveis ??que lutam contra o grande exército de piratas, o objetivo é restaurar um espelho mágico. Existem 20 finais diferentes para o jogo

GUNBIRD 2
Neste shoot'em up vertical, você tem cinco personagens selecionáveis ??que lutam contra o grande exército de piratas, mas desta vez para coletar poções elementares.

GUNBUSTER
Gunbuster is a first-person shooter from Taito.

GUNDHARA
A two players vertical top-view shoot em up. In a near future a group of children disappeared from a town, a secret investigator woman named 'Sarah' entered secretly into the hideout of the kidnappers, to find the reasons, children were brainwashing. It was preparation for a World War III, commanded by a tyrant transhumanist to rule the world. The government opened a emergency meeting to chose two of their best soldiers, to stop this evil plan and rescue all the hostages children's. The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' from Japan and must rescue all childrens on each level, while defeat all the enemies on the way using a variety of weapons, such as the Vulcan a shotgun a laser and a bazooka also a fire may obtained by collecting items.

GUNFORCE - BATTLE FIRE ENGULFED TERROR ISLAND
GunForce is Irem's answer to Contra, and possesses the coolest subtitle of any video game ever: Battle Fire Engulfed Terror Island.

GUNLOCK
Vertically scrolling shoot 'em up released in 1993 as Rayforce in the Arcade. The subsequent home versions released in 1995 for Sega Saturn were titled 'Layer Section' in Japan, and 'Galactic Attack' in the US and Europe.

GUNNAIL
A vertically scrolling shoot 'em up.

GUTS N' GLORY
A great two players shoot'em up War game. This game include a series of minigames from different styles of gameplay based on war themes, the players must shoot down a quota of enemy targets, before the timer expires. Good Luck Soldier!

GUTS'N
A puzzle game.

GUWANGE
The story of Guwange is set during the Muromachi period of Japan. During this time, increasing numbers of people suffer possession by shikigami. Although the shikigami grant great spiritual powers, the strain inflicted on the host causes them to die exactly one year after possession. However, a legend has sprung up regarding Guwange, the malevolent god trapped in Mt. Gokumon (i.e. Hell Gate). If one possessed by a shikigami can gather talismans of the five Chinese elements?wood, fire, earth, metal, water?from five demons serving Guwange, then infiltrate Gokumon and slay Guwange, the shikigami will be destroyed and the one possessed will not suffer a premature death.

GUZZLER
Each level is a maze of varying openness. Monsters spawn from colorful fires that must be extinguished to complete the level. The character can attack with three blasts of liquid before becoming empty. With each blast of liquid, the character moves faster and gets closer to being an empty outline with pink shoes. When empty the character is a shell of a sprite, but can move more quickly. Liquid is replenished by drinking (guzzling) from puddles. Occasionally, an alcoholic beverage will appear in the center of the screen. If the player picks up this beverage, liquid supply fills to maximum and the fires temporarily freeze.

GYAKUTEN!! PUZZLE BANCHO
Line up 3 or more blocks of the same color so they touch, left to right or top to bottom or any combo of this. The large ones will disappear and the small ones will become large. If they reach the top of the screen, game is over.

GYPSY JUGGLER
In this game, the player juggles eggs to score points.

GYRODINE
Gyrodine is a vertically scrolling shoot 'em up.

GYRUSS
Gyruss is a single-player shoot-em-up in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars. It only takes two warps to reach Neptune, but all of the others, including Earth, take three warps to get to. Each time the player reaches a planet, they will be faced with a 'Chance Stage', a bonus stage in which players try to destroy as many aliens as possible to accrue points. After reaching Earth, there is a Chance Stage, followed by a very fast '3 Warps to Neptune' stage. After this, the levels and the background music start over. Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the alien ships themselves is similar to those of Namco's also-legendary "Galaga" series.

HACHOO!
In ancient China, a wizard named Tyouraidoushi is trying to resurrect some ancient evil and two martial artists must fight their way through his monster-filled army to stop that from happening.

HAL21
A vertically scrolling shoot 'em up from SNK.

HALLEY'S COMET
A space-shooter. Protect the earth from falling comets and asteroids.

HAMMER
A video version of the original mechanical hammer game. There are six games to pick from.

HAMMERIN' HARRY
This was released in Japanese Arcade's in 1990, and for the NES on November 15th 1991 and sometime in 1992 in Europe.

HANA TO OJISAN
A hanafuda game with the obligatory nude woman as prize.

HANAFUDA HANA GOKOU
Hanafuda Hana Gokou (c) 1995 Dynax. - TRIVIA - Released in June 1995. - TIPS AND TRICKS - Secret menu : Choose 'Option' in test mode and input 'Yes', 'No', 'Yes', 'No' buttons. - SOURCES - Game's rom.

HANG-ON
Em um jogo que antecipa a consagrada fórmula de Pac-Man, um carro percorre um labirinto para coletar pontos. Às vezes é preciso trocar de faixa, já que um veículo viaja no sentido contrário, correndo o risco de colidir. A sequência Head On 2 apresenta um labirinto mais complexo.

HANG-ON JR.
Hang-On Jr. is a cut-down version of its legendary parent, 'Hang-On Jr' features similar gameplay to "Hang-On", but is rendered in more primitive graphics due to the vastly inferior host hardware.

HAPPY 6-IN-1
Happy 6-in-1 (c) 2004 IGS [International Game System]. - SOURCES - Game's ROM.

HARD DUNK (4 players)
Hard Dunk is a street basketball game from Sega.

HARD HAT
You are a carpenter and you are being chased by hammers and whirlwinds through a grid of scaffolding. You can move the scaffolding to move letters and spell EXIDY and HARD HAT.

HARD HEAD
Players control the character Hard Head, who can use a bubble gun to entrap enemies, then jump on their heads to defeat them. Often compared to Nintendo's Super Mario Bros., the game met with some favorable reviews on release and its offbeat sense of humor has been noted. Enemies include monsters and ducks. Hard Head can use his head to break bricks, some of which contain power-ups. Levels are completed by finding a soccer ball and kicking it through a goal to finish the stage. There are 16 levels in total. A two-player simultaneous mode is also available, allowing another player to control the second Hard Head twin. SunA subsequently released a sequel to the game, Hard Head 2, which featured the same characters but different gameplay.

HARD HEAD 2
A platform game

HARD YARDAGE
An arcade football game released in 1993 by the Strata Group, a division of Incredible Technologies. Looks similar to early 3D Madden games.

HASAMU
An interesting twist on solitaire mahjong, with movable tiles in certain circumstances. You must clear 2 tiles of the same suit, but they have to be either right next to each other or on the same row.

HAT TRICK
An overhead 2-on-2 hockey game.

HATRIS
Hatris is a Tetris-type game where instead of blocks descending, there are hats; top hats, wizard hats, beanines and the like. The game is played by making vertical stacks of hats. When a stack of five hats of the same type and color is created, it disappears. The challenge of the game is that different styles of hats will stack differently. The game ends when one of your stacks of hats reaches the top of the screen. Occasionally, a red or a blue flame will appear. One burns just the top type of hat on a stack. The other will burn a stack to the ground.

HAUNTED CASTLE
Count Dracula sleeps for a long hundred of years. During this time, peace exists at the village and Dracula is nothing but a mere legend. However, one day a young couple named Simon and Serena were celebrating their wedding at the village's church. The couple were enveloped with happiness, as the wedding bells rang, their future seemed blessed... Suddenly, the empty sky was covered with dark clouds and with a rolling thunder that shook the earth, Dracula has once again awakened. Asking for the beautiful girl's blood, he flew down during the middle of the wedding and suddenly took the bride with him. Now in order to save Serena, Simon heads to the demon castle

HAYAOSHI TAISEN QUIZ HYHOO
A Japanese quiz game.

HAYAOSHI TAISEN QUIZ HYHOO 2
Hayaoshi Taisen Quiz HYHOO 2 © 1987 Nichibutsu. A Japanese quiz game.

HEAD ON
Irem's Head On is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

HEAD ON (2 Players)
Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

HEAD ON 2
Head On 2 is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

HEATED BARREL (4 players)
A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death.

HEAVEN'S GATE
Heaven's Gate is a one-on-one beat 'em up game from Atlus.

HEAVY BARREL
Heavy Barrel is a 1987 overhead run and gun arcade game by Data East. Terrorists have seized the underground control complex of a nuclear missile site, and it is up to the player to infiltrate the base and kill the enemy leader. Players begin armed with a laser gun with unlimited ammunition and a limited supply of grenades. Improved weapons and grenade powerups are made available within the game, either in plain sight or within crates that must be unlocked using keys. Additionally, crates may contain orbs or one of the six pieces of the Heavy Barrel superweapon. Like SNK's Ikari Warriors, the original arcade version featured 8-way rotary joysticks. The name of the game is from an in-game weapon. The Heavy Barrel is found in six pieces and is an energy cannon capable of destroying any enemy in the game with a single shot (except the final enemy, and possibly one other boss that may have required two shots). The weapon has a wide arc of fire and can be fired as fast as the player's trigger finger permits, but after thirty seconds its use is exhausted, at which point the bearer reverts to his previous weaponry. Best used to get past tough bosses, the weapon could be built several times in a single game (probably three or four times). In a two-player game, whoever collects the sixth piece is equipped with the Heavy Barrel.

HEAVY METAL
Geomatrix is a fighting video game developed and published by Capcom for the SEGA Naomi and Dreamcast platforms.

HEAVYWEIGHT CHAMP
Heavyweight Champ is a first person boxing game where you guide a boxer named 'Kid Crusher' up the rankings and towards a World Heavyweight Title bout. Win and defend your belt successfully to become a true champion.

HEBEREKE NO POPOON
A cute puzzle game.

HEIANKYO ALIEN
You control a man who walks around in a maze digging holes to trap the aliens.

HELIFIRE
Take control of a submarine trapped and under heavy fire from helicopters above the water. Shoot as many helicopters as you can while also avoiding their bombs and other underwater hazards. The different colours of helicopter

HELLFIRE
Hellfire is a nice horizontal shoot'em up feature a selectable shooting direction.

HEXA
Hexa is a clone of Sega's "Columns", released in 1990.

HEXION
A good tetris game. This game has hexagonal atoms-based block instead of the normal tetragonal atoms-based blocks.

HIGH IMPACT FOOTBALL
An American Football game from Williams.

HIGH VOLTAGE
Era uma vez, o homem na Terra concentrou todo o poder da ciência superlativa para controlar o universo e transformá-lo em força de braços. Nós reprimimos o sistema galáctico onde vivia a criatura de alto grau e expandimos seu território sucessivamente. No entanto, agora é 3030 e governamos um país imenso. Mas, tornou-se muito grande para fazer ot. O olho não poderia ter chegado finalmente em todas as partes dos corpos celestes e a rebelião surgiu aqui e ali.... e finalmente a grande revolta surgiu em um país chamado Regit. O exército rebelde estendeu o seu poder rapidamente, centrando-se em torno do seu território e apressou-se a construir um país fortalecido por um torou ghly. Para controlar isso, fomos para Regit em Alta Tensão.

HIGH WAY RACE
High Way Race is an overhead driving game from Taito.

HIPPODROME
Um jogo de luta onde a história é simples. Lutadores foram reunidos para provar seu valor. Você joga o guerreiro visível à esquerda na foto e você enfrenta várias e variadas criaturas: uma mulher-cobra, um esqueleto alado, um homem-lagarto, um dragão, um bruxo, um homem-escorpião, gêmeos e o chefe, um gigante que você só terá que usar ... Após cada luta, o ouro que você ganhou (com base nos seus pontos de vida e no tempo necessário para matar seus inimigos) permitirá que você compre novas armas ou poções.

HIT 'N MISS
A child-friendly shooting game where you simply avoid the good targets and shoot the bad ones.

HIT THE ICE
Welcome to no holds barred hockey brought to you by the Video Hockey League. It's the Reds versus the Blues, the VHL's biggest rivalry. The same hockey rules apply, pass the puck around around the ice rink and shoot it past the opposite goalie to score. You can also check your opponent just like real hockey, only each character has their own bone-crushing way of checking, each with maximum impact and zero tolerance for your well-being. Players can also start fights with one another to really spice things up. For an additional credit, players can purchase a 'power drink' that will make them 'Skate Faster and Shoot Harder' at the start of the period for one minute. Now get to the action and DROP THAT PUCK!

HOCCER
You are Andrew, the one man team. Ord and Clee are robots whose goal is to destroy you any way they can (by driving you against the boards, into a spinner, or by hitting you with a supercharged ball). Knock out Ord and Clee with your ball or by hitting them against the sides. Points are also scored by hitting the goal and hitting the targets on the sides.

HOLE LAND
Destroy all the enemies that pop out of the ground. If they get to the bottom you will need to jump to prevent them from damaging you.

HOLOSSEUM
The first (and hopefully only) holographic fighter featuring four selectable characters representing different martial arts. I'll let you in on a little secret - my legs are stronger than my arms!

HOOK (4 players)
Straight out of the Peter Pan saga and based on the feature film starring Robin Williams, the Never-Never Land children fight to stop the evil Captain Hook from ruining their fun!

HOOPS'96 (4 players)
A basketball game featuring teams from around the world. Similar to regular basketball games, with one major exception - the players have super powers which allow them to perform incredible feats.

HOPPER ROBO
Hopper Robo is a platform game in which the player must use a two-way joystick to take up control of a robot named Hopper Robo, and a single button to make him jump. His objective is to collect the numbered boxes on each round in numerical order (the one he should collect next will flash), then drop them onto one of the two conveyor belts at the bottom of the screen. There are several kinds of enemy robots that guard some of the boxes; they all move in preset patterns and you will have to learn their movements in order to figure out the best moment to sneak past them. If any of them touch Hopper Robo he will die. He must also avoid other obstacles such as flying hammers and springs. To aid Hopper Robo, there are springboards to reach higher platforms, and pipes to slide back down. If Hopper Robo should run out of energy, it will cost him a life - but when he clears a round, his remaining energy will be awarded to the player, as bonus points. There are eight unique levels, after which the game loops indefinitely.

HOPPING MAPPY
In Hopping Mappy players control the Micro Police mouse, Mappy as he bounces on a pogo stick to run circles around pink cats, called Meowkies, who patrol either vertically or horizontally. There is also Nyamco, a cat who patrols in a zigzag pattern, but he needs to take occasional breaks. There are eight treasures that a player must grab to complete a round, except on the bonus round where the player will just want to collect all the balloons that he can. The main intrigue here is getting past a blockade of Meowkies.

HORIZON
A horizontally scrolling shooter, Horizon is the sequel to Moon Patrol. Both were developed by Irem; Moon Patrol was licensed to Williams. Players take control of hover vehicle armed with a turret and a cannon, rolling over the terrain and alternating their position and perspective on three different lanes to destroy enemies and dodge attacks while avoiding obstacles and picking up fuel and other items.

HOT CHASE
An action-packed driving game in which the player must drive a stolen enemy 'Super-car' - which has a bomb strapped to the underside of its chassis - and get to the country's border before the timer runs down and the bomb explodes. Enemy troops, road-blocks, planes and helicopters must all be avoided.

HOT ROD (3 Players)
Hot-Rod is a scrolling top-down racing game in which up to four players race each other over a variety of different surfaces on a selection of narrow, twisting roads. Each player's vehicle has a fuel (gas) meter that constantly depletes as the race progresses. Extra fuel and bonus pick-ups are placed at regular intervals on each track and can be collected by driving over them. If a car runs out of fuel it is automatically disqualified from the race.

HOT SHOCKER
Dudley must change the color of the web by walking on it while being chased.

HOT SHOTS TENNIS

HOTDOG STORM
Hot Dog Storm plays like any typical vertical scrolling shoot 'em up from the early-to-mid 90's. The player takes the role of the pilot of a futuristic space fighter, waging war against a horde of giant robots, tanks, mechs, and massive gunships. Similar to games like Strikers 1945 or Raiden, enemies often attack with extremely fast volleys of projectiles, in contrast to proto-bullet hell games such as DonPachi that started appearing the previous year. The game has five stages, each ending in a boss fight. Bosses have destructible parts that can be blown apart piece by piece for more points, and each boss also has a telegraphed super weapon that fires periodically and must be avoided. The game never explains its unusual title.

HOUSE MANNEQUIN
A mahjong game.

HOUSE MANNEQUIN ROPPONGI LIVE HEN
A mahjong game.

HUNCHBACK
Hunchback is a classic and much-copied platform game in which the player takes on the role of the eponymous bell-ringer, Quasimodo, in his quest to rescue the beautiful Esmeralda from the tower of the castle fortress. To reach Esmeralda, Quasi must run and jump through a number of screens - each representing part of a castle wall - to reach the tower and complete his rescue. Each screen presents the player with a different set of platform-based obstacles. These range from spear-toting guards, to ramparts and fiery chasms (the latter of which is cleared by carefully timed jumps onto and off a constantly swinging rope). Most of the game's screens also feature projectiles - in the form of fireballs and arrows - that must be avoided. These can appear from both the left and right-hand side of the screen and can be moving at one of two different heights and speeds. Some of the trickier screens contain more than one of these projectiles and contact with either a projectile or guard will result in Quasi falling from the castle wall, resulting in the loss of a player life. To complicate matters further, each screen must be completed within a strict time limit. This takes the form of an enemy guard climbing the castle walls; if the guard reaches the top of the wall, he will walk towards Quasi to burn the Hunchback with his torch. If Quasi rings the bell before the guard has scaled the wall, a bonus score is rewarded. If five screens are completed without a life being lost, a 'Super Bonus' is awarded. A meter at the bottom left corner of the screen - displaying a cutaway of castle ramparts - shows Quasi's progress towards the tower and his beloved Esmeralda. Upon reaching Esmeralda, players must complete a bonus screen - involving using moving ropes to collect bells from a series of platforms - to complete the rescue. Once completed, the game starts over with a much higher level of difficulty and tighter time limits.

HUNCHBACK OLYMPIC
An olympic sports game featuring the main protagonist of "Hunchback".

HUSTLE
HUSTLE is a 1- or 2-player video game which challenges players' reaction time as they attempt to build up a high score. The object of the game is to maneuver a moving arrow into targets which appear randomly on the screen. Each arrow is accompanied by a tail, which can be used to block the opponent from scoring targets. TARGETS: The targets appear randomly on the playfield. The position of a target, the value of a target, the time a target stays on the screen, and the time before a target appears are all unpredictable: There are never more than two targets on the screen at any time. To add to the unpredictability, some targets appear with a value of ???. These are mystery targets, and can have a value from -900 points to +900 points. Players go after the mystery targets at their own risk since the only way to determine whether or not a mystery target is positive or negative is to hit the target. Whenever a target is scored, the game pauses while the appropriate player's score is tallied. Two distinctive sounds accompany the scoring, depending on whether the target score is positive or negative. All non-mystery targets (which are all positive), and all mystery targets (which have positive values) are scored with an attention-getting warble sound. All mystery targets which prove to be negative are scored with a distinctive penalty sound.

HYDRA
An abstract racing game in which the player takes on the role of a special government courier, who must deliver a number of secret cargoes to their various destinations at the end of each stage. Gameplay consists of piloting a heavily-armed hovercraft over a series of waterways, avoiding or destroying the enemy craft and barriers that litter each level. Progress is hampered by mines, enemy hovercraft, logs and other obstacles. Money bags can be collected as well as extra fuel. On-board fuel depletes at a steady pace and players must keep a look out for additional fuel cells. In addition to a forward-firing gun, the hovercraft is equipped with a 'Boost' function. Providing the player has enough boost fuel, the craft can be made to fly in the air for a limited time; useful for avoiding enemies and barriers, as well as for gaining access to certain bonus items.

HYPER CRASH
Drive through a course and reach the goal by crashing into other cars and destroying them.

HYPER PACMAN
This is an updated version of Namco's seminal "Pac-Man", featuring forced-perspective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco's "Pac-Mania", released in 1987. There are secret items and food to be found on each level that increases the player's power and score. The power-ups themselves consist of a shield, helmet lasers, speed and jump shoes. Players will face a boss encounter every ten stages and the game ends after the 30th stage.

HYPER SPORTS
Hyper Sports is a multi-event sports game and is the sequel to 1983's seminal "Track and Field". As with "Track and Field", the game supports up to four players and is controlled by two RUN buttons (renamed GO for this sequel) and one action - or UP - button. Tap GO and player will accelerate, shoot or lift. Push UP and player will jump or shoot. The game offers seven different Olympic-based events, and players must achieve qualification in each event in order to progress to the next. Game is over if you fail to qualify in an event.

I'M SORRY
Jogo que faz paródia de Kakuei Tanaka, primeiro-ministro japonês na década de 1970 por ser corrupto e ganancioso. Percorrendo labirintos para coletar barras de ouro, uma versão caricata do político precisa saltar sobre ou derrotar com socos inimigos como Michael Jackson, Madonna e Carl Lewis.

I, ROBOT
I, Robot is a 3-D shoot-em-up in which the player controls the "Unhappy Interface Robot #1984"; a servant robot who has become self-aware and decided to rebel against the all-controlling Big Brother and his ever-watchful 'Evil Eyes'. The game is set over a series of platform-based stages constructed from solid coloured blocks and to complete a stage, players must "eliminate the red zones". This is achieved by moving the robot over all of a stage's red surfaces, changing their colour to blue. The colour scheme - including target colour - changes every 26 levels, however. So while the target colour is red for the first 26 screens, it becomes yellow from Level 27, blue from Level 53 and magenta from Level 79. In order to reach all of the platforms and surfaces, the Interface robot will need to jump. This must be carefully timed, however, as jumping is not allowed under Big Brother's strict regime and his Evil eye - sitting atop a pyramid at the back of the playfield - will open at regular intervals to watch over the interface robot. Should the eye be fully open - indicated by it turning red - when the robot is mid-jump, he will be spotted and destroyed, costing the player a life. Once all of the coloured squares on a stage have been eliminated, the enemy's shield is destroyed and the Interface Robot will need to be guided to a final, previously inaccessible coloured square at the back of the playfield. The Evil Eye is then zapped and destroyed. Some levels feature different background elements that affect gameplay, such as walls that must be shot and destroyed to reach coloured tiles, or indestructible moving columns that intermittently block access to coloured tiles, making timing difficult. There are also enemies to be shot or avoided, including birds, bombs and flying sharks.

IGMO
A platform game where you control a rather odd character who must avoid or destroy a variety of enemies.

IKARI III - THE RESCUE
Two shirtless Rambo-type players fight their way behind enemy lines to rescue a kidnapped hostage. Various military types must be killed by fist, knife, foot or gun. The players are occasionally marauded by tanks and

IKARI WARRIORS
Ikari Warriors is a vertically-scrolling run 'n' gun shoot-em-up in which one or two players take on the roles of two bandana-wearing musclebound soldiers as they engage in jungle warfare, fighting over land and water to reach the village of Ikari. Players can rotate their guns through 360 degrees, allowing them to fire and move in all directions. Standing between the soldiers and their destination is a multitude of enemy soldiers, tanks, helicopters and reinforced bunkers. The enemy soldiers utilise a number of different weapons, including machine-guns, grenades, super grenades and flame-throwers. The game's standard enemy troops wear blue uniforms, but there are also enemies in red uniforms that when killed, often drop power-ups that either give players more ammunition, increase the power of bullets and grenades or even kill all enemies on the screen. The players' munitions are limited in number so additional ammo and grenades must to be picked up along the way. While most of the action takes place on foot, unoccupied enemy tanks can be found that can be entered and driven. Tanks offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode, this is proceeded by a warning flash to allow the player to exit the tank before the explosion. Should the player be caught inside when the tank explodes, a life is lost. Tanks also have a limited amount of fuel but extra fuel can be found to replenish it. Another obstacle that players need to be wary of, whether on foot or in a tank, are hidden land-mines. These cannot initially be seen put will appear and flash as the player approaches. These cannot be destroyed and contact with them results in an instant death. Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning.

IKKI
Situado no antigo Japão medieval, onde uma aldeia agrícola pobre está planejando uma insurreição para derrubar seu senhor feudal. No entanto, os únicos participantes na revolta são o personagem do jogador, Gonbe, e o personagem opcional de segundo jogador, Tago, e o jogador luta contra um exército de ninjas, samurais armados, fantasmas e soldados de infantaria. O jogo tem um ótimo e colorido design de níveis, inspirado nos costumes e mitos japoneses da época. O movimento do personagem é controlado com um joystick de 8 direções, e pressionar o botão único permite que o jogador ataque lançando uma foice. A direção em que a foice é lançada não pode ser determinada pelo jogador, e a arma irá automaticamente para o inimigo mais próximo. Isso força a ênfase em evitar ataques em vez de atacar agressivamente. O lado direito da tela exibe os pontos do jogador, junto com um mapa do nível. A localização das moedas koban é exibida neste mapa, mas os jogadores devem contornar as paredes e outras barreiras para chegar a esses locais. O nível é completado quando o jogador pega todas as 8 moedas koban de ouro que estão espalhadas pelo mapa, ou se elas capturam o daikan (lorde feudal japonês) que pode aparecer aleatoriamente durante o nível. O jogador perde uma vida quando entra em contato com qualquer um dos personagens inimigos ou projéteis. Existe um estágio de bônus e algumas ações extras de ação como pegar uma chave para salvar um prisioneiro e itens especiais para aumentar a velocidade do personagem.

IMAGE FIGHT
Image Fight is a vertically scrolling shoot-em-up with an original premise. The game's first five stages are supposed to be a 'simulation' and serve as training to test the player's abilities. Player's will receive a penalty if their hit-ratio is too low. Once players have proved themselves on the opening stages, they will progress to the game's last three stages, blasting off into space on a mission to destroy the alien vegetation surrounding the Moon's main computer. If the player fails in the mission, they must endure the dreaded 'Penalty Zone'. Features a high level of challenge, a wide variety of weapons and the ability to change speed. If the player's ship is equipped with one or more red/blue extra guns, pushing both Action buttons simultaneously will sling the guns forward in a boomerang-like fashion. This is a powerful and destructive method and can be done an unlimited number of times.

IMAGO
Imago is a vertical shoot 'em up.

IMOLA GRAND PRIX

IN THE HUNT
In The Hunt is an side-scrolling arcade shooter developed and published by Irem.

INDIANA JONES AND THE TEMPLE OF DOOM
Indiana Jones and the Temple of Doom is an action games based on the movie of the same same in which the player takes on the role of action hero, Indiana Jones. Indy must infiltrate the lair of the evil Thuggee cult and their boss, Mola Ram, armed only with his trademark whip. The goal is to free the children the cult has kidnapped as slaves, recover the stolen relics known as "Sankara Stones" and escape from the temple. The game that takes place over three different zones; the mines, a mine-cart chase and the temple. Players can choose to start the game on any one of three difficulty levels: easy, medium and hard. These are selected by entering the corresponding door. The first zone is made up of ledges, ladders, slides and conveyor belts. Indy must free kidnapped children by finding their cages and whipping them open. Rattlesnakes and Thuggee guards patrol the ledges and must be avoided or whipped. Players must be careful to not fall from a ledge or a life is lost. Mola Ram himself occasionally appears and throws flaming hearts at Indy, these must be whipped or avoided. The second zone is a recreation of the famous mine cart chase from the movie and the player must guide Indy's cart to the bottom of the mine, keeping ahead of enemy carts and avoiding dead ends and track-side enemies. The cart can be steered left and right to different tracks to avoid obstacles. The third zone takes place in the temple itself and Indy must make his way to the altar and retrieve the Sankara stone. Indy must avoid guards, rattlesnakes and flaming hearts thrown by Mola Ram. Once a Sankara stone has been retrieved Indy must escape the temple through one of the four doors that opens. The zones are then repeated twice more to collect the two remaining stones, although the lay-out and difficulty of the zones is different. Once all three Sankara stones have been collected, Indy must work his way through a final mine and mine-cart section, before making his escape on a rope bridge and facing Mola Ram for the final time.

INDOOR SOCCER
A two-on-two soccer game.

INFERNO
Players walk around a 3-quarters perspective maze shooting at various enemies. After shooting an enemy the enemy's 'soul' (a dark version of itself) attempts to make its way to the top of the screen to an awaiting monster mouth. The player must touch the enemy soul before it gets there or a more difficult enemy is regenerated. Inferno's maze layout is somewhat similar to Crystal Castles, but without the wide changes in maze height. There seems to be only 3 or 4 'heights' of the maze, which the player can reach via small stairways.

INSECTOR
You are a can of bug spray. Collect the jewels on the screen and destroy all the bugs.

INSECTOR X
Battle against the insect army with your special insecticide weapons. The Burgoid, a tribe of midgets with dreams of conquest, have turned insects into cyborgs and formed them into a vast army which is now on the move and intending to invade planet Earth! To wipe out these mega-insects - which are invulnerable to ordinary weapons - humans have created an insect-sized warrior called Yanmer. The warrior wears a suit, giving him special powers and wings that are more efficient than a jet engine. You are Yanmer, and your mission is to destroy the Burgoid Monarch and save mankind from disaster!

INTREPID
Intrepid © 1983 Nova Games. Intrepid is a game in which the player must use a 4-way joystick to take up control of a secret agent Intrepid whose objective is to enter an embassy, find and retrieve a secret plan, then escape as fast as he can. There are eight items that Spy 001 must find by looking around the rooms these doors lead to which are all worth 300 points when collected: a key (which unlocks the locked door on the fourth floor), a combination (which is needed to open the locked safe), an ID card (which allows Spy 001 to bypass the embassy's security systems without electrocution), a disguise (this allows Spy 001 to bypass the sentry, without getting recognized), an umbrella (which allows Spy 001 to jump off the embassy roof without falling to his death), a wrench (which is to sabotage the elevator, and trap the guards at the bottom of its shaft), a map (which shows the locations of the remaining items) and a pair of running shoes (which allow Spy 001 to move faster). If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards.

INVADER'S REVENGE
Invader's Revenge is a simple two-dimensional shooter. You control your fighter to defend your supply against an endless stream of alien invaders. Once you clear out one wave of 6 invaders, another wave comes in to take your fuel. After seven waves of alien invaders, you will then be given the chance to dock with your base to refuel. Of course, you have to navigate the hazards to get to your base. Your objective is simple, prevent the aliens from taking or destroying your fuel supply.

INVINCO
Invinco is another game in spired by "Space Invaders", this one includes some innovation on the aliens: One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.

INVINCO / HEAD ON 2
Head On 2 is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. Invinco is a game inspired by "Space Invaders" with some innovation on the aliens: One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.

IPM INVADER
Released in January 1979. Known as the poor mans version of "Space Invaders". It is like "Space Invaders", with identical graphics. It uses a color monitor instead of a black and white monitor with a color overlay. It has the addition of the famous 'coffee break'. What's the 'coffee break'? The 'coffee break' is a unique feature in IPM Invaders whereas after every 3rd wave or pattern of invaders, the 'coffee break' appears. Irem was founded in 1974 as 'IPM Corp.' in Hakusan, Japan. Like most of their contemporaries, the company's initial purpose was to produce and rent out electronic leisure machinery to various sections of the entertainment industry. With the advent of arcade videogaming and the hugely popular "Space Invaders" (1978), Irem opted to move into the development and manufacturing of their own titles. They rapidly released their own 'invader clone', the aptly named IPM Invader. IPM Invader was a crude and shameless copycat of Taito's milestone, but yet the sheer popularity of arcade rooms at the time saw the game do well enough to convince the company that games were a viable business opportunity. In 1979 they changed their corporate name to Irem Corp., an acronym for 'International Rental Electronics Machines'. This would stand until the mid-80s, when it would then be changed to 'Innovations in Recreational Electronic Media'. For their first few years, Irem's output was average at best. If anything it could almost be considered poor: random invader clones and poorly produced action games disappeared amongst the numerous other titles of the day.

IQ-BLOCK
IQ-Block (c) 1993 IGS. - TECHNICAL - Game ID : 0036-5 Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in October 1993. IGS even misspelled 'INSER COIN' during the d

IRON FORTRESS
A top view multi-directional shooter tank video game. The players, take the control a tank, handled by four military warriors to choose, in a city and must destroy a variety of enemy tanks in each level and guard the base to complete the mission.

IRON HORSE
Iron Horse is a horizontally-scrolling platform run 'n' gun game set in the Wild West in which the player takes on the role of a train-robber. The cowboy can use either his fists, pistols or a whip and must work his way along a moving train, killing enemy cowboys and collecting money bags. The action takes place either inside a moving train or on its rooftop, with ladders allowing players to move between the two. Player and enemy movement is on three planes and players can duck to both avoid enemy fire and shoot crouching enemies. The weapon option the player chooses at the start of the games significantly alters the way it plays, with weapons arranged by ease of use. The three weapons and their qualities are: The whip has good range and can knock out several enemies at once, making it the ideal beginner's pick. The pistol fires bullets that have longer reach and is the only weapon that can be used while still running, but each bullet can kill only a single enemy. Fists have the shortest range but can lay out several enemies in one punch with a domino effect. Double points are awarded for each hit. In addition to the main weapons, sub-weapons can be collected by killing special, box-carrying enemies. Lanterns create a wave of fire which burns enemies to cinders, bombs destroy everything within a ten-foot radius and lassos tie up enemy varmints.

IRONMAN IVAN STEWART'S SUPER OFF-ROAD (3 players)
In his never ending quest for adventure and excitement, man invented off-road racing. These races were then brought before the masses by converting huge sports stadiums into dirt and mud obstacle courses in which off-road 'Ironmen' battled for top honors. Now the Leland Corporation brings this fast moving, hard driving sport to the video game arena. Ironman Ivan Stewart's Super Off-Road is stadium off-road racing at it's best. One to three players are asked to test their dirt track skills against the best dirt truck driver in the world. Contestants compete on eight different tracks with a total of 16 configurations and these courses are packed with enough jumps, bumps, hills, and holes to challenge even the most skillful driver. Winning drivers earn 'cash' prizes, and use this 'cash' to 'buff out' their machines. At the end of each race, players take their trucks to the 'Speed Shop' to buy better shocks, tires, engines, and higher top speed. They can also buy nitro packs to help them blast over the jumps and through the mud. The 'Convert-a-Credit' feature allows drivers to add to their winnings by using credits as 'cash'. Each additional quarter, when converted, becomes $200,000 in game 'cash' and this additional 'cash' may be used for purchases in the 'Speed Shop'.

IRONMAN IVAN STEWART'S SUPER OFF-ROAD TRACK-PAK (3 players)
In his never ending quest for adventure and excitement, man invented off-road racing. These races were then brought before the masses by converting huge sports stadiums into dirt and mud obstacle courses in which off-road 'Ironmen' battled for top honors. Now the Leland Corporation brings this fast moving, hard driving sport to the video game arena. Ironman Ivan Stewart's Super Off-Road is stadium off-road racing at it's best. One to three players are asked to test their dirt track skills against the best dirt truck driver in the world. Contestants compete on eight different tracks with a total of 16 configurations and these courses are packed with enough jumps, bumps, hills, and holes to challenge even the most skillful driver. Winning drivers earn 'cash' prizes, and use this 'cash' to 'buff out' their machines. At the end of each race, players take their trucks to the 'Speed Shop' to buy better shocks, tires, engines, and higher top speed. They can also buy nitro packs to help them blast over the jumps and through the mud. The 'Convert-a-Credit' feature allows drivers to add to their winnings by using credits as 'cash'. Each additional quarter, when converted, becomes $200,000 in game 'cash' and this additional 'cash' may be used for purchases in the 'Speed Shop'.

ITAZURA TENSHI
A shoot 'em up with an angel that has to make a constelation. Win the heart of a lovely angel who draws the beautiful constellations in the sky. A fanciful game of romance with a touch of fairy tales.

IXION
Ixion is a shoot 'em up game where the player has to collect letters for points. All the letters must be collected to reach the KAILO round. The player receives 500 to 8000 points for collecting gold letters. Enemies are worth 200 points & crystals are worth 1000 points. The KAILO ball heals tiles while the OLIAK ball destroys tiles. A bonus ship is awarded every 100000 points.

J-LEAGUE SOCCER V-SHOOT
A soccer game featuring the top league teams of Japan.

J. J. SQUAWKERS
J.J. Squarkers is a scrolling run 'n' gun platform shoot-em-up for one or two players in which several residents from the peaceful village if Pistachio have been kidnapped. Most of the remaining villagers have fallen under a mysterious spell, making them violent. Players take on the roles of two ducks called 'Ani Karasukun' and 'Ototo Karasukun' who set out to defeat the enemy minions and restore peace to their village. The ducks can fire projectiles to defeat the abstract enemies they face, with their default weapon being tomatoes. Other weapons - as well as bonus and health power-ups - become available when certain enemies are killed. Available weapons include pumpkins, watermelon seeds, screws and slinkys wearing red sneakers. Each weapon has different strengths and weaknesses; for example the slinkys simply walk in a straight line until they either meet obstacles or the edge of screen, making it easy to deal with enemies from a distance. On the other hand, watermelon seeds can only be thrown a short distance but several are thrown at once. This effectively gives players a 'spread shot' and is more effective when multiple enemies are attacking from several directions at once. J.J. Squarkers consists of five stages with a powerful end-of-level guardian waiting at the end of each.

JACK RABBIT
A rabbit tries to collect carrots while being chased by weasels.

JACK THE GIANTKILLER
This game plays a lot like "Donkey Kong" except that the controls are not quite as smooth. There are 5 screens to master if you want to help Jack in his mission. You do not get to play each screen at first, they are added on as you progress through the game. The first time through the game skips from screen 1 right to screen 4. The 1st screen is fairly simple, you just have to climb to the top of the beanstalk. There are a few enemies, but they can be defeated by simply tossing beans at them. You can find the beans scattered all around the stalk, and picking one up adds one to your ammunition count (or two, depending on the dip switch settings). In the 2nd screen, Jack manuevers through the clouds and attempts to cross the drawbridge into the castle, but lions and birds stand in his way. The 3rd screen has Jack climbing the castle stairway in a scene that was obviously inspired by "Donkey Kong". Avoid the cat and the mouse and you can make it to the top. On the 4th screen you have to jump from platform to platform until you reach the giant's lair. There will be several treasures, grab the flashing one and try to make your escape. The 5th screen is the first one again, except that this time you are climbing down the beanstalk, and you have falling rocks to dodge, and the giant himself may even be after you (that one depends on the level). After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty.

JACKAL
Take the role of soldiers infiltrating enemy territory in a jeep to rescue your POW comrades.

JACKIE CHAN - THE KUNG-FU MASTER
Features digitized fighters, the bosses are three different versions of Jackie Chan. Pretty funny game, responsive controls, a bit of Jackie 'engrish', loads of little videos and funny stuff.

JACKIE CHAN IN FISTS OF FIRE
Features digitized fighters, the bosses are 3 different versions of Jackie Chan. Pretty funny game, responsive controls, a bit of Jackie 'engrish', loads of little videos and funny stuff.

JAIL BREAK
A mass prison breakout has occurred and the prison warden has been kidnapped in this sideways scrolling shoot-em-up from Konami. The player controls a lonely police officer whose job it is to kill the hordes of escaped convicts and, eventually, rescue the kidnapped warden. Each level also has a number of civilian hostages that also roam the levels and need to be rescued. The player begins the game with only a pistol, but 2 extra weapons, in the form of a bazooka and a tear gas gun, can be collected. The 'Weapon Select' button cycles through the player's weapons via a display at the bottom of the screen. When the desired weapon is highlighted, pressing the Fire button will select and fire the desired weapon. Hostages will randomly run across the screen and can be rescued by running into them. Should the player accidentally shoot a hostage, all extra weapons will be lost leaving only the pistol.

JANGOU LADY
Jangoh Lady (c) 1984 Nichibutsu. - SOURCES - Game's ROM.

JITSURYOKU!! PRO YAKYUU
Japanese professional baseball game with fake player names. This is the arcade version of the popular NES baseball game.

JOE & MAC RETURNS
For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data East chose to eschew the former's gameplay and create a single-screen platformer with gameplay hugely similar to Toaplan's "Snow Bros.", released in 1990.

JOHN ELWAY'S TEAM QUARTERBACK
A basic American football game that follows the rules of the NFL. In two-player mode, one player takes on the role of Quarterback and the other player plays half-back.

JOURNEY
The Play mode begins when either the 1-PLAYER or the 2-PLAYER START button is pressed. The Play mode ends when all of your performers have been eliminated. When this happens, GAME OVER is written across the center of the monitor screen. ON THE SCREEN: The game is made up of groups of 5 sequences for each rack. When play begins, all the performers run onto the screen and jump aboard their transport ship, the Scarab. The Scarab then lifts off and heads for a point in space that is at the center of a grouping of five planets. (The song that is played in the background during this scene is 'Lights'.) Each group member's instrument is on a different planet. At the beginning of each sequence, when a 2-PLAYER game has been selected, the game tells which player is up.

JOUST
Joust is a platform-based action combat game for one or two-players (with the two-player game offering either team-up OR head-to-head combat; the first time arcade gamers were given this choice) in which each player controls a knight riding on the back of a flying ostrich. The object of the game is to progress through platform-based levels by defeating groups of buzzard-riding enemy knights. This is achieved by 'jousting'; both enemy and player knights carry a lance and must fly around the level (actioned by repeatedly hitting the 'Flap' button) trying to oust rival knights from their steeds by ramming them with the lance. This can only be achieved if the attacking rider is above the enemy knight when the lance connects. A collision of equal elevations results in the two knights bouncing off each other, but if a player is lower than their enemy at the instant of contact, they themselves will be knocked from their steed and lose a life. A defeated enemy will turn into an egg that falls to the bottom of the screen. This must be quickly collected by players as if the egg lands on a platform and isn't retrieved in time, it will eventually hatch into another enemy knight that must be defeated again. Joust features three different types of enemy knights - Bounder, Hunter, and Shadow Lord - with each earning players different points values when defeated. A pterodactyl will appear after a predetermined time to hunt the players. Accurately navigating the player Knights can be initially quite difficult as control is strongly affected by both gravity and inertia. Players can lose a life by either being knocked from their steed by an enemy knight, or by falling into the lava pit at the bottom of each level.

JOUST 2 - SURVIVAL OF THE FITTEST
Joust 2 - Survival of the Fittest © 1986 Williams Electronics, Incorporated. On the planet of the floating cliffs, society calls upon its wing-mounted Gladiators to solve conflicts. You, the Gladiator, must enter the fray, participating in a challenge of honor, a Joust... where only the fittest survive! The legend of "Joust" continues in Joust 2. Players must solve the puzzle of what strategy will be most effective in dealing with the buzzards and other winged enemies on each of Joust 2's 35 different backgrounds. The object of Joust 2 is to defeat all winged enemies by colliding with them. To survive a collision (joust), the Gladiator's lance must be higher.

JOYFUL ROAD
A weird driving game with a car that has long arms that reach out to grab a variety of edible items that appear along roadside. The object is to drive safely down the road. Pick up enough fuel to stay alive while avoiding other vehicles that go by, grab as many bonus objects as possible including apples, cherries, bananas, acorns, live fish and money, and park your car in the garage. Driving while trying to pick up the goodies is difficult and you can crash very easily on the narrow roads. The pace of the game is frustrating because the hands move slowly while the car itself moves really fast, especially in the later rounds. If one of your hands hits a tree or any other foreign object in its quest for food, the car winces in pain for a few moments until it can use its hands again. You can get a bonus for putting used-up food into garbage cans. Grabbing fish which leap out of surrounding rivers is a safe bet, but most other bonuses are placed, so you can crash if you try to grab them. The best strategy is only to go for the fuel, since the car is a big gas guzzler and you can also get a bonus for leftover fuel at the end of the drive.

JR. PAC-MAN
One of many sequels to the legendary "Pac-Man", Jr. Pac-Man features the character of Pac-Man's son. For the first time in the series' history, side-scrolling mazes were introduced, with each maze being two screens wide. This time, the mazes have no exit tunnels through which players can make an escape. The bonus items that appear move around the maze and are now something of a mixed blessing, as not only will they destroy any Power Pills they come across, but they will also turn any normal dots they pass over into large dots that slow the player's movements considerably, but are worth more points than normal dots if eaten by the player. Any mutated dots in the maze will disappear if the player loses a life. The Pac character is once again pursued by four ghosts (Blinky, Pinky, Inky and Tim) in his quest to eat all of the dots in each maze. And, as before, numerous Power Pills litter the mazes that, when eaten, allow Jr. to eat the pursuing ghosts. As with previous "Pac-Man" games, intermissions are featured between certain levels. Jr. Pac-Man's intermissions are episodic in nature, like those found in "Ms. Pac-Man". Jr. Pac-Man's story tells of the blossoming love between Jr. Pac-Man and a small ghost named Yum-Yum.

JUDGE DREDD (3 players)
Here comes the judge! A beat-'em-up action based on the comics book of the same name.

JUMP BUG
The player controls a VW Beetle that jumps through eight scenarios collecting money and jewels. Shoot or avoid the enemies.

JUMP COASTER
You control a caped man who attempts to rescue his girlfriend while attempting to avoid monkeys on roller coasters. Two scenes make up one round . Pick up all gold bags in both scenes and your off to the next round.

JUMP SHOT
An early one-on-one basketball game. Score more points than your opponent to win.

JUMPING CROSS
A motocross racing game.

JUMPING JACK
Jump from one place to another. Avoid hitting obstacles. Gather bonus items for points.

JUNGLE KING
Jungle King is a jungle adventure game where players take on the role of Jungle King, a Tarzan-like jungle man, who is going in search of his Jungle Princess, who has been kidnapped by a pair of barbaric cannibals. Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right.

JUNGLER
In this Konami arcade game, snakes navigate through mazes, shooting at each other in hopes of cutting their opponents down to size enough to be mercilessly devoured. Welcome to the Jungler, baby.

JUNO FIRST
Juno First a vertically-scrolling shoot-em-up viewed from a third-person perspective in which players must destroy waves of attacking aliens. Unlike other shooters of the time, the game's enemies don't line up in a gallery formation but instead move freely around the screen. Because of this, the player's ship can move both forwards and backwards (in addition to left and right). As well as the attacking aliens a spherical 'space capsule' occasionally appears on-screen and if shot, it releases an enemy astronaut that can then be captured. This must be done within a set time, however, with the screen having a red tint for the period in which rescue is possible. During the capture phase, every enemy the player shoots is worth an additional 200 points. As a last resort players also have the option to 'warp' to another random part of the play area. This is highly risky as it may place the player's ship in a position more dangerous than the one it left. Players are allowed three warps per level. Starting formations vary from stage to stage and the aliens mutate into more dangerous forms the longer they survive. To complete a level all aliens must be destroyed.

JURASSIC PARK
Jurassic Park is an on-the-rails lightgun game for 1 or 2 players, based on the groundbreaking Steven Spielberg movie of the same name. Jurassic Park features Sega's often-used and highly effective sprite scaled graphics and is very similar in style to another Sega Lightgun shoot-em-up, 1991's "Rail Chase". For subsequent games in the series, graphics technology had moved on somewhat and scaled sprites were dropped in favour of far superior textured polygons.

KABUKI-Z
Control a samurai on 5 levels of slashing bloody action featuring a 'fatality' on each level's boss.

KAGEKI
Kageki is a rather silly 1-on-1 beat-'em-up style affair against various gang members.

KAISER KNUCKLE
Kaiser Knuckle follows the same fighting game conventions established by Street Fighter II. The player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. The player has a character roster of nine fighters to choose from, and three bosses, each with their own unique fighting style and special techniques. The control layout is set to the six-button standard (a la most Capcom fighting games), but it can be switched to a five-button layout via dip settings. One unique feature is that Kaiser Knuckle was the first and only fighting game that has five strengths of basic attacks. Another unique feature is that it introduced the power zones, which can be utilized via a successful hit of a special move when a player's "Crush Meter" is full. The power zones (either fire or electric) can affect the certain special move a character has. Backgrounds can be destructible when players get hit to charge up, and when those meters are full, the next special move that a player connects with his/her opponent will destroy the background's properties at will (other parts of stages, such as floors and walls are also destructible).

KAMIKAZE
Kamikaze is a simple 2-D shooter. You control your laser base against an endless stream of alien invaders. The invaders don't come in set waves. Instead, they come in a constant stream. Once you have gotten through one barrage of aliens, more are just behind to continue the action. Your job is to keep them from overwhelming you with their superiority in numbers. Kill or be killed, that is the objective. Kamikaze is one of the follow-up games that rode on the wave of the "Space Invaders" craze. The game itself is simple in concept but the action gets fast paced real quickly. Especially since several things can be going on at the same time during the game.

KAMIKAZE CABBIE
Vous vouliez jouer à l'ancêtre des GTA et autres crazy taxi ? le voici ! Au grès des niveaux dans les quartier d'une ville , une petite bagnole qui doit faire attention à la fois au carburent qui descend , aux passager qui veulent être conduit (l'indicatif de la direction à prendre s'affiche sommairement en haut de l'écran) mais aussi au véhicules de la police qui patrouille et au bulldozer qui passent là ! explosion garantie!! pas la peine de faire gaffe aux feux tricolore, il n'y en a pas ... l'animation a quelque saccade et les collisions avec les décors sont assez approximatif , mais ce jeu reste prenant le temps d'une bonne partie

KANGAROO
A platform game in which the player controls a mother Kangaroo who must climb through the treetops trying to rescue her captured son. Numerous monkeys, the kidnappers of her child, roam the levels set on stopping the player's progress. The monkeys constantly throw apples at the Kangaroo which must either be avoided (either by ducking or jumping, depending on the height of the approaching apple), or punched away, the latter of which allows the Kangaroo to punch the apple back towards the attacking monkey. If the player stalls for too long or does not punch either an apple or a monkey, a giant ape will appear and steal the Kangaroo's boxing gloves, leaving the player temporarily defenseless. The gloves are returned after a short time. Fruit and vegetables litter the levels and can be picked up for bonus points. Each level also has a bell hanging from one of its platforms, which can be punched to make fruit and vegetable items appear. The game consists of 4 different stages, once these are completed the game begins again with an increased level of difficulty.

KAOS
A vertical maze game featuring a little man chasing dollars.

KARATE BLAZERS (4 players)
A horizontally scrolling fighting game for 1 to 4 players. Each playable character (chosen from Mark, Glen, Akira and Gil) kicks and punches their way through a number of enemy-packed levels. In addition to kicking and punching, each character also has their own unique 'special attack'; a move that injures multiple on-screen enemies at the cost of some of the player's health. While in no way original (drawing most of its inspiration from Capcom's "Final Fight"), Karate Blazers is both hugely playable and very fast and frenetic, with the amount of on-screen enemies at times overwhelming. The graphics are also well drawn and nicely animated.

KARATE CHAMP
Karate Champ © 1984 Data East USA. A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ's control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks.

KARIAN CROSS
A puzzle game similar to "Puyo Puyo". Get 3 like-colored objects together to make them disappear. Getting multiple combinations causes more blocks to fall on your opponents side.

KARNOV
Karnov is a 2-D, platform style game. You control Karnov through 9 scenes. Each of these scenes gives you piece of a map (except the first scene). Get all the pieces of the map and you get to the treasure. Your journey won't be easy though. You will be going through some rough environment such as towns, forests, oceans, and caves. To further make your travels a hazard, different enemies attempt to end Karnov's life prematurely and prevent him from getting to the treasure. To aid Karnov in his adventures, he has certain items that he can draw from his inventory. In addition, there are other items that can make Karnov a potent foe of those wishing to harm him. You must complete each scene in order to advance to the next scene. All in a days work of a hearty explorer.

KEN-GO
Ken-Go (c) 1991 Irem Corp. - TECHNICAL - Irem M-84 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Z80 (@ 3.579545 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Nanao Co

KERO KERO KEROPPI'S LET'S PLAY TOGETHER

KETSUI: KIZUNA JIGOKU TACHI
2054 (western calendar) The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation.

KICK
Move a man on a unicycle and catch falling balloons and Pac-Men on your head. Use the Kick button to make the character's legs kick out and knock balloons back up for another try. Balloons stack up eight high and then the man will pop them. Stack Pac-Men for bonus points.

KICK AND RUN
A football game where you can either play cooperatively in cup events or head-to-head.

KICK BOY
A shooter type maze game, where you play a role of an boy and will have to avoid and destroy all the annoying dogs kicking a soccer ball for hit them and come to the bonnus stage or next level.

KICK GOAL
A five-a-side soccer game.

KICK OFF

KICK RIDER
A road-race game where the view is from above. You control a motorbike with opponents on motorcycles who jostle you with their legs, and the occasional car. Played against the clock with points for passing.

KICK START - WHEELIE KING
Kick Start Wheelie King is a motorcycle racing game from Taito.

KICKER
Kung-fu player jumps around multiple level boards, kicking opponents and collecting power-ups and bonus items. Player defeats by way of three kicks the board "boss" and advances to the next level.

KID NIKI - RADICAL NINJA
Play as the cool ninja Niki, as he eliminates evil from Japan with his twirling sword. It was originally known as Kaiketsu Yanchamaru in its native Japan.

KID NO HORE HORE DAISAKUSEN

KIKI KAIKAI
Priestess Sayo-chan must repel ghosts in order to rescue Seven Lucky Gods! The Seven Lucky Gods have been kidnapped by giant ghosts. Armed with talismans and a purification rod, Sayo-Chan must travel to the ghost village and defeat the enemies who are determined to stop her rescuing the Gods.

KILLER COMET
An early shooter. You goal is the destroy the invading ships around the screen. You can only fire upwards.

KING & BALLOON
The player controls two green men (likely soldiers in the king's army) with an orange cannon that fires at squads of descending balloons. You must protect the King and prevent him from being captured and carried away by one of the balloons. Unlike most shooter games, the player's cannon can be hit and destroyed any number of times; it is the King that must be protected. The game ends when the king is carried away three times.

KING OF BOXER
Un jeu de boxe en perspective. Combattez votre adversaire autour de l'anneau en essayant de l'assommer avant que la cloche ne sonne. Les adversaires acquièrent de plus en plus d'expérience à mesure que les niveaux progressent.

KING OF DYNAST GEAR
Année 2993, deux vaisseaux spatiaux remontent dans le temps à 65 millions d'années. À bord d'un vaisseau spatial il y a l'impitoyable "Gustaf", et dans l'autre le patrouilleur du temps "Roger". Les deux vaisseaux s'affrontent jusqu'à ce qu'ils finissent par s'écraser sur une planète proche. Ils se retrouvent maintenant dans une jungle tropicale à l'époque préhistorique. "Gustaf" a réussi à transformer les dinosaures vivants sur cette planète en dinosaures de combat qu'ils devront combattre.

KITTEN KABOODLE
Two cats try to find hidden keys. Avoiding enemies and push blocks around to achieve your goal.

KLAX
The tiles klank end over end down the ramp. Catch them on the paddle, or they fall in the pit. Flip them from the paddle into the bins, matching the same-colored tiles horizontally, vertically, or diagonally. Each line of colored tiles is a Klax. When you've made a Klax, you hear a fanfare. When you complete a wave, the crowd cheers. Let a tile fall in the pit, and you hear a scream as it falls in. If you fail to complete a wave, the crowd is disappointed. Stay alive, complete the waves and don't drop any tiles! Catch the tiles as they come to the end of the ramp on the paddle. Flip a tile into a bin by pressing the start/flip button. Pull the joystick forward to increase the speed of the closest tile as it klanks down the ramp. Push the joystick back and toss the top tile on the paddle back on the ramp and gain a little time. The paddle can hold up to five tiles. As long as the green light is on below the paddle, you can pile more tiles on the paddle. When the red light appears, you must flip at least one tile in a bin or toss it back on the ramp before you can collect any more tiles. You can flip tiles into a bin as long as the green light is on below the bin. To succeed in Klax, make points and also complete each wave. Create a horizontal, vertical, or diagonal row of at least three tiles (just like in tic-tac-toe) in the bins to make a Klax and make points. You receive the most points for diagonals, less for horizontals and the least for verticals. When you create a Klax, the tiles in the Klax disappear to make room for more tiles in the bins.

KNIGHTMARE
Vous contrôlez un chevalier qui utilise des armes sur des chauves-souris et d'autres ennemis.

KNIGHTS OF VALOUR (4 players)
A very good beat-'em-up with lots of special moves and great artwork.

KNIGHTS OF VALOUR 2 (4 players)
A very good side-scrolling fighting game set in medieval China.

KNIGHTS OF VALOUR 2 PLUS - NINE DRAGONS (4 players)
A very good side-scrolling fighting game set in medieval China.

KNIGHTS OF VALOUR PLUS (4 players)
A very good beat-'em-up with lots of special moves and great artwork.

KNIGHTS OF VALOUR SUPER HEROES (4 players)
A very good side-scrolling fighting game set in medieval China.

KNIGHTS OF VALOUR SUPER HEROES PLUS (4 players)
A very good side-scrolling fighting game set in medieval China.

KNUCKLE BASH
Join clash, dice and devo as they make their stand against wrestling's underworld! This is the tale of how the young wrestlers saved the sport from evil and corruption. The Mad Bull Group is a corrupt wrestling organization that profits while draining the purity of the sport. Help the Knuckle Bash team overpower evil and convert the Mad Bulls to their side! Our young wrestlers know how millions of young fans look up to them as role models. It's for them they must TAKE A STAND!

KNUCKLE BASH 2
4 wacky characters go after the Bulls and others who would dare threaten the peace of the city!

KNUCKLE HEADS
Weapon based arcade fighting game released in 1993 by Namco during the fighting game boom started by Capcom's Street Fighter II. Notable for having a jump button and multi-player matches allowing up to four players to play simultaneously.

KNUCKLE JOE
Knuckle Joe is a side-scrolling fighting game.

KOKONTOUZAI ETO MONOGATARI
Place up to 3 blocks of the same colour, horizontally, vertically or in an 'L' shape which can be done in any direction.

KONAMI GT
Drive your car through a series of courses, avoiding other cars and motorcycles. Drive through fuel bubbles to gain more fuel. Run out of fuel and it's game over.

KONAMI VIPER BIOS

KONAMI'S PING-PONG
Konami's Ping Pong is a playable if simplistic Table Tennis simulation for one or two players. Ping Pong offers three different types of shot; Top spin, Back Spin and Smash. The actual gameplay centers on shot timing and shot choice, with the players' bats moving automatically to track the movement of the ball. In the single player mode, the player can opt to play the game on any one of five different skill levels.

KONEK-GORBUNOK
The player controls a boy named Ivan, a peasant's son and his magic steed (Humpbacked Horse) to carry out the many unreasonable demands entrusted by the Tsar. During his adventure he will have to avoid various obstacles and hazards on the level and use your weapon and must try to capture the beautiful magic firebird for the Tsar, to keep his magic horse, and find his love of beautiful Tsar-Maid (Princess) to live happily ever after.

KONKYUU NO HOSHI
As the title says: A bowling game from BMC:-)

KOUTETSU YOUSAI STRAHL
The game takes place in modern times where a great depression has swept over the world. Amidst the depression and its riots of jobless workers, a mad scientist starts his plan of world domination. Taking command in the titular fortress orbiting Earth, the evil Doctor Gegeben Funkerun uses his own robots, flying fortresses and mercenaries to wreak havoc across the globe until all his demands are met. Assisting the attacked and weakened governments, workers across the nations help develop a series of jet fighters called the Aizerun Geist to use against the forces of Dr. Funkerun and save the world. Before each stage begins, players are given a choice of weapons to purchase at a hangar for the Aizerun Geist. There are four weapons within three tiers to choose from including Main Attack, Sub Weapon and Bomb. Of the Main Attack the player can choose Twin Shot, Laser, Heavy Laser and the Charge Shot. Of the Sub Weapons, players can choose additional firepower, Homing Missiles, Shielded Options or an energy barrier. Players can stock up on multiple bombs including Small bombs, rockets, larger bombs or napalm. The Aizerun Geist provides tactical advantages during combat with the use of its manually directional Sub Weapon. Players are able to direct additional firepower in five directions including vertical and horizontal by pressing the bomb button while firing. The game runs for six stages through various settings such as a jungle, stormy skies, Tokyo and Fortress Strahl itself.

KOZMIK KROOZR
Kozmik Krooz'r is a shoot-'em-up game in which players guide Kapt. Krooz'r to a rotating mothership at the top of the playfield, one which can only be entered when its tractor beam is operational. Players can also shoot enemies in one of eight directions and deflect firepower during their journey. Every fifth round there is a bonus round where Kapt. Krooz'r must pick up space junk.

KOZURE OOKAMI
A side-scrolling shooter with beat-'em-up elements featuring the KILLER BABY CARRIAGE CANNON!

KRAZY BOWL
A 10-pin bowling game.

KRULL
The left joystick controls the movement of the player character, Colwyn. He can be moved in any one of eight directions. The right joystick controls the movement of the player's weapon, the glaive. It can be thrown in any one of eight directions. Four glaives can be in flight at one time and will return to Colwyn with a boomerang-type action. The one and two player select buttons are also located on the panel. Krull consists of five subgames: The Mountain Game. The Swamp Game. The Fortress Game. The Hexagon Game. The Beast Game. The player must accomplish a task in each of the five games with eight levels of difficulty in each. All eight levels can be reached in one task based on the time spent performing that task (amount of time spent on that subgame). The total number of lethal characters on the screen at one time increases as the levels increase. FROM THE SKY WILL COME THE BLACK FORTRESS. FROM THE FORTRESS WILL COME THE SLAYERS, TO DEVOUR THE PLANET OF KRULL. THEN SHALL A GIRL OF ANCIENT NAME BECOME QUEEN, AND THE KING SHE CHOOSES SHALL RULE THE PLANET. The planet Krull is threatened by the Beast. His army of Slayers has brought terror to the land. Colwyn must stop this terror and save the land and its people. On the day Colwyn is to wed the Princess Lyssa, the Slayers, army of the Beast, kidnap her to become the Beast's bride. Colwyn must reach the Black Fortress and reclaim his Princess. He who marries the Princess shall be king. The Beast must not be allowed to rule the planet. A prophet acquaints Colwyn with the magical properties of the glaive, a five-bladed sword, which Colwyn must acquire. To accomplish this task, he must climb the mountain and collect the five individual blades of the glaive in order to assemble the weapon. The blade is picked up by touching Colwyn to the blade. Boulders are fatal and must be avoided. The weapon joystick is not utilized in this subgame. The player is awarded 1,000 points for each blade picked up. Points are also awarded for placing Colwyn in a dangerous position in front of one or more boulders. During his travels to discover the Black Fortress, Colwyn comes upon an army of eight men that he befriends and recruits to help him in his quest to destroy the Beast so that Krull can be safe from his evil.

KUNG-FU MASTER
Kung-Fu Master, known in Japan as Spartan X (ã ¹ã ã «ã ¿ã ³X?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death.

KUNG-FU TAIKUN
The title of this game translates from Japanese as 'Kung Fu Lord'.

KURI KINTON
With your super kung-fu skills, penetrate the enemy's headquarters to rescue the Chris family. At the end of the 20th century, the world has gone through vast changes. Country borders around the world are constantly changing and every day brings further territorial expansion and new threats of power struggles. A member of the World Secret Police Organization (WSPO) has obtained information about an upcoming coup, but before it could be turned over to the WSPO he and his daughter were captured. Before his capture he was able to send a detailed letter to his counterpart in the People's Republic of China, code-named Kuri Kinton, along with a plea for help. It's all up to Kuri Kinton now to save the captives and restore the delicate balance of power.

KUSAYAKYUU
Kusa Yakyuu is a baseball game from Taito Corporation.

KYROS
O Kairos raptou crianças e prendeu-as em espelhos dentro do seu castelo. O jogador assume o papel de Mac em sua busca, então salve-os. A parte principal do jogo é passar caminhando pelo castelo e lutando contra os capangas do Kairo - com as mãos nuas ou com armas que podem ser recolhidas no caminho. No entanto, o caminho não é completamente linear: há rotas diferentes para tomar. Uma sala de chefe espera no final de cada nível (total de cinco). Há também uma infinidade de extras para coletar que têm efeitos como a destruição de todos os inimigos na tela ou deformação. Libertar crianças suficientes perfurando espelhos dá um tempo curto de invulnerabilidade.

KYUUKAI DOUCHUUKI
Kyuukai Douchuuki (c) 1990 Namco. - TECHNICAL - Namco System 2 hardware Game ID : KY Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Screen orientation : Horizon

LADY BUG
In Lady Bug you guide a lady bug through a Pac-Man style maze, eating dots, and avoiding enemy insects. You lose a life if you run into a skull or get eaten by an enemy insect. Collect letters to spell EXTRA for a bonus life (just like in Mr. Do!), and SPECIAL for an extra credit. The maze has rotating doors which are just enough to give the game a slightly different feel than the Pac-Man series.

LADY MASTER OF KUNG FU
Lady Master - Lady Master of Kung Fu is a kung-fu platform game.

LAGUNA RACER
A black and white racing from Midway.

LAND MAKER
The objective of Land Maker is to shoot a certain colored block to other blocks of the same color to create a building. The larger the building the greater damage that is done to the player's opponent which in effect speeds up the moving counter which pushes the blocks ever closer to the edge after which the player or opponent will lose the battle.

LAND SEA AIR SQUAD
Land Sea Air Squad also known in japan as "Riku Kai Kuu Saizensen".

LASSO
Lasso (c) 1982 SNK. - TECHNICAL - Game ID : 'WM' Main CPU : (2x) M6502 (@ 2 Mhz) Sound CPU : M6502 (@ 600 Khz) Sound Chips : (2x) SN76496 (@ 2 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Released in August 1982. - SOURCES - Ga

LAST FIGHTING

LAST MISSION
Last Mission is a top-down multidirectional shooter developed by Data East and distributed in world wide release for the arcades in 1986. The player assumes the role of an space pilot who has been exiled from their home galaxy for committing an unknown crime. The only way the player character can return is to restore their honor - and the only way to do so is to invade and defeat the alien nemesis.

LAST STRIKER
Last Striker (c) 1989 East Technology. A manga soccer game. - TECHNICAL - Main CPU : 68000 (@ 8 Mhz), Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1989. This game is

LAZARIAN
Este jogo foi fabricado e distribuído pela Bally Midway nos EUA como "Lazarian". O jogador controla uma nave espacial que atravessa missões para resgatar outras naves espaciais que ficaram presas. Ao fazer isso, o jogador terá que atirar meteoritos, alienígenas e olhos voadores. A nave espacial do jogador pode morrer quando atingida por meteoros e ser atingida por alienígenas ou canhões.

LAZER COMMAND
Você tem uma visão geral de um labirinto com dois lados, os lados se espelham. O lado esquerdo da tela é amarelo e o lado direito é verde. De cada lado estão quinze tanques. O objetivo é explodir todos os tanques dos jogadores adversários (ou tantos quantos você puder antes que o tempo se esgote). Você pode controlar apenas um tanque de cada vez, você pode movê-los e explodir os tanques de seus oponentes (geralmente, obter um dos tanques ativos é uma boa ideia). Quando você explodir, seu tanque desaparece, e você deve mover um pequeno sinal para outro tanque para retomar o jogo (este blip é invisível a menos que seja contra uma parede). Você também pode deixar seu tanque e ir para outro, pressionando o segundo botão. Este é apenas um grande título estratégico, até hoje. Vale a pena jogar se você gosta desse tipo de coisa. Apenas esteja ciente de que este é um título apenas para dois jogadores, então você precisará de um amigo para jogar contra.

LEAD ANGLE
Armed only with your trusty Tommy gun, you must exterminate all the main gangster families in order to reach the main kingpin so you can save your girl. Beware, they are waiting for you and will not go down without put

LEADER

LEE TREVINO'S FIGHTING GOLF
A golf game.

LEGEND
The player controls a young commander which uses a green armour and helmet and must defending the kingdom lands from invading enemies, following the orders and instructions given by the old king, for it you'll have to use money to making defect the enemy and recruit under your commands to form a legion of soldiers and make uses of different arms collected on the way, like bombs and arrows to defeat other enemies while you jump and dodges his attacks, always avoiding contact with any enemy for not to die and continue his legendary journey.

LEGEND OF HERO TONMA
Legend of hero Tonma brings back memories of a real arcade prestige. We played it day and night with tons of coins just to make one another envy our Tonma skills. This is one of the few real arcade run and gun platformers with so much spirit in it. As Tonma you jump and shoot your magic finger, upgrading it and fighting the old demon king. Just a perfect setting for a teenage boy gameplay from the early nineties.

LEGEND OF HEROES (4 players)
Throughout the history of numerous disturbances, China has successfully tied over the difficulties with the help of heroes with bravery and wisdom. Go back to the history of war and adversity; take an active part of four heroes defending their country against barbarians slaughtering innocent people, and save your motherland groaning in pain. It features four-player play, variety of fight skills and weapons, and six spectacle stages with seven enemy bosses, unconventional adventurous stage map, threatening hidden booby traps.

LEGEND OF MAKAI
Legend of Makai is an action/adventure platformer based in a fantasy setting. The player controls a young warrior whose quest is to rescue a princess from an evil wizard. The warrior starts off with only a sword, but can purchase other weapons and magical items from shops. The gameplay consists finding one's way through non-linear levels, using keys to open doors and killing or avoiding various enemies. The player has a fixed amount of time to complete each level.

LEGION - SPINNER-87
Pick up allies to form a powerful Legion against 'The Dark Empire'.

LEMMINGS
Lemmings © 1991 Data East Corp. A platform game where the player has to designate certain lemmings for certain tasks & try to figure a way to save as many of them from falling off cliffs and prevent them from dying in other ways. The lemmings can be set for walking (which they do by default), digging, climbing, building, blocking (preventing other lemmings from walking a certain direction), bashing, floating, and mining. There are several levels in 3 or 4 categories of difficulty.

LEPRECHAUN
The player controls a sleuth running through a forest, trying to get a Leprechaun's pot of gold. The pot of gold is randomly placed on the screen. When the pot of gold is touched, the player is taken to the next level. The Leprechaun chases the sleuth through the forest, trying to catch him. If he is caught, the player loses a life and starts over from the beginning of the level. After all lives are lost, the game ends. Should the Leprechaun reach the pot of gold first, it is then relocated to another forest. By touching the trees, the player's score increases, as does the value of the pot of gold. After each level and after every 30 seconds the Leprechaun's speed increases.

LETHAL CRASH RACE
Sorti en 1993, ce jeu de VideoSystem (série Aerofighters) permet de choisir parmi 10 bolides, afin d'affronter en 1 on 1 tous ceux qui le voudraient tout autour du globe. Lethal Crash Race ne comportant pas de licences officielles, vous monterez donc dans une Pherrari, Masda, Honta ... Techniquement c'est en vue de dessus, comme Top Rally ou les premiers GTA. Toutefois il n'y a pas de zoom. Tout ça scrolle bien et plutot vite, la jouabilité ne pose pas de problèmes particulier, et les musiques techno-cyber collent bien à l'ambiance. Sans etre un jeu incontournable, Lethal Crash Race permet de se divertir, au moins le temps de la découverte.

LETHAL ENFORCERS
Lethal Enforcers © 1992 Konami Company, Ltd As an undercover police officer the player's mission is to put a stop to an array of criminals ranging from bank robbers, hijackers and numerous other law breakers. As well as upholding the law, players must also try to protect innocent members of the public from the criminal gangs, being careful not to accidentally shoot them. Shooting innocent victims will result in the player's energy level being severely reduced. Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can't and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life.

LETHAL JUSTICE
An homage for 'Landerland Coin-op Laundry' appears in a level.

LETHAL THUNDER
A simple shoot-em-up with multiple endings based on your performance in each level. Your guns build up power and get stronger as you tap the fire button rapidly, but the power gauge will drain if you stop tapping the button. After charging up enough power, you can press the bomb button for a smart bomb attack which uses up the whole power gauge. With more power it creates a bigger explosion. Power-ups switch your weapon to fire different projectiles, like lasers that spread out at right angles, and a flamethrower that reaches farther with more power.

LEVERS
Jump from one angled platform to another to collect all the flowers. Avoid getting knocked below the lowest platform or getting hit by spiked balls.

LIBERATION
Liberation © 1984 Data East. A vertically scrolling shoot'em up game.

LIBERATOR
The Liberator controls consist of a trackball, fire button, and shield button. The player controls a coordinated attack from four star ships at the corners of the screen. The primary target of the attack are enemy bases on a rotating planet in the center of the screen. The trackball is used to move a cross-shaped cursor. The fire button fires a missile at the cursor's location from your closest ship. The shield button is used to activate force fields around the ships. The shield can only take four hits each round, and the count is shared between all ships. At the beginning of each level, the player is flying through outer space and spaceships fly on screen from the left and right and leave in an arc. They try to ram into your ships. Note that shields do not work during this stage. After this stage, the player is taken to a view of a rotating planet. The most prominent enemies are red flashing missile bases. They shoot missiles, fireballs, and star balls at your ships. The enemy bases can also detach from the planet, turn into satellites, and orbit the planet while shooting missiles. Once all missile bases are destroyed, the player moves onto the next level. At higher levels, there is the white master base. It is very intelligent, and it can change the direction or speed of the planet rotation to avoid getting hit.

LIGHT BRINGER \ DUNGEON MAGIC (4 players)
Four mythical heroes traverse dungeons and castles to find and defeat the source of evil corruptive power that is threatening their land. Gameplay is refreshingly less linear than most beat'em ups.

LIGHTNING FIGHTERS
In Lightning Fighters and Trigon, the original Japanese version, there are different rules depending on whether you start the game with one or two players. In a one-player game, you start with no bombs, and when you die the game restarts you at a checkpoint. In a two-player game, each life starts with one bomb, and when you die you respawn in place. There are some powerups that only appear in a two-player game and one that only appears in a one-player game. The game type cannot be changed once the game starts. A second player cannot join an originally one-player game; conversely, if one player dies in a two-player game the game remains in two-player mode and the second player can rejoin at any time. In Lightning Fighters, even if you start a one-player game, the game is always in two-player mode: you respawn in place when you die and you start each life with one bomb stocked. This means that a second player can join midway into a one-player game. Unfortunately it also means that the powerup that only appears in one-player games in the other versions, does not appear at all in the US version.

LIQUID KIDS
Help Hipopo save his friends from the clutches of the Fire Devil!

LIZARD WIZARD
O jogador deve usar um joystick de oito direções para assumir o controle do Mago dos Lagartos, cuja missão é ajudar a libertar as pessoas que estão presas no planeta Zyfus. O Mago dos Lagartos faz isso atirando nas rochas que voam daquele vulcão em erupção na parte inferior da tela, que explodirá em chamas se ele as perder e for comido pelos lagartos parecidos com dragões pelo fogo. Quando os prisioneiros emergem do vulcão, o Mago dos Lagartos também deve resgatá-los do planeta, levando-os para as plataformas na superfície. O jogador também deve enfrentar Spydors em certos níveis, que devem ser mortos antes de chegarem à superfície.

LOCK'N'CHASE
Lock'n'Chase © 1981 Data East. The game is a maze game. Like "Pac-Man", you're trying to eat up dots while four cops (with the names Spiffy, Smarty, Scaredy and Silly) try to stop you. While you don't have energizers to eat the cops with, you CAN block them off with walls (or better yet, try to trap them in the corners). When you're finished eating dots, there are two exits for you to escape from the cops.

LOCK-ON
A great 3-D jet simulator, using superb sprite-scaling technology. You are a pilot to the Tatsumi Air Force and control a powerful Tatsumi 86 a hover jet fighter, through various war zone locations, sharpen your aim you must destroy every enemies in air and land and dodging missiles to reach the portal and go to the next level.

LOCO-MOTION
Loco-Motion © 1982 Centuri A puzzle game where players control a train on railroad tracks.

LODE RUNNER
Lode Runner (c) 1984 Irem. - TECHNICAL - Irem M-62 system hardware Main CPU : Z80 (@ 4 Mhz) Sound CPU : M6803 (@ 894.886 Khz) Sound Chips : (2x) AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] D

LODE RUNNER - THE DIG FIGHT
Produzido por Broderbund/Psikyo em 2000, Uma reedição modernizada com belos gráficos do clássico dos anos 80 Lode Runner.

LODE RUNNER II - THE BUNGELING STRIKES BACK
Even if title screen says 1984, the game was released in January 1985 by Irem under license from Broderbund. Alfa Records released a limited-edition soundtrack album for this game (R?Type: Irem Game Music - 28XA-199) on January 25, 1988.

LODE RUNNER III - THE GOLDEN LABYRINTH
This game is known in Japan as "Lode Runner - Majin No Fukkatsu" (translated as 'Lode Runner - Resurrection of the Demon').

LODE RUNNER IV - TEIKOKU KARANO DASSHUTSU
The subtitle of this game translates from Japanese as 'Escape From the Empire'.

LOGGER
A rip-off of Nintendo "Donkey Kong". Help the unfortunate lumberjack to retrieve his axe and all tools stolen by a giant blue parrot for this you will have to climb the differents levels of the mountain and jump to dodge all the logs to reach the top and go to next level.

LOGIC PRO
A puzzle game.

LOGIC PRO 2
A puzzle game.

LOOPING
As the player begins his flight into Adventure-Land, his airplane is quickly surrounded by hot air balloons. WATCH OUT! These seemingly innocent colorful objects mean destruction. Immediately the Player's flying skills are tested. The hot air balloons challenge and engage the Player in a fierce dogfight. The Player must loop his plane to avoid and destroy the swirling balloons. As the Player continues his journey into Adventure-Land he encounters the Maze Tunnel. Now the Player must guide and loop his airplane through the labyrinth with precision movements.

LOST TOMB
A shoot-em-up set in an ancient, South American pyramid, in which the player must explore a large number of single rooms in the search for treasure. Each room is filled with enemy creatures that must be killed or avoided. The player is equipped with a limited amount of whips and must collect as many items of treasure as possible. The player is presented with options throughout the game, depending upon which rooms they wish to enter. Once a path is chosen, players must pick up treasures, kill all the monsters in their way, find the key and exit the room as fast as they can; avoiding the potential of setting off an earthquake. Upon exiting a level, the player is presented with a hallway which shows a number of doorways allowing access to any one of several different rooms. This allows players to pick their own route through the game, but the decision which room to tackle next must be taken quickly as players must reach their chosen room quickly or risk being attacked by a flock of screeching birds. The player's character is armed with an eight-way firing gun (in a similar fashion to Williams' 1982 classic, "Robotron"). In addition to the gun, the player is also equipped with three whips, which can be used to either kill attacking creatures or to knock down any walls that bar the player's progress. Players are given the opportunity to purchase additional whips at the interludes between levels; this is done by inserting an extra credit into the arcade machine and pressing the relevant button. Treasure must be constantly collected in order to stay alive.

LOT LOT
In Lot Lot, you directly control one arrow and indirectly control another which follows after your original arrow with a (roughly) 4-second delay. When you press the button, any balls on the compartment that one arrow points to are immediately swapped with the contents of the compartment that the other arrow points to. The goal of Lot Lot is to get as many tiny balls (which resemble Pachinko balls) out of grid compartments and down into point slots in order to achieve a designated score, and advance to the next round.

LOVER BOY
An adult maze game, with explicit sexual action levels in-between. In this controversial game, you control a naked man with a purple fedora who runs around a city maze chasing and raping helpless women and must pick up all the women items, while avoid being caught by the police officers and their furious dog.

LUCKY & WILD
Lucky & Wild is a hilarious 'drive 'n shoot' game starring two buddy cops on a mission to bring down a mafia gang. Player 1 (Lucky) both drives the car and fires a gun, Player 2 (Wild) uses just a gun. While playing, both cops trade funny banter and dialogue, and even make funny faces in the rearview mirror.

LUNAR RESCUE
Lunar Rescue is a combination 2-D simple flight simulator and 2-Dimensional shooter. You start the game by floating within your mother ship. You then either must release your lander or after a pre-determined period of time, the mother ship will forcibly eject it. You first have to navigate through six rows of asteroids to make it to one of the landing platforms. You have six platforms initially but each landing will eliminate one since there is one platform per astronaut you have to rescue. On your return trip up, the screen changes and now you have saucers trying to destroy you with laser fire. Again, you will either have three or six rows of saucers depending if there are meteors in the area. You then must successfully land in the docking bay of the mother ship to get credit for a successful rescue of one astronaut.

LUPIN III
"No overview is currently available for this title."

M.I.A. - MISSING IN ACTION
M.I.A. - Missing in Action © 1989 Konami. M.I.A. Missing in Action is a horizontally-scrolling run 'n' gun platform game for one or two players in which Special Forces soldiers must penetrate enemy-packed combat zones to reach a POW compound and rescue captured prisoners. The rescued POWs must then be escorted safely through a final enemy-packed stage to the helicopter that awaits at the end. Players begin each stage armed with only a combat knife to protect them, but other weapons can be picked up from fallen enemy troops. The weapons are always carried by soldiers in red uniforms and range from an assault rifle, grenades, a flame-thrower and a bazooka. Players can carry more than one weapon and can cycle through them as needed. Each collected weapon has only a limited supply of shots. The game's first four stages are presented in random order and may also be "mirrored", switching the action from from right-to-left instead of left-to-right, increasing the game's variety and adding replay value. The 'POW' and 'Helicopter' stages are always the last two stages, however. At the end of each stage players must fight off a wave of enemy troops as well as destroy gun emplacements and watch towers. Certain sections of each stage offer players a different route, with both platforms and underground tunnels that can be utilized and explored. At least one POW must be safely escorted to the rescue Chopper to complete the final mission, after which the game starts over with an increased level of difficulty. The game consists of six stages: War-torn battlefield Airstrip Jungle Rail Yard POW Base Escort the POWs to the Helicopter M.I.A. Missing in Action is the direct sequel to 1985's "Green Beret" but unlike its prequel, two-player games now have both players fighting side-by-side, rather than the alternating approach of the original game.

M4

MACH BREAKERS
Futuristic Competitions sports game with seven selectable characters and fun challenge.

MACHO MOUSE
Macho Mouse was produced by Techstar in 1982. Become a mouse trapped in elaborate mazes trying to avoid the grips of hungry cats that will gobble you up on sight! As the awesome Macho Mouse you must move around the mazes quickly, leaving a trail of droppings in your wake and you must move around the entire maze to be able to escape out to the next trickier level. Keep your little mouse eyes peeled for any cats that lurk around looking for a free meal!

MACROSS PLUS
A vertically scrolling shooter from the original manga.

MAD ALIEN
Mad Alien is kind of a combination of a shooter and a driving game. You drive a car equipped with a gun on a road. The landscape around you shows different settings (cities, country side, tunnels) and scrolls by from the top to the bottom of the screen. Your enemies (mad aliens) drive in front of you in a "Galaxian"-like formation and you have to shoot them. Watch out for mad aliens leaving the group and turning back to attack your car.

MAD CRASHER
A diagonal driving/shooting 'em up game. This was SNK's first 3-D Isometric game.

MAD DONNA
In typical Tuning fashion, this is a rip-off of a "Pac-Man" type game where you win hi-res pics of naked babes at the end of each round. Finishing the first rack you get the picture of the babe's face, finishing the second rack will give you a full-body shot which scrolls so you can see the whole thing.

MAD MOTOR
Mad motor is a 2D side-scrolling biker-themed beat 'em-up game that puts players in the shoes of a motor driver on a highway. You have to beat-up enemies driving different types of motors and cars as well enemies on gliders. Bosses include a apelike boss hanging from an helicopter and a guy standing on top of a car in full Japanese armor. You can transform in to a more powerful hulky long haired guy on a tricycle motor. The background scenery includes, cities, deserts and forests. You can play solo or with a friend.

MAD PLANETS
In Mad Planets, the player takes control of a spaceship and must attempt to destroy a series of Earth-like planets which emerge from the center of the screen and rapidly move towards the player's ship - increasing in size as they do so. Destroying all of the planets in a round before the they reach their full scale will see the player awarded with bonus points. Fully-grown planets are orbited by a number of small moons, which, if destroyed, cause the planet to go 'mad' - turning red and making a beeline for the player's ship. The game also includes bonus rounds in which stranded astronauts can be rescued for additional points.

MAD SHARK
A vertically scrolling shooter.

MAG MAX
Mag Max is a horizontally scrolling shoot-em-up in which a single player takes control of the 'Maxcraft' hover-ship and must battle their way through an packed enemy installation to find and destroy the invading alien 'Dragonia' fleet. The action takes place both above and below ground and transporters appear throughout the game that allows the Maxcraft warp between the two as players search for the three-headed 'Dragonship'. At various points the player will come across robot components - either a torso, a pair of legs or a plasma gun - and collecting these will eventually see the player's hover-ship become a towering robot, vastly increasing its firepower in the process. If the Maxcraft takes an enemy hit when additional components are attached, a component is lost. If the ship is hit when only in basic form, however, a life is lost.

MAGIC BUBBLE
Group 3 or more bubbles of the same colour together to make them disappear. Clear the screen before they reach the bottom or before your opponent clears their screen. Magic Bubble is a very obvious copy of Taito's sublime "Puzzle Bobble" series.

MAGICAL CAT ADVENTURE
In this game you play as a magical cat wandering around a forest. This game features some very nice/appealing graphics. The cat has many strange weapons.

MAGICAL CRYSTALS
Magical Crystals is a maze/shooter game, developed and published by Kaneko, which was released in 1991 (also licensed to Atlus). The player impersonate a magician going through a set of mazes suspended in the air; the goal of the game is to rescue the pixies trapped inside the magical crystals. The game has a total of 6 worlds. Each world is divided into 3 acts and has a boss fight and a bonus stage at the end.

MAGICAL SPOT
Magical Spot (c) 1980 Universal. - TECHNICAL - Main CPU : Z80 (@ 1.802666 Mhz) Sound Chips : DAC (@ 1.802666 Mhz) Screen orientation : Vertical Video resolution : 192 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 2-w

MAHJONG ANGEL KISS
An adult mahjong game, Mahjong Angel Kiss is unique in that it features quite a few animated strip sequences per girl, instead of the standard three or four. Also unique is that the game does not give a set amount of betting funds for each girl, because of this the player cannot progress quicker through the game by depleting the girl's funds and must play a match for every strip sequence.

MAIN EVENT (1984)
A boxing game from SNK.

MAJOR HAVOC
Major Havoc is a vector-based shoot-em-up and platform game in which the evil Vaxxian Empire overran the galaxy many years ago. Most of humanity was enslaved and abducted to the Vaxxian home world, although a few human scientists managed to escape. The Vaxxian Empire has long since collapsed but numerous Vaxxian space stations, all blindly controlled and defended by robots, still remain in the galaxy, mindlessly following their original, pre-programmed orders. The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones. The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes. The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze. Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen. The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level.

MAJOR TITLE
A golf game where you take part in the final round of a major golf tournament, your goal is to top the leaderboard after 18 holes and take home the trophy. You can also compete against your mates with up to 4 players taking part.

MALZAK
Malzak (c) 198? Kitronix. - TECHNICAL - Main CPU : S2650 (@ 950 Khz) Sound Chips : (2x) SN76477 (@ 950 Khz) Screen orientation : Horizontal Video resolution : 240 x 240 pixels Screen refresh : 50.00 Hz Palette colors : 16 Players : 2 Control : 8-way j

MANIA CHALLENGE
An early wrestling game.

MANIAC SQUARE

MANY BLOCK
Many Block (c) 1991 Bee-Oh. - TECHNICAL - Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 3 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1991. Defa

MAPPY
Export version by Bally/Midway for North America. Game developed in Japan by Namco. For more information about the game, please see the original Namco version entry.

MARBLE MADNESS
Marble Madness is an abstract maze game for one or two players. The game's goal is to guide a small glass marble over a three-dimensional maze and reach the finish line before the level's timer has expired. Any seconds that remain on the timer when the finish line is crossed are carried over to the next level. As well as having to negotiate the marble over treacherous walkways and ramps, numerous obstacles and unfriendly creatures will try to slow the marble's progress or knock it over the edge of a platform, wasting yet more precious seconds until a replacement marble appears. The two-player game has players competing to reach the goal first. Marble Madness features six different mazes.

MARINE BOY
Marine Boy (c) 1982 Orca. - TECHNICAL - Main CPU : Z80 (@ 3.072 Mhz) Sound Chips : AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in October 1982 in Japan. - SOURCES - Game's rom.

MARINE DATE
Marine Date (c) 1981 Taito. - TECHNICAL - Main CPU : Z80 (@ 2.5 Mhz) Players : 2 Control : trackball Buttons : 1 - TRIVIA - Released in June 1981 in Japan. - SOURCES - Game's rom. Machine's picture.

MARINER
An old horizontally scrolling shoot'em up with a vertically scrolling background. The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. At the end of each area the boss-submarine appears.

MARIO BROS.
Mario Bros. is a superb, single-screen platform game in which the legendary "Mario Bros.", Mario and Luigi, must try to rid each level of a number of pests that have infested the waterworks: Shellcreepers (turtles), Sidesteppers (crabs that need to be hit twice) and Fighterflies (flies that can only be attacked when they touch a platform). Players can jump upwards to hit the platform above them, which will 'flip' any enemies on the above platform onto their backs. The prone enemies can then be kicked into the water to remove them. A 'POW' button also appears on a number of screen; this can be 'butted' by a player, causing all on-screen enemies to flip onto their backs; as well as destroying any enemy fireballs that may be around. Each POW can only be used a maximum of three times. As well as the game's enemies, players are also hampered by the huge amount of inertia that comes into play when controlling Mario or Luigi. This is due to the low degree of traction that exists between the Mario brothers and the platforms. On later phases, ice appears on the platforms reducing the amount of traction even further. As the game progresses, water droplets hang below the platforms and freeze into deadly icicles, which will eventually break off and fall.

MARKHAM
When you run the game for the first time, the default highscore table has all entries set to 010000.

MARS
Mars - God of War was the first Gottlieb game with speech. 5,240 units were produced.

MARTIAL CHAMPION
Martial Champion © 1993 Konami Company, Limited. Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion.

MARTIAL MASTERS
At the end of the Qin's Dynasty, the government weakened by corruption was attacked by foreign influences. The people were flung into misery and became quite unsatisfied with the situation. They did not believe in the government anymore and turned their faith back to religion. The White Lotus sect saw this as an opportunity and took over. They claimed to help the government to defeat foreigners and bring peace to the world. Their Ideology was quickly adopted. Everything related with the Western world was killed or destroyed. Anyone against this principal was considered an enemy and accused of being bound with the devil. Dragon of Martial Master and Master Huang of Po Chi Lam could not accept these outrageous actions so they band together in order to prevent much bloodshed. One day the leader of White Lotus Sect sent an invitation to Dragon and Master Huang but Dragon's disciples saw this as a trap and recommended that they wait for Master Huang, who was out of town collecting medicine. The Master did not want to miss this opportunity to make peace and went alone. Unfortunately, he was captured and put in prison. Both parties started confrontations and have struggled since then. Now dangers are hidden all over the place. Who is capable of resolving the situation? Let's find out!

MARVEL LAND
Great horizontal platform game that takes place in a fantasy amusement park. You play as Prince Paco, who is on a quest to save Princess Luxy from the evil Mole King.

MARVIN'S MAZE
A maze game where you fight against Robonoids while trying to clear the maze of dots. Two ways to finish each rack: Eat up all the dots, or destroy a certain number of Robonoids (listed at the bottom of the screen). Two ways to destroy the Robonoids: Shoot them, or remove the ground from under them at certain points of the maze (the 'Trick').

MASKED RIDERS CLUB BATTLE RACE
Masked Riders Club: Battle Race is a top-down action racing game based on the Kamen Rider television franchise. The game consists of nine vertically-scrolling levels that need to be completed before time runs out, with themes such as an industrial environment, a beach, a snowy environment etc., each with its own enemies. At the start the player chooses one of ten superhero Kamen Riders (Rider 1, Rider 2, Rider V3, Riderman, Rider X, Amazon, Stronger, Super1, Rider 2X or Black RX). The riders are grasshopper-themed altered humans and each come with his own motorcycle rated in three different statistics as well as a unique weapon such as a blade, a hook, a short burst of fire, or a pole. The single-player game is only played on the left side of the screen. The middle part shows progress through the level map and the right map the global map of the nine levels.

MASTER BOY
A quiz game.

MASTER OF WEAPON
A seven-day nuclear storm brings on a big change on the earth. The earth cracks, the sea boils and the living things change. And human is no exception. After finishing of the cursed 7-day war, the remaining people change their cells and return to the nature in order to endure severe environmental changes. However, a selected part of the people - they had been called scientists - create a computer, which can lead the people in order to leave a seed humankind. This computer is called N.

MAT MANIA
Mat Mania - The Prowrestling Network also known as "Exciting Hour - The Prowrestling Network"

MATCH IT II
Match It II (c) 1993 Tamtex. - TECHNICAL - Main CPU : V30 (@ 8 Mhz), Z80 (@ 3.579545 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in June 1993. This game is known in Japan as "S

MAX RPM

MAYDAY
Williams considered this game to be an 'infringement' on their copyright of Defender which led to the halting of Mayday!!'s production.

MAYHEM

MAZE INVADERS
Maze Invaders (c) 1981 Atari. - TRIVIA - Even if copyrighted 1981 (MCMLXXXI), this game got to field test (June, 1982), but obviously failed field tests. 2 machines exist. Test screens from Maze Invaders were in the movie 'Cloak and Dagger'. Default H

MAZE OF FLOTT

MAZINGER Z
Vertical shoot'em up with 3 selectable characters: Mazinger Z, Great Mazinger and Grendizer.

MEADOWS LANES
An early Black and white bowling game for to 2 players.

MECHANIZED ATTACK
The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

MEGA BLAST
At the end of the 21st century, war and hunger disappear on the earth, and humankind go on very well. On such occasion, it occurred to humankind that mysterious disappearances of women rise in waves in many places in the world. The cause is found by the investigation of a secretly organized 'Defending-the-earth-from-the-outside-organization'. That is, a strange contagious disease prevails throughout a planet 'Zancs' in a dark nebula, and women's generative power is lost, then, women on the earth were abducted as substitutes for having their descendants. Downson and Bogey, the choice out of the 'Defending-the-earth-from-the-outside-organization'. start on a journey to the space by using 'Megablast' which is a space fighter equipped with all available products of the earth's scientific power in order to rescue the earth women as well as lovable 'Sindy' who is also abducted together with the other earth women.

MEGA ZONE
This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork.

MEGA-TECH
The Sega Mega-Tech was a 16-bit arcade system based on the Mega Drive hardware, they are more or less identical. Its operation ability is similar to Nintendo's PlayChoice-10, where the credits bought give the user a playable time period rather than lives (usually 1 minute per credit), and can switch between games during playtime. The Mega-Tech also includes the ability to display to a second monitor, which contains a list of the games installed in the machine and also displays instructions for controlling the game, 1 or 2 player information, and a short synopsis of each game. The second monitor also displays the time left for playing.

MEGATACK
The game-play sequence in MEGATACK consists of 4 or 5 turns (operator selectable) each of which lasts as long as the player can skilfully maneuver his spacepod to avoid destruction. When he loses a spacepod, the GIP message reappears, accompanied by the GIP sound, and displays the number of spacepods left. After the last spacepod is destroyed, the game-over sound is heard and the game-over message is displayed.

MEIKYU JIMA
Meikyuujima (c) 1988 Irem. - TECHNICAL - Main CPU : Z80 (@ 3.579645 Mhz) Sound CPU : Z80 (@ 3.579645 Mhz) Sound Chips : YM2151 (@ 3.579645 Mhz), DAC Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Developed by Nanao Corporation. Meikyuuji

MEOSIS MAGIC
Meosis Magic (c) 1996 Sammy. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 336 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 1 Control : 2-way joyst

MERLINS MONEY MAZE

MERMAID
A windsurfing sport game.

META FOX
A vertically scrolling shooter.

METAL BLACK
Earth is under attack from an alien race from the 'Nemesis' region of space, and human civilisation now stands on the brink of collapse. The invaders have utilised energy molecules - known to earth scientists as 'Newalones' - to create powerful beam weapons with which to attack Earth. In response, Earth's scientists have developed the 'Black Fly' project; a powerful space craft that utilises the same Newalone molecule technology of the alien aggressors. Metal Black is a very playable sideways scrolling shoot-em-up which manages to feel different to other games in the genre, due to the fact that it lacks a a player-definable weapon power-up system. Instead of collecting items that provide extra speed, different weapons etc. players must collect the clusters of 'Newalone' molecules that float around each level. These molecule clusters will gradually increase the player ship's firepower.

METAL CLASH
Metal Clash is a futuristic fighter game for one or two players. In one player mode, the player pilots the metariod 'Saiber' to annihilate the alien robots. The player pilots his robot around the screen destroying enemy robots using punches and kicks. Flying saucers can be destroyed for a life energy boost. Items in the background can be destroyed for points. After defeating a set number of enemies the stage's boss will appear. The boss is more powerful than regular enemies, and has his own life energy bar shown on screen. Some of these bosses can be disarmed of their powerful weapons (such as guns and energy shields) which the player can equip and carry on into further levels. When hit by enemies, the player will lose energy and will drop any weapons that he has equipped. When the player's life energy is completely depleted he will lose a life. The game is over once all of the player's lives are lost. The game features no continues. The two player game is a vs. match between players. Gameplay continues until one player has lost all of his lives.

METAL HAWK
Metal Hawk (c) 1988 Namco. - TECHNICAL - Namco System 2 hardware Game ID : MH Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : stick Buttons

METAL SOLDIER ISAAC II
It does NOT have a predecessor. The original prototype of this game was simply Metal Soldier Isaac and was called Metal Soldier Isaac II for its formal arcade release. The music for the attract mode was remixed, then reused for the first stage of "Darius".

METAMOQESTER
Metamoqester is a 2D arcade fighting game, similar in concept to Red Earth or Monster Maulers. One or two players (there is a co-op mode) fight against big monsters in deadly duels. There are three different characters to choose from. The game uses four buttons - Weak Attack, Medium Attack, Strong Attack, and Shoot/Throw Weapon.

METAMORPHIC FORCE (4 players)
Beat-'em-up with 4 selectable characters who have the power to morph into Were-animals.

METRO-CROSS
Metro-Cross is an abstract, horizontally-scrolling single player racing game set in an automated futuristic city. Players take on the role of 'The Runner', who must run through each of the game's 32 stages to cross the finish line before the time limit expires. If the Runner finishes a round within the time limit, remaining time is converted to bonus points and the next round begins. Obstacles that hinder the runner's progress include 'Slip Zones' that slow him down if he tries to run over them, 'Pitfalls' that break under the Runner's weight and drop him into the holes and 'Crackers' that launch the Runner up into the air and cause him to land on his back. Later rounds also feature 'Jumbo Tires' that bounce towards the Runner, barriers that emerge from the ground before receding back into it, Cubes that move through particular columns of tiles, Mice that attempt to jump onto the Runner and slow him down and Chess Knights and Kings that bounce from one tile to another. Clinging mice fall off the runner if he leaps from a springboard. Progress is aided by yellow springboards that hurl the runner forwards at great speed (players must press the fire button while on the springboard) and a skateboard, that is unaffected by the green 'Slip Zone' tiles that would otherwise slow the player's progress. Bonus points can be earned by kicking the static drinks cans that can be found throughout each level. Every fourth round is special, using the remaining time from the three previous rounds as additional completion time. However, if the Runner has not finished the round before the time limit runs out, he will be electrocuted and the game is immediately over.

MICHAEL JACKSON'S MOONWALKER (3 players)
Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next.

MIDNIGHT RESISTANCE
"Midnight Resistance" is a scrolling platform shoot-em-up for one or two players, taking on the role of two commando brothers whose entire family has been kidnapped and must be rescued. The game consists of nine large, eight-way scrolling levels made up of platforms, ledges and ladders. Each is populated with enemy soldiers and gun emplacements, as well as occasional armoured vehicles. At the end of each stage players must defeat a large, powerful enemy boss. Players can rotate their guns through 360 degrees, allowing them to fire in all directions. Some enemies, when killed, will drop a red key; collecting these keys allows players to upgrade their weapons at the shop that awaits at the end of each level. A maximum of six keys can be carried at any one time and when the player loses a life, all weapons and keys in their possession are dropped. These can be recovered at the start of the next life providing they haven't fallen off-screen. In addition to main weapon upgrades, secondary weapons can also be bought. These appear as backpacks attached to the player characters and fire when the player pushes up on the joystick while firing their main weapon. Both the main and secondary weapons have only a limited amount of ammo but more can be bought from the end-of-level shops.

MIGHTY GUY
Mighty Guy doesn't need a gun to fend off large amounts of soldiers! This is what "Ikari Warriors" would be if they left their machine guns at home.

MIGHTY MONKEY
A bootleg was made by Yih Lung on the "Scramble" hardware and another by Noel on the "Super Cobra" hardware. 'Sun Wu Kong' is a legendary monkey king from an Chinese fantasy novel (by His Yu Chi) called 'Pilgrimage to the West'.

MIGHTY WARRIORS

MIKIE
Guide Mikie around the school, classroom, and locker room to collect hearts which make up a letter from his girlfriend. Head-butt teachers and throw basketballs at them.

MILLE MIGLIA 2: GREAT 1000 MILES RALLY
You have 60 seconds to get from the starting line to the finish line. Finishing within 60 seconds allows you to go on to the next race. If you lose, a continue option is available. The screen scrolls fast. The only way you know about a turn coming up is by a little indicator that flashes with a picture of the turn. There are zig-zags, hairpins and all other cool turns, most of which you have to steer into in order to make it though.

MILLIPEDE
Millipede is a 1- or 2-player game with a color raster-scan video display. The game action takes place on a playfield filled with mushrooms, flowers, and deadly DDT bombs. The player tries to destroy a variety of insects that drop from the top of the screen or enter from the sides of the screen, most of them to attack the player. The player controls a bow-shaped vehicle called the Archer. The object of the game is to shoot and destroy as many objects as possible for a high point score, before the player's lives are all used up. Player control consists of a Midi Trak-Ball control and a FIRE button. The Archer is moved by rotating the Midi Trak-Ball control. The Archer can be moved in all directions, but only within the bottom fifth of the screen. However, the Archer must move around mushrooms, flowers, and DDT bombs, since these are fixed and not 'transparent' objects. Pressing the FIRE button causes the Archer to emit an arrow that travels upward. The Archer may fire one or many arrows (by holding down the FIRE button constantly). But only one arrow will appear on the screen at a time.

MINI GOLF

MINI VADERS
Mini Vaders is a variation on Space Invaders. There are various alien formations moving in unison and much more quickly than in the original. The players has only one life and the base is allowed only a shot at a time. Those kind of games were popularly known as ?Test PCBs?: they were produced with the lowest possible use of resources, with the only purpose to address the setback of a Japanese legislation that required cabinets to have a game in them in order to be sold. Video games without sound, without commercial interest and in some cases, without color or playability that did not even served to test the hardware.

MINKY MONKEY
You control a red boy who must bring fruits to the blank square in order to complete the message.

MIRAI NINJA
The title of this game translates from Japanese as 'Future Ninja - Stealth Joy Cloud Device Side Story'. Mirai Ninja was based on a Japanese movie of the same name, also produced by Namco. Both the game and the movie were released the same year. The plot of the movie: A man's body and soul are stolen and used as part of a demon castle. What's left becomes Cyber Ninja. He teams up with the chi students whose cyber-earmuffs show matching red symbols. They fill their swords with ammunition, grab some neo-retro-cyber-antique guns and attack the demon robot expendable ninja squad. Each fight is won by whichever side uses more gratuitous special effects. They slay the Tron-like hover droids, who are destroyed in their shame. There's a showdown with a white-armored guy with dreadlocks, who is later reincarnated by the eclipse and a lot of multicolored lightning. After killing the make-up wearing effeminate spider person, the chi school fires a giant gun at the demon castle spider cyber robot. It blows up.

MIRAX
A great space shooter game using a 3-D sprite-scaling technology. The invaders from the alpha centauri empire are building their super laser weaponry in the mirax city. This weapon of mass destruction is a danger to the galaxy and your space colony, the destiny of the galaxy is in your hands. On your 90.000 mile journey to this giant space city will encounter to hordes of enemy forces, you must speed your spacecraft while you shoot and dodging energy stations objects, enemy spaceships, giant bosses and missiles. Your mission is to destroy all weapons construction units to restore peace before it is too late .

MISSILE COMMAND
Missile Command is a one or two-player game depicting the outbreak of a nuclear war. Players must defend six cities from waves of incoming nuclear missiles by launching their own anti-ballistic missiles (ABMs) from one of three missile batteries. The game is played by moving a cross-hair across the sky and pressing one of three buttons to launch an ABM from the corresponding battery (either Alpha Base, Delta Base or Omega Base). Upon reaching the cross-hair the player's ABM explodes, creating a fireball that lasts for several seconds and destroys any enemy missiles that enter it. Each battery is initially armed with ten anti-ballistic missiles and becomes useless when either all of its missiles have been fired or it's been destroyed by enemy missiles.

MISSION 660
Your space colony is under attack! you have to defend the enemies advent, your mission is under codename of "Mission 660". You must destroy wave after wave of different types of enemy ships advancing through the deep space and grab the power star item to increase and upgrade your spaceship. Eventually you make it to a big enemy space ship, you must shoot several shots for destroy, then the cycle level starts over again.

MISSION CRAFT
This game is a ripoff of both Starcraft's Brood War and Warcraft II by Blizzard. All ingame backgrounds, selection screens and end-of-level animations, sound effects are taken from Starcraft, and all ingame BGMs are orcish horde themes of warcraft II(FM synthesizer music). The explosions are the same as in "Mega Man X4", X5, and X6. They really standout from the PC backgrounds. This probably wanted to be a sort of 'shoot 'em up' port of this game. Also the gameplay is apparently a rip, but from Psikyo shoot 'em ups, as ingame icons and fonts are identical to Psikyo ones...

MISTER VIKING
Become a fearless Viking warrior in search of a missing treasure. Face a fury of enemy obstacles in a barbaric battle for bonus points!

MOBIL SUIT GUNDAM FINAL SHOOTING

MOBILE SUIT GUNDAM
Ten selectable mecha from the Gundam saga battle each other for space dominance!

MOBILE SUIT GUNDAM EX REVUE
A sequel to the first Gundam arcade fighter. This game adds more characters and attack options.

MOGU CHAN
Moguchan (c) 1982 Orca. - TECHNICAL - Main CPU : Z80 (@ 4 Mhz), Z80 (@ 1.78975 Mhz) Sound Chips : AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 49 Players : 2 Contro

MOGURA DESSE
A simple test board used to test cabinets at the factory. It's probably very rare though. The game is very simple, mostly just to test the buttons and joysticks.

MOMOKO 120%
A girl must shoot monsters and escape from a burning building. The game starts at preschool and ends at a wedding chapel where she is to collect items and get married, only for the game to begin again.

MONEY MONEY
On the first stage, your character wanders through a maze picking up piles of gold by walking over them. On the second level, jump from rooftop to rooftop to collect the money. On both the first and second stages, your character must avoid blue-clad thugs police and spiders who will try to mug him and take his wealth. Collecting a potion on either stage will allow you to wipe out the thugs and spiders by touching them. On the third level, your character swims through a body of water to collect the piles of gold on the islands while avoiding the sharks and crocodile that lurk about. The final stage has you driving your jeep across canyons, jumping crevasses and avoiding boulders tossed at you. If you reach home, you are awarded a bonus based on how many gold bags you picked up, and the game begins again with increased difficulty.

MONSTER BASH
MONSTER BASH is a fascinating cartoon theme game featuring colorful graphics in three exciting scenes of hunt-and-hide adventure. Light-hearted, suspenseful music and audio sounds add to the fun, and heighten player interest and intrigue. DRACULA'S HOUSE The player-hero of the game is LITTLE RED, a wily, red-headed boy who chases Dracula throughout his five-story haunted house. Up and down staircases and through Warp Doors leading to secret passageways, Little Red zaps defending bats while attempting to light candles in certain rooms. When a candle is lit a Magic Sword is energized with mystical powers. Little Red must touch the flashing Magic Sword to gain SuperZap power... only a SuperZap will defeat the sly Dracula. FRANKENSTEIN'S CASTLE Little Red enters the eerie castle of the hulking Frankenstein. He pursues Frankenstein around his six-story castle while avoiding the fierce Wolfmen. The tricky Wolfmen can be zapped, but be careful, they can duck under the zap and attack Little Red. Fewer candles are now available to be lit. Warp doors to secret passageways can be used only when they flash. Special jump-down zones allow Little Red to jump down several levels at once, eliminating any Wolfmen in the way as he descends, but Frankenstein can only be defeated with a SuperZap. CHAMELEON MAN'S GRAVEYARD The greatest challenge yet... to dispatch the sneaky Chameleon Man and his horde of Spiders. Entering the spooky graveyard, Little Red finds that only one candle is available for lighting which is found in a crypt guarded by giant Spiders. Chameleon Man changes his color to match that of the background and thus becomes invisible. Little Red must pass over one of the Color-Change Spots to change the background color making Chameleon Man visible again. Chameleon Man can do away with Little Red with a flick of his long tongue. Chameleon Man can only be done in with a SuperZap.

MONSTER MAULERS
A trio of supervillains unleashes an army of gross mutants on earth in order to start an alien invasion. Our only hope is the trio of superheroes known as the 'Ultimate Task Force'. Squash the evil mutants and put an end to the alien menace. Features excellent graphics & sound as well as plenty of moves to find!

MONSTER SLIDER

MONTE CARLO
Atari's Monte Carlo is a 1-player video game that simulates driving in a grand prix race. Various video-display phrase indicate score, time elapsed ('FUEL'), speed and which track was selected at the beginning of the game (eight different ones ranging from easy to hard). Players drive the grand prix car through the streets, while spectators observe from the side. Bales of hay, cola stands, trees, and bushes also line the roadway. Four computer-controlled cars provide challenge: they pass the player's car at high speed and may cause it to skid or even crash. However, the computer cars are not unfailable and may also skid or crash occasionally. Realistic engine revving, screeching tires and crash sounds accompany game play.

MOON ALIEN PART 2

MOON CRESTA
Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers). After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed. If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate. Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.

MOON PATROL
Moon Patrol is a horizontally-scrolling shoot-em-up in which the player takes the role of a Luna City police officer assigned to Sector Nine, home of the toughest thugs in the galaxy. The player controls a moon buggy that travels over the moon's surface, trying to avoid or destroy any obstacles in its path, including craters, rocks and mines. UFOs attack the buggy from above by dropping bombs, some UFO bombs will create a new crater when they hit the ground, generating a new obstacle to avoid. The buggy can jump to avoid craters, mines and rocks, it also has both front and vertically-mounted cannons that fire missiles simultaneously. The vertical cannon is to destroy UFOs while the front-cannon can take out obstacles that lie in the buggy's path. Moon Patrol has five different stages spread over 26 check-points, each designated a letter of the English alphabet. The five checkpoints that denote a new stage are E, J, O, T and Z and each new stage sees a change in background graphics as well as an increase in difficulty. One example of this is the introduction of landmines in the third stage (stage 'J'). A status panel is displayed at the top of the screen that gives the player useful information. A progress bar showing the five major checkpoints and the player's current position is displayed at the bottom of the panel. Above the progress bar is an indicator of the current checkpoint, the time spent in the stage and three indicator lights: the top light indicates upcoming enemy aerial attacks, the middle one indicates an upcoming minefield and the bottom one indicates enemies approaching from behind. At the end of each stage bonus points are awarded based on how quickly the stage was completed.

MOON QUASAR
The space patrol aboard, can you survive the last invasion? you will need cross the entire galaxy and destroy the impending alien menace, should avoid losing one of the three modules of the ship and refuel your tank fuel to complete the mission.

MOON SHUTTLE
Moon Shuttle is a game where at first you have to shoot moon rocks to get out, then after that fight some enemies. The cycle repeats after that. The voice sampling in the game doesn't say what the words on the screen say. For example, when it says on the screen 'Never Give Up', the voice is actually saying 'Hang in there!'.

MOONWAR

MORE MORE
More More is a collection of 17 different mini-games to challenge the player's skill. The player may select one game to attempt out of the four or five games that are active at each stage. If the player successfully meets the challenge in the game then he can continue to play. If the player achieves an 'excellent' rating in four games then they will receive an extra life.

MORTAL KOMBAT
Mortal Kombat, primeiro jogo da série Mortal Kombat, é um jogo de luta 1-contra-1 com um elenco de sete personagens diferentes. Mortal Kombat tirou ideias do Street Fighter II da Capcom, como os movimentos especiais e os projéteis. Também introduziu um elenco de lutadores digitalizados foto-realistas para os jogadores lutarem contra outro jogador ou contra a máquina.nnnnLista de personagens do Mortal Kombat:nnJOHNNY CAGEnnKANOnnRAIDENnnLIU KANGnnESCORPIÃOnnABAIXO DE ZEROnnSONYA BLADEnnnnAs batalhas são disputadas ao longo de três rodadas. No final de uma batalha, uma voz instrui o vencedor a 'Finish Him / Her!' ('Finalize-o / -a!') e os jogadores têm apenas alguns segundos para tentar executar o "fatality" de seu personagem, que vê o vencedor matando o perdedor de uma forma espetacular e medonha.

MORTAL KOMBAT
Mortal Kombat, primeiro jogo da série Mortal Kombat, é um jogo de luta 1-contra-1 com um elenco de sete personagens diferentes. Mortal Kombat tirou ideias do Street Fighter II da Capcom, como os movimentos especiais e os projéteis. Também introduziu um elenco de lutadores digitalizados foto-realistas para os jogadores lutarem contra outro jogador ou contra a máquina.nnnnLista de personagens do Mortal Kombat:nnJOHNNY CAGEnnKANOnnRAIDENnnLIU KANGnnESCORPIÃOnnABAIXO DE ZEROnnSONYA BLADEnnnnAs batalhas são disputadas ao longo de três rodadas. No final de uma batalha, uma voz instrui o vencedor a 'Finish Him / Her!' ('Finalize-o / -a!') e os jogadores têm apenas alguns segundos para tentar executar o "fatality" de seu personagem, que vê o vencedor matando o perdedor de uma forma espetacular e medonha.

MORTAL KOMBAT 2
Mortal Kombat II é uma sequência direta do original de 1992, com novos lutadores (aumentando a lista de personagens de 7 para 12) e melhores gráficos.nnnnTal como acontece com o seu antecessor, as partidas de MKII são divididos em rounds, com a vitória dada ao primeiro jogador a ganhar dois rounds. No momento da derrota, o lutador derrotado ficará atordoado e o vencedor terá a oportunidade de executar um "finishing move".nnnnAlguns dos movimentos de luta padrão (movimentos compartilhados por todos os personagens) foram expandidos ou aprimorados. Um soco agachado foi adicionado e o 'roundhouse kick' é mais poderoso e agora bate os adversários na tela. Além disso, a diferença nos "hitboxes" entre chutes altos e baixos é agora mais marcada.nnnnAlém disso, os personagens que retornam ganham novos movimentos especiais e MKII marca a primeira aparição de vários Fatalities - assim como movimentos de finalização adicionais e não letais - na série. Além dos Fatalities de seu antecessor, MKII oferece 'Babalities' (transformar um adversário derrotado em um bebê chorão), 'Friendships' (uma interação não maliciosa, como dançar ou dar um presente para o oponente derrotado) e Fatalities específicos (o vencedor arremesando seu oponente em um abismo, em estacas no teto ou em uma "piscina" de ácido).nnnnCada personagem ainda compartilha atributos genéricos - velocidade, potência, altura do salto e tempo no ar - embora com "hitboxes" diferentes. A sequela descarta o sistema de pontos de sua prequela em favor de uma contagem de vitórias consecutivas.

MORTAL KOMBAT 2
Mortal Kombat II é uma sequência direta do original de 1992, com novos lutadores (aumentando a lista de personagens de 7 para 12) e melhores gráficos.nnnnTal como acontece com o seu antecessor, as partidas de MKII são divididos em rounds, com a vitória dada ao primeiro jogador a ganhar dois rounds. No momento da derrota, o lutador derrotado ficará atordoado e o vencedor terá a oportunidade de executar um "finishing move".nnnnAlguns dos movimentos de luta padrão (movimentos compartilhados por todos os personagens) foram expandidos ou aprimorados. Um soco agachado foi adicionado e o 'roundhouse kick' é mais poderoso e agora bate os adversários na tela. Além disso, a diferença nos "hitboxes" entre chutes altos e baixos é agora mais marcada.nnnnAlém disso, os personagens que retornam ganham novos movimentos especiais e MKII marca a primeira aparição de vários Fatalities - assim como movimentos de finalização adicionais e não letais - na série. Além dos Fatalities de seu antecessor, MKII oferece 'Babalities' (transformar um adversário derrotado em um bebê chorão), 'Friendships' (uma interação não maliciosa, como dançar ou dar um presente para o oponente derrotado) e Fatalities específicos (o vencedor arremesando seu oponente em um abismo, em estacas no teto ou em uma "piscina" de ácido).nnnnCada personagem ainda compartilha atributos genéricos - velocidade, potência, altura do salto e tempo no ar - embora com "hitboxes" diferentes. A sequela descarta o sistema de pontos de sua prequela em favor de uma contagem de vitórias consecutivas.

MORTAL KOMBAT 3
Tendo conseguido subjugar o reino da Terra, Shao Kahn toma todas as almas humanas da Terra como suas. Para impedir que o reino de Outworld assimile totalmente o Earthrealm, alguns guerreiros da Terra foram escolhidos para proteger suas almas de Shao Kahn, a fim de defender o reino da Terra em um novo torneio de Mortal Kombat. 14 personagens digitalizados lutam para derrubar Shao Kahn e seu tenente do Centauro, Motaro.

MORTAL KOMBAT 3
Tendo conseguido subjugar o reino da Terra, Shao Kahn toma todas as almas humanas da Terra como suas. Para impedir que o reino de Outworld assimile totalmente o Earthrealm, alguns guerreiros da Terra foram escolhidos para proteger suas almas de Shao Kahn, a fim de defender o reino da Terra em um novo torneio de Mortal Kombat. 14 personagens digitalizados lutam para derrubar Shao Kahn e seu tenente do Centauro, Motaro.

MOSAIC

MOTOS
The object of the game is to bump your enemies - space bugs - off the solar base using Motos, your ship. When you bump all of them off, you move to the next base or round. If Motos is knocked off the base, you lose one life. The game is over when you lose all your lives. You can collect Power parts and Jump parts lying on the solar base by simply having Motos touch them. The collected parts will be displayed in the lower left corner of the screen and you can use them in the next round. Motos can be outfitted with no more than seven power parts; the more power parts added, the more powerful Motos is. However, Motos can only be outfitted with only one jump part per round. With a jump part, Motos can jump over two squares by moving the joystick in the desired direction and pressing the Jump button. One jump on a square cracks the square and a second jump in the same spot makes a hole in the solar base. You can outfit Motos with these parts in the Power Parts or Jump Parts screen displayed at the beginning of each round. Select the number of parts you want by moving left and right with the joystick, and lock them in place by pressing the Jump button. You can use the selected parts for one round only; they will not be available in subsequent rounds. Linger too long on the playing field and Shooting Stars will begin to fall periodically onto the solar base. The Stars are aimed at Motos, and when they miss they crack a square or break a hole in the solar base (like they do to the base behind the Motos logo in the attract mode's title sequence).

MOUJA
A cross between "Money Puzzle Exchanger" and "Puyo Puyo".

MOUSE ATTACK
Mouse Attack (c) 1996 The Game Room. - STAFF - Designed by : Kyle Hodgets - SOURCES - Game's ROM. Machine's picture.

MOUSE SHOOTER GOGO

MOUSE TRAP
Control a mouse around the maze to collect cheese while avoiding cats. Collecting a bone will turn you into a dog in which you can eat the cats. Collect all the cheese to clear the maze. But beware of the hawk who flies over periodically, the mouse and the dog are vulnerable to it. You can also press certain colored buttons to alter the maze.

MOUSER
Mouser (c) 1983 UPL. - TECHNICAL - Game ID : UPL-83001 Main CPU : Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : (2x) AY8910 (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Mouser was released in February 1983 by UPL. It

MR. DIG
Mr. Dig (c) 2000 Sun. - SOURCES - Game's ROM.

MR. DO!
Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple. Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples. Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples. After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10. A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit).

MR. DO'S CASTLE
For the second game in the Mr. Do! series, the clown finds himself in a traditional platforms and ladders game. Each level is made up of six floors (seven including the castle's ramparts) and all are joined by a number of inter-connecting ladders. The ladders come in two different varieties: vertical ladders, which are fixed and cannot be moved; and diagonal ladders, which can be pushed left or right from the top of the ladder. This allows Mr. Do to reach other areas of the level and is sometimes necessary to redirect the path of any pursuing enemies. The enemies in Mr. Do's Castle come in the form of unicorns, and as with the enemies of the first game, they will hunt down and try to kill Mr. Do. Replacing the 'Powerball' weapon of the original game, Mr. Do is now armed with a mallet. This can be used to temporarily stun the unicorns and buy Mr. Do some time to escape; but its primary function is to knock out the floor blocks that form each level's platforms. Most blocks are marked with a cherry and collecting all of these will complete the level (on later revisions only, see Updates below). A level can also be completed by killing all of the unicorns. This is achieved by using the mallet to remove blocks and knock holes in the platforms. The unicorns will fall into any holes that the player has created; some simply fall through to the platform below, whereas others are trapped. Trapped unicorns can be hit with Mr. Do's mallet and knocked to a lower platform - useful for buying a few extra seconds for the player. If left alone, however, the unicorns will climb out, filling the hole in behind them, and transform into much nastier enemies. These new enemies cannot be stunned with the mallet and must be killed by dropping blocks onto them from the platform above. Some sections of a platform have two 'skull' blocks at either end of them, with normal blocks in between. When both skull blocks are knocked out with the mallet, all of the blocks in between will fall to reveal wooden floorboards. This is highly effective in killing several enemies at once. Each level also has three 'key' blocks. If Mr. Do knocks out all three key blocks, a large door opens at the top of the screen to reveal a shield which, when collected, turns the unicorns into 'Alphamonsters'. The Alphamonsters flee from Mr. Do and can be killed either with the mallet, or by dropping a floor block onto them from above. When Mr. Do kills an Alphamonster, its letter appears on a flagpole at the top of the screen. If the players collects all five letters, an extra life is awarded.

MR. DO'S WILD RIDE
Mr Do's third arcade outing is another platform game, following on from the superb "Mr. Do's Castle", released a year earlier. The synonymous Mr. Do! cherries are present and correct, but are not used in the same way as in other games in the series. In both "Mr Do!" and "Mr. Do's Castle", collecting all of the cherries available was a way of completing a level. In Wild Ride, however, collecting them merely changes the 'prize' awarded upon reaching the level's goal. This can be one or two letters from EXTRA, or other items which simply award bonus points. When Mr. Do reaches his goal, he waves a flag while the bonus counter is added to his score. The gameplay is similar to that of Nintendo's legendary "Donkey Kong", with Mr. Do starting each level at the bottom of the screen, trying to make his way to the exit at the very top. Mr. Do doesn't have either his Powerball or mallet in this game, but holding the ACTION button makes him run faster along the track. The trade-off of this is that his bonus points deplete much quicker. When all of the EXTRA letters are collected, the player is awarded with an extra life. Each of the game's six levels is set on a roller coaster, with each having its own theme, traps and pitfalls. Wild Ride doesn't feature the intermission screens that appear in previous Mr.Do games. The levels are: Level 1, Roller Coaster. Level 2, Pirate Ship. Level 3, Three Elevators. Level 4, Castle on Screen. Level 5, Multiple Columns. Level 6, Six Rings. After level six the levels are repeated.

MR. DRILLER
A highly addictive puzzle game in which the player must drill down through an endless onslaught of blocks, attempting to get blocks of the same colour to touch and subsequently make them disappear. 'Undergrounder' bonuses can be picked up for bonus points and air capsules must be collected to restore the player's ever-diminishing air supply.

MR. GOEMON
Goemon is based on Ishikawa Goemon, an infamous outlaw in 16th century Japan. Some stories tell of Goemon becoming a criminal after stealing from his cruel master and killing his pursuers. Later he becomes a merchant in Kyoto and Osaka by day and a thief by night. Whilst some remember him as simply a thief, others celebrate him as being a Japanese Robin Hood, robbing from the rich to give to the poor.

MR. JONG
A puzzle game.

MR. KOUGAR
The game involves Mr. Kougar having to eat all the dots on the screen. The dots are distributed on several moving platforms, which also are the favorites places of the Banalets, the Kougar's enemies. Touching one of the several eggs on the screen will turn Mr. Kougar invincible and will let a fairy out. The fairy will kill any enemies it touches on it's way to the top of the screen or will free a Banalet, adding one more enemy for Mr. Kougar to defeat.

MS. PAC-MAN
In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze. Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. Ms Pac-Man features four different maze layouts, which alternate every two to four rounds:

MS. PAC-MAN/GALAGA - 20TH ANNIVERSARY CLASS OF 198
Classic Reunion! Class of '81 Two of the Greatest Hits at One Great Price!

MUG SMASHERS
A sideways scrolling beat-em-up in the mould of "Final Fight", "Double Dragon" et. al. Mug Smashers features a colourful array of somewhat camp protagonists to the fighting genre. The usual array of fighting moves and occasional weapon pick-ups (such as knives, spanners and a gun) feature.

MULTI 5 / NEW MULTI GAME 5
This title contains 5 different games, one of which is a platform game, with the remaining four being puzzle games. They are: "Tong Boy" combines elements from both "Donkey Kong" and "Donkey Kong Jr.". Bubble Gum (a clone of "Puzzle Bobble") Cross Point (a clone of "Columns") Box Logic (a clone of "Logic Pro") Rocktris, (a clone of "Tetris") Both 'Cross Point' and 'Rocktris' feature adult content in the form of badly digitized pictures of naked women. Despite the colourful and nicely-rendered graphics of most of the games on offer, none manage to match the playability of the arcade originals on which they are based.

MULTI GAME
Multi Game (c) 1992 Tung Sheng Electronics. An illegal compilation of 35 video games : 1. Excitebike 2. Tetris 3. Star Force (Star War) 4. Sky Destro (Sky Destroyer) 5. Chess 6. Kung Fu (Yie Ar Kung-Fu) 7. Pac Man 8. Base Ball 9. Circus (Circus Charlie)

MULTI GAME 2
Multi Game 2 (c) 1992 Seo Jin. - SOURCES - Game's ROM.

MULTI GAME III
Multi Game III (c) 2000 Amatic Industries. - SOURCES - Game's ROM.

MUSTACHE BOY
The Player controls a 'mustache boy' with a red space suit, who runs across of a top-view maze on the space and must coloring by touching all the tiles in the ground, meantime must pick up all the special items to destroy and detain the annoying enemies, we can also evading them by jumping over them to avoiding contact and make uses of a double jump to go to distant areas without falling and pop all the colors ballons to earn points, letters or bonuses, once you survived and changed the color of each tile on the maze, you will go to the next round.

MUTANT NIGHT
In Act 9 there is a grey robot dragon which resembles Bub and Bob from Taito's "Bubble Bobble".

MVP
M.V.P. (c) 1989 Sega. A hilarious baseball game. - TECHNICAL - Sega System 16B hardware Game ID : 317-0142 / 317-0143 Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 5 Mhz) Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-wa

MX5000
A vertically scrolling shoot-em-up by Konami featuring good music, big explosions and lots of power-ups.

MY HERO

MYSTERIOUS STONES - DR. JOHN'S ADVENTURE
You fly to different locations around the world, exploring old temples and finding stones. Break open as many stones as possible to get artifacts while shooting the temple guards.

MYSTIC MARATHON
The object of Mystic Marathon is to guide an elvish looking goblin in some sort of overland race. In most arcade games if you made a mistake you would lose a life, but in Mystic Marathon making a mistake, any mistake, simply meant it was impossible to win the race. Bump into something, oops, can't win. Choose the wrong path, can't win. Press jump at the wrong time, can't win.

MYSTIC RIDERS
Mystic Riders is a 2D side-scrolling shoot'em up game set in a fantasy world, similar in style to Cotton. The player controls a child witch riding on a broomstick. Gameplay is very typical - the player flies right, shoots enemies like ghosts, grim reapers, bats, dragons, gargoyles etc., and collects bonuses and power-ups. The witch can charge shoot to deal more damage. The game has six levels and a multiplayer mode for 2 players.

MYSTIC WARRIORS (4 players)
Mystic Warriors is a horizontally-scrolling platform beat-em-up for up to four players, in which the evil 'SKULL' organisation has taken over the world and driven its terrified civilians into hiding. Five Ninja warriors set about destroying SKULL and freeing the World from its grip. Mystic Warriors features five selectable characters, one of which is shown being kidnapped by SKULL once players have made their character choices. What follows is eight levels of platform 'run-and-gun' action, with an end-of-level boss waiting at the end of each stage. Players are armed with both Shuriken throwing stars and with a sword for close encounters. Numerous boxes are scattered throughout the levels (or are being carried by enemies), all of which contain bonus items such as weapon power-ups or energy-replenishing food. Other power-ups include an invulnerability shield (known as the "Shinobi Shield") which lasts a few seconds and a "Smart Bomb" power-up, which destroys all on-screen enemies. Some boxes also contain points-giving items, such as bags of money, jewellery and gold.

N-SUB

N.Y. CAPTOR
Chack'n, Ms. Chack'n and a Monsta from 1983's "Chack'n Pop" make cameo appearances in this game. Bootlegs of this game are known as "Colt".

NAMCO CLASSIC COLLECTION VOL.1
Awesome collection of classic Namco games ("Galaga", "Xevious" and "Mappy") with original and updated 'arrangement' versions available. Additionally "Super Xevious" is available as well.

NAMCO CLASSIC COLLECTION VOL.2
Awesome collection of classic Namco games ("Pac-Man", "Dig Dug" and "Rally-X") with original and updated 'arrangement' versions available. Additionally "New Rally-X" is available as well.

NANAME DE MAGIC!
mprove your Japanese skills while honing your reflexes and critical thinking to new heights in the fantastically cool and retro Naname de Magic! Select one of 5 awesome characters and then hit the board to arrange the falling icons as quickly as you can! Your goal is to watch the icons falling from the top of the screen and make them strategically fall into the correct places to create rows - diagonally to attack and horizontally to score big - and eliminate then to make more room for other falling icons!

NARC
NARC é um shoot-em-up com scroll lateral, que pode ser jogado por até dois jogadores. É um jogo bastante violento, no qual os jogadores assumem o papel dos "Narcs", policiais futuristas cujo dever é prender ou matar traficantes de drogas, viciados e cães de ataque enquanto lutam para esmagar a organização criminosa conhecida como K.R.A.K. Os Narcs têm metralhadoras e lançadores de foguetes à sua disposição e os jogadores também podem confiscar drogas e dinheiro para ganhar pontos extras. A pontuação extra, por sua vez, é totalizada no final de cada nível com a contagem das drogas e dinheiro apreendidos. Em muitos estágios, é necessário encontrar uma Cartão Chave (Keycard) especial de cor específica para poder avançar para a próxima seção do nível.

NASTAR
Nastar also known as "Rastan Saga II". A sequel to Rastan. Defeat the monsters with various attack methods and three different weapons! In the land of Rastania stands a most sacred shrine called Sky Scraper. It is said that the man who rules Sky Scraper rules the Earth. An evil tribe is now trying to invade this holy place so that they might rule. To protect the shrine, a courageous young man has challenged the invaders...

NATO DEFENSE
A 2-D maze game where you run over mines and shoot enemies for points. Sections of walls can be shot, and there are 'dumps' where you can pick up more shots to shoot at your enemies. Be careful, though, as your enemies can also shoot you.

NAUGHTY BOY
Naughty Boy (c) 1982 Jaleco. - TECHNICAL - Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in March 1982. This is the first game manufactured by

NAUGHTY MOUSE
Naughty Mouse, also known as Woodpecker, is a platform arcade game where the player must take control of Naughty Mouse, who must make it from his own house at the bottom of the screen to his girlfriend's house at the top. There are several differently colored woodpeckers that hatch from the large eggs positioned on the left and right sides of the screen, which set out to stop him. The player has a single button with which to make Naughty Mouse jump over them. Some of the ladders may also become electrified after Naughty Mouse has climbed them, forbidding him to go back down them again on pain of death. Once he has reached his girlfriend's house, he will receive the stage's remaining time as bonus points and proceed to the next stage. The main difference between Naughty Mouse and Woodpecker is the color palettes, and stage arrangements.

NBA HANGTIME
NBA Hang Time is a 2-on-2 arcade basketball action game following in the footsteps of NBA Jam. All NBA teams, each featuring 4 players to choose from, are included along with fast paced, over-the-top basketball, disregarding the normal rules of the game but including fouls and out of bounds.

NBA JAM
Two-on-two basketball with digitized images of real NBA players, monster dunks and no referee - it's a blowout!

NBA JAM TOURNAMENT EDITION
An update of the classic 'NBA JAM'. New players, new features but still the same classic gameplay.

NEBULAS RAY
NebulasRay is a vertically scrolling shoot'em up for one or two players. Civil war has broken out in the Austral star system, with the militaristic 'Master Forces' ousting the ruling government and looking to seize control of the entire system. Taking on the role of resistance fighters, players must battle through waves of enemy ships across 6 levels, before finally reaching and destroying the 'Master Fortress'. As well as forward-firing weapons, each player ship also carries a limited number of powerful bombs that inflict much greater damage on the enemy than the standard weapons. Initially, each player ship is armed with only 3 bombs. Numerous weapons and power-ups can be picked up during play, each of which can itself be powered-up: WIDE SHOT - Increases shot width. 5 levels available. GAIN POWER - Increases destructive power. 5 levels available. SPEED UP - Increases player ship speed. 5 levels available. BOMB - Extra bomb. Maximum of 7 can be carried. FOUR-BARREL PHOTON - Powerful Photon torpedoes. Time-based. HOMING LASER - Powerful lasers that automatically target enemies. Time-based. LIGHTING BURST - Powerful short-range lightning burst. Time-based. DEFLECTOR - Shield to protect player ships. Time-based. EXTRA POINTS - Pick up for 3000 points. Visually, NebulasRay employs complex sprite rotation and scaling techniques - as well as multi-layered parallax scrolling - to create impressive and highly detailed graphics with a true sense of depth.

NECK-N-NECK
A horse racing game. Choose from one of 6 horses and press your button to jump over fences to win the race.

NEMESIS
Gradius / Nemesis is a horizontally-scrolling shoot-em-up in which the player pilots a spacecraft known as the Vic Viper as they search through unexplored galaxies looking for a lost armada. These new galaxies are teaming with alien life set upon destroying the Viper. The game features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', this allows players to 'buy' weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These capsules can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets.

NET WARS

NETTOU! GEKITOU! QUIZTOU!!
Nettou! Gekitou! Quiztou!! (c) 1993 Namco. - TECHNICAL - Namco System NA-2 hardware Game ID : QT Main CPU : 68000 (@ 12.52825 Mhz) Sound Chips : Namco (@ 32 Khz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.0

NEW RALLY X
New Rally-X is a scrolling, overhead mazed-based racing game in which the player drives a racing car around a maze and must collect ten yellow flags before the car's fuel runs out. In-game opponents consist of red enemy cars that pursue and try to ram into and destroy the player's car. The enemy cars are faster moving than the player's vehicle. The player's car automatically moves in whichever direction the joystick is pushed and if it runs into a wall, it will turn automatically and continue moving. To disrupt the chasing enemy cars a smoke-screen can be activated that trails behind the player's car, causing any pursuing vehicles to crash. Activating the smoke screen uses a small amount of fuel, however, so players must be careful to not overuse it. Each maze also has rock formations and crashing into these will result in the loss of a player car. A radar display to the right-hand side of the playing area shows the relative positions of the flags, rocks and enemy vehicles. In addition to the standard ten flags, each maze also contains a special flag (indicated by the letter "S"). If collected, the value earned for the round's remaining flags doubles from 100 to 200 points. If the player dies before the end of that round, the flag value is set back to 100 points and the double bonus is lost. The mazes also contain a 'lucky flag'. This is marked with the letter 'L' and - providing there are still standard flags remaining - awards the player extra points for remaining fuel, after which the round will continue as normal. Upon completion of a round, bonus points are awarded based on how much fuel the player has remaining. As players progress through the rounds, the number or pursuing enemy cars increases.

NEW SINBAD 7
An ancient shooting game in the maze, which you play with the character of Simbad

NEW YORK! NEW YORK!
This game is known in Japan as "Waga Seishun no Arcadia".

NIBBLER
A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body.

NIGHT BUNNY
Night Bunny (c) 1985 Nichibutsu. - SOURCES - Game's ROM. Machine's picture.

NIGHT DRIVER
Night Driver is a simple two-dimensional driving game. Your perspective is from behind the wheel of the car as you drive down the highway.

NIGHT GAL
Night Gal (c) 1985 Nichibutsu. - SOURCES - Game's ROM. Machine's picture.

NIGHT SLASHERS (3 plasyers)
A horror-themed brawler where three elite fighters, an American cyborg monster hunter, a European vampire hunter, and an Asian martial arts expert, must save humanity from an army of monsters, mutants, and the undead.

NIGHT STOCKER
This is the first game to combine the shooting with the driving.

NIGHT STRIKER
Night Striker é um jogo de 1989 desenvolvido e publicado pela Taito para o Sistema Taito Z. No jogo, o jogador voa em um carro blindado atirando em invasores inimigos para destruir uma organização terrorista. Night Striker combina elementos de jogo do Space Harrier e Out Run da Sega.

NINJA BASEBALL BAT MAN (4 players)
Ninja Baseball Batman is an abstract, horizontally-scrolling beat-em-up for in which up to four players control a team of robotic baseball-star ninjas who must fight their way through a variety of levels, defeating the game's many enemies. The object of the game is to recover a number of artifacts stolen from the Baseball Hall of Fame, a task prescribed to them by the Commissioner of Baseball. Each stage takes place in several parts of the United States, with a boss character appears at the end of each stage. The game's enemies are themed entirely around the sport of Baseball; taking the form of Baseballs, Catcher's mitts, bats etc. The game also allows players to perform combos, throws and dash attacks against multiple enemies. When a player's health bar flashes red, more moves can be performed as long as the player does not restore or completely lose health. Health restoring food and drink items appear throughout the game, as well as throwable weapon pick-ups, including baseballs and shuriken. Occasionally players will find a pink heart, collecting this summons cheerleaders who either damage all on-screen enemies or drop a large amount of food. The four characters of "Ninja Baseball Batman" and their traits are: Captain Jose - Head of the team and technician. Well-balanced and a good choice for beginners. Twinbats Ryno - Very fast and wields two bats, but is the weakest of the four. Beanball Roger - He is a powerful buster, but not as fast as others. Stick Straw - A long-reach hitter, making him the best choice for long-range moves.

NINJA CLOWNS
A strange and hugely abstract beat-em-up for one or two players, in which circus clowns take to the streets to beat up other circus performers; as well as lawyers, maintenance workers, and other assorted professionals. In addition to the standard beat-em-up kick and punch moves, the clowns can use their 'clown equipment' against their enemies; using items such as spring-loaded boxing gloves, bottles of soda water and, of course, cream pies.

NINJA EMAKI
Evil demons and enemies are closing into forever confine this world into darkness... but a young and brave ninja arose to conquer the witch castle and defeat the evil. Fly at full speed on your magic cloud to reach enemy lands and battle your way through a variety of landscapes, shooting plenty of enemies as you go. Grab special ninja scrolls that allow you to use a limited-time power-up weapon. Beat the end boss to move on to the next stage and save the royal princess from the clutches of evil!

NINJA SPIRIT
A side scrolling ninja action game. You take control of a ninja who has the ability to make shadow duplicates which trail your movements, and attack at your command. In your path are armies of ninjas, samurais and demons who are constantly out to kill you.

NINJA-KID II / NINJAKUN ASHURA NO SHOU
This game is known in US as "Rad Action" and "JT 104", outside US as "Ninja Kid-II", and in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura').

NINJAKUN MAJOU NO BOUKEN
The title of this game translates from Japanese as 'Ninja-kun Adventure at Demon Castle'.

NINTENDO SUPER SYSTEM BIOS

NITRO BALL
Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." in a pinball environment.

NIYANPAI
Solitaire mahjong game where the player strives to complete a specified mahjong hand by matching tiles.

NO MAN'S LAND
You control a tank with a hall effect joystick. The tank can move in 8 directions. The fire button causes the tank to shoot in the direction it is moving. On each screen, there are active and dormant enemy tanks. As the screens progress, the tanks are worth more and more, but the dormant tanks are always worth twice as much as the active ones. Of course they are well guarded! The scenery consists of a few trees and a river which you can only cross by bridge. If you shoot an active tank, one of the dormant tanks will spring to life and come after you. The object of the game is to clear the level and go on to the next one before they kill you. Each succeeding level has more enemies, and moves faster and faster.

NOBORANKA
This game is a vertical scrolling shoot 'em up where the player controls a character that has to climb a tree and shoot bug-like enemies. The story is that the princess has been kidnapped by the villains of the Insect World, and Zippy Bug has to rescue her. After shooting the enemies, they drop fruits that the player can collect for extra points, and skulls that are deadly if touched. The player is able to fly for a short time, and every time this is done, one of the letters from the 'I Love You' at the bottom of the screen is used up. The letters regenerate over a small period of time. There are also other items, such as the key, which surrounds the player in a bubble and makes him invulnerable to 1 hit. Another item is a ring which seems to instantly replenish all of the used up 'I Love You' letters. One other item is the hammer, which allows the player to wipe out all the enemies off the screen. There is a boss at the end of each level.

NOSTRADAMUS
On July 1999, a nuclear catastrophe succumbed the planet earth in a absolute destruction and darkness, countries are underwater and ruined, only a few survivors have resisted the undermining and collapse of the humanity, two brave pilots will have the task of saving and defend the rest of world and help to rise from the ashes all the civilization. Players control one of the two aircraft piloted by a male pilot named 'Dalas' and a female pilot named 'Joanna' and must shoot down hordes of enemies and avoid his attacks while pick up 'power items' to then defeat the level boss to advance to next levels.

NOVA 2001
Using your spaceship, fire upon swarms of attacking enemies and pick up the bonus markers left by the destroyed spacecraft. A level is complete when all the enemies have been destroyed. The joystick control has a button on top that is used for maintaining a stationary position on the screen.

NUMAN ATHLETICS (4 players)
An athletics game featuring 8 tournaments: Interceptor A real life missile defense style-contest as missiles are being launched from a ship, and you must use your mystical powers to stop the oncoming missiles. The outside buttons (1 & 3) make you step to the left or right, and the middle button is fire. Failure to hit the missile results in you being blown up. If you select Sharon from France, most of her clothes would disappear except for the bottom part of her suit. Niagara Jumps The final competition in the tournament. It is also considered to be the most difficult competition in the game. Very similar to the Triple Jump competition in the Olympics. The object is this contest is to make it across the falls. Alternately press buttons 1 and 3 to build up speed, then press button 2 three times. If you don't time yourself properly, you will sink and drown and you will go down the steep falls. Nonstop Rock Chop You must smash as many rocks as you can before time runs out. Rapidly press buttons 1 and 3 alternately until the gauge is full, then press button 2 to smash the rock. Numan Sniper In this contest, monsters will jump out of the sea from three different locations. Your object, destroy them. Press buttons 1, 2 or 3 varying by their location to shoot. Scud Toss Just as in the Javelin competition in the Olympics. Played on a "Track and Field"-like field with an only exception -- a missile. Rapidly and continuously press the two run buttons and then push and hold the middle button to set the angle of which you would throw the missile. Again, like Interceptor, if you select Sharon -- then again if she is faulted, she will be missing most of her clothes. Tower Topper Here you are expected to climb up to the building rooftop with the fastest time possible. Press button 2 repeatedly to scale the side of a building. If you press it too early -- you won't move, but if you press it too late -- you will fall off. Turbo Dash Much like the 100m Dash in the Olympics -- only the core elements have slightly changed. You are racing against a drag racer and another player. Press the two outside buttons (1 & 3) in alternate fashion until your RSI (or 'special speed') sets in. VS. Express Very similar to a familiar scene in the Superman comic books. You must stop the oncoming train using your magical powers and send it in the opposite direction backwards. Press button 2 to stop the train, then hammer the outside buttons to build up power before bunging it back down the track. If you don't time this right -- the train will run you over.

OFF ROAD CHALLENGE
Off Road Challenge is an off-road truck racing game. The player races against other off-road vehicles across various landscapes, while collecting nitros and gold along the way. Gold picked up on the course or earned from racing can be used to upgrade the vehicle. Once the player has completed the circuit, they move up to the next difficulty level and go through it again, keeping the upgraded truck.

OFF THE WALL
Off the Wall is an arcade game produced by Atari and released in North America in 1991. A modern remake of Breakout, this game introduces many new gameplay features to the bat-and-ball genre, and it incorporates some elements from Pong as well. It supports up to three players simultaneously (though most cabinets only support two), and the game's graphics include many backgrounds modeled after modern abstract art. The objective of Off the Wall is to score as many points as possible by destroying square blocks in a never-ending series of levels. The player controls a paddle using an analog knob or a joystick (depending on the machine configuration). The paddle moves along one edge of the playfield, and a ball flies around the playfield and bounces off the walls and the paddle. When a ball hits a block, the block disappears (unless it is indestructible). A square exit is placed on the screen, and directing the ball into this exit causes all remaining blocks on the screen to self-destruct, awarding bonus points and advancing the player(s) to the next level. The ball occasionally splits in two (in multiplayer games, three balls may be on the screen at once), and the player can put spin on the ball, causing it to move in a curved trajectory. The player loses a life when the last ball on the screen moves past the player's paddle, though in some circumstances, the game gives the player a second chance. The game is over when the player has lost all of his or her lives. As levels progress, the game introduces new features that make the game more complex and challenging. These features include blocks that move randomly or in circles, various powerups, indestructible blocks and bombs, blocks that parachute or fly in to replace destroyed blocks, objects that change the ball's speed and trajectory, and guns that can shrink the players' paddles. Depending on the number of players in the game, some levels may be skipped due to the exit being along one player's edge of the playfield. In multiplayer games, a bonus round occurs periodically where players compete directly against one another in an exact clone of Pong. The winning player earns an extra life.

OFF THE WALL
Off the wall is a sports game that combines elements of racquetball and tennis. A game is over when one player scores 11 points.

OH MY GOD!
Oh My God! is an arcade puzzle game from Atlus. The gameplay is similar to Dr. Mario. A sequence of snakes made of colored balls fall down into the playing field. The object of the game is to manipulate the direction of these snakes, by using the joystick, in order to form a line of 3 colored balls vertically, horizontally, or diagonally. The game ends when the playing field tops out, that is, when there is no room for a new snake to enter the playing field.

OISHII PUZZLE HA IRIMASENKA

OISHII PUZZLE HA IRIMASENKA

OJOUSAN
Mahjong with beautiful 'prizes'.

OLI-BOO-CHU
A maze game where the power pellets are randomly spawning, but don't turn the ghosts/monsters blue... just points... you catch mice and chase them into mouse holes...(many points..) for shoving your face into the mouse hole for an extended time.

OMEGA FIGHTER
While similar to most vertical scrolling shooters, Omega Fighter is unique in its gameplay, level and enemy focus: rather than flying through multiple levels, the player faces an enormous space battle cruiser which contains every level. There are two weapons that the player picks up, and if the player picks up a different powerup, it will always reset to its lowest level: (I) - Ion Laser: Shoots straight, pick up more to increase damage at a cost of decreasing length. Ideal for close combat. (W) - Wide Shot: Shoots bullets in wider range when collecting more of them. Ideal for taking enemies from afar but deals less damage. There are also two items that are pressed by the bomb button, and players may pick up to two of them: Silver - Activate to slow down everything on screen. Useful to dodge bullets and getting closer for higher score. Gold - Destroy all enemies on screen, score depends on closeness to player prior to using the item.

OMEGA RACE
Omega Race is a vector-based single-screen shoot-em-up set in the year 2003, in which the Omegan system has developed a way of training its warriors to protect their star colonies against invading alien androids. Players must pilot an Omegan Space Fighter to engage and destroy the aliens and the mines they have planted. The Omegan Fighter can rotate through 360 degrees and thrust to move forwards, it's also armed with forward-firing lasers with which to shoot the enemy ships. Battles take place in an enclosed area and when the player's ship reaches the edge of the screen it bounces off an invisible barrier, although the barrier briefly appears when hit or shot. As well as firing lasers at the player, some enemy ships also drop mines that must be shot or avoided. As players progress through the waves, the number of enemy attackers and their aggression increases.

ONNA SANSHIROU - TYPHOON GAL
Onna Sansirou - Typhoon Gal is a female warrior takes on a slew of opponents to defend the honor of her dojo.

OPERATION THUNDERBOLT
Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission, so bring a friend and have a blast by blasting the enemies into oblivion!

OPERATION WOLF
Operation Wolf is a light-gun controlled shoot-em-up in which the player takes on the role of Special Forces operative 'Roy Adams' and must infiltrate and capture six heavily fortified bases, with the ultimate aim of rescuing five trapped hostages and guiding them to safety. In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum.

OPERATION WOLF 3
Operation Wolf 3 is a light-gun controlled shoot-em-up in which a terrorist organization known as 'SKULL' has taken over an island and are armed with nuclear missiles. Two agents, codenamed 'Hornet' and 'Queen Bee' (players one and two respectively) are dispatched by the United Nations taskforce, 'Federation for Freedom', and must take down the SKULL organisation and disarm the nuclear missiles. Unlike the limited ammo found in the first game in the series, players now have unlimited ammo. As long as the trigger is squeezed, weapons will fire on full automatic. Once the ammo meter is depleted, the rate of fire decreases sharply. When the trigger is released, the meter instantly refills. Players can also carry a limited supply of grenades, although only three bombs can be carried at any one time, as opposed to the nine of the first game. As players progress through the stages, various power-ups can be found, such as stronger weapons and extra grenades.

ORBS
Orbs (c) 1994 American Sammy. - TRIVIA - Released in October 1994. - STAFF - Game Designer & Director : Onijust Programmer : Hiroaki Murase Graphic Designer : Isao Suwa Sound Creator : Brian Schmidt Engineer : Kiyo Nishimura Debugger : Hiroaki Murase,

ORIENTAL LEGEND / XI YOU SHI E ZHUAN (4 players)
Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories.

ORIENTAL LEGEND SPECIAL / XI YOU SHI E ZHUAN SUPER (4 players)

ORIENTAL LEGEND SPECIAL PLUS / XI YOU SHI E ZHUAN (4 players)
Oriental Legend Super Super (c) 2004 IGS [International Game System]. - TRIVIA - Released in June 2004. - SOURCES - Game's ROM.

OSMAN
A platform shoot-em-up that doesn't just 'borrow heavily' from Capcom's 1989 classic, "Strider", it blatantly steals from it. The player controls a 'Cannon Dancer' called Kirrin : a highly acrobatic hero who is also a skilled mar

OUT RUN
Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires. Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads. At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads). As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'.

OUT ZONE
A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further.

OVER DRIVE
Over Drive © 1990 Konami. Very fast first-person racing game.

OZMA WARS
A great and pioneer fixed vertical space shoot'em up game. The Ozma wars has begun, and the player controls a spacecraft which must fend off UFOs, spaceships meteors, and comets in a varied of space levels. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft, allowing the energy to be refilled. There are 3-4 recognizable stages as the game progresses and new enemies begin to appear. After these, the mothership will appear, and the cycle starts over; this continues indefinitely until the energy reaches zero.

P-47 - THE PHANTOM FIGHTER
P-47 is a two-dimensional, scrolling shooter type of game. You play as the pilot of a P-47. Your mission is to basically destroy as many of the enemies as you possibly can. This means eliminating as many air and ground units as you can. You will be going through four missions (each being broken up into two parts) and at the end of each of these parts is an enemy boss for you to tangle with. Although you have unlimited ammunition, the enemy will make you pay for the invasion into their homeland. You will be able to accomplish this with various power-ups and also a second player (if they buy in). Your mission won't be easy but it is necessary so you can secure both the skies and ground for our troops. The game is broken up into four missions. Within these four missions, there are 2 parts. One part involves going over land and the other part has you either going over water or being up in the air. Regardless of which part you are on, you will still have to deal with the same basic things. After part two of mission four, the missions will repeat again with mission one.

P-47 ACES

P-GEMENI

P.O.W. - PRISONERS OF WAR
Prisoners of War is a horizontally-scrolling run 'n' gun platform game for one or two players in which Special Forces soldiers escape from a POW camp and must fight their way through enemy territory to reach the extraction point and rescue. The escaping POWs fight primarily using hand-to-hand combat, but limited-use knives and sub-machine guns can be retrieved from fallen enemy soldiers. The game consists of three action buttons for punching, kicking and jumping. There are also three special attacks performed by pressing two buttons simultaneously: a jump kick (jump, then kick), a back punch (jump and punch simultaneously) and a headbutt (punch and kick simultaneously). The controls change when wielding a weapon; the knife is thrown by pressing the punch button, but can preserved by using kicks. When wielding the machine gun, players can fire it by pressing the kick button, or can conserve its ammo by pressing the punch button to gun-whip enemies from close-range.

PAC & PAL
Pac-Man has a new friend named Miru, but she tries to steal stuff and take it to the ghost pen. Pac-Man now not only has to collect the stuff lying around the board, but he must also watch Miru to make sure she doesn't take the stuff for her own use.

PAC-LAND
Pac-Land is a horizontally-scrolling platform game set in the cartoon world of the game's title. A fairy has lost her way and needs Pac-Man to help her get back to her home of Fairyland. Pac-Man, with the fairy safely hidden beneath his hat, must run and jump through the colourful world until he reaches and enters the magical door to Fairyland. Upon being rescued, the fairy gives Pac-Man a pair of magical shoes for his trip back home. These enable him to jump wherever he wants, without the need for a platform to jump from. This effectively means Pac-Man can 'sky-jump' back home if he so wishes. Directional buttons make Pac-Man walk left and right and it's possible to make him run by tapping the desired directional button twice. Pac-Man is pursued by his ever-present enemies in the form of five ghosts - Pinky, Inky, Blinky, Clyde and Sue. Pac-Man must avoid the ghosts and other deadly objects that populate the levels. As with previous games in the series, a small number of 'Powerpills' appear. Eating a Powerpill makes Pac-Man temporarily invincible and turns the ghosts purple and vulnerable to being eaten. On some stages, Pac-Man must use a springboard to jump over large ponds by leaping from the springboard and rapidly moving left and right while in the air. The game's stages are called 'trips', with players able to start on any one of the first five. Each trip made up of four rounds (three rounds to reach Fairyland and one round to return home) with a short interval between each one. The objective in all trips is to get the fairy safely back to Fairyland then return home to Pac-Man's family. The majority of the trip involves moving from left to right, avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. The journey home, however, scrolls right to left. Each stage must be completed within a set time limit and if the player runs out of time before finishing a round, Sue (the purple ghost) will speed up considerably and kill Pac-Man. At the end of each round, players are awarded bonus points based on how much of the time limit remains. On each stage, cherries and other items can be collected for extra points. There are a total of 8 different trips in the game, totalling 32 levels. After the 8th trip, the 9th trip is a repeat of the 5th trip, with level 33 effectively being level 17, with an increased difficulty level.

PAC-MAN PLUS
The ghosts are the same, if their edible forms are changed. The maze is familiar, if a bit off in color. The prizes in the center are a bit different. Be careful, however: Pac-Man may eat a power pill and find that Blinky, who is right in front of the energizer for him to immediately eat, is still red, and now Pac-Man is dead. Also, you might want to try eating the ghosts after eating the center prize. They'll return to their normal forms shortly after turning visible.

PAC-MANIA
Pac-Mania is a 1- or 2-player game in which the player maneuvers Pac-Man through a world of 3-D mazes. He's back in action... but with a new twist, BOUNCE power! Ready for a new generation of Pac-Man players, he can't wait

PACHINKO SEXY REACTION
Pachinko Sexy Reaction (c) 1998 Sammy. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 1 Control : paddle Buttons : 2 - TRIVIA - Released in July 1998 in Japan only. The pinball-like game of Pachinko is extremely po

PACHINKO SEXY REACTION 2
Six levels (16 rounds)... Choose the start level: 1) Swimming pool: 3 rounds. 2) Zoo: 3 rounds. 3) Beach: 3 rounds. Choose a new way (way A or B): Way A: 1) Fun fair: 3 rounds 2) Sight on the city: 3 rounds Way B: 1) Fast Food: 3 rounds 2) Cinema: 3 rounds Last level: 1) Bedroom: 1 round

PACK'N BANG BANG
This prototype was never released to the public. The game actually has a flyer, and (strangely for a prototype) an operators manual, suggesting this was quite late into production.

PADDLE MANIA
Paddle Mania (c) 1988 SNK. - TECHNICAL - Game ID : Alpha-68K96I 'PM' Main CPU : 68000 (@ 6 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz) Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in January 1988. - STAFF -

PAIRS
Pairs is an adult memory card game featuring five girls. The player starts with eight hearts. Every time the player does not find a match he loses a heart. The game is over once a player loses all of his hearts. Upon continuing the player will start the current level over. Some cards on the field are not paired. When an unpaired card is revealed the player may continue to search for a matching card. Once the player matches the Cute Girl cards the stage is completed. Once a stage is cleared, the player is shown the girl in a specific pose. The player is then given the option to buy an item to use on the girl within that pose. Each girl has two poses and each pose has two items that may be bought for a total of twenty different erotic scenes.

PALAMEDES
Palamedes (c) 1990 Taito. - TECHNICAL - Taito L System hardware Board Number : K1100610A Prom Stickers : C63 Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1990

PANDORA'S PALACE
Pandora's Palace is a platform game in which the player takes on the role of a Roman emperor and must make their way from the top left corner of the screen to the exit at the bottom right corner. This can only be achieved utilising the poles and moving platforms the form each stage. Burning fires litter the platforms and these must either be avoided or jumped over. Constantly-spawning enemies also patrol each stage and while they won't kill the emperor directly on contact, they can push him into fires or over the edge of platforms, costing the player a life. Each stage has a set number of flashing bunches of grapes hanging from platforms and buildings, picking these up temporarily sees the laurel leaves and gown the Roman Emperor is wearing replaced with a roman helmet and tunic. While is this mode the emperor can destroy enemies by jumping on their heads, earning bonus points.

PANG
One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments.

PANG POM'S
A colourful static-screen platform game in which players must burst all of the balloons on the screen to advance to the next stage. A number of balloons reveal prizes and bonus points.

PANIC ROAD
Panic Road (c) 1986 Taito. - TECHNICAL - Main CPU : V20, Z80 Sound Chips : YM2151 Players : 2 Buttons : 4 - TRIVIA - Panic Road was released in December 1986 in Japan. - SOURCES - Game's rom.

PANIC STREET
Panic Street is an offshoot of the Gals Panic series. It has identical gameplay: a Qix-like puzzle where you uncover an image by cutting away an overlay with a cursor. However, there is no nudity, and the cursor can move diagonally. The "models" in the game vary greatly, being male, female, and some not even human. They are all anime-style drawings. The gameplay is mostly identical to Gals Panic S2, released the same year.

PANTHER
Panther (c) 1980 Irem. - TRIVIA - Panther was released in November 1980. - PORTS - * Computers : MSX [JP] (1986) - SOURCES - Game's ROM.

PAPERBOY
Paperboy é um jogo eletrônico de arcade, desenvolvido em 1985 pela Atari Games. Os jogadores tomam o papel de um menino entregador de jornais que faz o seu trabalho ao longo de um bairro suburbano em sua bicicleta. O jogador controla um entregador de jornais em uma bicicleta ao longo de uma rua suburbana, que é exibido em uma cabine com visão de perspectiva (ou projeção oblíqua). O jogador tenta entregar uma semana de jornais diários para assinantes, tenta também vandalizar os lares dos não assinantes e deve evitar os perigos ao longo da rua. Os assinantes são perdidos por falta de entrega ou por danos em suas casas, e podem ser recuperados após um perfeito dia de entrega. O jogo começa com uma escolha de um destes níveis de dificuldade: Easy Street, Middle Road e Hard Way. O objeto do jogo é entregar perfeitamente os jornais para assinantes durante uma semana inteira e evitar a queda (que conta como uma das vidas do jogador) antes de terminar a semana. O jogo tem a duração de sete dias no jogo, de segunda a domingo. Controlando o entregador com o guidão, o jogador tenta entregar jornais aos assinantes. Cada dia começa por mostrar uma visão geral da rua indicando assinantes e não-assinantes. As casas dos assinantes e as dos não-assinantes também são fáceis de discernir no próprio nível: estas são escuras, enquanto aquelas têm cores brilhantes.

PARALLEL TURN

PARANOIA

PARODIUS DA!
Parodius Da! is a horizontally-scrolling shoot-em-up in which the Great Octopus has threatened Earth. To help Parodius save the planet, the player and his friends must begin their search across the world to find the enemy and destroy him. Parodius Da! was created as a parody of Konami's own "Gradius" series of shoot-em-ups but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. Parodius retains the selectable weapons system of "Gradius"; a 'power meter' at the bottom of the screen enables players to 'buy' weapons and upgrades using capsules left behind by certain destroyed enemies. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. For this game, players can also choose to have weapons update automatically, with the game upgrading weapons simply by collecting the capsules. Parodius Da! also allows players to pilot any one of four different characters: Vic Viper (from Gradius/Nemesis), Octopus, TwinBee and Pentarou. Another new addition is that of bell power-ups. These originally appeared in Konami's "TwinBee" series and act as one-time power-ups, allowing the player to destroy every enemy on screen, for example, or fire huge energy beams. Enemies and environments from the Gradius games and TwinBee are mixed in along with a host of anime-style opponents, including scantily-clad women. Parodius' eccentricity and unique humour is further demonstrated soon after the game begins; as players face such enemies as a giant belly-dancing woman and a half-cat/half-boat creature.

PASS

PASSING SHOT (2 Players)
Passing Shot has 4 levels. The first level is in France, then in Australia, U.S.A. and finally the level 4 is in England. For the first 3 levels the player only plays the final. However, in England the player goes to the quarter-finals then the semi-finals before reaching the final. This game can be played with men or women. It can also be played with 2 persons in pairs matches.

PASSING SHOT (4 Players)
Passing Shot has 4 levels. The first level is in France, then in Australia, U.S.A. and finally the level 4 is in England. For the first 3 levels the player only plays the final. However, in England the player goes to the quarter-finals then the semi-finals before reaching the final. This game can be played with men or women. It can also be played with 2 persons in pairs matches.

PEEK-A-BOO!

PEGGLE
Peggle (c) 1991 Strata. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), YM3812 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 240 x 400 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Co

PENGO
Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.

PENGUIN ADVENTURE
Heart: there is 4 types: red, green, blue and yellow. Red: 1000 pts Green: Timer +50 Blue: Ride a cloud and you can fly Yellow: Invincibility and you can break by body-attack Basic Items you can buy: Gun: Fire and kill an enemy/boss. Gold Feather: It enables moving left/right in jumping. Hat with Propeller: It enables long jump. Flight duration is increased with holding Jump button. Speed Shoes: Max speed up (8 though default is 6) Bell: Warning tone is played when "Warp" point comes near. Necklace: You can play a slot-machine as many times as you want (Default is 3 times) Ring: No damage against sea anemone in the sea Bracelet: It is required to get secret items Gold Helmet: Guard a lighting attack by Mun-muku 3 times Silver Helmet: Guard body-attack by Uniya and Harisen-uni 3 times Cloth: Guard body-attack by Ahou and Bat 3 times Glasses: It enables you to see the invisible enemy "Vega". Torch: No damage when you hit the attack by Ika-dasu. Map: It requires to finish several stage (otherwise, you zapped...) Bonus Stage: If you are in jumping at Dist = 420, wing item appears and you can go to bonus stage. Get normal fish and golden fish (1UP!) before you hit a meteo or time over.

PENGUIN BROTHERS
Penguin Brothers is a multi-screen platform game in which one or two players (either co-operatively or competitively) control a cute penguin fighting against the game's equally cute enemies. The idea is to destroy all of the on-screen enemies; once this a done, a circular key will appear; the player must pick the key up, whereupon they will be teleported to another screen which represents the second part of the stage. This screen has a silver doorway; the player must carry the key to the door - avoiding or destroying the on-screen enemies - to complete the level.

PENGUIN-KUN WARS
A timed game where a penguin rolls spheres across a table attempting to hit its opponent for points. The character with the fewest spheres on its side of the table at the end of the match is the winner.

PEPPER II
Despite its name, there was no predecessor named Pepper or Pepper I. The gameplay is similar to the game Amidar by Konami and Stern. There are four mazes per level in Pepper II. Each maze has exits leading to 3 other mazes. All four mazes must be filled to advance to the next level. To fill in a maze, the player maneuvers "Pepper" around different segments of the maze. As Pepper travels, he leaves a "zipper". Once he encloses or "zips" a segment, it fills in and points are awarded. If Pepper backtracks on an uncompleted segment, it unzips. The character "Pepper" is an angel. There are two types of enemies that must be avoided: "Roaming Eyes" and the " Whippersnapper" who unzips all uncompleted, zipped segments by moving over them. Pepper's one defense is to enclose an area containing a pitchfork "energizer", which turns him into a devil for approximately four seconds. At that time he can go after all Roaming Eyes for points. At the same time, the Whippersnapper freezes. There are four pitchforks in the corners of every maze. A deluxe energizer is located in the center of each maze. This energizer alternates between being a pitchfork and a halo symbol. If Pepper encloses the middle area when the energizer is a halo, the Whippersnapper will disappear from the maze. Points are made for enclosing a segment, consuming a pair of roaming eyes when energized by the pitchfork (similar to Pac-Man), obtaining prizes, completing a maze, and completing 4 mazes. A bonus turn is awarded at 40,000, 50,000, 70,000 or 90,000 points, depending on the dip switch settings. Each maze also contains a prize in one of the segments. The player must enclose the area it appears in to gain the prize and points, and then the prize is shown beneath the maze.

PERFECT BILLIARD
Perfect Billiards is an overhead billiards.

PERFORMAN
A static-screen shoot'em up in which the player controls a robot named Performan that moves in four directions. The character's weapon is a Perfor-Boomerang that shoots in front of the player and a button allows the player to dig tunnels underground.

PESADELO
A sightly modified Brazilian bootleg of Konami's MSX only 'Knightmare'.

PETER PACK RAT
Peter Pack Rat is a platform game in which the player, controlling the game's hero, a rat called Peter; must rush around a platform-filled screen collecting a variety of objects to take back to Peter's nest. These objects include bottles, watches, hats, balls, and cans. A number of enemy creatures hinder the player's progress; these include rats, cats, dogs, bats and owls. There are 3 different levels to play through; a junkyard, a sewer and a tree. As well as the objects that must be collected and taken to Peter's nest, additional objects can also be collected and thrown to stun attacking animals. Flying animals that have been stunned can be ridden around the screen for a short period of time. A round ends when all the desired objects have been collected and placed in the nest. Successive rounds add more objects and enemies, as well as changing the patterns of the shortcuts.

PETTAN PYUU

PHANTOM II
Phantom II es un shooter de desplazamiento vertical que fue lanzado por Midway Games en 1979; el jugador debe utilizar un joystick de 8 vías para tomar el control de un avión Phantom que siempre está avanzando hacia delante, con un solo botón para hacer que dispare a los aviones enemigos por puntos. Sin embargo, los enemigos se esconderán detrás de las nubes, y tendrás que activar tu radar para revelar sus posiciones, un jugador recibirá puntos extra por matar enemigos con el radar activado. Si el Phantom se golpea, su piloto será expulsado al aire y saltará en paracaídas desde la parte inferior de la pantalla, antes de que vuele de nuevo desde la parte inferior de la pantalla, en un avión de reemplazo.

PHELIOS
A great vertical shoot'em up game based on Greek mythology. The player controls the sun god Apollo who is riding of his winged horse Pegasus flying through ancient Greece on a mission to rescue his sister Artemis the goddess of the moon, from the clutches of the fiend Typhon. Shoot all enemies like harpies and skeletons along with goblins and colossal enemy bosses. Pressing the fire button makes his sword fire a tiny shot, while holding it down charges the sword, firing a bigger fireball upon release. Even the smallest enemies take multiple hits, so the standard shot is of little use.

PHOENIX
Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level). According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.

PHOTO Y2K
Photo Y2K (c) 1999 IGS. - TECHNICAL - IGS PGM hardware Main CPU : 68000 (@ 20 Mhz) Sound CPU : Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) - TRIVIA - Released in June 1999. - UPDATES - * V102 * V104 * V105 - SERIES - 1. Photo Y2K (1999)

PHOZON
Phozon is an unusual puzzle/arcade hybrid in which the player controls a black molecule with four red spikes. The idea is for the player to align other floating molecules onto their own molecule to create an increasingly complex pattern; this must match the "blue print" molecule that is situated in the middle of the screen. To make molecules adhere to the player's molecule, the player simply touches the target molecule with their own. If a molecule attaches in a place that does not fit the pattern shown in the middle of the screen, the player must press the reject button to make if float away. Groups of multi-coloured rotating spheres move around the screen and must be avoided.

PIG NEWTON
Pig Newton: Un cochon sur un arbre se bat contre des loups.

PIG OUT: DINE LIKE A SWINE!
In this game, a bunch of little piggies run around in a gym-like maze trying to eat up all the goodies on the road. They must avoid an evil butcher and several big bad wolves chasing them.

PIGSKIN 621AD
Play Football with Barbarians! A basic football-ish game is played on a field filled with weapons, traps, and even paid-off bystanders that will do anything to slow you down!

PINBALL ACTION
Pinball Action features three separate pinball areas in addition to the starting area. Each of the additional 'faces' has a challenge which, when completed, allows a player access to a special three extra credits. The three faces feature challenges modelled on ten-pin bowling, poker, and slot machines.

PINBO
Pinbo (c) 1984 Jaleco. - TECHNICAL - Game ID : PB-8421 Main CPU : M6502 (@ 2 Mhz) Sound CPU : Z80 (@ 3 Mhz) Sound Chips : (2x) AY8910 (@ 1.25 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in August 1984. A bootleg of thi

PING PONG MASTERS '93
Ping Pong Masters '93 is an arcade ping pong game.

PIONEER BALLOON
Guide a balloon across a variety of frontiers dropping bombs on your enemies. Dodge arrows shot from a covered wagon, boomerangs thrown by natives, coconuts hurled by gorillas, geyser sprays, cannonballs and deadly birds. Finally, navigate the balloon over mountains and make a precise landing at Fort Freedom.

PIPE DREAM
Put your advanced plumbing skills to the maximum test and connect the points on the board in the least moves possible! Use the pieces of pipe supplied to plug the gaps and fix the leaks as quickly as possible. You're against the clock and at the mercy of pipe supply so think fast and lay pipe quickly!

PIPI AND BIBIS / WHOOPEE!!
Pipi & Bibis is a platform game for one or two players, in which the aim is to infiltrate buildings and plant time bombs at the computer terminals that litter the levels. The planting of the final bomb starts the detonation sequence, players must then quickly reach the level's exit before the bombs explode. Each level is populated with enemy scientists and agents, and any contact with these will result in the loss of a life. To help combat this, players are armed with a 'stun gun' which will knock the enemy to the floor, allowing the player to pass. If an enemy is held in the stun gun's beam for several seconds, the enemy will fall to the platform below. At the completion of each level, part of a cartoon picture of woman in a state of undress is shown. The entire picture is revealed once every four levels.

PIRATES
Deadstorm Pirates is a light-gun game originally released in arcades which makes players have to man the helm throughout their adventure between bouts of shooting. While seating up to two players in front of the screen, the seats rock and shake as if you were in the high seas yourself.

PISTOL DAIMYO NO BOUKEN
Bravoman spinoff starring one of the bosses of the first Bravoman game.

PIT & RUN - F-1 RACE
Pit & Run - F1 Race (c) 1984 Taito. - TECHNICAL - Prom Stickers : A11 Main CPU : Z80 (@ 4 Mhz), M68705 (@ 2 Mhz) Sound CPU : Z80 (@ 2.5 Mhz) Sound Chips : (2x) AY8910 (@ 1.536 Mhz) Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - Released

PIT FIGHTER
Three digitized brawlers face off co-operatively against a variety of street thugs, with gameplay featuring crowd interference and usable weapons. Players also get to fight each other in a 'Grudge Match'. Pit-Fighter featured impressive camera zoom and side-to-side pan but was somewhat flawed as a gameplay experience. On the dedicated cabinet version, up to three players can play simultaneously.

PITFALL II
You're the adventurer, the world famous jungle explorer and fortune hunter extraordinaire, Pitfall Harry. Make your way through a lost forest / cavern system. Collect treasure as you go for more points.

PLAYBALL!
PlayBall! (c) 1983 Williams. - TECHNICAL - Main CPU : M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC, HC55516 (@ 894.75 Khz) Screen orientation : Vertical Video resolution : 231 x 292 pixels Screen refresh : 60.00 Hz Palette colors

PLEIADS
Pleiads is a 2-D, space shooter style game. With its many interesting visual and audio effects, this game is sure to challenge the most avid player. Each round of play includes 4 different stages. With the onset of the melodious background tune, the first stage of play begins. Against a backdrop of planets and twinkling stars, the Earth City must be protected from sixteen attacking Martians. These Martian attackers have the ability to transform from flying Martians, to walking Martians, or to UFOs. The walking Martians build barriers across the Earth City. These barriers must be destroyed. The Earth Spaceship can be maneuvered right and left. With the use of the 'warp' button, it can be randomly relocated when necessary. These, plus a backup of stationary defense weapons, aid in protecting the Earth City and Spaceship, as well as in destroying the Martian Attackers. When all but the two final Martians have been destroyed, a tone of dusk shades the Earth City. As these two attackers meet their end, the Earth Spaceship ascends into space to meet the challenge of Stage II. In this second stage of play, the Earth Spaceship encounters eight Space Monsters. To destroy these Monsters, they must be hit in the direct center. When a Space Monster with burning wings is destroyed, up to 400 points can be added to your score. When all the Space Monsters have been destroyed, the Earth Spaceship prepares for Stage III. In this third stage of play, the Earth Spaceship is confronted with the Martian Space Battleship and its unseen forces. This Martian Battleship contains five closed chambers, each protected by a rocket flame. Each chamber opens periodically at random, to release a defending reserve of Martian attackers. When a flame below an open chamber is extinguished, point value of the Martian Space Battleship increases. This enemy ship can be destroyed by either eliminating all sixteen Martian attackers, or by extinguishing all five rocket flames. When the Martian Space Battleship finally explodes, the Earth Spaceship moves on to Stage IV. This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play.

PLOTTING
Export version. for more information about the game itself please see the original Japanese version entry; "Flipull".

PLUMP POP
Use a trampoline to bounce a baby animal into the blocks. You can choose from a cat, a dog and a pig.

PLUS ALPHA

POCKET GAL

POCKET GAL DELUXE

POINT BLANK
Point Blank is a challenging light gun game where players can select from a variety of target practice mini games. Many games require skill and accuracy, such as shooting cardboard cutouts of criminals, a one-shot chance at hitting a leaf, aiming for a specific toy from a shelf, and shooting at objects that move across the screen or rush towards the player. Your 'judgement' is based on your shooting accuracy in some games, and others require you to hit a certain number of targets within the given time.

POLARIS
Polaris is a 1-player, single screen shoot-em-up, baring many similarities to Taito's most famous shoot-em-up, "Space Invaders", in which a player takes on the role of Commander of a Polaris class nuclear submarine. War has been declared and the Polaris' mission is to defend the country from enemy attack. In battle, players must defend against wave after wave of enemy planes (fighter jets and missile-dropping bi-planes) as well as enemy subs and destroyers. Players must also be careful to avoid the many mines and depth charges that litter the ocean.

POLE POSITION
Pole Position is a 1-player game using a color raster-scan video display. Game action takes place at the Fuji Speedway in Japan. The country around the speedway consists of green meadows, hills, and snow-capped Mt. Fuji. The player drives a Formula-1 race car on the track. The first objective of the game is to finish the qualifying lap as quickly as possible. If the player beats the clock, he or she qualifies for the race. If not, he or she drives out the remainder of the time along the qualifying course.

POLE POSITION II
Pole Position II is a 1-player game using a color raster-scan video display. Game action takes place at four different raceways - the Fuji Speedway in Japan, the Test Track (an oval track like Indy), the Seaside Speedway (with the Long Beach Pike in the background), and the Suzuka Speedway in Japan. The unique and picturesque scenery around each raceway adds exciting realism to each race! The player drives a Formula-1 race car on each track. The first objective of the game is to finish the qualifying lap as quickly as possible. If the player beats the time, he or she qualifies for the race. If not, he or she drives the remainder of his time along the qualifying course.

POLICE TRAINER
Train to become a police officer in this target shooter.

POLLUX
A vertically scrolling shooter.

POLY-PLAY
This game features 10 different games: Hase und Wolf (a "Pac-Man"-type game), Hirschjagd (similar to "Robotron 2084"), Schmetterlinge, Abfahrtslauf, Schiessbude ("Carnival" clone), Autorennen, Merkspiel, Wasserrohrbruch, Hagelnde Wolken, Der Taucher.

PONPOKO
Ponpoko is a platform game similar to Donkey Kong and Mario Bros. In Ponpoko, the player controls a Tanuki (a Japanese raccoon dog) that can climb ladders, walk across floors and jump over gaps and tacks while trying to avoid red and yellow snakes. The player must collect all the fruits and vegetables in order to advance to the next level. There are also baskets that contain either points or snakes. Once the final level is reached (the beer mug level) the game will repeat that level endlessly.

POOLSHARK
Pocket-Pool video game.

POOYAN
The player takes on the role of a bow-and-arrow welding pig who must protect her piglets from the pack of hungry wolves ballooning up or down the cliff face. The pig is suspended in a winch-controlled cage and must move vertically up and down, shooting the balloons and sending the wolves plummeting to the ground. Any wolves she misses will, having safely reached the ground, climb a ladder to try and bite her. Also, if any of the wolves reach the ground, more piglets will be captured by them. Mother Pig must try to kill as many wolves as possible without letting them reach the ground. On the second level, the wolves use balloons to float upwards to the top of a high cliff. If enough of them reach the cliff, they will push a huge boulder down onto Mother Pig's cage. After this level has been completed, the piglets who have been captured are rescued and the game starts over with increased difficulty. There is also a bonus round where Mother Pig will attempt to eliminate as many wolves on ascending balloons as possible by throwing as few slabs of meat as possible for a maximum bonus score.

POP FLAMER
Players control a mouse with a flamethrower and must pops all the balloons on the level and burn off all the annoying monsters while avoiding being touched by them, also can get the power drink power-up to transform into the 'Super Mouse' and you can score high points by swallowing the nearby monsters in one gulp! Once are pops all the balloons on the level, you advance to the next round.

POP'N POP
Pop'n Pop is a puzzle game using balloons. This is not only a puzzle game blended with a shooting invaders style game. Move the player character with the joystick and change the position and release the balloons upwards using the 2 push buttons. Line up 3 or more of the same color balloons to pop them and clear the round by bursting all the balloons. Many bosses appear using a variety of tricks to impede your progress.

POPEYE
Popeye is a superb and demanding platform game featuring characters from the famous King Features Syndicate cartoon show of the same name. The aim of the game is to rescue Popeye's girlfriend, Olive Oyl. This is achieved by catching a set number of objects thrown down by Olive from the top of the screen; such as hearts, letters and musical notes. Popeye is constantly pursued in his quest by love rival, Brutus (originally known as Bluto). Popeye must either run away from Brutus or grab some spinach and punch him off the screen (he will, of course, return). Should any of Olive Oyl's items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee'Pea, the Sea Hag, and her vulture Bernard. The game's three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty.

POPPER

PORKY
A pig drove around a city landscape avoiding potholes while shooting wolves with smoked sausages and dodging falling bombs and barbecue forks. For bonus points he could jump into the air to catch flying piglets.

POTO POTO

POUND FOR POUND
An overhead boxing game where you fight to become the best in the world.

POWER BALLS

POWER DRIFT
Power Drift is a fast-moving lap-based racing game in which players choose to race on one of five different circuits, each made up of five stages. The game's tracks have a 'roller-coaster' feel to them, with steep climbs, sudden drops and tight chicanes. It's also possible to fall from many of the higher, raised sections of a track, sending the car crashing to the ground below and losing valuable seconds. Each race takes place over four laps and players must finish in 3rd place or better to progress to the next stage. Finishing lower than third place results in a 'game over' but players can insert more credits to continue from the current stage. In addition to its twisting, abstract courses, Power Drift also features a tilting axis; as players steer left and right, the screen display mirrors the controller's movements and tilts on its axis (in a fashion similar to another Sega game, "After Burner"). The game's difficulty level is determined by the type of car the player chooses to race with. The RED car (with bigger wheels) sets the difficulty level at 'easy', the BLUE car at 'normal', the ORANGE car at 'hard' and GREY car at 'hardest'. The game's five circuits are labelled from A to E, with each having its own visual theme (for example, circuit A is city-based, circuit B desert-based, circuit C beach-based etc.) The circuits and their corresponding stages are: Course A - Springfield Ovalshape, Foofy Hilltop, Snowhill Drive, Octopus Oval, Curry De Parl Course B - Swingshot City, Phantom Riverbend, Octangular Ovalshape, Charlotte Beach, Highland Spheres Course C - Bum Beach, Jason Bendyline, Nighthawk City, Zanussi Island, Wasteman Freefall Course D - Mexico Colours, Oxygen Desert, Jamie Road, Monaco Da Farce, Blow Hairpin Course E - Aisthorpe Springrose Valley, Patterson Nightcity, Lydia Rightaway, Bungalow Ridgeway, Karen Longway "Power Drift" features two hidden bonus courses. Finishing in first place on all tracks of courses B and D will allow players will get to race a special track using the bike from Sega's classic 1985 racer, "Hang-On". Finish first on all five tracks of any given group (A to E) and players will get to race a special track using the jet from "After Burner". Each course has its own theme song, and they are as follows: Course A - Side Street Course B - Like the Wind Course C - Silent Language Course D - Adjustment Mind Course E - Artistic Traps

POWER DRIVE
Até três jogadores podem controlar ao mesmo tempo um 'Monster Truck' em várias pistas e campos de corrida. Você ganha dinheiro ganhando vários concursos realizados em lugares de todo o país. Os ganhos pagam a taxa de inscrição no próximo evento.

POWER INSTINCT
A história gira em torno do clã Goketsuji. De cinco em cinco anos é organizado um torneio para determinar quem é o lutador mais forte e consequentemente lider do clã. Apenas os decendentes do clã podem participar de tal torneio. A atual líder, Oume Goketsuji, tem defendido o seu reinado por mais de 60 anos... ou seja, no game, todos os personagens possuem algum grau de parentesco. Para todos os participantes, um assistente chamado Kuroko é atribuído a cuidar de todas as suas necessidades... e mais um torneio se aproxima, e a atual líder Oume, com seus 78 anos de idade tentará defender o título. No entanto, desta vez, a irmã mais nova de Oume, Otane, que há varios anos fugiu de casa, entrou no torneio com o objetivo de derrotar sua irmã mais velha e ter controle sobre o clã Goketsuji.

POWER INSTINCT 2
Oume Goketsuji, líder do clã Goketsuji nos últimos 60 anos, finalmente foi derrotado por sua irmã mais nova, Otane, o dia em que ela superou sua irmã mais velha finalmente chegou. Uma noite, Oshima Goketsuji apareceu inesperadamente na frente de Oume e ofereceu sua ajuda para se vingar de Otane. De acordo com as regras do clã, se o líder morrer ou sair, um novo torneio deve ser realizado imediatamente para encontrar um sucessor. Naquela mesma noite, Oshima e Oume enviaram seus servos para dispor de Otane, então enquanto Otane dormia, ela foi seqüestrada e jogada no mar. No dia seguinte, Kuroko encontrou uma carta supostamente escrita por Otane, onde ela recusou o direito de ser o líder do clã. Uma semana depois, todos os concorrentes do torneio anterior e outros membros da família foram convocados para serem informados sobre a decisão de Otane e o início de um novo torneio.

POWER PLAY
A two-on-two soccer game.

POWER SPIKES
It's the successor to Power Spikes. Released in 1994, this game features a new league of robotic players.

POWER SURGE
You are a spark trying to destroy resistors and enemy sparks. Try to complete the circuit so as to move on to the next level.

PREBILLIAN
Prebillian is a Strange pool-type game in a futuristic environment.

PREHISTORIC ISLE IN 1930
Prehistoric Isle in 1930 is a horizontally scrolling shooting game developed by SNK and released in arcades in 1989. Ships have been mysteriously disappearing in the vicinity of the Bahamas for years. Now, in 1930, the United States government sends an expedition to the area in a flying boat to determine the cause. As they survey the ocean, the expedition comes across an uncharted landmass which they dub "Greenhell Isle" and launches two reconnaissance biplanes to take a closer look. As they investigate the island, the biplanes come under attack by dinosaurs and other life forms that were thought to have become extinct millions of years ago. The player takes control of a biplane armed with a forward-firing machine gun. It can also be equipped with an option weapon pod that can be rotated clockwise around the craft. The option's attack changes depending on where it is currently positioned: When directly above or below the plane, the option fires energy waves that reflect back upon contact with a surface. When diagonally above the plane, the option fires balls of energy that bounce off surfaces at a 45 degree angle. When diagonally below the plane, the option drops bombs. When directly in front of the plane, the option replaces the default machine gun with its own flame cannon. When directly behind the plane, the option deploys aerial mines.

PREMIER SOCCER
Jeu de foot de Konami datant de 1993, et à 200% arcade du fait de son système de passe autoguidée (la passe suit les déplacements du joueur visé) Déroutant au départ, tout devient fun au bout d'une partie et l'on peut ensuite enchainer les ciseaux et autres acrobaties avec plaisir. Des commandes simples (2 boutons - passe/tir), un choix de 4 vues différentes et une trentaine d'équipes disponibles pour essayer d'aller au bout des 7 matchs (+ 1 match bonus). Au niveau des graphismes, on remonte hélas 5 ans en arrière, c est assez laids, très carré, tout comme les animations simplistes. Même chose au niveau du son, on a droit au strict minimum. Mais vous l'aurez compris le plaisir est ailleurs, dans le système de jeu original qui fait la part belle aux retournés et autres ciseaux acrobatiques.

PRETTY SOLDIER SAILOR MOON
The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.

PRIMAL RAGE
Seven ferocious dinosaurs gnaw, gore and bite each other until they become the winner's dinner. Eat cavemen to regain health! Feature digitized stop-motion animation. Each of the seven characters has an arsenal of nearly seventy moves, including special and finishing moves. Each character has its own ending.

PRIME GOAL EX

PRO BASEBALL SKILL TRYOUT

PRO SOCCER
Pro Soccer (c) 1983 Data East. - TECHNICAL - DECO Cassette System hardware [Cassette No.33] Main CPU : M6502 (@ 750 Khz), M6502 (@ 500 Khz), I8X41 (@ 500 Khz) Sound Chips : (2x) AY8910 (@ 1.5 Mhz) Players : 2 Control : stick Buttons : 2 - TRIVIA - R

PRO SPORTS - BOWLING, TENNIS AND GOLF

PROGRESS
The player controls a powerful tank through different overhead view stages and must destroy all the enemies in the way using two machineguns and the turret guided by a Crosshair while avoid colliding with enemies and the unceasing attacks from all directions to keep the progress of the mission and reach the end stage.

PSYCHIC 5
"No overview is currently available for this title."

PSYCHO SOLDIER
Psycho Soldier is a side-scrolling shooter featuring two-player simultaneous play. The major character is a girl named Athena. She fires blasts of psychic energy as her main weapon. She can collect orbs which she can control telepathically. These orbs protect her from some projectiles and can also be launched at targets. The orbs will explode on impact. Her companion, a boy named Kensu, can help her with his own powers. Together they clean up a ruined city full of monsters and mutants.

PSYCHO-NICS OSCAR
The players controls a powerful mecha robot named Oscar he representing the last hope to the humanity against the oppression of the machines, he must go forward through vast and exotic terrains of the Ordio City and destroy all mechanical enemies, while accumulates power-ups capsules to choose the "selectors" to be upgrade your weaponry and abilities to earn points as you go to the levels and confront giants and powerful mecha bosses to recover peace and save the city.

PUCHI CARAT
Hit the ball with your paddle to destroy jewels in this simple but addictive puzzle game.

PUCK MAN
Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.

PUCKMAN POCKIMON
A "Pac-man" style game with Pac-Man and Pocket Monster (Pok'n) characters. Player 1 controls Puckman and Player 2 controls Pikachu's head. Trying to catch you are the Ghost Monsters from the Pac-man games along with some Pocket Monsters. Get the 'power fruit' and you can eat them instead. When you complete a level, you are shown a digitized photograph of an Asian woman for some reason.

PULIRULA
PuLiRuLa is a six-level, sideways scrolling beat-em-up for 1 or 2 players that defies any logic in either its theme or its graphical approach; that places the players in a dream-like world populated by armies of strange and bizarre creatures. PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's six towns is kept running smoothly with the aid of a giant key, which is necessary to keep the world's 'time-flow' moving. The key is stolen by a mysterious enemy and the timeflow is disrupted. Players must fight their way through waves of increasingly abstract enemies in their quest to recover the key and restore time to Radishland.

PULSAR
Pulsar is a multi-directional shooter where the player must use a four-way joystick to direct a small white tank around changing mazes with a single button to make it fire shots at enemies. The yellow enemies move along the edges of the walls, while the green enemies move randomly and the red enemies bounce off the edges of the walls - and they all move faster, fire faster, and increase in point value, with every round. You should also watch out for "force-field" walls - they will kill your tank if it gets caught in one. If you shoot the Pulsar, it will explode into six enemies.

PUNCH-OUT!!
The player assumes the role of a green-haired boxer, who must fight his way through six increasingly larger-than-life boxers to earn the title of 'Champ' in this superb 1-on-1 fighting game. During matches, the player's boxer is viewed from behind as a wire-frame (so the player's opponent can be seen). Players must time their punches, dodges and blocks in order to defeat the opposing boxer. The player's opponents are each rendered as humorous cartoon-like caricatures - adding much to the game's atmosphere - and each boxer fights in a slightly different style, forcing players to adapt to their strategy. The top monitor is used for statistics while the bottom one is used to display the actual fight.

PUNK SHOT
Street basketball game two on two with punks and punchs!

PUNK SHOT (4 players)
Street basketball game two on two with punks and punchs!

PURURUN
Link 4 or more coloured blobs on the grid to make them pop. Each blob has an outer colour and an inner colour and when the blobs pop, they change into their inner colour. Keep linking the blobs until you guide our heroes Pipi and Moko to the goal. You can try to link outer/inner combinations to help them reach the goal quicker.

PUYO PUYO
Puyo Puyo is an incredibly addictive and original puzzle game in which players must form chains of four or more beans (known as 'Puyos') of the same colour to make to disappear. Players can hinder their opponent by forming Puyo combinations; a successfully formed chain removes some some of the player's Puyos and causes 'junk' Puyos to fall into the opponent's play area. As these Junk Puyos are transparent, they cannot be used to form a chain and can only be destroyed when a nearby chain is created.

PUYO PUYO 2
Sequel to the hugely popular Puyo Puyo. Though there is not much difference between this and the original, it is just as addictive and fun.

PUZZLE & ACTION: TANT-R
Tant-R - Puzzle & Action is a fun puzzle game with lots of mini-games.

PUZZLE BOBBLE
Puzzle Bobble (conhecido como Bust-A-Move fora do Japão) é um spin-off da série Bubble Bobble, apresentando temas do jogo original (como inimigos presos em bolhas pela alegre dupla de dinossauros Bub e Bob que devem ser estouradas ). Os jogadores tentam limpar uma placa de bolhas coloridas, disparando outras bolhas em um ângulo e combinando várias bolhas da mesma cor. Sua animação e música japonesas caracteristicamente fofas, juntamente com sua mecânica de jogo e designs de níveis, tornaram-se um sucesso como um título de arcade e geraram várias sequências e ports para os consoles domésticos.

PUZZLE BOBBLE 2
Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear. This edition contains both puzzle challenges, multiplayer and normal progressive stages.

PUZZLE BOBBLE 3
Link 3 or more colored bubbles by shooting an identical colored bubble. When they are joined together, they pop.

PUZZLE BOBBLE 4
Shoot colored bubbles towards clusters of other bubbles. When groups of similarly colored bubbles are formed, the bubbles burst.

PUZZLE BREAK

PUZZLE CLUB
Puzzle Club is a sliding block puzzle video game. The objective of each stage is to make every row in the puzzle show matching animated icons before the timer reaches zero. Once a row is matched that row is shifted to the bottom of the puzzle. Once all of the rows are matched the stage is completed and the players score is tallied.

PUZZLE DE BOWLING

PUZZLE KING
Compilation of 4 games : PacMan 2, Tetris, HyperMan 2 and Snow Bros.

PUZZLE STAR

PUZZLE UO POKO
Uo Poko is a puzzle game for one or two players (co-operative). The aim is to clear the screen of coloured glass balls by dropping like-coloured balls down onto them. Connecting three or more like-coloured balls creates a chain reaction and causes them to disappear. Balls are launched into the play area via a joystick controlled 'pinball-plunger' and as in Pinball, the further the plunger is pulled back, the further the coloured ball will travel. Mastering the strength and distance required is essential in order to drop each ball accurately onto its target. To allow players to learn how to use the plunger, the first two stages feature a guide line which shows exactly where a ball will drop. From the third stage onwards, players must use their judgement alone. Bonus points are awarded if a stage is completed quickly enough. If too much time is taken, however, the bottom of the stage will start to rise, pushing the balls already in play towards the top of the screen. If the top of the screen is reached, the game is over. Uo Poko features thirty stages of play.

PUZZLI
Puzzli is a colour-matching puzzle game based on fishing.

PUZZNIC
Puzznic is a puzzle game in which the aim is to move symbol-bearing blocks onto identically-symboled blocks in order to eliminate them. Blocks can only be moved left or right, or dropped downwards. The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential.

Q*BERT
Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*BERT'S QUBES
The object of Q?bert's Qubes is to jump around diamond formation of 25 cubes and rotate them so that one or more rows of cubes match the shown target cube (a tic-tac-toe) while avoiding the meltniks, the rat and the purple guys. Jumping on anything green is safe, catching the turtle slows down enemies for a short time and catching the freeze ball freezes enemies for a short time.

QUANTUM
Quantum is a reflex-based vector game set in the sub-atomic world of quantum physics, in which the player controls a probe (or 'Sparkler') and must fully encircle atomic particles for points without touching various other particles. Once the particles are surrounded by the probe's tail they are destroyed. The game features numerous particle types that must be encircled and destroyed or avoided. First, there are nuclei around which electrons orbit. When a nucleus is encircled (snared) and explodes, the Electrons change into Positrons which, if they are encircled before flying off the screen, are worth extra points. As play progresses, Pulsars appear. These travel towards the player's probe, pulsating their arms in and out as they move. The probe is destroyed if it makes contact with any part of a Pulsar. Other deadly particles include triangular Photons, self-deviding Splitters and diamond-shaped Triphons. In later stages, the nuclei join together, forming bonds. The player's probe is destroyed if it crosses the bonds when they are red, but can safely cross when they are yellow.

QUARTERBACK
Jouez une équipe parmi celles de la NFL et de l'AFL, en choisissant des modèles offensifs et défensifs. Alternez entre les phases d'attaque et de défense à chaque turnover. Le lancer est singulier en tirant la commande vers l'arrière et s'enclenche lorsqu'elle est relâchée.

QUARTET (4 players)
Quartet is a platform shoot-em-up hybrid from Sega for one to four players, selected from either Joe (yellow), Mary (red), Lee (blue) and Edgar (green). The action takes place over a number of sideways scrolling levels, the bulk of which consist of straightforward platform action. On some levels, however, there are jet packs for the players to collect, and the gameplay's emphasis switched to that of a standard, sideways scrolling shoot-em-up. The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task.

QUESTER
The player must move a paddle left and right across the bottom of the screen deflecting a ball to hit bricks. Some bricks contain special power-ups to enhance play

QUIZ BISYOUJO SENSHI SAILOR MOON - CHIRYOKU TAIRYO
Un mega quizz avec les belles guerrières, à la facon boardgame (jeu de société) jeu malheureusement 100% jap donc difficilement jouable par les non initiés à la langue nippone.

QWAK
Qwak (c) 1982 Atari. - TECHNICAL - Main CPU : M6502 (@ 1.512 Mhz) Sound Chips : (2x) POKEY (@ 1.512 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 16 Players : 1 Control : 8-way joysti

R-SHARK
A space-themed vertically scrolling shoot'em up that is very similar to, and no better than, the myriad of similar shoot' em ups that were around at the time. Despite its name, R-Shark has nothing whatsoever in common with Irem's superb "R-type" series.

R-TYPE
RType is a sideways-scrolling shoot-em-up in which the evil Bydo Empire rules the galaxy through fear and intimidation and it's up to the player - piloting their heavily-armed R-9 space ship - to battle through eight tough levels to the heart of the Bydo stronghold and defeat them. The game's revolutionary weapons system is its real stroke of genius. The first of numerous innovations that R?Type bought to the genre is the beam weapon: when the fire button is held down, a 'power meter' starts to charge up; once the meter is full, releasing the fire button unleashes a very powerful plasma burst capable of inflicting much greater damage to enemy ships or even destroying numerous enemies simultaneously. The trade-off is that charging the weapon takes up valuable seconds, giving the Bydo ships time to attack. The most significant addition to R-type's arsenal is the now-legendary 'Force Pod'. This takes the form of an invincible, detachable laser-firing pod that can be attached to either the front or rear of the player's ship, or can be detached completely, after which the pod sits some distance either ahead or behind the player's ship, tracking its movements and providing additional fire power. When attached to the R9 ship, the pod acts as a shield. This forms a crucial part of R?Type's gameplay and has to be fully utilised to navigate certain sections of the game, such as the huge mothership that comprises the game's 3rd stage. R?Type's levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly 'strategic' shoot-em-up.

R-TYPE II
The sequel to the hugely successful original finds the evil Bydo Empire once again intent on the destruction of all mankind in this sideways scrolling, six-level shoot-em-up. The innovative weapons system of the original game - the 'Beam Weapon' and 'Force Pod' - make a welcome return and remain unchanged for the sequel. The tight, demanding gameplay and high emphasis on correct usage of the weapons system also return - although the sequel is, if anything, even more demanding than its already unforgiving predecessor; with more durable enemies and trickier level design. R?Type II features three new weapon shot types: Green - Search Laser - fires semi-homing lasers that can bend at 45° angles. Grey - Shotgun Laser - fires large shells that travel a short distance before exploding powerfully. Scatter Bomb - drops bombs to the ground; when these explode, the explosion scatters forwards along the ground. This is a supporting weapon that can be equipped instead of missiles. In addition to the new weapons, R-type II's Beam Weapon has received an upgrade. As with the first game, holding down the fire button makes a power gauge fill up, releases the button then unleashes a powerful plasma shot. For the sequel, however, continuing to hold down the button causes the gauge to charge up further. This 'double-charged' gauge flashes blue and red and releases an even more powerful plasma burst.

R-TYPE LEO
R-Type Leo is a horizontally-scrolling shoot-em-up and is the third and final arcade release of this classic series (although numerous console-only sequels would follow, see 'Series' for details). Mankind are currently at peace with their former adversaries, the Bydo Empire, and have taken the opportunity to undertake a massive project called 'Project Paradise'. This involved the construction of an artificial terrestrial-like planet called 'Eden', created as a safe haven should humanity once again find itself under threat. However, soon after construction is completed, 'Major' - the bio-computer system responsible for maintaining Eden - malfunctions, taking control of the planet's defences and launching an attack on mankind. It is up to the newly-developed 'R-9 Leo' fleet to fly in and stop Major's assault on its creators. R-Type Leo deviates from the gameplay style of its predecessors by removing the use of both the 'Force Pod' and the 'Wave Cannon'. The new weapons are called 'Force Bits' (later identified in "R-Type Final" as "Psy Bits") and the 'Bit Shot'. The three 'Force Bit' weapon types are: Red - Claw Laser: a powerful horizontal laser beam and horizontal traverse wave Blue - Mirror Laser: fires multiple, ricocheting lasers. Green - Search Laser LRG: fires semi-homing lasers that can bend at 90 degree angles. Unlike previous 'Bit' devices, the 'Force/Psy Bits' are capable of firing either forwards or backwards (their direction dictated by the movement of the ship itself). Finally, the 'Wave Cannon' is replaced by a 'Bit Shot', in which the Psy Bits detach from the ship and collide with the nearest enemy. The Bits can only do this for a limited time before running out of energy, and must be recalled to the ship to recharge. R Type Leo consists of 6 stages and is the first game in the series to allow 2 players to play simultaneously.

R2D TANK
R2D Tank est un jeu qui date de 1980. Evidement il a pris de l'age autant au niveau graphisme qu'au niveau gameplay. Vous dirigez un tank et votre but est de détruire le tank adverse et de ramasser tous les bonus qui jalonnent le niveau. En gros : faire du point. Le jeu est rigolo quelques minutes, mais on se lasse quand même assez vite, même si la difficulté s accentue au fur et à mesure. A deux en revanche le jeu est tout de suite plus intéressant, une petite partie de lattage à coup de vieux tanks en fil de fer peut être assez fun, même si évidemment ce n est pas le comble de l excitation. En bref un petit jeu tout léger à essayer et à jouer de temps en temps pour combler un peu de temps libre.

RABBIT
Rabbit est un jeu de baston créé par electronic arts, vous aurez le choix entre 8 personnages au design très agréable à mi chemin entre le style manga et le style comics, le tout sur un fond comique qui le rend tout de suite sympathique. La particularité de Rabbit est que chaque personnages possèdent un animal lui permettant de sortir une fury lorsque la jauge "Beast" est rempli, et à chaque victoires vous gagnez l'animal de votre adversaire qui viens s'ajouter au votre. Donc plus vous avancez dans le jeu plus vous disposez d'un grand nombre d'attaques spéciales. Les possibilités de combos sont assez correctes même si ce n'est pas non plus du king of Fighters, en tout cas pour tout amateur de beat them'up le jeu est à essayer.

RABIO LEPUS
Cut scenes from the original Rabio Lepus were eliminated in "Rabbit Punch". These include a picture appearing when the spaceship flies out of the castle at the start, pictures when the two bunny girls and Rabbit King are rescued and scenes at the ending.

RACING BEAT
Racing Beat (c) 1991 Taito. - TECHNICAL - Taito Z System hardware Main CPU : (2x) 68000 (@ 16 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Players : 1 Control : Stick Buttons : 6 - TRIVIA - Released in April 1991. - SOURCES - Game

RACING HERO
Race a motorcycle against other bikes, cars, trucks and the obligatory tight time limit. Racing Hero is the spiritual successor both to Sega's wonderful "Hang-On" series, and to their most famous racing game, "Out Run". Some of Racing Hero's stages mirrored the racing-through-traffic gameplay of the Ferrari-based racer, for example perhaps the biggest similarity to Out Run is that at the end of each stage, the player can choose which route he or she wishes to take next. This differs somewhat from "Out Run"'s highly impressive forked-road method. In Racing Hero, the player is presented with a seperate stage-select screen and simply highlights the flag of whichever country they wish to tackle next.

RACK 'EM UP
Rack 'Em Up © 1987 Konami. A vertical pool game where you can play either 9-ball or rotation.

RAD MOBILE
Rad Mobile is another in the long line of ground-breaking racing games from Sega, Rad Mobile is a twenty stage race across America; starting in Los Angeles and finishing in New York. With the game's release, Sega yet again introduced new gameplay elements to the genre, primarily in the form of dynamic weather effects. Sega's 1989 racer, "Turbo Out Run", also included limited weather effects, but they were far less prominent as a gameplay feature and a good deal less impressive than they are here.

RADAR SCOPE
As captain of the Sonic Spaceport, players must defend their station against enemy spaceships called Gamma Raiders, which attack with vengeance and swiftly retreat to formation. The object of the game is to destroy 48 enemy Gamma Raiders before there is total disintegration of all the Spaceports on the player's side. Players can counterattack with the Rapid-Fire Laser Blaster which zooms the lasers over the three-dimensional-esque field of curving vectors, while it intercepts enemies. The lower on the radar screen that you destroy a Gamma Raider, the more points will be earned. If exploding decoys damage the Sonic Spaceport, the Laser Blaster's firing speed will reduce. The Laser Blaster's "Damage Meter" will light up as damage is incurred and when fully illuminated, will weaken the Laser Blaster's offensive powers. To reverse this, the players must attack and destroy all remaining Gamma Raiders. Players are given a wide range of flexibility in controlling the difficulty levels of the game. Extra Spaceports are awarded at 7,000, 10,000, 15,000 and 20,000 points, as determined by the players. The initial number of Spaceports may also be pre-programmed at 3, 4, 5 or 6. When the required number of spaceships is destroyed, players receive an extra point bonus.

RADICAL RADIAL
This is an interesting take on the shooter genre, with three unique sections in each stage. You control a tire with the ability to jump and shoot. When you jump, you can only be hit by the enemies in the first stage. In the first level, you need to dodge or jump over rocks as bat-like enemies rush down the screen, weaving across it. Occasionally a string of enemies will appear that give a bonus of 1000 if you hit them all. You can also pick up bonus items worth 300 points each. In the second level, you are driving down a busy road. You need to doge cars as they erratically move across the screen. Occasionally an ambulance will drive up the screen, and if it hits a vehicle it will go flying across the screen. Watch out for the blue trucks in this section. Midway through this part, a green truck appears which drops stars. They are worth 500 each. There are broken down vehicles on the road, along with oil slicks. The pickups worth 300 points make a return. The third level is a bonus round. You continue driving down the road, but now there are only oil slicks. You need to collect as many point pickups as possible. If you die in this section, it jumps to the next level, and you do not lose a life. You get a bonus if you get every pickup. You are then given a bonus based on your time for the last stage. There is a difficulty spike at the third stage. The extra life is at 50000. You only get one extra life during the course of the game. The game is infinite.

RAFFLESIA
Rafflesia is a deep space shooter from Coreland - it has a similar eerie feel to it as in other space shooters such as "Brain" and "4-D Warriors". The game scrolls vertically as you maneuver your ship through hordes of enemies while collecting the tears of Rafflesia to power up your weapons. Each sector has a large boss enemy to defeat. Can you survive to reach the final battle against Rafflesia himself?

RAIDEN
In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival.

RAIDEN DX
The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert.

RAIDEN FIGHTERS
Raiden Fighters' plot is not directly apparent in and of itself. The protagonist squadron must quell a massive guerrilla uprising headed by a ruthless dictator.[1] The setting of this conflict appears to take place in eastern Asia, as the briefings for each "Mission" include a war plan superimposed over a map depicting the countries of China and Japan

RAIDEN FIGHTERS 2 - OPERATION HELL DIVE
Raiden Fighters 2 a lieu quatre ans après les événements du premier. À la suite de cela, quelques groupes de guérillas survivants se rassemblent sous un dictateur. Ensemble, ce groupe de voyous forme une nouvelle nation et lance une série d'attaques contre les forces combattantes. En réponse à ces attaques surprises, le gouvernement rappelle à nouveau les troupes précédentes, équipées de munitions réaménagées.

RAIDEN FIGHTERS JET
The third in the Raiden Fighters series. This opus retains the same intensity and manic gameplay as its predecessors, while introducing several new mechanics. The game contains Normal, Special, and Expert game modes. The soundtrack consists of fast-paced rave and techno music in a departure from the more melodic pop orientated style of the original Raiden game series.

RAIDEN II
Excelente continuação do clássico original "Raiden". Assim como o original, os jogadores controlam um jato/nave espacial através de vários níveis enquanto atiram em outras naves e bombardeiam tanques no solo.

RAIDERS
Raiders es un viejo shooter de disparo horizontal.

RAIDERS5

RAIGA - STRATO FIGHTER
A horizontal scrolling shooter.

RAIMAIS
Raimais is a great maze chase game. The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in order to rescue her kidnapped brother, she must ride her 3 wheeled jet vehicle to challenge and explores the labyrinths while collect all the dots and pick the power-ups to defeat or avoid all the enemies in each stage, to open the exits and destroy the big bosses and win to rescue his captive brother.

RAINBOW ISLANDS
Rainbow Islands - The Story of Bubble Bobble 2 is a sequel to the legendary "Bubble Bobble" - released a year earlier - one or two players (who, unlike 'Bubble Bobble', no longer play simultaneously) take on the role of Bub and Bob, who have now been returned to their original human form after their success in Bubble Bobble. The returning heroes have been asked to rescue the Rainbow Islands from the clutches of the various enemies who have overrun the islands in their absence. Bob and Bob are each armed with the ability to create solid rainbows. This ingenious game-play device acts as both a weapon (to either kill an enemy instantly, or trap it then collapse the rainbow onto it, the latter essential for collecting bonus gems - as detailed in 'Tips and Tricks') and as a temporary platform that allows the players to reach previously inaccessible parts of the level, as they race to reach the top of the island before the game's tight time limit expires.

RALLY BIKE
Rally Bike (c) 1988 Taito Corp. - TECHNICAL - Game ID : TP-012 Board Number : M6100335A Prom Stickers : B45 Main CPU : 68000 (@ 10 Mhz), Z80 (@ 3.5 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Rel

RALLY X
In Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are ten, before the car's fuel runs out. The game-play has a similar feel to another Namco legend, "Pac-Man"; although in Rally-X, the mazes are much larger and, with each maze having only ten flags to collect, is more sparsely populated than Namco's pill-eating legend. In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles.

RAMBO III
Rambo III is a series of video games based on the film of the same name. Like in the film, their main plots center on former Vietnam-era Green Beret John Rambo being called back to duty one last time to rescue his former commander, Colonel Sam Trautman, who was captured during a covert operation mission in Soviet Union-controlled Afghanistan. The console versions are developed and published by Sega, the PC DOS version was developed by Ocean and published by Taito and Ocean developed and published the rest (Atari ST, Amiga, Spectrum, C64, Amstrad). Taito also released an arcade game based on the film.

RAMPAGE (3 Players)
Rampage is a classic B-movie inspired smash-em-up in which up to three players take on the roles of three mutated monsters - George the giant ape, Lizzie the giant lizard and Ralph the giant wolf - who move from city to city destroying skyscrapers and vehicles, while eating or killing any people that get in their way. The monsters' health can be damaged in a number of ways: by being shot by National Guardsmen, by being hit by another monster, by falling from a building, by being hit by police cars or tanks, by going underwater, by being struck by lightning, or by eating something bad, such as dynamite. Health is replenished by eating food found in damaged buildings. If the players' health gauge diminishes completely, the monsters will revert back to their original human form and walk sideways off the screen. Rampage has a "buy back in" option, however; if players chose to continue the game before the human figure leaves the play area, the game will continue from that stage. Rampage is set over the course of 128 days in cities across North America. The game starts in Peoria, Illinois and ends in Plano, Illinois. In Plano, players receive a mega vitamin bonus which heals all the monsters and provides a large point bonus. After this, the cycle of cities repeats five times. After 768 days, the game resets back to Day One. Examples of bonuses and hazards found inside damaged buildings: Food: Milk, Turkey, Hot Toast, Fruit Bonus: Flower Pot, TV Set, Money Bag Hazard: Cactus, Poison, Toaster Examples of bonuses and hazards found outside damaged buildings: Bonus: Auto (or Truck), Commuter Train, Person in Manhole Hazard: National Guard Tank, Police Car, Storm Cloud Further bonus points can be earned by grabbing a fleeing 'Townie' from a building window. This has two benefits: 1) While holding the Townie, all swat team members disappear from the building windows and 2) accumulating points are scored during the time the Townie is held.

RAMPAGE: WORLD TOUR (3 players)
A sequel to the 1986 original, Rampage World Tour once again has George, Lizzie, and Ralph bent on a trail of destruction. The 'World Tour' of the title refers to the fact that the action now takes place around the entire world, instead of just North America. Graphics are much improved and a kick button has been added to allow even more chaos. Hidden bonus items have also been added to the game; two examples are an item that allows any player character to transport to almost any location in the game instantly. A second gives the players more destructive power. Some stages have a vat of toxic chemicals that can mutate any player character into a huge purple bat-like creature called V.E.R.N (Violently Enraged Radioactive Nemesis) for the duration of the stage.

RAMPART
Rampart is a superb arcade puzzle game in which up to three players must build up a castle using Tetris shaped pieces to form a castle wall and enclose their keep. Each player must then place a limited number of cannons inside their castle wall before the timer expires. Once the cannons have been placed the battle itself begins. Players must target their cannons onto the enemy's castle (or, in the one-player game, enemy ships and peons) and destroy as much of the enemy army as possible before the time limit expires. Once the battle is over the players must repair their castles, again using tetris shapes. The players' Keep must be completely encircled with castle wall or the game is over. In the single-player sea attack game, any enemy ships that manage to reach the coast nearest the player will unload peons that will attack the player's castle by land.

RAPID FIRE
2-Player super competitive shooting game. Shoot your way through the ages from pirate to post-nuclear. 35 scenes and 16 ramping difficulty levels provide challenge and depth.

RAPID HERO
A totally awesome but fairly obscure shooting game about chasing a mech through space, and every time you encounter him he seemingly has bigger and better equipment. Awesome backgrounds and bosses adds to make this just too awesome.

RASTAN
Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito.

RAZZMATAZZ

REACTOR
A 36-year-old Arcade Video Game Reactor © 1982 Gottlieb. The player controls a cursor that can move freely within a screen-sized arena, the nuclear reactor. The center contains a sun-type gravitational power source, the slowly overheating reactor core. The surrounding wall or the sun, if touched results in death. The cursor is controlled with a trackball by the player, who has to roll it fast in one direction in order to overcome the momentum of gravitation imposed by the sun. Swarms of enemy objects named after various radioactive particles float around in the reactor arena, obeying simple physical laws. These enemies can freely bounce into the walls at low speeds, have a repulsive force against each other and actively attack the player cursor. Boss types often break up into several smaller particles. The object is to survive the sun and walls while gaining the highest score possible. It takes a delicate touch. Rather than moving the cursor/avatar left, right, up and down as in many arcade games, it is controlled by gravity and moves freely; with the player only being able to accelerate it rather than control its movements directly. Meanwhile the enemy particles are getting so aggressive that it can get very difficult to avoid being pulled in by the sun or touching a wall. The basic gameplay consists of accelerating the cursor just at the right times so that it circles the reactor core with enough speed to have control via its own momentum when the enemy particles try to knock it off course, and then to place decoys and actually use the acceleration of the ball itself to knock enemies into control rods, traps or the reactor core. By pressing the primary button the player cursor can go into high power mode, providing higher repulsion of enemies and conversely higher risk to the player. To ease the task the player also has a certain number of decoys at their disposal. Pressing the secondary button places a decoy to attract the enemies, luring them into two traps in the corners of the screen for bonus points, into destroying reactor rods or directly into the walls to kill them. Destroying a row of reactor rods gives the player one more decoy, as well as resetting the size of the slowly swelling reactor core. A time limit is enforced by the slowly swelling reactor core, which limits the space to move about in the arena. Although the reactor doesn't actually melt down, the decreasing space provides for gradually increasing difficulty. After defeating the first wave of enemies, the solid reactor core changes into Vortex core, unlike the Protect core, is lethal to touch (thus making such levels significantly harder).

RECALHORN
Recalhorn is a 2-D side scrolling platform game. Control a boy with a magical horn and rescue helper animals along the way. After rescuing an animal, you can call upon it with your horn and ride them, provided you have enough of the right coins needed to call them. The animals have different abilities to help you get through certain sections of each stage.

RECORDBREAKER
Recordbreaker is an Olympic sports game from Taito. Compete in different events and go for the gold medal.

RED ALERT
FIRST ATTACK IN DAYLIGHT - BOMBERS IN FORMATION WITH ATTACKING AIRCRAFT. This sequence is introduced both audibly and visually: Red alert. Enemy aircraft approaching. 20 jet fighters approaching. Destroy all fighters by 11:00 hours, or MIRV will be launched. In this sequence, bombers in formation move from left to right across the screen, and then from right to left, etc. During the attack, some break formation and attack the launcher. The aircraft drop bombs in an attempt to hit the launcher. Also during the attack, a special red colored aircraft flying above the aircraft formation appears and drops a red colored megaton bomb that slowly descends on the country. When hours reach 11:00, present fighter attack is interrupted by a flashing CAUTION on screen, followed by appearance of the MIRV. The MIRV slowly descends, then breaks up into several bombs. They, in turn, also break up into several bombs. As a result, a shower of bombs slowly descends on the country. Player participation during the attack is to destroy all aircraft by firing rocket launcher. During the attack, player is to avoid direct hits by bombs - each of which costs him one rocket launcher. Also during the attack, the player must destroy the red bomb before it lands, or one rocket launcher is destroyed. When MIRV appears, player must destroy it completely - otherwise the landing of any one will cost the player one launcher.

RED CLASH
Un port del juego de arcade Tehkan de 1981 (que fue licenciado a Kaneko en 1982), Red Clash permite a los jugadores mover su cohete en cuatro direcciones, pero la acción se desplaza verticalmente y los disparos suben directamente a la pantalla. Los jugadores disparan a platillos voladores, aliens y otros enemigos (algunos de los cuales se acercan por detrás)

RED ROBIN

REDLINE RACER (2 Players)
An overhead-view racing game with 16 different tracks.

REGULUS

REIKAI DOUSHI
Control the Chinese Exorcist as he battles various Oriental demons!

RELIEF PITCHER
A baseball game with an option of playing a standard baseball game or playing as a relief pitcher through a series of games.

RENEGADE
Classic arcade beat-em-up that would get many ports done for other systems. Pioneered gameplay elements which would become the foundations of the scrolling beat 'em up genre.

REPULSE
Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix. With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter.

RESCUE
The player pilots a rescue helicopter and must try to rescue numerous airmen who have parachuted into the sea below. The rescue chopper is under constant attack from enemy helicopters, while sharks swim in the ocean below and will kill any floating airmen they come across. Later levels also have enemy subs and ships all intent on foiling the rescue mission. Players must be careful to avoid the falling wreckage of any enemy helicopters they have just destroyed, and also need to be wary of hitting any parachuting airmen with their 'copter blades, as this will kill the airmen instantly. In a very similar vein to Williams' legendary "Robotron", also released in '82, the rescue chopper is armed with a gun that can fire in eight different directions, irrespective of the direction the rescue chopper is flying in. In addition to the eight-way gun, the 'copter can also drop missiles from its underside, which is essential for destroying enemy subs and ships. To complete a stage, players must pick up a set number of fallen airmen from the sea (determined at the start of each level) and deposit them safely onto a nearby island.

RESCUE RAIDER
Rescue Raider is a multiple-screen shooter arcade game that was released by Bally Midway in 1987; it was the last title to run on Bally and Sente's SAC-I hardware. The player uses two 8-way joysticks to take control of a futuristic vehicle. The left joystick is for moving while the right one is for firing. There is also a single button, with which to cycle through the three different types of special weapons. Its mission is to gather secret documents which shall reveal what an area of the radar map on the screen's right side is hiding - and it can also take enemy soldiers as hostages, refuel and earn more powerful weapons.

RETURN OF THE INVADERS
Return of the Invaders is a full colour update of the legendary original; featuring challenge stages and circling aliens. Return of the Invaders, while playable enough in its own right, would be vastly improved upon by its sequel, "Super Space Invaders '91", released five years' later.

RETURN OF THE JEDI
Return of the Jedi is a scrolling shoot-em-up based on the legendary Star Wars trilogy (specifically, the third film, 'Episode VI: Return of the Jedi') and - unlike its vector-based prequel - is rendered in an isometric forced-perspective viewpoint, similar to that pioneered in Sega's 1982 classic, "Zaxxon". The ultimate aim of the game is to reach and destroy the Death Star and escape alive. Success is achieved by surviving an 'attack wave', which consists of four different scenes. Play switches between Endor and space-based scenes, with each one putting the player in control of a different vehicle from the movie. The scenes are based on three distinct locations taken from the original movie. They are: The forest moon of Endor, Attack on the Death Star, and Space battle. SCENE 1: Speeder Bike chase on Endor as Princess Leia. The goal is to reach the Ewok village alive. SCENE 2: Scout Walker chase on Endor as Chewbacca. The goal is to reach the shield generator. SCENE 3: Millennium Falcon attack on Death Star as Lando. The goal is to reach and destroy the Death Star power reactor. SCENE 4: Millennium Falcon escape from exploding Death Star. The goal is to escape the exploding Death Star. SPLIT SCENE: Play switches between scenes 2 and 3. The scenes loop for as long as the player has lives remaining; although to increase variety, the order in which they appear is randomised as play progresses. Each successive wave increases in difficulty.

REZON
A reasonably playable, if wholly unremarkable sideways-scrolling shoot-em-up that unashamedly rips off Irem's legendary "R?Type". Unfortunately, Rezon lacks any of R?Type's innovations in either level design or the weapons available to the player. One attribute it does share with the Irem classic, however, is that it is extremely difficult.

RIBBIT!
Ribbit! is a one or co-operative two-player abstract arcade game and is an unofficial sequel to Konami's seminal 1981 release, "Frogger". Unlike its legendary prequel (in which players had to guide a frog to his home at top of each screen without being killed) the aim here is to guide a toad around a screen, eating benign insects - such as Ants and Dragon-flies - while avoiding harmful ones - such as Spiders and Rats. A level is only complete once a set amount of insects have been eaten.

RIDDLE OF PYTHAGORAS
Pythagoras no Nazo - Riddle of Pythagoras (c) 1986 Sega. - TECHNICAL - Sega System E hardware Main CPU : Z80 (@ 5.3693 Mhz) Sound Chips : (2x) SN76496 (@ 4 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Even if titlescreen says 1986, Pythago

RIDING FIGHT
Riding Fight is a one or two player fighting/racing game that takes place on a 3-D rendered track, set in a futuristic city. Each player rides on a hover board and must jump, kick and punch the many enemies who constantly attack, as well as punching or jumping over trackside obstacles. An end-of-level boss awaits the players and must be destroyed before the players can progress to the next level.

RIM ROCKIN' BASKETBALL
The West meets the East in a fantastic basketball game.

RING RAGE 9 (4 players)
This battlerama has eight different characters to choose from, each decked out with their own colorful costumes, personal fighting styles and special power moves. The characters are Deckard, K. O. Joe, Killer The Shaddam, Spike, Knuckle, Yasha-The Ninja Warrior, Gunboat Rodie, and B. B. Scorpion. Challenges include battles in the ring, crazy cage matches, warehouse wars, and junkyard brawls.

RIOT CITY
Riot City is a side-scrolling beat-em-up for one or two players who take on the roles of 'Paul' or 'Bobby', two talented fighters who are given the task of breaking a drug syndicate known as "MID". It has also been discovered that Paul's girlfriend has been kidnapped by the syndicate and must be rescued. MID's hideout is located on Riot Island, an island full of abandoned, run-down buildings that has since become a slum. Locations include apartments, a hospital, a factory and a casino.

RIP CORD
The goal of the game is to jump out of the plane and land safely on one of the many targets down below. The challenge is to avoid the numerous enemy helicopters that occupy the sky in between your plane and the ground. You control the timing of your jump with the Jump button, at which point your parachutist begins hurtling toward the ground out of control. Pressing the D-Ring button shortly afterwards releases the chute and slows your descent. More importantly, it allows you at this point to control your left/right position via the paddle control to help you avoid the enemies.

RISKY CHALLENGE
El juego trata con los cazadores de tesoros profesionales, Gussun y Oyoyo, que se dirigían a una mazmorra para buscar tesoros, pero luego... el suelo debajo de ellos se debilita y caen al fondo del calabozo por accidente y encontrar amigos perdidos que están atrapados en el interior, así como los artículos místicos. Un hombre llamado George le cuenta a Emily (una buena amiga del dúo) lo que pasó y ella comienza a preocuparse y reza por su regreso seguro. Afortunadamente, con la ayuda de Emily durante el tutorial en el juego antes del accidente, los dos niños están completamente preparados para explorar las profundidades misteriosas de la mazmorra! Después de cada cuatro etapas, verás un breve intermedio donde verás a la protagonista o Emily hablar mientras te aproximas a escapar del calabozo.

RIVER PATROL
You are the captain of a river patrol ship in this top-down game. Your mission: To save the poor souls who fell into the river. But it is not that easy, in your way lays some big boulders, crocodiles and some tree logs, all waiting to sink your vessel.

ROAD BLASTERS
Road Blasters © 1987 Atari Games. Road Blasters is a futuristic driving game in which the player must shoot rival racers and collect fuel globes to top up his ever-diminishing fuel supply. Power-up weapons are dropped from above and and must be 'caught' by the player. Collision with enemy vehicles will result in the destruction of the player's own vehicle. Digitized speech, effects and music play throughout the game.

ROAD FIGHTER
Road Fighter is an exhilarating, high-speed scrolling racing game. A unique characteristic of Road Fighter is the fact that bumping into an enemy car does not count as a miss. The counter-steering technique required to 'straighten' your car after bumping into an enemy provided a new level of racing game fun to fans.

ROAD RIOT 4WD
C'est un jeu arcade super fun et qui à l'époque était magnifique ... Traversez tous les pays du monde en 4x4 en shootant vos adversaires. En récompense : des créatures de rêves en bikini à l'arrivée !!! Bref de quoi motiver !

ROAD RIOT'S REVENGE
Road Riot's Revenge Rally

ROAD RUNNER
The player takes on the role of the Road Runner - from the much-loved Warner Bros. cartoon series - and must outrun and outsmart the villainous Wile E. Coyote, in this abstract sidways-scrolling racing game from Atari. A variety of traps and pitfalls await the Road runner - including cannons, land mines and cliff-top drops - that must be carefully avoided or negotiated. It is possible, however, to lure Wile E. Coyote into these traps to put some valuable distance between the Road Runner and his pursuer. Piles of birdseed are littered throughout the levels and Road Runner must eat them (by running over them) whenever possible, as missing five seed piles will cause Road Runner to feel faint and stop running, resulting in his being caught by Wile E Cayote. A 'Seed Meter' at the top of the screen indicates Road Runner's seed enery level. Road Runner's colourful, beautifully-drawn graphics capture the spirit and humour of the legendary cartoons perfectly. The music and sound effects are also faithful to the cartoon series.

ROBO WRES 2001
Robo Wres 2001 is a robot wrestling game.

ROBOCOP
RoboCop - The Future of Law Enforcement is a single player, side-scrolling platform shoot-em-up based on the 1987 movie of the same name. The game's story mirrors that of the film, with former cop Murphy, now a half-human cyborg called 'RoboCop', on a quest to bring down the evil OCP corporation. RoboCop features nine levels of action, with two of the game's nine stages being into-the-screen target ranges, in which players can try to accrue bonus points and earn extra health. Wooden crates occasionally bar RoboCop's progress, but these can be punched to remove them. Marked crates can be smashed to reveal one of three Weapon power-ups; Three-way Gun, Dual Laser and the incredibly powerful Cobra Gun. The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film.

ROBOCOP 2
An arcade-only sequel to the 1988 original, placing less of an emphasis on platform action than the face game and concentrating almost exclusively on the shooting aspect.

ROBOTRON: 2084
Set in the year 2084, Robotron is a single-screen shoot-em-up in which super-intelligent self-aware robots known as 'Robotrons' - designed and built to help mankind - have revolted against their creators and vowed to either reprogram the humans into Robotrons or, failing this, wipe-out the human race entirely. The player must destroy the robots and rescue the Earth's remaining human families. The player's only weapon is a multi-directional Anti-Robot Laser Gun. Used effectively, it will give players the power to destroy all the Robot waves, with the exception of the indestructible 'Hulk' unit. At the start of the attack wave, players will have three chances to wipe out the enemy and advance to the next wave. Every 25,000 points players are granted another chance to complete their mission. MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. Defenseless and easy prey to the Robots, they are totally dependent upon players for their survival and will wander aimlessly until the player makes contact with them. Touching them will place them under the player's protective powers and earn them the following points: 1,000 for rescuing the 1st human; 2,000 for the 2nd: 3,000 for the 3rd; 4,000 for the 4th; 5,000 for the 5th; and 5,000 for every additional human saved. At the beginning of each new wave and when the player loses a turn, rescue scoring will again begin at 1,000.

ROC'N ROPE
Roc'n Rope is an incredibly difficult yet playable platform game featuring four different levels. The player takes on the role of a an archaeologist whose mission is to return the missing tail feathers to the golden Phoenix. The archaeologist is armed with a harpoon gun and uses it to fire a rope into a platform above, in order to climb up the rope and progress up the level. This is vaguely similar to the superb 'telescopic arm' feature that appeared in Capcom's superb "Bionic Commando". All levels are patrolled by enemies in the form of dinosaurs and cavemen and all are deadly to the touch. Some cavemen will pull on the harpoon rope while the archaeologist is climbing it. This will result in the player falling from the rope and losing a life. The archaeologist is armed with a light ray that will kill the enemies. A breakdown of the game's four levels: The first level is possibly the most difficult in the game. Players begin at the bottom left of the screen and must work their way up to the Roc, who is sitting at the upper right of the screen. There are many layers of ledges coming out from the sides of the screen. While the middle of the screen is open to the sky (except for a few floating platforms). To reach the top, players must use the harpoon gun to climb diagonally back and forth until they reach the top (ensuring that the Phoenix feathers have been collected on the way). The second level is set underground. There are a lot of dinosaurs on this screen and far fewer platforms than on the first level. Many of the platforms stretch completely across the screen, so there aren't many pitfalls to be wary of. Once again, players must get the archaeologist to the top of the screen to complete the level. The third level is set outdoors. A 'ferris wheel' style rotating platform sits in the center of the screen, but this can be avoided if players don't wish to use it. The easiest route to the top is on the right-hand side of the level. The fourth and final level is shaped a little like a mountain. The player's main concern here is a large waterfall in the center of the screen. Players must time their harpoon climb just right to avoid being killed by the deadly waters. Once this level is finished, the game starts over with an increased level of difficulty.

ROCK CLIMBER

ROCK'N RAGE
Two rock stars must battle through 5 stages battling enemies from different time periods.

ROD-LAND
Rod-Land is a cute and colourful platform game for one or two players in which two fairy sisters - 'Tam' and 'Rit' - must rescue their kidnapped mother from the 'Maboots Tower' fortress. The fairies are armed with the 'Rods of Sheesanomo' - two magical rods that enable the fairies to catch enemies in a force-field and slam them into the platforms to kill them - and must clear each level of enemies to move onto the next and eventually reach and infiltrate the Tower. As well as the magical rods used for attacking enemies, the fairies can also create a magical ladder - in a fashion very similar to that used in Taito's "Rainbow islands" - which can be utilised anywhere on a level and allows players to reach other platforms or escape from pursuing enemies. Each player can utilise only one magically-created ladder at any one time and the creation of a new ladder removes the previously-created one. A level is only completed when all enemies have been killed. Some defeated enemies drop bonus items, such as fruit, missiles and bombs. Each of the game's levels features brightly coloured flowers. If players manage to collect all of these, the 'Extra Game' mode begins. During this time-limited mode all of the level's enemies turn red and move much faster. If the enemies are killed in time, they drop an alphabetic letter that can be collected to spell the word 'EXTRA' and earn players an extra life.

ROHGA ARMOR FORCE
A good-looking horizontally scrolling shoot 'em up with a few unique features that make it stand out in the crowd.

ROLLER JAMMER
Roller derby competition.

ROLLERGAMES

ROLLING CRASH / MOON BASE
Rolling Crash is a 2-D maze racing game with changes to add to the variety of play. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

ROLLING THUNDER
Rolling Thunder is a single-player scrolling platform shoot-em-up in which a James Bond-esque secret agent codenamed 'Albatross' has been ordered by the Rolling Thunder anti-espionage unit to stop the criminal organization known as Geldra. Albatross must also rescue captured field agent, Lelia Blitz and overthrow Geldra's leader, Maboo.

ROLLING THUNDER 2
Rolling Thunder 2 is a straight sequel to the superb 1986 original, Rolling Thunder 2 sees one or two players taking control of secret agents in this scrolling, platform shoot-em-up. The agents once again find themselves up against the sinister GERDRA organization and its many armed agents. Gameplay is very similar to the original, with doors both releasing enemies and hiding weapons and ammunition for the players to collect.

ROMPERS
The player must take up control of Chap a gardener wearing a straw hat, who must collect all the keys in sixty-one maze-inspired gardens in order to rescue his girlfriend, Rumina. He can push the walls in the gardens over to crush the various enemies that pursue him, but they are immediately be resurrected in the form of eggs which hatch after a few seconds. Each round also has a preset time limit to ensure that the player does not dawdle - and once it runs out, a green-haired female vampire known as Tsukaima who cannot be crushed by the walls appears. The game's enemies include white blobs known as Pyokorin, flame-breathing pink Triceratops-esque creatures known as Kerara, armadillos known as Gororin which can roll over Chap, purple seals known as Todorin which can breathe ice, sponges known as Bekabeka, which can push walls onto Chap, turquoise blobs known as Fumajime Pyokorin, which occasionally pause to take a long drag on their cigarettes, helmet-wearing creatures known as Nachibo, which take two crushes to kill, wolves known as Taggus which can throw bombs at Chap, spiders known as Oogumo, which can spin webs for Chap to run into - and this game's main antagonist, an evil scientist named Gurerin who only appears in the final round, where players not only have to collect all the keys, but also push the walls onto his four clones (two of whom can breathe fire, the other two can breathe ice).

ROUGH RACER
Rough Racer is a colourful top-down racing game for one to four players; Rough Racer takes most of its inspiration from Atari's "Sprint" series, and from "Championship" and "Super Sprint" in particular. The game features ten different tracks, each with its own graphical theme. After the first race, in addition to the four racing cars a fifth 'drone' vehicle is added, whose sole intention is to hinder the four racers. The drone is visibly different from the racers and can be anything from a steam roller to a cement mixer.

ROUND UP 5 - SUPER DELTA FORCE
A sprite-scaling racing game based heavily on the Taito classic, "Chase H.Q.", Round Up 5 sees a single player take on the role of a law enforcement officer who must arrest five criminals. As well as the Miami Vice-esque gameplay theme, Round Up also borrows the fork-in-the-road level design of the Taito classic; an idea that was itself taken from Sega's 1986 legend, "Out Run".

ROUND-UP
The object of Round-Up is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required.

ROUTE 16
Route 16 is a challenging race car game, integrating special features to excite the beginner as well as the seasoned player. The vivid video screen is fascinating, and is complimented by exceptional audio during game play. The red car is controlled by the joystick feature, and is pursued through 16 different routes (mazes) by three chase cars. The search mode reveals an overview of all 16 routes, and the search mode appears whenever the car exits a route. In the search mode, the player car becomes a red cube, and the chase cars become yellow cubes. Whenever the player car exits one route, there is a one second delay for a total overview of the game. Each route has dead-ends, zig-zags, and multiple entrances and exits. Some routes have the dollar symbol ($), and the player scores 200 points each time this symbol is cleared. The dollar symbols randomly chance to oil slicks, and when encountered, the oil slicks slow down the player car. The question mark symbol (?) is surrounded by check points and will either reveal a bomb symbol or a bell mark after the player car clears the check point. The bell will add 800 points to the player's score when cleared. Player skill is tested here to avoid the bomb if it appears. Some routes have a flag symbol, and when the player car clears the symbol, the pursuing cars become dollar symbols, and every effort should be made by the player to chase them down, and add extra points to his score. One route has a flickering bonus car symbol. When the symbol appears, clear it and earn an additional player car. One route has an additional game feature. When the player car enters the maze, it is pursued by an attacking monster. The player car cannot clear or collide with the monster, but must avoid it, or be destroyed. The high-speed button is another feature of Route 16. When pushed, the player car is accelerated to escape the chase cars. Usage of the high-speed button reduces the player car's fuel. At the end of each round, bonus points are added to the player's score for remaining fuel. After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added.

RUN AND GUN
Arcade basketball game similar to NBA Jam. Play against others on separate cabinets.

RYGAR
Rygar é um jogo clássico para vários consoles caseiros. Também possui uma versão Arcade que é jogado de forma diferente das versões caseiras.

RYU JIN
The title of this game translates from Japanese as 'Dragon God'. The player can choose between 4 different ships, each equiped with 4 basic weapon (Vulcan, Laser, Homing Missile and Option Laser) and a unique special attack: Usable fighter & special attack: Sword Breaker (Blue) - Fireball Bomb Vaulge (Green) - Lightning Volt Shamseel (Red) - Flash Bomb Phalcyon (Purple) - Wave Attack

RYUKYU
RyuKyu is a highly playable yet challenging puzzle game which uses elements of Poker. In this game, players attempt to make a five-card hand either vertically, horizontially or diagonally to score points and must meet the round's score criteria to progress. The hands are ranked from One Pair to 5-of-a-Kind.

S.R.D. MISSION

S.S. MISSION

S.T.U.N. RUNNER
Take a seat, grasp the controls, and enter the world of the S.T.U.N. (Spread Tunnel Underground Network) Runner. Players travel ahead in time to the 21st century and experience the thrill of racing in a futuristic form of competitive driving. At the control of state-of-the-art technology, players pilot a billion-dollar vehicle capable of attaining speeds of over 900 miles per hour! Players control their vehicles with a return-to-center (RTC) flight controller. Control handles adjust shot elevation and include trigger buttons for firing. The start button is also used as a fire button for 'shock waves'.

S.V.G. - SPECTRAL VS GENERATION
This game based on Idea Factory's famous turn-based RPG Game.

SABOTEN BOMBERS
A platform game with gameplay similar to Snow Bros. and Bubble Bobble. Saboten Bombers is a single screen platform game. The gameplay consists of throwing bombs at the enemies, and avoiding being hit by the enemy bombs. There are a variety of enemies and colorful backgrounds. The game has over 50 levels, and also a versus mode. The game has many collectables, the most notable of which is the cake which gives the player an extra life after collecting 8 pieces.

SADARI

SAI YU GOU MA ROKU
China Gate is a beat'em up / platform game.

SAINT DRAGON
The galaxy is under threat from a malevolent race of cyborgs. Half animal, half machine, the cyborgs have already conquered most of the galaxy and now have their sights set on the galaxy's last hope, 'The Planet of the Golde

SALAMANDER
Salamander is a 1 or 2 player sequel to 1985's superb shoot-em-up, "Nemesis". While it retained the same basic gameplay and feel of its predecessor (particularly the superb and innovative weapons system), Salamander featured both superior graphics and a more imaginative approach to level design. The earliest example of the latter appears towards the end of the very first level, in which imposing, organic obstructions grow before the players' eyes. The game's third level - the infamous 'lava' level - is another good example of Salamander's superb design; with huge solar flares constantly erupting both above and below the player's ship that must be carefully navigated to avoid instant loss of life. Salamander introduced further variety to the action with the introduction vertically-scrolling levels, which alternated with the standard side-scrolling levels. Salamander's weapon power-up system is as follows: SPEED UP: Five speed levels. MISSILE: Press missile button to launch. LASER: Your forward rockets turn into deadly lasers. RIPPLE LASER: Use shoot button to fire. FORCE FIELD: Protect your ship with barriers. MULTIPLE: Increase your fire power by up to four times. Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser.

SALAMANDER 2
A one or two player shoot-em-up released ten years after the game it sequels, Salamander 2 remains faithful to the superb 1986 original; retaining both the organic look and feel of the graphics, as well as the horizontal and vertically scrolling levels. While the game doesn't break any new ground gameplay-wise, and is little more than a retread of (and tribute to) the original game, what it does it does very well; and the graphics in particular are nothing short of stunning.

SAMURAI
The rogue samurai challenges all comers!

SAMURAI ACES
Este jogo é conhecido no Japão como "Sengoku Ace" (traduz do japonês como "Civil War Ace"). Existem 22 finais diferentes para o jogo.

SAMURAI NIHON-ICHI
Set in ancient feudal japan, you play as a samurai warrior and must fend with his katana, advancing and waging battles to death against the enemies and their wild animals, while you jump and you crouch it to dodge the enemy's attacks, move forward through varied zones and keeping the bushido code to well finish your battle.

SAND SCORPION
A vertically scrolling shoot'em up. 'Sasori' is Japanese for...you guessed it...'Scorpion'!

SAR - SEARCH AND RESCUE
When a pioneer spaceship vanishes mysteriously. An investigation reveals that the spaceship crashed near a ravine due to unknown circumstances. Now two SAR (Search and Rescue) operatives are on a mission to find out what happened, and eliminate the alien threat.

SARGE
Considered by some to be the grandfather of all real-time video battle-games, Sarge was the first coin-op game to give players the ability to deploy multiple vehicles against common adversaries and, of course, each other.

SASUKE VS. COMMANDER
A great vertical shoot'em up game. You, controls a redheaded ninja warrior named Sasuke, set in feudal Japan in the beautiful city of kioto must protect your master the Shogun, by defeating all the villains ninja Commander. The player Sasuke is always at the bottom of the screen can only move left or right and shoot tiny shuriken, he faces off against multiple ninjas stealthily jumping from trees and several powerfull bosses each equipped with their own magics capabilities such as Henshin, Bunshin, Kaen and Hiryuken you must eliminate all the enemies and dodge his falling corpses, to complete the stage.

SATAN OF SATURN
A space shoot 'em up game. The gameplay is a variation of Space Invaders. Fly your spaceship to Saturn, then once on Saturn destroy as many Satan's as possible. Additional bonus points can be accumlated by destroying the comet or attacking dragonflies. An additional spaceship is rewarded if the players score reaches 5,000 or 10,000 points. If the attacking UFOs or enemy rockets are destroyed, points will be scored. The game progresses through 4 different screens.

SATAN'S HOLLOW
Satan's Hollow is a 1- or a 2-player game. When playing this game, the Rocket Launcher is under YOUR control. YOU make it move back and forth across the screen to launch Rockets that will eliminate your attackers. These attackers are displayed in groups, called 'racks', across the top of the screen. The first rack is made up of a small number of attackers. The second rack is made up of a larger number of these attackers. And intermixed with the racks of attackers is a rack with only a single fire-breathing Devil's head. The attackers and the Devil's Head will try to wipe out your Rocket Launcher. If they do, you lose one player. In emergencies, you have a Shield which goes all around your Rocket Launcher for a short period of time. It is activated by pushing the Shield button on the control console. BUT BE CAREFUL!! This consumes a lot of power and will only last a VERY SHORT TIME! Each attacker eliminated will cause a Bridge Section to appear at the lower left corner of the screen EXCEPT: when there is already a Bridge Section there or when you have a Bridge Section in tow under your Rocket Launcher. Pick these Sections up with your Rocket Launcher and move them over to build a Bridge across the gorge at the right side of the screen leading into the land of SATAN. When you complete your Bridge into the land of SATAN, you can cross it and do battle with him. If you win you will be rewarded by increased fire power for your Rocket Launcher. If SATAN defeats you, you lose one player. As your skill level increases, the number of attackers is increased and the speed that the fire-breathing Devil's Head moves is increased also. Bonus Rocket Launchers are awarded to you periodically throughout the game as you reach or pass certain preselected point values. Each attacker has an assigned point value. The object of the game is to HAVE FUN while constantly improving your skills as you play, eliminating as many attackers as possible each time to get the highest score.

SATURN

SAURO
Sauro (c) 1987 Tecfri. - TECHNICAL - Main CPU : Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.6 Mhz) Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Co

SCHMEISER ROBO
Schmeiser Robo plays similarly to other 2-D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. However, unlike most other fighting games released at the same time, the game uses an 8-way joystick and 3 buttons: one for punching, another for kicking, and the last one first introduced in the game during the modern era of fighting games, the guard button. Every character can do moving and attacking in spite of repeatedly pressing the guard button; however, they can't block their opponents' attacks by using it. Other unique features introduced in this game are quick (or small) jumping, air-guarding, counter-attacking, guard-canceling and rush-attacking.

SCION
Players have to pilot a aircraft and shoot the alien waves space ships and dodge his attacks, while destroys a giant latticed ground structure, for this you must shoot first a special ship in mid-air to get the extra weapon and now you are ready to throwing bombs for destroy all the square targets, this makes the whole structure collapses in order to continue on to the next scene and later face off to the end boss structure.

SCOOTER SHOOTER
Go head to head (or scooter to scooter) in this competitive shoot 'em up arcade game.

SCRAMBLE
Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.

SCRAMBLED EGG
A one or two player maze game published and developed by Technos in 1983. The player must run around a maze kicking Eggs into walls to break them open, revealing chicks. Chicks then must be kicked off the screen.

SCREW LOOSE
The player controls a blue robot character named "Robop" around a 3-D perspective playfield grid, while shooting enemies and gathering items for points and beware the Inchworm it will steal your robotics hands! Your character, Robop, must navigate his way around a playfied shooting records, snipes and bees to earn points. Gathering hamburgers, nuts, briefcases and atoms will light up the bulbs. The levels advance when all the bulbs have been lit. Robop must avoid the inchworm and pick up his hands if they become detached from his body. The game ends if all Robop hands are pushed off the screen by the inchworm or he is destroyed by the Cherry Bomb. The left joystick moves Robop, while the right joystick fires. The joystick buttons activate Robop's Super!Charge that both speeds him up and shields him from attack.

SD FIGHTERS
A Korean fighting game featuring 8 Super Deformed characters.

SD GUNDAM NEO BATTLING
A vertically scrolling shooter. SD stands from 'Super Deformed'.

SD GUNDAM PSYCHO SALAMANDER NO KYOUI
The title of this game translates from Japanese as "Mobile Suit Super Deformed Gundam - Menace of Psycho Salamander".

SDI - STRATEGIC DEFENSE INITIATIVE
SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive & defensive warfare.

SEA FIGHTER POSEIDON
A great underwater shooter game. The player start on an dive propulsion vehicle that can fire torpedoes. The mission is to rescue all the hostages and avoid or shoot all enemies that come your way to attack you. If your vehicle runs out of fuel can explode to avoid this must be attentive to the fuel indicator, if your tank is almost finished press the dismount button to get off the vehicle. Now the player is swimming freely and your weapon is a powerful harpoon. If you kill the owner of another dive vehicle you can mount it and use torpedoes again. The number of hostages to rescue increases with each level. When all the hostages have been rescued, the level ends.

SEA WOLF
The game screen is a side view of a underwater scene (with the surface towards the top). You control a crosshair at the surface level. The object is to shoot as many ships as possible, before the time runs out. Your torpedoes are launched from the bottom of the screen, and must move upwards to hit the enemy ships (while avoiding the mines that float at different levels of the water). Your submarine can shoot 5 shots before it has to reload (an automatic action that takes about a second). Your game will be extended if you reach a certain score before time runs out (the score is operator adjustable).

SECRET AGENT
Secret Agent is a side-scrolling platform shoot-em-up which the player takes on the role of a James Bond-esque secret agent who must fight his way through a terrorist group called 'CWD' to reach the final Boss confrontation and prevent a stolen nuclear missile being launched. The player starts the game armed only with a pistol, and this has a limited amount of ammunition. Once the ammo has run out, players can only kick their enemies. Machine guns are occasionally dropped by defeated enemies and can be picked up and used. Also, Golden Gun components are sometimes dropped; there are six of these in total and once all have been collected, the player is rewarded with a very powerful golden rifle. This weapon kills all enemies instantly but will only last for twenty-five seconds, indicated by a meter at the top-right of the screen. Most of the game's eight stages are platform-based, but there are also two underwater scuba levels and a motorbike chase. All of the game's end-of-level bosses reappear on the final 'underground lair' level. While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level.

SEGA NINJA
A run & gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja.

SEGASONIC THE HEDGEHOG
Aquele malvado e gorducho Dr. Eggman está nisso de novo! Desta vez, ele construiu uma nova ilha chamada Eggman Island e pretende usá-la para conquistar o mundo. Inevitavelmente, Sonic the Hedgehog, seu maior adversário está atrás dele, mas pouco sabia o nosso herói que Eggman se preparou para sua chegada. Agora, Sonic e dois de seus amigos, Ray the Flying Squirrel e Mighty the Armadillo estão presos dentro da Eggman Island! Podem nossos heróis escaparem e mais uma vez estragar os planos de Eggman?nnnnSegaSonic the Hedgehog é um jogo de plataforma isométrico no qual até três jogadores (controlando Sonic, Ray ou Mighty) devem lutar através da Eggman Island e escapar vivos. Mas Eggman não tornará fácil - em cada quarto, há uma série de armadilhas mortais que podem soletrar morte se Sonic e companhia não forem rápidos o bastante, assim como inimigos cujo único objetivo é ver Sonic morto. Um simples deslize e Sonic é um ouriço morto. Dispersos ao longo das fases, no entanto, estão anéis que aumentam a saúde, bem como a pontuação dos jogadores.

SEIBU CUP SOCCER

SEICROSS
The player controls a gliding motorcycle-like vehicle, bumping other riders, collecting power modules and collecting blue people who are stranded. A second area removes the riders and adds rough terrain, while the final leg features a battle with one or more dinosaur tanks, which launch their heads when destroyed. The sequence repeats infinitely, getting progressively difficult.

SEL FEENA
Sel Feena (c) 1991 East Technology. - TECHNICAL - Taito B System hardware Main CPU : 68000 (@ 12 Mhz), Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1991. - STAFF - D

SEN-KNOW
Sen-Know (c) 1999 Kaneko. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : YMZ280B (@ 16.666666 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colo

SENGEKI STRIKER
The title of this game translates from Japanese as 'Dramatic Battle Striker'. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'KAN'.

SENJYO
Senjyo is an arcade game developed in 1983 by Tehkan (now known as Tecmo). The gameplay involves the player controlling a fixed turret on a tank shooting oncoming alien enemies through a cross-hair target. A certain number of enemies must be destroyed to progress to the next stage. The original arcade cabinet was a cocktail table.

SF-X
SF-X (c) 1983 Nichibutsu. - TECHNICAL - Main CPU : Z80 (@ 3.072 Mhz) Sound CPU : (2x) Z80 (@ 1.78975 Mhz) Sound Chips : (2x) AY8910 (@ 1.78975 Mhz), and a DAC for speechs Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Nihon

SHADOW DANCER
Some time after destroying Neo Zeed in Revenge of Shinobi, Joe Musashi decides to spend some time in america with his student, Kato. One day though when a mysterious terrorist group known as Un

SHADOW FORCE
Shadow Force is a side-scrolling platform beat-em-up for one or two players, who choose to play as one of four Ninjas and must use all the means at their disposal to free the world from the grip of the evil Dr. Wong and his terrifying 'Theaser' organization. Shadow Force has 6 buttons: 2 for punches (low and high) 2 for kicks (low and high) 1 for jumping and 1 for possessing an enemy. Additional attack moves can be utilised by moving the joystick up or down and pressing punch and kick buttons. It's also possible to combine punch and kick attacks to obtain different combos and while the enemies can do the same, the number and variation of their attacks is generally lower than those available to the players. In addition to being able to possess nearby enemies, Shadow Force also features something else new to the side-scrolling beat-em-up genre; at the end of each stage players take part in a bonus round consisting of a one-on-one fight. Players can choose to start on any one of the first three stages and the game features 14 different possible endings.

SHADOW WARRIORS
Ryu, the Dragon Ninja, travels the world to defeat evil wherever he finds it.

SHADOWLAND
You control Tarousuke, a boy who must travel through a scary world fighting demons and other monsters.

SHANGHAI
Szechuan-style solitaire mahjong.

SHANGHAI III
Szechuan-style solitaire mahjong.

SHANGHAI KID
A fighting game from 1985, notable for being the first to implement a combo system.

SHARK ATTACK
Divers come out from nowhere to hunt you down. But you're a shark, and a hungry one at that. So... DINNERTIME! (Just watch out for those harpoons).

SHINGEN SAMURAI-FIGHTER
The honorable samurai fights to remove the evil samurai and their hordes of soldiers from Japan.

SHINOBI
Shinobi is a scrolling platform beat-em-up in which the player takes on the role of Joe Musashi, a Shinobi Ninja, who must fight his way through 5 tough missions - each made up of between 3 to 5 stages - in his quest to rescue the kidnapped Ninja children of the Iga clan; now hostages of an evil Ninja syndicate called "Zeed". To complete a mission, the player must rescue all of the kidnapped children on each level, with the number of hostages remaining displayed on a meter in the bottom left corner of the screen. Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.

SHOCKING
Shocking is a charming action adventure game wish some puzzle elements. You are a werewolf seeking to return to your normal form and this quest will lead you to save the world. Each round features a new objective to complete in order to clear the single screen level and continue on your journey. There are 12 rounds in each stage and each stage ends with a boss battle. Interspersed within the stages are various mini-game challenges where the player can earn extra lives. The game is over once you have lost all of your lives.

SHOGUN WARRIORS
Shogun Warriors plays similarly to some other 2D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. It is controlled with an 8-way joystick and 4 buttons that perform weak and strong versions of punches and kicks. In one player mode, after selecting a character, the arcade randomly selects an opponent. The opponent order goes randomly and always leaves the last four bosses in a certain order. Some characters stabbed by ones armed with katanas or other sharp weapons can cause blood to spurt out, which became popularized a few months later by Midway's Mortal Kombat. The main unique feature of Shogun Warriors is its "grabbing system". When the player is grabbed by the opponent, the grabber must move the joystick left and right to make it more difficult for his opponent to escape, while the one being grabbed must rapidly press any or all buttons to make it easier to escape.

SHOOT OUT
Shoot Out (c) 1985 Data East. - TECHNICAL - Main CPU : M6502 (@ 2 Mhz) Sound CPU : M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Pl

SHUFFLESHOT

SHUUZ
A horseshoes game.

SIDE POCKET
Multi-platform pocket billiards (pool) simulator video game.

SIDE TRAK
Side Trak is a black & white man-versus-machine game where the goal is to pick up all of the waiting passengers with your train while avoiding the computer-driver 'killer engine' which aims to take you out in a head-on collision. You can control your train via the 'fast' button which allows you to temporarily increase your speed on the tracks. You can also use the joystick to switch between several tracks at various junction points. Each time you make a complete circuit around the track and pass the start marker on the outside track, another car is added to your train.

SILENT DRAGON (4 players)
In the 1990's, a dark force appears on our planet. it's the evil Dr. Bio, the twisted genius behind "Bio-Roid". By using advanced biotechnology, he creates mutant life forms with superhuman strength, terrorizing the human population. To stop the evil doctor, four men, each with courage and fortitude, are chosen to wage a just war against these creatures. And now, that battle has begun!

SILK WORM
A shooter game where you control either a jeep or a helicopter and travel through the enemy terrain, shooting various enemies.

SINDBAD MYSTERY
Described as an Intelligent Puzzle Game on the title screen, the player uses a 4-way joystick to take control of the Sindbad, and direct him around various different mazes to collect thirty question marks to reveal the parts of the maze on a treasure map at the top of the screen, while avoiding the various enemies. Once he collects one question mark in a particular part of the maze it will reveal the location of a treasure item for that round. Sindbad will then have to dig up that spot to find the treasure item. Once this is done, he will receive the remaining value of the round's timer as a bonus.

SINISTAR
Your intergalactic crystal-mining mission takes you to the antipodes of the known universe. But your parametric DeepSpace scanner faithfully displays the sector of the galaxy you presently occupy (including an area fully three parsecs across, no less)! Keep the galaxy safe for all its sinizens! Fiendish Worker ships from the planet Sporg will attempt to fabricate a Sinistar from the remains of derelict planetoids in your very sector. You must not let them do this for two reasons: 1) These planetoids contain the life-sustaining crystals that your civilization requires for its vital technologies. 2) With the eminently unstable Sinistar in their possession, the Sprogites can lay waste to any civilization in your sector. You alone stand in their way. You must mine the sinisite crystals. Williams has equipped you with the latest heuristic electret cannon technology. All you need to do is aim at a planetoid and shoot. Now collect your motherlode! In fact, only with sinisite can you manufacture sinibombs to eradicate the Sinistar. But you must also rebuff the Workers and disintegrate their even more aggressive comrades-at-arms, the evil skelomorphic Warriors! Intelligent beings everywhere depend on your courage, your dedication, your reserve, your shrewd command of tactical invention! It's up to you, space cadet!

SKNS SPRITE

SKULL & CROSSBONES
Skull & Crossbones is a swashbuckling adventure in which players portray two pirates competing for food, drink, booty, and revenge. Players use a joystick and button to control the unique sword-fighting action. The game begins with an encounter with the evil Wizard, who robs our heroes of all of their booty. The pirates swear revenge and set off on a quest to destroy the Wizard and recover their treasure. The adventure takes them around the world. The pirates battle the fierce captains and crews of opponent ships. They encounter the soldier guards and the merciless Executioner in the Spanish castle. In the ninja camp they fight the Ninja Master and his followers. On the beach the heroes encounter the dreaded Medusa and a horde of wicked skeletons that rise from the dead. Finally, the pirates reach the Wizard's Island, where they must again do battle against the shadow figures of the Executioner, the Ninja Master, and the Medusa before they can fight face-to-face with the evil Wizard. If they make it to the throne room and overcome the Wizard, players are rewarded with a room full of treasure. Players use a joystick and sword button in a combination of defensive and offensive maneuvers to battle the various enemies. Players can learn the lunge and back-slash, two. skilled sword-fighting moves that are the most effective. In order to increase the long-term appeal of the game, players can select various difficulty levels of easy, medium, and hard to vary their paths through the game. By selecting the longer hard path, players are rewarded with more food, drink, and booty along the way.

SKULL FANG
Special Mode (boss battle only): on the scroll selection screen, hold UP then press B3(x5), B2(x3). Very Hard: on the scroll selection screen, hold Right then press B2(x4), B3, B2, B3, B2(x2). Hardest Mode: on the scroll selection screen, hold Left then press B2, B3(x2), B2, B3(x2), B2, B3(x3). Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' during ingame action. 1) Back Thrust: Up, Left or Right, Down + B3 - Back attack. 2) Side Thrust: Right or Left, Down + B3 - Side attack. 3) Air Brake: Down(x2) + B3 - Temporary invincibility. 4) Hi-Ion Shield: Left, Right + B3 or Right, Left + B3 - B.Roll Power-Up. 5) SECRET: Down(x4), Up(x2), Down + B3 - Enabled rolling attack.

SKY ADVENTURE
A Sky Adventure foi produzida pela SNK em 1989. SNK lançou 156 máquinas diferentes em nosso banco de dados sob este nome comercial, começando em 1979. Outras máquinas feitas pela SNK durante o período de tempo Sky Adventure foi produzido incluem Prehistoric Isle In 1930, Super Champion Baseball, Next Space, The, Ikari III: The Rescue, Genshi-Tou 1930's, Touchdown Fever II, P.O.W. - Prisioneiros de Guerra, Fighting Soccer, Paddle Mania, e Lee Trevino's Fighting Golf. Escolha entre quatro planos para repelir o ataque do Coronel Claud. Voando sobre vários terrenos você é atacado do ar e do solo a partir de uma variedade de máquinas voadoras, animais, plantas e pedras enormes. A pontuação é mantida numa base de "Act" e uma pontuação mais alta no final de cada acto dar-te-á um bónus maior, como numa nave extra ou em mais potência de fogo. Enquanto você é obrigado a escolher o seu avião no início de cada ACT você pode trocá-lo na mosca!

SKY ALERT
Sky Alert (c) 10/1992 Metro. - TECHNICAL - Main CPU : 68000 (@ 12 Mhz) Sound CPU : uPD7810 (@ 12 Mhz) Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz) Screen orientation : Vertical Video resolution : 224 x 360 pixels Screen refresh : 60.00

SKY ARMY
Your city is in war, you must fly your red helicopter on enemy territory your mission is to destroy certain enemy targets, for this you must bomb bridges to stop its construction, kill military and eliminate hordes of blue enemy helicopters and others aircraft, later you fly over by vast areas infested with shellfire and enemy submarines to then help build and defend a bridge to be used for attack and win the war.

SKY BASE
A very rare shoot-em-up.

SKY BUMPER
Fly your airplane over the nightly sky city, while makes loops to make points destroying enemies helicopters. Shoot the gates to move from one area to the next, always avoiding colliding with these. A neat feature is the ability to bounce off 'borders' with your plane, like a bumper car.

SKY CHUTER
Sky Chuter es un juego de arcade de disparos, el jugador debe usar un joystick bidireccional para dirigir un lanzamisiles en la parte inferior de la pantalla izquierda y derecha, junto con un solo botón para hacer que dispare misiles contra los aviones enemigos, que volarán a la vista desde los lados derecho e izquierdo de la pantalla y tomarán represalias lanzando parabombas sobre ella. Una vez que haya matado al último avión que quede, procederá al siguiente patrón.

SKY DIVER
Skydiver © 1978 Atari. This is quite a fun game, where you score points for landing on an ever decreasing patch of 'good' land. Why 'good'? As you descend without opening your parachute your landing point becomes smaller, but the points become higher, just don't leave pulling the ripcord too late because the Newtonian laws concerning gravity is working against you. Each time you successfully land the plane goes lower.

SKY FOX
At the player's disposal to fight the approaching enemies, some of them made in pseudo-depth 2.5D graphics with scaled sprites, is a small space fighter capable of firing two types of projectiles: the unlimited but slow rockets and the fast laser shots that are limited by draining the ship's power. The power can be refilled and the ship itself upgraded by collecting the power ups that appear after destroying certain enemies. Similar to Gorf, the game features several different types of waves. The player progresses through most of them by either destroying all the enemies or alternatively just surviving their attacks for long enough time. For instance, one stage has a Galaga-style gameplay against rows of monsters led by four witches who are vulnerable only when they open their cloaks, while another features enemy warriors saddle perched on either serpent-like Chinese dragons or Western-style winged dragons. The dragons must to be hit repeatedly in the weak point of their heads to be killed, after which the riders themselves can be shot for a bonus.

SKY KID
Sky Kid is a 2-D, scrolling shooter type of game. You play as the character Sky Kid. Sky Kid flies around in a bi-plane and is assigned specific targets during the missions. These missions involved bombing specific targets. This would seem easy, however, there are a few obstacles Sky Kid must overcome to get to the target safely. First, the bi-plane is not equipped with the bomb. Sky Kid must pick up the bomb en route to the target. Second, there are both ground and air units that attempt to keep Sky Kid from accomplishing his mission. Last, Sky Kid may have to navigate through some very inhospitable terrain or navigate around cities in order to get to the target. The targets that Sky Kid must bomb will either be a fortress complex or a ship. As one moves farther up in the missions, it isn't uncommon to have multiple targets in one mission. Perhaps barnstorming would have been a better idea.

SKY KID DELUXE
Sky Kid Deluxe is an update to the original featuring: Battle report between each mission. New missions (X1-4). Snow on missions X1 and X3. Many new characters.

SKY LANCER
Your space warrior is not content with merely fighting alien forces in his spaceship so his leaves its confines to drift through the depths of space with his jetpack suit and use his laser lance to fight the enemy hordes. In the amazing Sky Lancer you must travel the depths of space and shoot your laser to take out enemy mines, missile launchers and then fight back the alien hordes to survive and complete the intricate missions!

SKY SKIPPER
The wonder kingdom is conquered by giant gorillas the player controls a hero pilot and your mission is to save the king and the royal family and his aides have been kidnaped and caged you must rescue and release them, dropping bombs on gorillas to knock them and catch with your plane all the characters, maneuvering through the maze stay alert to replenish your fuel tank and avoiding colliding with the environment to clear the stage.

SKY SMASHER

SKY SOLDIERS
Sky Soldiers is a vertical scrolling Shoot em' Up developed by Alpha Denshi and released to arcades in 1988 by Romstar in North America and SNK for the rest of the world. The game features a time travel theme as well as an organized weapon select screen at the beginning of each stage. Players travel back in time starting in Great Britain 1945, Germany 1915, Japan 1945, Germany 1944, Vietnam 1974, France 1914, Russia 1974 and finally the space station in the present time, 2110. Each time stage has two levels, both ending in a boss battle save for the final stage, resulting in a total of 15 Areas. The ship's weapon system is accessed in the beginning of each stage. The shipâ s main shot consists of a semi-automatic Wave Shot. The shipâ s bomb weapons include forward firing missiles, fireballs, homing missiles and the buster bomb. The ship can be equipped with only one bomb weapon from either category at a time. The ship can only be loaded with a certain number of Bomb weapons and they can only be resupplied at the end of the level. The only pick-up item in the game is a parachuting human pilot shot down from malfunctioning fighter planes/jets; collecting these pilots results in random bonus points.

SLAP SHOT
An air-hockey type game from Taito. Hit the puck into your opponent's goal to win. You can also use a special shot for a better chance of scoring.

SLY SPY
Secret Agent is a side-scrolling platform shoot-em-up which the player takes on the role of a James Bond-esque secret agent who must fight his way through a terrorist group called 'CWD' to reach the final Boss confrontation and prevent a stolen nuclear missile being launched. The player starts the game armed only with a pistol, and this has a limited amount of ammunition. Once the ammo has run out, players can only kick their enemies. Machine guns are occasionally dropped by defeated enemies and can be picked up and used. Also, Golden Gun components are sometimes dropped; there are six of these in total and once all have been collected, the player is rewarded with a very powerful golden rifle. This weapon kills all enemies instantly but will only last for twenty-five seconds, indicated by a meter at the top-right of the screen. Most of the game's eight stages are platform-based, but there are also two underwater scuba levels and a motorbike chase. All of the game's end-of-level bosses reappear on the final 'underground lair' level. While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level.

SMASH T.V.
Smash TV is a single-screen shoot-em-up for one or two players and is set in a futuristic game show in the year 1999. Contestants must enter enclosed arenas and compete to collect prizes, money and keys, while fighting to stay alive as they are attacked on all sides by waves of enemies. The game is a sequel to the legendary "Robotron: 2084" and like its prequel, utilises a dual joystick control system, with the left stick controlling player movement and the right controlling the direction of fire. Enemy waves enter each arena from four directions via open doorways and all must be killed before players can progress to the next stage. Some arenas feature static gun emplacements set into a wall that must also be destroyed. Power-ups that improve weapons, speed and armour appear at regular intervals, although each only lasts for a limited time. Smash TV is broken down into stages, each with a set number of arenas. Tough end-of-level bosses await at the end of each stage. As well as the prizes and power-ups, keys can be collected and if enough have been picked up by the end of the game, players can access a bonus level called the Pleasure Dome.

SNACKS'N JAXSON
Déplacez la tête du clown Jaxson , pour manger les collations et rebondir sur son nez rond. Attention aux poivrons verts!

SNAKE PIT
Player controls a whip-cracking, Indiana Jones-like adventurer called Outback Jack who searches through an ancient temple for treasures while fighting off snakes, scorpions and other attacking creatures.

SNAP JACK
Guide a dot-munching, long-jumping, leg-stretching character through right-to-left scrolling scenes of hills and tunnels. Avoid squid-type-things, giant fish, and the kettles and boots on the overhead conveyor. This game is a cross between "Pac-Man" and "Scramble".

SNAPPER
Snapper is a fun "Blockade" style game. You controls a hungry snake through various levels, will need eat all the balls as you grow and avoid colliding with his own body, while avoiding enemies to open the exit to the next level.

SNEZHNAJA KOROLEVA
A one player platform/maze game.

SNOW BOARD CHAMPIONSHIP
A snowboarding game.

SNOW BROS. - NICK & TOM
One or two players take on the roles of snowmen Nick and Tom as they battle a variety of monsters over fifty platform-based, single screen levels. The snowmen can throw snowballs at the enemies with the aim of encasing them completely in snow. The encased enemies can then be kicked in order to destroy them and this is achieved by standing next to the snowball and pressing the "kick out" button. This sends the giant snowball flying around the screen, killing any enemies that lay in its path. If players take too much time to complete a stage, an evil pumpkin head will appear and try to kill them. The pumpkin is invincible but can be stunned with snowballs. After a short time the evil pumpkin will spawn ghosts that can travel freely around the stage as they seek out Nick and Tom. These ghosts can't be killed or stunned, so the player's only hope is to avoid them while eliminating the remaining standard enemies, to move on to the next screen as soon as possible. When players defeat an enemy, it may drop a coloured potion bottle. These can be picked up and act as power-ups: Yellow = Long shot Red = Speed up Blue = Bigger snowballs (encases monsters quicker) Green = Inflates the players like a balloon and lets them fly around the screen, killing any monsters they touch. Every 10th level features a battle with a large end-of-level boss.

SNOW BROS. 2 - WITH NEW ELVES
Snow Bros 2: With New Elves (known as Otenki Paradise in Japan) is a platformer developed by Toaplan and published by Hanafram in April 1994. The game consists of 6 worlds. The player must clear the screen of enemies to advance to the next stage. The game supports 4 players, but requires a 4 player harness for the additional players.

SOKONUKE TAISEN GAME
In this strange party game you must compete in simple yet strange events such as inflating balloons, morphing into dragons, etc., while at the same time protect your partner from 'harmless' pain inducers such as razor-sharp buzzsaws and bombs! Features nice graphics and hectic gameplay!

SOL DIVIDE - THE SWORD OF DARKNESS
Um excelente shoot'em-up em rolagem horizontal.

SOLAR QUEST
In the center of the screen is a sun. Any space ships or ship's fire coming in contact with the sun are destroyed. The sun exerts an increasing gravitational pull as play progresses. A player controlled space ship is randomly located on the screen. The space ship's movement is controlled by rotate right, rotate left, and thrust buttons. For quick escapes, the space ship can be thrust into hyperspace, causing the ship to disappear and then reappear in a different location. The space ship possesses two weapons. The first weapon consists of shots fired by pressing the fire button. These shots will destroy any alien ships they strike, but will disintegrate if they do not hit any targets. The second weapon is a nuke which is launched by pressing the nuke button. The nuke will continue to travel across the screen until either it strikes a target or the player detonates the nuke by pressing the nuke button a second time. The nuke will destroy all alien ships within a limited radius of the explosion.

SOLDAM
Soldam - Action Puzzle Game (c) 1992 Jaleco. - TECHNICAL - Jaleco Mega System 1-A hardware Main CPU : 68000 (@ 12 Mhz) Sound CPU : 68000 (@ 7 Mhz) Sound Chips : YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Screen orientation : Horizontal Video reso

SOLDIER GIRL AMAZON
Become the Mighty Fighting Amazon and you will search jungles and deserts on the most dangerous island on earth. Your mission is to recapture the men you desperately need to save the only race of giant womankind

SOLITARY FIGHTER
Six street toughs battle for prize money in an underground fighting competition. Some stages have weapons to throw at the opponent. DOGOOOOOON!

SOLOMON'S KEY
Solomon's Key is a single player platform/puzzle game in which the wizard Dana is on a quest to retrieve Solomon's key and vanquish the demon hordes that have broken through into his world. To achieve this Dana must advance through the fifty rooms of 'Constellation Space', before finally reaching the magical key. Dana is armed with a magic wand that can be used to both destroy and create granite blocks, while blocks situated directly above Dana's head can be destroyed by repeatedly jumping up into them until they shatter. The blocks act as platforms, as well as barriers to defend Dana from the numerous patrolling enemies. Each room contains a golden key, retrieving this automatically opens the room's exit door and players must then try to find/create a safe route past the constantly spawning demons to reach the exit and progress to the next room. Bonus Items - some hidden inside pre-existing granite blocks - are scattered throughout each room. Collecting these earns the player extra points. Power-ups can also be found, these appear as potion bottles with a flame emblazoned on them and a maximum of three can be carried at any one time. When a potion is used, Dana shoots a fireball which will move along the walls and platforms until it hits and kills the first demon it comes into contact with. As well as bonus items and power-ups, each room also contains a hand-bell. When collected this triggers the release of a trapped fairy, the fairy will then slowly fly around the room and can be rescued for bonus points. An extra life is awarded for every ten fairies rescued. The game's levels are based on Zodiac star constellations. The main levels are divided into groups of four - making a total of fourty-eight standard rooms - with each group representing a separate constellation. In addition to the standard rooms, each constellation also has a secret bonus room that can only be accessed by finding the given constellation's 'Seal', which is located in the last room of each group. There are three further secret rooms - 'Page of Time', 'The Page of Space' and the 'Princess Room' - that are only accessible if the player has found the 'Hidden Seals of Solomon'. The four room groups are: 1-4 Aries 5-8 Taurus 9-12 Gemini 13-16 Cancer 17-20 Leo 21-24 Scorpio 25-28 Libra 29-32 Virgo 33-36 Sagittarius 37-40 Capricorn 41-44 Aquarius 45-48 Pisces

SOLVALOU
Solvalou is a great sequel, with a first-person 3-D viewpoint. You be once again the pilot of mighty combat aircraft 'Solvalou' this time under a first-person view, through the perspective of the pilot and armed with the classic weaponry the forward-firing gun for aerial targets, and the bombs to destroying ground-based targets. Your pilot skills will be tested! destroy's all the air and ground enemies and dodge all his attacks, to reach the end and destroy the giant mothership 'Andor Genesis' to restore peace in the planet.

SON OF PHOENIX

SONIC BLAST MAN
A video game franchise started by Taito. Starting off as an Arcade game, it quickly became popular on the SNES as well. Hit the target till it hurts!!!

SONIC BOOM
Sonic Boom is a vertically scrolling shooter from Sega.

SONIC WINGS
A superb vertically scrolling shoot-em-up in which the player chooses an ace fighter pilot from a selection of 4 countries (USA, Japan, Sweden and Britain) and takes to the skies to destroy enemy jets, boats, helicopt

SONIC WINGS LIMITED
Aero Fighters Special reprend un schéma très classique du shoot them up: tirer pour survivre. C'est bâteau de dire ça, mais c'est si vrai concernant cette série. Vous disposez d'un tir à puissance évolutive (mais qui allez savoir pourquoi, ne se maintient pas à son maximum)et d'une smart bomb. Consigne: survivre ! Pas de techniques de scores à potasser trois plombes pour espérer scorer. Des levels de longueur moyenne à courte, et des boss de fin de niveau aux attaques élaborées et serrées.

SORCER STRIKER
Sorcer Striker, released in Japan as Mahou Daisakusen (Magic Armageddon) is a 1993 medieval-themed scrolling shooter developed by Raizing (now known as Eighting) for the arcades and later ported to Sharp X68000 and FM Towns computers and the EZweb mobile phones. It is the first game in the Mahou Daisakusen trilogy, which includes Kingdom Grandprix and Dimahoo. The game is set in a fantasy world filled with magic and magic-fueled machinery. A peaceful kingdom is under assault by the encroaching Gobligan Empire, led by a mysterious human leader known only as the Gobligan King. As the kingdom finds itself unable to drive off the Gobligan Empire's advances, King Codwenna announces a huge bounty for the Gobligan King's head. Four heroes answer the call, and set out to defeat the Gobligan King and restore peace to the kingdom. Characters Gain, the Warrior: A master of swords and physical combat, Gain wanders the land with his pet monkey Shain in search of the ultimate weapon. Attracted by the large bounty offered for the Gobligan King, Gain takes up arms in his ship, the Valhallyzer, against the Gobligan Empire.

SORCER STRIKER
Sorcer Striker, released in Japan as Mahou Daisakusen (Magic Armageddon) is a 1993 medieval-themed scrolling shooter developed by Raizing (now known as Eighting) for the arcades and later ported to Sharp X68000 and FM Towns computers and the EZweb mobile phones. It is the first game in the Mahou Daisakusen trilogy, which includes Kingdom Grandprix and Dimahoo. The game is set in a fantasy world filled with magic and magic-fueled machinery. A peaceful kingdom is under assault by the encroaching Gobligan Empire, led by a mysterious human leader known only as the Gobligan King. As the kingdom finds itself unable to drive off the Gobligan Empire's advances, King Codwenna announces a huge bounty for the Gobligan King's head. Four heroes answer the call, and set out to defeat the Gobligan King and restore peace to the kingdom. Characters Gain, the Warrior: A master of swords and physical combat, Gain wanders the land with his pet monkey Shain in search of the ultimate weapon. Attracted by the large bounty offered for the Gobligan King, Gain takes up arms in his ship, the Valhallyzer, against the Gobligan Empire. His signature weapon is the Buster Sword. Chitta, the Magician: Despite her appearance as a youthful girl, Chitta is a formidable magic user and the granddaughter of a legendary hero. Bored of the quiet life of her village, she sneaks away in her grandfather's magical ship, the Gun Dalf, to seek adventure. Her signature attacks are the Thunder Beam and Ice Cube. Miyamoto, the Samurai Dragon: Well-mannered and wise, Miyamoto the samurai dragon seeks revenge against Tsumujimaru, one of his former disciples. Tsumujimaru turned his back on Miyamoto's teachings and murdered Miyamoto's own Master, then fled into the Gobligan Empire. Miyamoto does not use a magical ship, but rather flies with his own two wings, and attacks via shuriken, ninjutsu stones, and other secret techniques. Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in seclusion, practicing the black arts of necromancy and gleefully collecting bones. He decides to fight against the Gobligan Empire as a chance to test his power. Via the power of the divine dragon skull that rests on his head, he is able to transform into the Golgodian, a "ship" form that enables him to fly in the air and absorb the ambient mana from the sky in order to cast his spells. His favorite attacks are the Skull Napalm and Search Ghost.

SOTSUGYO SHOUSHO

SPACE ATTACK
Another game inspired by Space Invaders. This one is a more straightforward version, although after you finish off a rack a UFO starts working its way down; shoot it and you'll get a bonus (and maybe a free ship).

SPACE BEAM
You and another cannon are duelling each other over a field of alien ships. As the ships thin out, you become more exposed (so does your enemy, but the computer has better reflexes than you). Can you outlast, or outmaneuver your opponent?

SPACE CRUISER
An Excellent and varied space shoot'm up game. Locate the coordinates of attack on the interstellar map, the UFO attack is coming! Forwards! The Earth's future is on your shoulders! blast off the Space Cruiser for a new survival adventure!

SPACE ENCOUNTERS
A great space shoot'em up game, with a good pseudo-3D graphics effects. Navigate with your Defense Ship through the large corridors of the space station, destroy all the enemies and increase the speed to evade enemies and his remains.

SPACE FIGHTER MARK II

SPACE FIREBIRD
Space Firebird is a one or two player game in which players are attacked from all sides by highly maneuverable Firebirds. Players can move space ship left or right and shoot a rapid-fire laser at attacking Firebirds. A special Warp Mode allows the space ship to escape danger and fire at the flock of aliens. FIREBIRDS The space Firebirds are a unique set of adversaries. There are three different birds, the Emperor, Eagle and Gull, which fly together in complex looping formations, firing and attacking from all directions. The player must keep track of the laser hits because each bird has a different resistance level to hits. The fearless Emperor is destroyed by four hits, the Eagle with two hits and the soaring Gull with one hit. The Eagle also has a deadly bomb which is launched at the space ship. Extra points are scored by hitting the bomb before it explodes. The bomb when hit, scatters into deadly shrapnel. To avoid the flying shrapnel, the bomb must be hit from directly underneath. SPACE SHIP The space ship can be moved right or left to evade attacking Firebirds. Depressing the fire button enables the space ship to shoot its laser at approaching Firebirds. Players receive 3 (adjustable) space ships per play. WARP MODE Activate warp mode to escape impeding danger or to strike out at approaching birds. There is only warp mode per space ship. When activated, the space ship is launched into space with a force field around it that deflects enemy fire. In warp mode, Firebirds can be eliminated by ramming into them or by firing at close range. If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed.

SPACE FORCE
This game is also known as "Meteoroids".

SPACE FURY
Space Fury is a rather simple alien blasting shoot-em-up. It uses almost industry standard vector controls, which are four buttons, Left Rotate, Right Rotate, Thrust, and Fire. You begin the game in the center of four strange looking shapes. These shapes are both level selects and upgrades. Run into one of them and it will add itself to your ship, and then you get to do the level associated with it. Each level is different mainly because you have wildly different shot patterns on each one. But all of them are the same when it comes to your objective. What you have to do is blast all the spaceship parts before they can form into dangerous enemy spaceships. Blast them all, and you get to select a new level and watch a little interlude where the alien taunts you with his evil computer voice.

SPACE GUN
As a member of a special Search And Rescue unit. you (and an optional friend) are told to investigate an S.O.S. distress signal that was sent from a space station. what you don't know is that a group of vicious aliens have taken the colonists hostage. luckily for you, you're armed with a plasma pulse gun and four sets of grenades that are quite special (aside from the common grenade that explodes, some will freeze, incinerate, and even slice and dice the aliens).

SPACE HARRIER
Space Harrier is a sprite-scaling 3D shoot-em-up set in the 'Fantasy Zone'; a surreal world composed of abstract structures and a checkerboard landscape. The game's enemies are as abstract as its setting; with creatures including prehistoric Mammoths, alien pods, giant mushrooms and, at the end of most stages, a huge, fireball-spitting Chinese Dragon. The player's on-screen counterpart carries a portable jetpack under his arm which allows him to fly. The player can also run along the ground to avoid overhead structures and enemies. In addition to its flight capability, the jetpack is also equipped with a laser, used to destroy both the game's many enemies as well as some (but not all) obstructions, such as the trees and floating rocks on the first stage. Space Harrier has a total of 18 stages, each with a boss fight at the end. Three exceptions are the bonus stages (5th and 12th) and the 18th stage, which is a 'boss rush' featuring some of the bosses encountered up to that point.

SPACE INTRUDER
Space Invader's clone.

SPACE INVADERS '95: THE ATTACK OF LUNAR LOONIES
A remake of the classic invading aliens shoot'em up game that features interesting enemies and a wide variety of characters to choose from.

SPACE INVADERS / SPACE INVADERS M
The Space Invaders phenomenon stunned many conservative adults of the time who were convinced that video-games soured the minds of their youngsters. Residents of Mesquite, Texas, pushed the issue all the way to the Supreme Court in their efforts to ban the illicit machines from their Bible-belt community. A number of reported incidents of juvenile crime began to surface shortly after the game's release, adding to its 'controversy'. A girl was caught stealing $5,000 from her parents and gangs of youths were reported to have robbed grocery stores just so they would have money to play the game.

SPACE INVADERS DX
A modern and fitting tribute to Taito's 1978 seminal shoot-em-up, "Space Invaders". There are now 3 different game modes to choose from. These include a faithful recreation of the legendary original - available in both upright and cocktail versions - and replete with a simulation of the infamous "coloured plastic overlay" that was used to add the impression of full colour graphics to the original game. The 2 remaining game modes are 'Versus', with simultaneous split-screen 2-player action, and "Parody", which features characters and graphics from other well-known Taito games, such as "The New Zealand Story", "Bubble Bobble" and "Liquid Kids". Despite the graphical changes, the Parody version plays identically to the original game, and all modes retain the original, legendary sound effects.

SPACE INVADERS II
Space Invaders II © 1980 Midway. Space Invaders II allowed for 2-player simultaneous competitive play (although both players could work together). Besides shooting the invaders, one of the goals was to destroy your opponent (either CPU or another player) and gain his ships!

SPACE INVADERS PART 2
Space Invaders Part II é a sequência do lendário "Space Invaders"; A Parte II é praticamente idêntico ao jogo original, com o jogador mais uma vez movendo uma base de laser para frente e para trás ao longo da parte inferior da tela, atirando ondas infinitas de alienígenas marchando para baixo em direção ao jogador. Mais uma vez, O arcade dos discos voadores dará pontos extras.

SPACE LASER
This game is known under Leijac license as "Space War".

SPACE LORDS
Space Lords is an arcade game released by Atari Games in 1992. It is a first-person perspective space combat video game. The gameplay allows the player to fly in any direction.

SPACE ODYSSEY
Destroy attacking UFO-s for points. Round ends after seven sectors. Faster ship speed awards higher bonus at end of round. Extra points awarded for passing through gaps blown in targets. Passing over black hole momentarily disables ship. Avoid meteors. They are indestructible Bonus ship awarded for outstanding play. Point values increase with each round. Good luck.

SPACE POSITION
Space Position (c) 1986 Sega. - TECHNICAL - First Board Number : X090-PC-A 171-5383 Second Board Number : X090-PC-B 171-5384 Main CPU : NEC D317-0005 (Z80) @ 8 Mhz) Sound CPU : NEC D780C-1 (Z80) (@ 4 Mhz) Sound Chips : (2x) YM2203 (@ 4 Mhz) Players :

SPACE TREK

SPACE WALK
A sort of "Clowns" game, for one player vs. computer or two players. You both have a spring board which works the same way as Clowns. On the left hand side of the screen, Player 1's board is higher than Player 2's. On the righ

SPACE ZAP
A multi-directional space shoot'em up game. The space colony is in danger his defense base is being attacked by a alien threat it comes in four differents quadrants and their attacks are devastating, quickly use the cannon to destroy them and release the base of the hostile threat must be quick because time passes, the enemy increases the intensity and speed of attack and can exploit its base you must avoid this, you must using your control skills at win the mission and defend your base.

SPATTER
Spatter is a fast-moving maze-chase game in which the player takes on the role of a tricycle-pedalling child out collecting flowers, while trying to avoid collisions with the numerous enemies giving chase.

SPEAK & RESCUE
A space shooter game. The alien spaceships comes to planet earth, invasion has been established, hurry up help and avoid the human abduction destroying with the defense moon spaceship, all the hordes of aliens.

SPECIAL CRIMINAL INVESTIGATION
S.C.I. - Special Criminal Investigation is a direct sequel to 1988's "Chase H.Q.", S.C.I. once again puts the player in charge of an unmarked police car - this time a Nissan 300ZX T-Top Turbo - in which the player must chase and capture a criminal mastermind before the time limit expires. Graphically, S.C.I. is very similar to its predecessor, although there are slight improvements with both a better use of colour and the introduction of some new weather effects; such as the rain on the first stage. Unlike the first game, the player is armed with a gun; this is used to take out criminals and roadblocks as the player races against the time limit, and also to capture the criminal mastermind and make an arrest before the time limit expires.

SPECIAL FORCES
"Kung-Fu Master"-like action game with an anti-terrorist theme. The player control a gung-ho super commando named Captain Action in a quest to fight off kidnappers and rescue hostages using commando tactics in one phase and hand-to-hand kung-fu in another.

SPECTAR
Spectar, released by Exidy in 1980, is the follow-up of "Targ". Gameplay is apparently unchanged, you control a vehicle called Whummel into a 9x9 grid maze, chasing down, and being chased by, the alien invaders. Targs have evolved into the more dangerous Rammers, and Spectars appears more often, shooting at player's ship. You use a 4-Way joystick to guide your vehicle in the maze, and a pushbutton to shoot at enemies. Up to 2 players can alternate in gameplay. The most noticeable difference from his predecessors is that to complete a level you can now collect all the gems in the maze, in a "Pacman"-like game or destroy all of the Rammers (like in "Targ"). Rammers and Spectars continue to appear from flashing pods, so you cannot rest and plan your course easily, or you will be overwhelmed by the alien force. Graphic is highly improved compared to his predecessor: The maze now has barricades that must be avoided or can be used as a shielding against the enemies, and has ten environment settings, changing from the 'square-block town' of Targ to a city, a forest, a lunar landscape and many more. The enemies too are smarter and faster, and the fact that they go on spawning from the pods makes the game a even more frenzy challenge.

SPEED BALL
A pinball video game.

SPEED BALL - CONTEST AT NEONWORLD
Futurista juego de hockey en vista cenital

SPEED SPIN
Nice ping pong game.

SPELUNKER
In Spelunker - which means 'cave-diver' - a caver has to work his way down through a number of multi-directionally scrolling caves - each one deeper underground than the last - in his bid to find the mythical 'World of Wonders'. To do this, the spelunker must find the exit to each cave, so he can move on to the next and get closer to his goal. Spelunker is a platform game, and each tricky cave is filled with enemies - such as bats and ogres - and traps. Ladders, ropes, lifts and the obligatory minecarts must be used to reach other platforms and sections of the cave. To aid him in his difficult quest, the Spelunker carries a gun and can shoot short-range fireballs at his enemies to stun or kill them. Numerous bonus items can be collected, such as bombs to destroy any rocks block his route, keys to open locked doors and potions to boost the caver's ever-decreasing energy meter. Treasure chests also litter each cave, and can be opened for bonus treasure items.

SPELUNKER II: 23 NO KAGI
The player contols a miner who is looking for treasures in a huge mine. Find the key that opens the door to the next level and along the way, collect items that can help or reward points. Collect life potions to regenerate and shoot your enemies.

SPIDER-MAN: THE VIDEOGAME (4 players)
Spider-man - The Video Game is a sideways scrolling beat-em-up for 1 to 4 players; choosing from Spider-Man, Black-Cat, Hawkeye or Sub-Mariner. The heroes must fight their way through four levels of Dr. Doom's villains; including Venom, The Scorpion, The Lizard, The Green Goblin, The Sandman, The Kingpin, The Hobgoblin, Electro, Dr. Octopus and, of course, Dr. Doom himself. Each player character has a different weapon or power that can be used throughout the game while fighting. Spider-Man uses his webs, The Black Cat uses her 'cat's claw' grappling hook and cable, Hawkeye uses his bow and arrows and The Sub-Mariner uses his hydro-electric charges. The game's viewpoint pans in and out between alternate large and small scale (4-way scrolling) sections. The game's 'camera' zooms out on alternate levels with the zoomed-out view introducing four-way scrolling platform sections to the gameplay. The game ends when the fourth and final chapter has been completed.

SPIDERS
You control a ship that must shoot at a growing spider web and attacking spiders. You must be careful not to let the spider web reach the bottom of the screen or let too many spiders get past you, or your ship will be destroyed. Every few rounds a woman's face will appear and make affectionate faces at you.

SPIKER
Arcade en el que juegas en una vista horizontal a voleibol en la playa.

SPINAL BREAKERS
Rare "Cabal" type shoot'em up.

SPLASH!
This game is also known as "Painted Lady". Splash! was developed by a freelance group called OMK from Barcelona. OMK itself were three members: a programmer and two graphic artists. The music and sound was always made at Gaelco. Nowadays, OMK has disappeared, but one of the graphic artists is still working at Gaelco. Splash! was a big success.

SPLAT!
Splat was inspired by the food fight scene of Animal House. John came up with the idea of removable heads to extend the life of the characters, plus thought it was a unique twist to the game.

SPLATTER HOUSE
In a dark and stormy night, Rick and his girlfriend Jeniffer take refuge in the creepy West mansion, only to find himself dead and Jeniffer missing! Now, a mysterious sacrificial mask with amazing powers brings him back from the dead and in order to free himself from its curse, he must destroy the evil lurking deep within the mansion and save Jennifer in the process! Features some of the goriest graphics ever seen at its release date, awesome music & sound effects, lots of the typical toys seen in horror flicks (knives, etc.) as well as lots of challenge!

SPLENDOR BLAST
Um jogo futurista de corridas de naves espaciais. Junte-se à corrida intergaláctica, dirija sua nave espacial de corrida a toda velocidade e destrua as naves espaciais adversárias, pegue a energia e os itens de munição, nesta corrida espacial envolvente, evite todos os obstáculos e curvas perigosas para passar para a próxima corrida para a vitória!

SPRINGER
Springer (c) 1982 Orca. - TECHNICAL - Main CPU : Z80 (@ 3.072 Mhz) Sound Chips : AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick B

SPRINT 1
In this game you control a race car on a semi-circular track. You are looking down on the action from above. Your only goal is to drive around the track as many times as possible, and as fast as you can. There will be four cars on the track at all times (the computer lets you know that 'Grey cars drive automatically').You control the white car, while the computer controls a black car and two grey cars. The game will rate you at the end, you can get rated Granny, Rookie, or Pro, and getting a score over 250 points will extend the game an extra 30 seconds. The game has several different tracks available, and they change randomly throughout the game (they literally change while you are still driving). This is different than the original "Sprint 2", which allowed you to select your track manually. The graphics are simple black and white with two shades of gray thrown in for good measure. They are simple, but they get the job done.

SPRINT 4
In this game you control a race car on a semi-circular track. You are looking down on the action from above. Your only goal is to drive around the track as many times as possible, and as fast as you can. There will be four cars on the track at all times. With the computer controlling cars for missing players. The game will rate you at the end, you can get rated Granny, Rookie, or Pro, and getting a score over 250 points will extend the game an extra 30 seconds. The game has several different tracks available, and you can select them with a button at the start of a match. The graphics are simple black and white with two shades of gray thrown in for good measure. They are simple, but they get the job done.

SPRINT 8
In this game you control a race car on a semi-complicated track. You are looking down on the action from above. Your only goal is to drive around the track as many times as possible, and as fast as you can. There will be eight cars on the track at all times. With the computer controlling cars for missing players. The sheer number of cars can make this game a little confusing. All the cars have minor variations to set them apart from the others, but are similar enough that you simply cannot look away from the track for a second. If you are used to the other Sprint games, you will find that this one is a bit different, the graphics are slightly higher in resolution, and the tracks are much more complex, and have a different look to them, not to mention the fact that this version adds a brake pedal that was absent in the other Sprint titles. The game has several different tracks available, and you can select them with a button at the start of a match. The graphics are simple black and white with two shades of gray thrown in for good measure. They are simple, but they get the job done. The game will rate you at the end, you can get rated Granny, Rookie, or Pro, and getting a score over 250 points will extend the game an extra 30 seconds.

SPY HUNTER
Spy Hunter is an action/driving game. It places the player as the driver of a G-6155 CIA Prototype Interceptor sports car. The object of the game is to travel the freeways and waterways, hunting down and destroying as many enemy vehicles as possible, all the while not harming civilian vehicles. The view is top-down and the screen scrolls vertically underneath the player's car. The game begins with the player driving the G-6155. Soon, the player starts to encounter enemy vehicles which try to force the player's car off the road and crash. Each enemy vehicle has its own special feature, such as tire slashers or bulletproof armor. Points are scored for driving on the road and for destroying enemy vehicles. There is a lead-in time when the player has an endless supply of cars. After this time expires, the player will lose a life each time the car crashes. Extra cars can be earned with high scores. The first extra car is earned at a default value of 30,000 points, but this value can vary depending on settings.

SPY HUNTER II
Driving/shooting game using a 3-D perspective from behind and above the car. The car can attain several different weapons up to four at one time. Two players may play at the same time cooperatively.

SQUASH
An entertaining squash sport game from Gaelco.

STACK COLUMNS
Stack Columns is a more competitive version of the classic puzzle game that was released in arcades in 1994.

STADIUM HERO

STAGGER I
A prototype version of this game is known as "Red Hawk". The attract music is a cover of Level 1 music from "Raiden II".

STAR CASTLE
Star Castle is a 1- or 2-player outer space action game designed with features geared for maximum player appeal: A progressively difficult competitive level and a clearly defined enemy which must be both attacked and avoided at various points in the course of play. The center of the playfield is occupied by the Star Castle which is programmed to constantly home in on the players' ships. Surrounding the Star Castle are three concentric energy rings of twelve segments each, which serve as both a protective perimeter for the Star Castle and a source of points for the player. Contained within the energy rings are three protective mines which seek out the players' ships and destroy them upon collision. The movements of the mines are programmed to simulate the actions of heat-seeking missiles. The object of the games of Star Castle is to score the maximum number of points possible. This is accomplished by the combination of three elements: a) Exploding the ring segments. b) Exploding the Star Castle. c) Avoiding the Star Castle's mines. A player's turn is over when his ship has been destroyed. The number of ships per game is set by the operator. For maximum scoring, a player will want to shoot out sections of the energy rings in order to give him a shot at the Star Castle in the center of the screen. As play progresses, there are 2 facts a player must keep in mind: 1) Exploding all segments in a given ring will cause the entire ring to reappear - thereby eliminating a potential shot at the Star Castle in the center. 2) Exploding the rings in a manner that gives you a shot at the Star Castle will also give the Star Castle a shot at you. The Star Castle is programmed so that its nose always seeks out the player's ship. If there is an open shot at the player, it will take it. When the Star Castle is hit by a player's missile, it will first implode and then explode with all remaining ring segments. After a one-second delay, the Star Castle will reappear with all three ring segments. If the Star Castle shoots the player, his turn is over. As play begins, the Star Castle will appear in the center of the screen surrounded by its 3 energy rings. The player's ship appears about halfway up on the right hand edge. By using the control buttons to move forward, right or left, the player maneuvers about the screen using the firing button to launch missiles. Points are scored by destroying the energy ring segments or the Star Castle itself. Exploding the Star Castle gives an extra ship as well as points. No points are given for the mines that attack the player. The player's ship can be destroyed in 2 ways: By collision with the mines or by a hit from the Star Castle's torpedo. The mines are launched from the rings and attack the player for approximately ten seconds or until shot. The Star Castle's torpedoes are launched only when there is a clear shot at the player through all 3 rings. At this time the player also has his shot at the Star Castle. Both the Star Castle and the mines get smarter and faster as the game progresses. The game of STAR CASTLE is not based on time units. The battle rages on until all the players' ships are destroyed. The length of the game depends solely on the skill of the player. It's the age-old challenge of man versus machine.

STAR CRUISER
A 2 players space shoot'em up game. Guide your Spaceship through deep space destroys the opponent to win in this Star Cruiser!

STAR FIRE
Exidy STARFIRE is a single player game which simulates combat between space-going fighters. The player can control the speed and direction of his fighter and attack enemy fighters with his lasers; the enemy fighters shoot fireballs at the player. The object of play is to accumulate points by destroying enemy fighters. A player can buy extra playtime during play and continue the game he is playing, as long as he has any time left; he earns bonus playtime each time he exceeds a bonus score. The game keeps track of 20 high scores - one score for each number of coins accumulated. The initials of high scoring players are displayed during the game's attract mode.

STAR FORCE
Star Force is a single-player, vertically-scrolling shoot-em-up in which the player pilots a spaceship called the 'Final Star' over series series of islands floating in outer-space space and must destroy waves of enemy spacecraft and ground-based targets. Special symbols appear at regular intervals that can be shot or collected for bonuses and power-ups. The Final Star is only equipped with forward-firing guns but these can be upgraded occasionally by collecting the relevant power-up. This resembles a small space ship and doubles the length of the Final Star, while also increasing its fire-power. The stages in Star Force are designated by letters of the Greek alphabet and each has an end-of-level guardian in the form of a Greek letter that must be defeated to progress to the next level. The guardian moves down the screen and if the player fails to destroy it before it disappears from view, they will have a play a little more of the level in order to reach the guardian again.

STAR JACKER
Star Jacker is an early vertical scrolling shooter with some interesting characteristics. The player starts out with three fighters with all of the fighters moving and shooting at the same time. Two fighters trail the lead fighter. Star Jacker features a similar scheme with the Namco game Xevious in that the fighters shoot at enemy fighters in the air while dropping bombs on enemies and targets on the ground level. When any of the fighters is killed, the game momentarily pauses and re-centers the player fighters before continuing at the same point. The game is over when all of the player's fighters are destroyed. Star Jacker allows no continues.

STAR SWEEP
Star Sweep (c) 1997 Axela. - TECHNICAL - Namco System 11 hardware Game ID : STP Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in July 1997

STAR WARS
Star Wars is a single-player 3-D shoot-em-up based on the legendary movie franchise of the same name. This game is specifically based on the very first Star Wars movie, 'Episode IV: A New Hope'. The player takes on the role of Luke Skywalker (Red Five) whose goal is to blow up the infamous "Death Star" by firing a Proton Torpedo into an exposed exhaust port situated on the Death Star's surface. Before reaching the exhaust port, players must survive three attack phases. PHASE 1: The game begins in outer space above the Death Star. Players must engage in a dog fight with Darth Vader and numerous enemy TIE Fighters. All but Vader's fighter can be shot and destroyed. Incoming enemy fire must be avoided or shot to prevent damage to the player's Deflector shields. PHASE 2: The X-Wing flies down to the surface of the Death Star and is confronted with a barrage of laser turrets and towers as the X-Wing flies across the Death Star's surface. Any collisions with either the towers or incoming enemy shots will cause damage to the player's Deflector Shields. The laser tower tops have a progressive scoring incentive that is displayed at the top center of the screen, along with the number of remaining laser tower tops that need to be destroyed before the X-Wing enters the exhaust port trench. If the player manages to destroy all of the towers, a sizeable point bonus is awarded. PHASE 3: The X-Wing begins its approach down the trench of the Death Star, heading for the exhaust port situated at the end of the trench. The trench walls are lined with red laser-gun turrets that fire at the player as he makes his approach. Incoming fire must either be avoided or shot. Trench catwalks of varying shapes and heights also appear in later trench runs. These must be avoided as any collision results in damage to Red 5's deflector shields. If the player survives the trench run, the voice of 'Han Solo' will advise that 'You're all clear, Kid' and the player must quickly shoot the exhaust port to destroy the Death Star. If a trench run is completed without the player having fired any shots other than the shot into the exhaust port, a sizeable point bonus is awarded for 'using the force'. If the exhaust port is missed, Red 5 will plough through the wall at the end of the trench and lose one deflector shield, after which the trench run will start over. If the player succeeds in blowing up the Death Star, Red 5 makes its escape before turning to view the colourful explosion. Bonus points for Remaining Shield Energy is now scored. The player is then returned to the fray and whole process begins again. Each successive Death Star run greatly increases in difficulty; TIE Fighters shoot more often, there are more Laser towers and batteries in successive rounds and there are many more obstacles and laser fire during the trench run.

STAR WARS ARCADE
Star Wars Arcade is a superb 3-D shoot-em-up for one or two players, based on the legendary 1977 movie of the same name. In the two player game, one player takes on the role of the pilot, who controls both the speed and direction of the fighter ship, and who can only shoot at the centre of the screen. The second other player takes on the role of the 'gunner' and can target a much larger area on-screen.

STARBLADE
Starblade is a 3-D space shoot'em up featuring 2 separate missions; the first is to destroy the planet 'Red Eye' while the second is to wipe out the enemy fleet and their leader. The game's sit-down cabinet featured a seat that vibrated whenever the player was hit, either by incoming fire or by enemy objects such as ships, asteroids etc. The yoke joystick - which had a fire button situated at the top of the stick, underneath where the player's thumb sits - was very similar in appearance and feel to that used in Atari's 1983 wireframe classic, "Star Wars (Atari)".

STARGATE
Stargate, also known as 'Defender II', will transport you to a whole new dimension in video games! Not only will the skills you learned with "Defender" be challenged and refined, but new strategies must come into play if you are to be victorious in rescuing the humanoids from the clutches of the aliens and in entering the Stargate! Your ability to react quickly and with on-target precision will be tested against the evil Yllabian Space Guppies, Dynamos, Space Hums, Firebombers and their Fireballs, Phreds, Big Reds and Munchies! If you succeed in maneuvering your ship into the Stargate, you'll be instantly trans-located to that part of the planet where the humanoids are being abducted! To open up spectacular scoring possibilities, rescue four Humanoids, re-enter Stargate and you'll warp 3 waves ahead in space and time, setting off dazzling special effects and racking up high points! If you must destroy everything in your path or risk self-destruction, activate the Inviso anti-matter cloaking device and become invisible and invulnerable! Inviso time plus a new ship and a Smart Bomb are earned with every 10,000 points you score! If all ten Humanoids in a wave are abducted, the universe will explode into smithereens, leaving deadly Mutants on the attack! Survive until Wave 5 and the universe will be restored, the humanoids safe... but you'll be the target of an Yllabian Dog Fight! There'll be no Landers to abduct the Humanoids, but all the other aliens will have stronger and larger forces concentrated against you! It will be an out space battle reaching the outer limits of aggression and will call up your last ounce of determination and courage!

STEEL FORCE
A futuristic-themed, maze based shoot-em-up in which one or two players must battle through an alien-infested space station in a desperate hunt for the level's exit. Weapon power-ups, ammunition and health packs are dotted around the levels to assist players in their task.

STEEL GUNNER
Some major trouble is brewing in the city of Neo Arc. A radical terrorist group known as S.T.U.R.M. is causing problems to the citizens of Neo Arc by kidnapping a well respected quantum physicist and his assistant in order to create an abominable war machine. However there's a ray of hope which come in the form of the police department's counter-terrorist force called Steel Gunner. Now the battle is set for it's up to both Steel Gunner Officers Cliff and Garcia to stop the seemingly merciless wrath of S.T.U.R.M. and it's leader: Gatse Bernard

STEEL GUNNER 2
Steel Gunner 2 (c) 1991 Namco. - TECHNICAL - The majority of cabinets for this game were released as conversion kits for Taito's "Operation Thunderbolt". Namco System 2 hardware Game ID : SNS Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz),

STEEL WORKER
The player is cast as the chief engineer of a construction site. They must use a 2-way joystick to select one of ten different types of girders (with a button to confirm his choice) in order to build a bridge so that the Steel Worker may safely walk from one side of the site to the other. If the Steel Worker falls off the bridge, it will cost him a life and he will be resurrected back on that left side of the site. The player also has another button to reverse the direction of the Steel Worker - but it can only be used a maximum of nine times. You will receive 50 points for every girder you connect (up to a maximum of fifteen can be used for every stage). There is a a bonus for having the Steel Worker reach that right side of the site. See scoring section for details.

STINGER
The game consists of traveling around a space fortress meanwhile shooting aliens and spaceships. An object called 'Bongo' could be used as a defense method. This object will shoot itself to the enemies for a few seconds.

STOCKER
Drive all the way from coast to coast !

STOMPIN'
Stompin 'es un juego de arcade que fue lanzado por Bally y Sente en 1986; es el cuarto de la tercera hornada de juegos a funcionar en su hardware de SAC-I y no se debe confundir con la máquina 1994 de la redención del diseño de la isla de "Spider Stompin". El jugador debe utilizar un controlador "FloorPlay" (descrito en el volante como "el concepto de diseño de juego más innovador para 1986") que lo ve de pie sobre nueve plazas iluminadas para pisar una variedad de animales (incluyendo hormigas, ratones, ranas y los peces) que emergen de ocho agujeros de ratón alrededor de los bordes de la pantalla y tratar de robar el elemento en el centro de la pantalla - y si está usando MAME para jugar el juego, el control se reproduce con las teclas de flecha, por lo que el la emulación lo presenta como si sólo hubiera utilizado una bola de seguimiento (como muchos otros juegos de Bally / Sente) o joystick.

STONE BALL (4 Players)
Created in 1994, "Stone Ball" is a funny game between football, hockey and baseball which presents several teams of cavemen having more knowledge on fighting than on sport rules! Armed with big clubs, the players have to put a stone ball in the opposite cave. They can tackle, hustle or hit the opponents. Special bonus allow the cavemen to fire, burn or even bury their enemies...

STORM BLADE
Auto Fire: At the title screen, hold B and press Start, then choose any plane with the A button.

STRAIGHT FLUSH
Straight Flush (c) 1979 Taito. - TECHNICAL - Main CPU : M6800 (@ 2 Mhz) Players : 2 Control : paddle - TRIVIA - Released in October 1979 in Japan. Also released as a Cocktail model : "T.T Straight Flush". - SOURCES - Game's rom. Machine's picture.

STRATA BOWLING

STRATEGY X
Even Patton would spend all his quarters attempting to advance through the four attack levels of Strategy X, Konami's latest tank attack video game. 1st Level: Defend against rotating cannons. 2nd Level: Watch out for attacking Jeeps 3rd Level: Careful! Here come attacking and shooting tanks 4th Level: Rotating cannons again, but this time against a moving background. An audible signal warns that it's refueling time. Enter a fuel dock and receive 100-300 points. The Tank commander's life isn't an easy one. Aside from an on-going battle, he has to watch out for obstacles and rough terrain. Brick walls destroy tanks, although they can be shot away. TNT, rather nasty stuff...explodes when shot, but destroys all objects in the area. Stay off pink backgrounds. That's where the land mines are buried. They explode only on contact. Don't worry about a blue background, though. It's a slip zone like an oil slick and can be driven across. If an alien base is found and destroyed, advance to the next level of difficulty. You bet there's a 'buy-in' feature on this one. Strategy X. There's never been a war game like it. It blows minds, and quarters.

STREAKING
In this comical maze game, the player controls a nude streaker girl who runs around a city maze and she must eat all foods shaped circle while must pick up all the clothes and accessories and back to dress for avoid being caught by the police officers, she also may escape quickly using orbed portals located at each corner of the maze. This game's ROMs can be swapped with Ghost Muncher's, and it will work perfectly. The game also makes sounds Ghost Muncher will make.

STREET FOOTBALL
Un jeu de football americain... dans la rue ! Très peu jouable, pas très beau, sons pourris dignes du speaker... Pas de quoi fouetter un chat.

STREET HEAT

STREET SMART
You begin by choosing one of 2 fighters (either a blond guy, or a dark haired guy in karate gear). Then you are whisked away to one of many cities on the map to have a battle. The opponents are tough, but simple. This game has no special moves (and has only punch, kick, and jump buttons), and all characters have insanely high energy. So you pretty much just wail away at each other with punches and kicks until someone falls down. An ambulance will show up to haul away your defeated opponent, and a girl in the audience will come out to congratulate you

STRENGTH & SKILL
Strength & Skill (c) 1984 Sun Electronics Corp. - TECHNICAL - Game ID : TVG15 Main CPU : (2x) Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 2 Mhz), SN76496 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Strength & Skill was released

STRIKE BOWLING
Silver Strike Bowling is an arcade game that uses a trackball to create a realistic bowling experince in the arcades. While relatively basic, the 8 players mode and leaderboards can keep players coming back for more.

STRIKE FIGHTER
Strike Fighter is a single player sprite-scaled shoot-em-up in which the player takes the seat of an F-14 flight combat simulator with a view to shooting down swathes of enemy planes, avoiding incoming gunfire and missiles.

STRIKE FORCE
Strike Force is a side-scrolling shoot-em-up and is the third game in Midway's seminal "Defender" series. Saurian lizard men have overrun all twenty-two planets that form the New Earth Solar System colonies, capturing and mutating the resident humans into reptiles to use as slave labour at their stronghold base, the Saurian 'Mega-Star Apocalypse'. Players fly a spaceship over the surface of the of planets, destroying enemy waves and rescuing humans from the alien invaders, with rescued humans hanging from the underside of the player's ship. Once these tasks have been completed, the mothership arrives to pick up the player's ship, together with any humans they have rescued. Players can decide which planets to attack, when to purchase additional firepower and when to attack the Apocalypse. Strike Force adds several new features to the series. Two players can now share the screen at one time and the surface of each planet is littered with various special weapons that can be picked up and deployed. Humans can be 'mutated' into small green creatures that will fight against the player (although players can still pick them up for points as, with the unmutated humans). The mutants can also use vehicles found on the planet's surface against the player.

STRIKE GUNNER S.T.G
A vertically scrolling shooter.

STRIKERS 1945
Em 1945, a segunda guerra mundial terminou. Logo, houve paz, mas uma organização de oficiais militares de alta patente de todo o mundo forma um exército global conhecido como CANY. Sua missão é conquistar o mundo. Atividades da CANY foram encontradas em áreas como a União Soviética, a América, o Japão e até a Alemanha. É revelado que CANY tinha armas nunca antes, de foguetes a robôs gigantes. O mundo rapidamente formou um grupo de pilotos e aviões chamados Strikers, cuja missão é livrar CANY do mundo.

STRIKERS 1945 II
As forças de CANY foram demolidas pelos Strikers. No entanto, uma facção conhecida como FGR agora tem a tecnologia CANY e planeja iniciar uma guerra global com tecnologia mecha massiva. Mais uma vez, os Strikers são convocados para salvar o mundo.

STRIKERS 1945 III
Ano de 1999, outono. O incontável grupo de máquinas superninimais "nano-machine", que veio sobrevoando, invadiu a principal arma e terminais militares de cada país do espaço exterior e começou a multiplicação. Este grupo de armas que é automatizado com o ataque repetido das "nano-machines" de forma Indiscriminada as metrópoles de cada país estavam em um estado devastador. O medo da extensa guerra nuclear com os misseis nucleares estratégicos atingiu o mundo !!! Mal a unidade de cada país que impede a invasão da "nano-machine" é convocada por causa das manobras de erradicação de armas não tripuladas. Então, lutar com as armas do mundo inteiro não foi suficiente. Os combatentes começam o ataque ao núcleo inimigo! Passados meio século de tempo, a nova lenda da força especial STRIKERS começa agora!

SUBS
The 2nd arcade release in Konami's beatmaniaIIDX franchise. Wasn't much of an upgrade but it added some popular tracks from the 5-key franchise as well as some new songs that still remain amongst the most notable in the series.

SUCCESS JOE
Extremely rare, this game is based on the classic manga/anime series Ashita no Joe (Tomorrow's Joe). The manga ran from 1968 to 1973 in Shonen Magazine. There were also 2 TV series that ran from 1970 to 1971 and 1980 to 1981 and a movie was released in 1980. When one of Joe's old rivals, Rikishi, died in the ring in 1970, Kodansha publishing actually held a funeral service for him. Over 700 people attended from all over Japan. An actual Buddhist priest presided over the funeral, held in a full-sized boxing ring.

SUNSET RIDERS (2 players)
Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose. The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out. Sunset Riders features eight stages of play.

SUNSET RIDERS (4 players)
Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose. The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out. Sunset Riders features eight stages of play.

SUPER BAGMAN
Prepare yourself to explore the underground tunnels and caverns to uncover and steal the massive bags of cash just laying around in the amazingly fun Super Bagman! Jump down into the tunnels and gather the bags of cash and bring them to the surface to fill your wheelbarrow, before moving on to grab more loot from the tunnels! Avoid the evil baddies who will defeat you on touch, but climb the ladders up and down to grab the booty!

SUPER BASKETBALL

SUPER BISHI BASHI CHAMPIONSHIP (2 Players)
Super Bishi Bashi Champ © 1998 Konami Company, Limited.

SUPER BREAKOUT
Super Breakout allows the player(s) to select any one of three different action-packed Super Breakout games by turning the game select knob on the control panel to the desired game. The three available Super Breakout modes are the following: Double Breakout: before serving the ball, the Double Breakout playfield contains 52 orange bricks (4x13) at the top of the screen and 52 green bricks (4x13) immediately below the orange brick wall. Two paddles are displayed at the bottom end of the screen. When the Serve pushbutton is pressed, two balls are served. If the first ball served is missed, it counts as a missed serve and goes against the player's allotted serves per game. Otherwise the second ball is served. If the second ball served is missed after striking the first served ball, the player may continue with the first ball. Cavity Breakout: before serving the ball, the Cavity Breakout playfield contains 44 orange bricks and 52 (4x13) green bricks located immediately below the orange brick wall. At approximately 3 columns in and 2 rows down into the orange brick wall, from both the left and the right side of the wall, two cavities appear. These two cavities occupy the space of 4 bricks (a 2x2 brick area). One paddle is provided in this game, and only one ball is served, unlike in Double Breakout. When enough bricks are removed to release a captive ball from its cavity, the score doubles for each brick removed by any of the two balls in the playfield (as long as the served ball and the freed ball both remain active in the playfield). If the third ball is freed and all three balls are played in the playfield, the score triples. If any one of the balls is missed and lost, the score returns to double points. If the second ball is missed and only one ball remains in the playfield, points are then scored as normal. Progressive Breakout: before serving the ball, the Progressive Breakout playfield contains 4x13 brick walls (one blue and the other green). The blue brick wall, which consists of 52 bricks, is at the top. Then occurs a space equivalent to this wall. In the middle of the screen is a green brick wall consisting of 52 bricks. The brick walls move or 'scroll' toward the paddle at a rate determined by the number of hits on the ball. As the bricks are knocked out and the walls progressively creep up on the player's paddle, new bricks enter the playfield at a progressively faster rate. Four rows of bricks are always separated by four rows of blanks. As the brick walls scroll down, their colors change, indicating a new point score for that brick at that instant of time.

SUPER BUG
A great and pioneer top-view racing game. Super Bug! Super Thrills! The player drive a bright yellow "modified bug" speeds through tree-lined city streets in a fast moving rally race. The constantly moving streets provide new excitement and driving challenge every time the game is played, as the driver races the clock to cover as much distance as possible for highest score. Directional arrows appear on the road to warn drivers as they approach turns. Quick reflexes are a must to avoid crashing into curbs and parked cars. And to avoid sliding into oil slicks and sand traps. Players can select "Novice" or "Expert" tracks, shift into first, step on the accelerator and take off. The roar of acceleration, crash and skid sounds add to the exciment. Score, Fuel (time remaining) and driver Ratings are displayed on the screen, as well as "Crunch" whenever the player crashes.

SUPER BURGER TIME
Super Burger Time © 1990 Data East. Peter Pepper returns almost eight years after the original Burger Time - and this time, there are more evil things in his way, more tools to deal with them (the classic pepper, a skewer, a frying pan, even a water hose), and bigger burgers to assemble. You even have to fight bosses, by heaving hamburgers at them!

SUPER CHAMPION BASEBALL
Un increíble juego de béisbol de SNK.

SUPER CHASE - CRIMINAL TERMINATION
Super Chase - Criminal Termination (c) 1992 Taito. - TECHNICAL - Board Number : K11E0740A Prom Stickers : D46 Main CPU : 68EC020 (@ 16 Mhz), 68000 (@ 16 Mhz) Sound CPU : 68000 (@ 16 Mhz) Sound Chips : ES5505 (@ 13.343 Mhz) Players : 2 Control : Steeri

SUPER COBRA
Super Cobra © 1981 Konami. The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY. Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO's may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels. At 10000 points, the player is awarded a BONUS CHOPPER. At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel. If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often. SUPER COBRA Defense Level Descriptions: Fuel Tanks appear on every defense level. Tanks appear and fire on all levels except level 8 where they do not fire. Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets. Level 2 - Chopper faces Arcing missiles over a mountain terrain. Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire. Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire. Level 5 - Chopper flies through a cavern-like terrain against Falling Mines. Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire. Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire. Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO's. Tanks and Rockets appear, but do not fire. Level 9 - Chopper faces arcing missiles over tall buildings. Level 10 - Firing rockets in a Building Maze. Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away.

SUPER CONTRA
Super Contra © 1988 Konami. Export version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Super Contra - Alien no Gyakushuu [Model GX775]".

SUPER CROSS II

SUPER CUP FINALS
Super Cup Finals is a soccer game from Taito.

SUPER DODGE BALL
The player takes control of the American team, who must compete against five other nations in a worldwide dodgeball tournament. In the first match, the player represent the state Dallas and must defeat their rivals from Chicago to represent America in the World Cup. Afterwards, the player will take on England, Iceland, China and Africa before fighting against the champions from Japan.

SUPER DOUBLES TENNIS
Super Doubles Tennis (c) 1983 Data East. - TECHNICAL - DECO Cassette System hardware. [Cassette No.34] - SOURCES - Game's ROM.

SUPER GAME III
Super Game III (c) 1996 Top Industry. - SOURCES - Game's ROM.

SUPER GLOB
Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels.

SUPER HANG-ON
Super Hang-On is a checkpoint-based racing game and is the sequel to the acclaimed "Hang-On", released two years earlier. As with the prequel, players take control of a superbike and must race over twisting road-based circuits, avoiding rival bikers and trying to reach the end-of-stage checkpoint before the time limit expires. For the sequel, Sega introduced the hilly, undulating roads that had been executed so superbly in 1986's "Out Run". The gameplay was further enhanced with the introduction of the 'turbo' button. Upon reaching the bike's maximum speed of 280kph, players could press and hold the turbo and push the bike up to 324kph - something that was necessary to beat the game's extremely tight time limits. This had to be used carefully, however, as the increase in speed made the bike harder to control and accelerating at the wrong time would invariably see a head-on collision with either rival bikers or the road-side objects that litter the stages. Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages.

SUPER HIGH IMPACT
Super High Impact é um jogo de futebol americano estilo arcade que é um predecessor do NFL Blitz. É a sequência do jogo High Impact Football.

SUPER LEAGUE

SUPER LOCOMOTIVE
A vehicle-action arcade game released by Sega in 1982. It was an early video game based on trains and featured background music based on Yellow Magic Orchetra's 1979 hit "Rydeen".

SUPER MONACO GP
Super Monaco GP is a superb Formula One racing game from Sega that took sprite-scaled graphics to a whole new level. The game's single track offered a very reasonable representation of the famous Monaco Grand Prix circuit. Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.

SUPER MOUSE
In Super Mouse, you are a mouse collecting a stash of food that happens to be scattered around the house. Opposing you are cats and cobras, which pop up out of nowhere. You're not exactly helpless, though. You have balloon bombs which you can lay and detonate, rocks on top of the house to drop, floors that move across when you step on them and pools of water under bridges which you open by walking over them. All these can kill cats and cobras, if you use them right.

SUPER PAC-MAN
Super Pac-Man is a 1- or 2-player game where you are in control of the legendary Pac-Man. As in the original "Pac-Man" game, the goal is to clear each maze, but this time, instead of dots, the maze consists of prizes which are locked away behind gates. There are two ways to access the prizes. You can eat the keys which open a particular gate, and not always the gate which is closest to that key. Or you can crash through the gate after you eat a Super Pill and become Super Pac-Man. You are not required to eat all of the keys in order to complete the stage. Four Power Pills are in maze and allow Pac-Man to turn the tables on the ghosts and eat them for a short time. When the ghosts begin to flash, time is running out and they will switch back, so beware. New in this game is the Super Pill. There are two Super Pills in the maze which allow Pac-Man to become Super Pac-Man for a limited period of time. While in Super form, Pac-Man can crash through the maze gates, fly over the ghosts and avoid being killed (or eat them when they're blue), and travel at super speed whenever the player presses and holds the Super Speed button. When the super power is about to run out, Pac-Man flashes white and then returns to his normal form. You can extend the duration of Super time by eating a regular Power Pill. The Super time will then be extended by the duration of the ghosts' blue time. Pac-Man loses one life whenever a ghost catches him when the ghost is not blue and Pac-Man is not in Super form. You start with a set number of lives ('Lives' dip switch), and bonus lives can be awarded to you as you reach or pass certain preselected point values ('Extra Lives' dip switch). The tunnel is a great way to put some space between you and any ghosts that are on your tail since they can only move half as fast as you when they are in it. In Super Pac-Man, the ghosts are also slowed down by travelling through the passage directly beneath the ghost pen. Occasionally, a star will appear in the middle of the screen with a picture on the left, and a rotating picture on the right. You may eat the star at any time for bonus points, but if you manage to eat the star when the right picture matches the left one, you will receive a larger bonus. As the stages increases, the ghosts speed up their pursuit of Pac-Man and they stay blue for shorter and shorter periods of time after he eats a Power Pill until, in the high stages, they do not turn blue at all. Super Pac-Man also features bonus stages in Stage 3, Stage 7, and every fourth stage thereafter, where there are no ghosts, a time limit, and Pac-Man is in Super form throughout the stage. Your goal is to eat all of the prizes in the given time limit. As with gameplay on the regular levels, you don't need to eat all (or any) of the keys. You are awarded the remaining time in the counter as points for successfully eating everything. With each Bonus stage, the walls and gates change color.

SUPER PANG
Super Bang is a sequel to the 1989 original in which one or two players control characters armed with harpoon guns who must destroy the numerous different-sized balloons that bounce around each single-screen stage. When hit by a harpoon, the balloons break down into smaller fragments, in a similar fashion to Atari's 1979 classic, "Asteroids". Players can only fire the harpoon guns virtually upwards but can move left and right and climb the ladders that appear on many of the stages. The game has two different modes of play: PANIC MODE In this mode, players face an endless rain of bubbles and must simply last as long as possible. The default weapon is the bubble shot and cannot be changed at any time. Each time a bubble is popped, a rainbow bar at the bottom is slowly filled. Filling the bar all the way raises the level number and the bar depletes back to zero. As more bubbles are popped, both remaining and incoming bubbles move faster. A 'Panic' music plays when there's a very large amount of bubbles on the screen, but the normal music returns once enough bubbles are popped. There is also one special type of bubble that appears rarely. The bubble has a clock image engraved. Whenever the bubble bounces, the engraving changes to a star, and when the bubble bounces again, the engraving changes back to a clock. Popping the bubble when the clock engraving is present causes all bubbles to stop movement completely for 9 seconds, while popping the bubble when the star engraving is present causes all bubbles to be popped and the game screen gets cleared. TOUR MODE In this mode players move from stage to stage, travelling around the world. The introductory stage is set in Japan and is the only stage set in this location. After Japan, players travel to parts of Asia, Europe and the Americas. Each location has three stages, with each set at a different time of day: daytime, evening and night. The few exceptions to the three-stage rule are Venice (evening and night stages only), The Mayan Ruins and the Caribbean Sea (both having only day and evening stages). Each stage has a set layout, consisting of walls, destructible glass walls, invisible walls, ladders and ice. There are forty different stages in the Tour mode.

SUPER PINBALL ACTION
A pinball game featuring 4 boards: On the Carnival Board, there are two ways to work towards the goal: knocking out the drop targets on the upper board, or hitting the button targets that light the word 'Rhythm' on the lower part of the main board. On the Border Board, the 'INPUT' button targets in the center upper part of the board are the ones to hit to work your way towards your goal. On the Monster Board, you must complete 7 different target areas, each one referring to a body part: 2 roll-throughs for arms, two holes for eyes, two sets of targets for legs and the top rollovers work towards the 'head'. On the Sniper Board, you knock down the 'LOAD' drop targets, then shoot the Shot Bonus button target when lit. You do this 6 times to reach your goal. As you go follow through on the game, the warp shots let you see how far you've gone in your quest to finish each board. The fewer clothes each girl has, the further you have gone on that board. Once the women are topless, you've done all you can on that board.

SUPER PUNCH-OUT!!
Super Punch-Out!! is an update of the superb boxing game, "Punch-Out!!", featuring five new larger-than-life opponents. The player once again assumes the role of a green-haired boxer who must fight his way up through five boxers to earn the title of 'Champ'. As with the original game, the player's boxer is viewed from behind with his torso rendered with wire-frame graphics (allowing the player's opponent to be easily seen). Punches, dodges and blocks must all be well-timed in order to defeat the opponent. Both the player and the opponent have stamina meters displayed at the top of the screen. These decrease when either boxer takes a punch and boxers will get knocked down if their stamina meter runs out completely. Faster knockdowns will cause the fallen boxer to recover less stamina upon getting up; the same happens if a boxer is knocked down by a knockout punch. Thanks to the refined roster of new and hugely distinctive enemy fighters, Super Punch-Out!! is considered to be an improvement over the first game.

SUPER QIX
Draw lines to reveal a hidden picture.

SUPER RANGER
A bootleg version was sold by NIWA.

SUPER REAL DARWIN
SRD: Super Real Darwin is a vertical scrolling shooter arcade game developed and published by Data East. It is the sequel to Data East's 1986 arcade game, Darwin 4078. The player takes control of a small fighter ship capable of mutating into different shapes. The ship's appearance will change with upgraded weapons as the player obtains more powerups. The story starts on the planet Lakya where the technologically advanced inhabitants of the planet unwittingly unleash the planet's life force known as Evol. As the released Evol drifts from planet Lakya, it is received by the inhabitants of the nearby planet Cokyo; the people of Cokyo initiate the Shlohe project, a plan to use their captured Evol to develop advanced biologic ships and weapons to invade planet Lakya. The inhabitants of Lakya retaliate the Cokyo invasion by using their own evolving fighter ships.

SUPER RIDER
Become the stunt bike racer you've always dreamed of as you speed along the colourful courses at break neck speeds to perform the most amazing tricks the world has ever seen! In the brilliant Super Rider you race around the place, overtaking other speedy dudes, pulling crazy tricks and even riding upside down as you ride the loop the loops! Jump gaps, reach max speeds, follow the track where ever it takes you to beat the game and score big!

SUPER SLAM

SUPER SPACE INVADERS '91
Export versionof "Majestic Twelve - The Space Invaders Part IV". The third sequel to Taito's seminal "Space Invaders", Majestic Twelve leaves the classic Invaders game-play intact, but adds a slew of new alien invaders and power-ups to the mix. This, together with the vastly improved graphics that introduce colorful new backdrops - some of which scroll vertically in a similar fashion to the star-field in Namco's "Galaxian" - ensure that Majestic 12 is a worthy sequel to the legendary original. The original game's flying saucer still makes an appearance, but instead of merely awarding bonus points when shot - as in the original game - it now drops a power-up pod for the player to retrieve. Power-ups include shield, faster shots, a laser (activated with the second button) and a giant butterfly, which freezes the invaders for a limited time. One of the game's most memorable features was the 'Cattle Mutilation' bonus screen, in which the player must protect a heard of cattle from a number of fast-moving saucers, intent on stealing the animals. If a cow is snatched; the player must shoot the relevant saucer to free it; being careful not to actually shoot the cow itself. The '91 incarnation also introduced 'bosses' to the series for the first time; giant, screen-filling aliens that required several shots to kill. Another major difference to the previous games in the series is that if an invader reaches the bottom of the screen, the player will simply lose a ship (in the original, the game would end once an alien had landed). Also, the player's ship now comes equipped with a shield that can withstand several hits. The shield's strength is depleted every time it takes a direct hit from one of the invaders, and too many hits will result in the shield disappearing altogether. A direct hit on an un-shielded ship will result in the loss of a player life.

SUPER SPACEFORTRESS MACROSS
A one or two player shooter game.

SUPER SPACEFORTRESS MACROSS II
Super Spacefortress Macross II (c) 1993 Banpresto. - TECHNICAL - Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Scr

SUPER SPEED RACE
Super Speed Race V is an arcade racing game from Taito.

SUPER SPRINT
Like "Championship Sprint", released the same year, Super Sprint is an updated version of the old Atari Sprint series; with added the ability to allow players to upgrade their vehicles as the game progresses. Upgrades are won by collecting wrenches that appear once per track. After a player has collected four wrenches, they will be presented with an upgrade screen; giving them the opportunity to choose better traction, increased top speed, faster acceleration, or a faster helicopter. The only discernible difference between this and "Championship Sprint" is the addition of brand new tracks.

SUPER STINGRAY
Um jogo de tiro semi-estratégico de ação de tanque de cima para baixo. Controle seu tanque através do campo de batalha e destruir todos os inimigos no caminho e derrotou a fortaleza inimiga.

SUPER TANK
Super Tank is a shooter where you control a tank and have to clear a field of mines and bushes. You are chased by enemy tanks, which fire at you. After wiping out all the mines and bushes, you reach the second level. It is kind of a 'boss' level, where you have to fight a big enemy tank, the Super Tank. You can destroy it by a direct hit into its gun.

SUPER TOFFY

SUPER TRIO
You controls one of the three animals characters, a mouse named Jake a cat named Tomi and a dog named Brudo each of one equipped with different weapons, through varied and colorful levels, you must jump, climbing and pick up Items while you defend or dodge all the enemies in the way, to reach the exit to face off the enemy boss and go to bonus stage or next level.

SUPER VISUAL FOOTBALL: EUROPEAN SEGA CUP
Super Visual Football - European Sega Cup (c) 1994 Sega. - TECHNICAL - Sega System 32 hardware Game ID : 833-10851 Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz) Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz) Screen orientation

SUPER VOLLEYBALL
Super Volleyball est un jeu de sport sur borne d'arcade. Selon la version, vous incarnez l'équipe du Japon ou des Etats-Unis et devez affronter Cuba, la Chine, l'URSS, ... Le jeu présente le terrain de côté et vous permet de choisir le type de service, blocage, passe ou smatch à réaliser. Lorsqu'un point est marqué, le joueur responsable est présenté en gros plan, sous les cris de la foule en liesse.

SUPER WORLD COURT
Super World Court (c) 1992 Namco. - TECHNICAL - Namco System NA-1 hardware Game ID : SC Main CPU : 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz) Sound Chips : C140 (@ 42.667 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if

SUPER WORLD STADIUM
Super World Stadium (c) 1992 Namco. - TECHNICAL - Namco System 2 hardware Game ID : SS Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : 8-wa

SUPER WORLD STADIUM '92
Super World Stadium '92 (c) 1992 Namco. - TECHNICAL - Namco System 2 hardware Game ID : SSS Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control :

SUPER WORLD STADIUM '93
Super World Stadium '93 (c) 1993 Namco. - TECHNICAL - Namco System 2 hardware Game ID : SST Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control :

SUPER WORLD STADIUM '95
Super World Stadium '95 (c) 1995 Namco. - TECHNICAL - Namco System NB-1 hardware Game ID : SS5 Main CPU : 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Sup

SUPER WORLD STADIUM '96
Super World Stadium '96 (c) 1996 Namco. - TECHNICAL - Namco System NB-1 hardware Game ID : SS6 Main CPU : 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Sup

SUPER WORLD STADIUM '97
Super World Stadium '97 (c) 1997 Namco. - TECHNICAL - Namco System NB-1 hardware Game ID : SS7 Main CPU : 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Sup

SUPER ZAXXON
Super Zaxxon is a 1- or 2-player video game that presents the player with tremendous challenge and excitement never before experienced. The 3-dimensional-like, isometric graphics are produced by projecting the picture at a slant on the screen, putting the player in remote controlled realism with his player ship.

SUPER-X
Super-X is a shoot-em-up featuring 7 stages.

SUPERBIKE
A driving/shooting 'em up game with some resemblance to Moon Patrol.

SUPERIOR SOLDIERS
August 199990 of humanity has died due to a strange energy falling on Earth. The remaining humans have named this energy Force. To protect themselves against the Force they have remodeled their bodies and created a new generation of man.

SUPERMAN
Superman is a horizontal video game and may be played by one or two players interactively. The second player controlling a red Superman character, teams up with the first player in this battle against the evil Alien Powers.

SURPRISE ATTACK
The protagonist is Sergeant John Ryan of the Special Task Force who has to face a terrorist organization that has placed bombs on the Moon, sending an ultimatum of 25 hours to Earth.

SURVIVAL
One of the the most obscure of all the Rock-Ola videogames, Survival is a multi-directional shooter. The player must use an 8-way joystick and a single button to take control of a blue cell, whose objective is to shoot medicine into viruses through eight mazes made up from rectangular veins and thin cell membranes. Every vein, membrane, and virus that is shot will disappear from the current maze. The color of the first virus you shoot will determine the colour of resurrected ones; and once every virus on the screen is the same colour, they can no longer be shot. When the last membrane in the current maze is destroyed, four Aid Stations will appear in the corners for a while - you will have to gain extra shots by reaching one of them before they turn back into veins. Every time you reach an Aid Station and gain extra shots, you will also gain a white cell - once you gain five of these, you will receive an extra life.

SURVIVAL ARTS
Another digitized fighter attempting to cash in on the "Mortal Kombat" craze featuring eight selectable characters and bonus rounds. The producers of this game must have raided the discount Halloween costume boutique. I cannot help but giggle each time I fight Dantel, the incredibly cheap and hilarious white trash ripoff of Shang Tsung.

SUZUKA 8 HOURS
An excellent motorcycle game from Namco.

SUZUKA 8 HOURS 2
A motorcycle game from Namco. This sequel features all the excitement from the original.

SWAT
SWAT is an abstract one or two player shoot-em-up in which the aim is to stop swarms of aliens from building a sectional tunnel from the bottom of the screen to the top. At the top of each level are blue tunnel sections, while at the bottom are purple ones. Aliens start at the bottom of the screen in the purple sections. As they move through a tunnel, they can build new sections in any direction.

SWAT POLICE
A gun shooting, horizontal scroll action game that uses joysticks and buttons rather than guns. One player can play on their own, or 2 players can team up and play simultaneously as the two SWAT police ch

SWIMMER
Venture up stream gathering fruits while avoiding various water-bound pests and obstacles. Eat power pills to attack critters.

SYSTEM GX

SYUSSE OOZUMOU
A sumo wrestling game.

SYVALION
Control the mechanical dragon Syvalion and find your way through ever-changing magical dungeon.

T.N.K III
During the final days of World War II, the allied forces sends special forces member Colonel Ralf to penetrate an enemy base and destroy a secret weapon by driving a new prototype tank.

TAC/SCAN
TAC/SCAN is a one or two-player vector-based shoot-em-up in which players control a formation squadron of seven fighter ships. All seven ships fire at once when the FIRE button is pressed, producing a spectacular missile salvo. The player begins the game with a seven ship formation and a supply of reserve ships (shown above the player score). The object of the game is to accumulate points by destroying enemy ships while avoiding incoming fire. As well as the main squadron, there are a number of reserve ships and an ADD SHIP button. This transfers one of the reserve ships into the squadron formation. The 'add ship' position continuously cycles between the empty squadron positions, allowing players to time the ADD SHIP function to place fighters at their desired location.

TACTICIAN
At its core, Tactician might seem like another Space Invaders / Galaxian clone - you control a small ship at the bottom of the screen, which can actually move up or down a bit, instead of just left and right - but it has a pretty cool gimmick going for it. At the beginning of each stage, you can "draw" a barrier by placing little dots around the playing field. After several seconds, enemies are released from their bases and begin to swarm the screen. They'll usually make quick work of the barrier, but if you shoot the red ball it'll explode and destroy anything near it. Quite a cool concept for something from 1981 - it's a shame that Tactician is so unknown, and that the idea was never expanded on in any other games. Some versions list the game as copyrighted by Sega, but they apparently only distributed the game in certain territories.

TAIL TO NOSE - GREAT CHAMPIONSHIP
Tail to Nose - Great Championship, connu sous le nom de Super Formula: Chijo Saisoku no Battle au Japon, est un des premiers jeux consacré à la Formule 1. Bien que ne possédant pas de licence, les écuries, les pilotes, les sponsors et les 4 circuits disponibles sont fortement inspirés de la réalité.

TAISEN TOKKAE-DAMA
Taisen Tokkae Puzzle-dama © 1996 Konami.

TAITO CUP FINALS
Taito Cup Finals is a soccer game from Taito.

TAITO POWER GOAL
Taito Power Goal is a soccer game from Taito.

TALBOT
O jogador controla um camponês com um chapéu de ponta vermelha, ele é um criador de coelhos e acompanhado de sua leal raça talbot cão de caça, deve recapturar todos os coelhos que escaparam e estão correndo ao redor do campo de labirinto. Você deve prevenir os ladrões com óculos escuros, roubar seus coelhos enquanto você evita seus ataques, é uma corrida contra o tempo, como você progride através do campo de labirinto você deve encontrar alguns alimentos como leite para reabastecer sua energia e dar ordens ao seu cão para colocar armadilhas ao longo do caminho para parar os ladrões furtivos e também pegar os coelhos mais fácil e trazê-los para a jaula novamente, para ir para a próxima rodada. Com cada rodada muda o padrão do labirinto. Enquanto mais coelhos você pegar mais pontos que você ganha e você ganha o jogo, se os inimigos pegar mais coelhos, você perde o jogo O talbot era um cão de caça branco que agora está extinto por causa de sua falta de propósito e necessidade de cuidado constante, mas ele foi creditado por ser um antepassado do beagle moderno e bloodhound. O termo talbot é usado na heráldica para se referir a um cão de caça bem educado.

TANK BATTALION
Tank Battalion is a multi-directional shooter arcade video game. The player, controlling a tank, must destroy 20 enemy tanks in each level, which enter the playfield from the top of the screen. The enemy tanks attempt to destroy the player's base (represented on the map as an eagle), as well as the player's tank. A level is completed when the player destroys all 20 enemy tanks, but the game ends if the player's base is destroyed or the player loses all his lives.

TANK BUSTERS

TANK FORCE (2 Players)
Tank Force is a multi-directional shooter arcade game that was released by Namco in 1991; it was the last game to run on their System 1 hardware (which had been in use for four years), is the sequel to Battle City, which was released six years earlier and is a sequel to Tank Battalion, which had been released five years before it (and eleven years before this title). The US version of the game was also the first of seven games from the company to display the Federal Bureau of Investigation's "Winners Don't Use Drugs" screen during its attract mode - the others are Steel Gunner 2, F/A, Cosmo Gang the Puzzle, Knuckle Heads, Lucky & Wild, and Numan Athletics. Exvania and Super World Court, which were Japan-exclusive, may also feature the screen in their attract mode if the "Display FBI Screen" setting in the games' options menus has been set to "Yes".

TAO TAIDO
Extremely simplistic fighter with eight selectable characters and a cooperative 2-player feature.

TAPPER
Assumindo o papel de um garçom sobrecarregado, o jogador deve servir cerveja para os clientes sempre sedentos que povoam sua barra. Todos os clientes devem ser atendidos antes de alcançar os barris de cerveja. As xícaras vazias também devem ser apanhadas antes que escorreguem do final da barra e quebrem contra o chão. Pontos extras são concedidos por dicas de coleta, enquanto rodadas de bônus consistem em localizar a cerveja que não foi agitada e servi-la.

TARG
Targ is a 1 or 2-player shooter game released by Exidy in 1980. Your town is invaded by Targ riders, you must maneuver the heroic vehicle Wummel to destroy them. From time to time, a Spectar comes into screen, and can be destroyed for extra bonus. Action takes place into a 9x9 grid, 'Crystal City', where the player's vehicle must avoid and chase down 10 enemy wedge-shaped vehicles. When all enemies are destroyed, you are awarded an extra bonus and can access the following level. 2 players can alternate in the game. You use a 4-way joystick to control the Wummel, and a pushbutton to fire at enemies. Progressing in the gameplay causes the Targs to become faster and smarter, for a fast and furious gameplay.

TARGET HITS

TASK FORCE HARRIER
Task Force Harrier EX is a vertical shoot 'em up that was first seen in arcades and later ported to the Sega Megadrive/Genesis.

TATTOO ASSASSINS
Nine Tattooed Assassins are ordered by Mullah Abba to defeat Koldan and his minions in this unreleased one-on-one beat-em-up. Tattoo Assassins is little more than a flawed beat-em-up that was originally intended to cash in on the massive success of Midway's superior "Mortal Kombat" series.

TAXI DRIVER

TAZZ-MANIA
A cross between "Robotron" and "Berzerk".

TECMO BOWL
Tecmo Bowl (c) 1989 Nintendo of America. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : TW Main CPU : Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA -

TECMO WORLD CUP '90
A 2-D soccer game with 4-way scrolling movement. Choose from 8 teams. The game play is fairly realistic and the moves are easy to learn.

TECMO WORLD CUP '94
This is a sequel to the 1990 original. It is a four-player soccer game that has nice graphics, music, zoom and scroll. Compete against 16 other countries for the world cup!

TEDDYBOY BLUES
Teddy Boy Blues - Yohko Ishino is a strange and unique platform game by Sega. Guide Teddy Boy through an ever scrolling maze to defeat ninjas, snails, big mouthed hippos and other bizarre creatures. You shoot your enemies with a gun that shrinks them - then you must collect your shrunken foes for bonus points. If you don't collect them quick enough, they will fly down to the bottom of the screen and eat a portion of your time meter.

TEE'D OFF
Let Tee'd Off putt you into the green! Tee'd Off is a terrific new golf game from Tecmo, Incorporated. that utilizes a multi-directional trackball, which gives the player complete control of every shot. Tee'd Off features a 22-hole golf course with many exciting variables that will keep players' interest levels high and insure your return on investment!

TEENAGE MUTANT NINJA TURTLES (2 Players)
Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself.

TEENAGE MUTANT NINJA TURTLES (4 Players)
Originally appearing as an arcade game in 1989, the game has seen many re-releases in all of it's years, but most recently it has appeared on the Xbox Live Marketplace.

TEENAGE MUTANT NINJA TURTLES - TURTLES IN TIME (2 Players)
The sequel to 1989's hugely successful original, 'Turtles in Time' once more sees the four heroes taking on Shredder and his army. Gameplay remains similar to the original game, but the experience is enhanced further with the obligatory improved graphics and sound effects. 'Turtles in Time' also features a larger variety of levels, as now the battle between good and evil rages across time as the Turtles travel to prehistoric, pirate and Wild West times in their pursuit of the elusive Splinter. Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly.

TEENAGE MUTANT NINJA TURTLES - TURTLES IN TIME (4 Players)
The sequel to 1989's hugely successful original, 'Turtles in Time' once more sees the four heroes taking on Shredder and his army. Gameplay remains similar to the original game, but the experience is enhanced further with the obligatory improved graphics and sound effects. 'Turtles in Time' also features a larger variety of levels, as now the battle between good and evil rages across time as the Turtles travel to prehistoric, pirate and Wild West times in their pursuit of the elusive Splinter. Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly.

TEETER TORTURE
You control a cannon moving left-right on a teeter-totter. Weights with hooks on them fall down at you and if you don't shoot them they hook on and weigh down one side of your teeter-totter. The weight of your shooter also moves the teeter-totter. A plunger of TNT is attached to either side of the teeter-totter board. If if goes all the way down, kaboom!

TEHKAN WORLD CUP
Tehkan World Cup, aka. Tecmo Cup, is the first multi-player soccer game featuring a trackball controller. Programmed by Michishito Ishizuka it was released to arcades in 1985 by Tehkan, Ltd., the former name of Tecmo, Inc. Its arrival coincided with the buildup to the 1986 FIFA World Cup. It featured the then colors of several of the world's top teams such as West Germany, Argentina and Brazil, although it did not mention any team by name.

TEKI PAKI
Teki-Paki (c) 1991 Toaplan. - TECHNICAL - Game ID : TP-020 Main CPU : 68000 (@ 10 Mhz) Sound Chips : YM3812 (@ 3.375 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in June 1991. This game in known in Japan and Asia as "Te

TEMPEST
The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.)

TENGAI
Excelente shoot'em up horizontal com 5 personagens selecionáveis ??que têm seu próprio enredo e final. O título deste jogo se traduz do japonês como "Além dos céus". Este jogo é conhecido no Japão como "Sengoku Lâmina - Sengoku Ace Episódio II", que significa literalmente "Lâmina da Guerra Civil - Civil War Ace Episódio II"

TENNIS
Tennis is, as the name implies, Nintendo's version of the sport for the Game Boy. One player vs computer or two players will compete in tennis in a more or less standard suite of rules (scoring, sets etc.). Players are controlled by the movement buttons, but while button A indicates a low hit, button B indicates a high one. You have the choice of four levels of computer AI, or two player via Game Boy link cable.

TERMINATOR 2 - JUDGMENT DAY
Help to John connor future leader of the human resistance against the machines and his valiant mother Sarah Connor to be avoid being killed by a prototype robot from Skynet the T-1000 sent from the future composed of a "mimetic poly-alloy" but soon a unexpected savior an reprogrammed T-800 Terminator, will come from the future to help and stop together the judgment day. Hasta La Vista, Baby!

TERRA CRESTA
Terra Cresta is a vertically-scrolling shoot-em-up set over a constantly scrolling landscape of islands and enemy installations. The player is under constant attack from enemy spaceship waves, ground-based guns and turrets, dinosaurs and three different mothercraft ships. The levels are littered with ground-based silos bearing numbers between 2 and 5. These can be shot to release a player ship component, which then attaches to the player's current ship, increasing both its size and firepower. Power-ups available are 2-Wide shot, 3-Rear Shot, 4-Front cannon and 5-Rear shield. Using the 'Formation' button splits the ship parts into a formation for limited time, giving increased fire power. The number of parts acquired determines the formation. For example, if the player has picked up two ship parts then a triangle is formed, with the player's main ship at the rear of the formation, with additional two ship components positioned at the front edge of the triangle. When all four numbered parts have been collected, the player's ship transforms into a flaming Phoenix, and is indestructible for a limited time.

TERRA FORCE
A standard shooter. All levels are divided in 2 parts : overworld with vertical direction and underground with horizontal.

TETRIS
This shape-based Russian mind-bender set the stage for innumerable puzzle games to follow

TETRIS
Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system.

TETRIS
Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system.

TETRIS KOREA

TETRIS PLUS
Another game in the Tetris series. Contains two main modes, Classic and Puzzle.

TETRIS PLUS 2
Um jogo de quebra-cabeça onde você organiza os tijolos fazendo linhas horizontais com eles, para que você possa depois tentar chegar à saída.

TETRIS THE ABSOLUTE THE GRAND MASTER 2
Uma excelente versão de Tetris com novos elementos de gameplay e gráficos.

TH STRIKES BACK
In this sequel to "Thunder Hoop", you control a powerful ESP Rambo-like character, throwing sonic rays from his hands and destroying mutated enemies.

THE ADVENTURES OF ROBBY ROTO!
When playing this game. YOU are ROTO's mentor. He takes his directions ONLY from YOU and will do your bidding exclusively. YOU determine the strategies he will use to defeat the evil monster VOLTAR who has invaded the Earth, stealing all types of treasures and burying them deep within the earth. VOLTAR also takes hostages and seals them in vaults deep within the earth. There is only one way to save the hostages and recover the stolen treasures. We must send in ROTO. He will follow VOLTAR right into his own home tunnels to rescue the hostages and recover the stolen treasures VOLTAR has salted away. To say the least, this makes VOLTAR more than just a little bit upset with ROTO. To help protect his stolen treasures and kidnapped hostages. VOLTAR has developed a breed of giant SPIDER that can sense ROTO's location and that can also travel through solid earth. These SPIDERS attempt to corner and capture ROTO. And to direct their hunt for ROTO, VOLTAR turns himself into a TROLL that can travel through solid earth.

THE AMAZING ADVENTURES OF MR. F. LEA
A four part game where you get Mr. F. Lea where he wants to go (on the back of some lush, tasty dog, of course). You run through lawns and across highways, on the tails of other dogs, and up a hill to get to your destination. Occasionally you even make a run for a dog's head.

THE ASTYANAX
Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "The Lord of King".

THE BATTLE-ROAD
The Battle-Road (c) 1984 Irem. - TECHNICAL - Irem M-62 system hardware Main CPU : Z80 (@ 3.072 Mhz) Sound CPU : M6803 (@ 894.886 Khz) Sound Chips : (2x) AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2

THE BERENSTAIN BEARS IN BIG PAW'S CAVE
The controls are a single 8-way joystick, used to control Brother Bear, a member of the Berenstain Bears family, who is navigating a switchback path across an underground chasm in order to sneak past Big Paw (a non-anthropomorphic bear) and reach the outside. The levels increase in difficulty both by virtue of a longer path and more obstacles, including bats, falling stalactites, etc.

THE BERLIN WALL
The player takes control of a boy who must use his hammer to break the blocks that form part of the colourful, platform-strewn levels that form each stage. These holes act as traps for the many patrolling monsters and once an enemy has fallen into a hole, the player must then use the hammer on the enemy to make it fall through the hole and down to the platform below - causing it to change into fruit, which can then be collected. This game is a reworking of the 1980 classic, "Space Panic".

THE BIG PRO WRESTLING!
An early tag-team wrestling game.

THE COMBATRIBES (3 players)
Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies' heads together and smashing recumbent enemies' heads into the ground to finish them off.

THE CRYSTAL OF KINGS
A nice beat'em up featuring transparencies, rowscroll effects and eight levels... Stage 1: The Pull Off Evil - Boss: Great Destructer Stage 2: Across The Currents - Boss: Serpent Stage 3: The Cave Of Darkness - Boss: Master Of Underground Stage 4: The Congress Of Cystals - Boss: Harpies Stage 5: Into The Darkness - Boss: 2 Minotaurs Stage 6: Estorea - Boss: Sinister Dragon Stage 7: Nero Filone - Boss: Black Knight Stage 8: Crystal Of The King - Boss: Night Spirit, Dark Spirit

THE DEEP
You control one or two boats floating along the high seas. The boats are armed with depth charges for dropping on the aquatic wildlife and submarines in the depth far below. Homing torpedoes, Polaris missiles, mines, Stingray style vessels and other boat-wrecking hazards make up the threats to avoid or destroy. Bonus capsules which float up to the surface boost the boat's speed, increase depth charge power, give the player temporary invincibility and other normal features but of a marine vein. The depth charges take their time to float to their target so plan ahead using the map, submarines at different heights in the water pose further problems. This game also has good backgrounds.

THE END
The End © 1980 Konami Industry Company, Limited. In 'The End' you control a ship whose mission is to zap as many bug-ships as possible, before you run out of lives, or the bugs manage to spell out the word END with little chunks of brick. You can move left and right, and the bugs attack from the top of the screen, coming out of a large mothership. But the bugs have another mission besides just blindly attacking you. That other mission is to systematically steal the bricks from your three bases, and use them to spell out the word END up near the top of the screen.

THE FAIRYLAND STORY
The Fairyland Story is a precursor to 1986's "Bubble Bobble", the player controls a spell-casting elf who turns evil wizards, witches and other enemies into cakes and either pushes them from the platform ledges, or shoots then repeatedly to destroy them. If an enemy touches the player character, the elf becomes entrapped in a magic bubble and floats away. Each level takes place inside a variety of castles.

THE FINAL ROUND
An excellent boxing game.

THE GAME PARADISE - MASTER OF SHOOTING!
Game Tengoku - The Game Paradise is a vertically-scrolling shoot-em-up set in a video arcade. Players take on the role of one of five different characters/ships, with each offering different weapons. The game is an affectionate parody of video games and features many characters from various Jaleco titles (both arcade and home formats) blasting their way through themed stages, All of the game's enemies are also from previous Jaleco games. The five characters players can use are: Exerion Plus Alpha Butasan Formation Z Momoko 120% Game Tengoku - The Game Paradise offers both 'Standard' and 'Time Attack' modes and features the usual array of weapon power-ups, smart bombs and bonus items.

THE GLADIATOR / ROAD OF THE SWORD / SHEN JIAN
The cursed Sacred Sword appeared once again, took lives of hundreds people. Two prominent families were killed, just because they possessed it. Behind these entire massacres more mysteries were secretly hidden, the rumors said perhaps even the government seemed to take part of it. Chu Xing Han, San Kuan Ging and Wu Ping decided to revenge. Chu is good friend and partner Greg Tien Ray also wanted to help them. Mysterious woman Huang Her decided to kill her own father for committing all these crimes. Wu-Lin Sword master's disciple Siong Chien Chien had an eye on the power of the sword and determined to seize the object. The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword masters were falling into a sophisticated conspiracy designed by Yuen Dynasty Government and...

THE GREAT RAGTIME SHOW
A superbly playable, humourous and utterly unique shoot-em-up from the Date East stable. The player begins each life in control of a bi-plane with a huge metal hook attached to its rear. This hook can be used to pick up enemies, objects, bombs and vehicles which can then be thrown both at other enemies, and at any walls and doorways that may be barring the player's route. If the bi-plane takes two hits from enemy forces, it will explode and the player is forced to continue on foot. The on-foot sections play in a vaguely similar fashion to SNK's legendary "Metal Slug" series, but while on foot, the player has no protection from enemy hits and is very vulnerable to attack. As such, a replacement vehicle (which appear in the form of tanks, motorbikes, giant robots, elephants etc.) must be found quickly. Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action.

THE HAND
You are a 'Hand' and so are your enemies. Each hand can be Rock (A fist), Paper (Flat) or Scissors (2 fingers extended). Your job is to clear a maze of dots to move to the next level. If you touch an enemy and your 'hand' beats his, you win, otherwise you lose your current turn.

THE HISTORY OF MARTIAL ARTS
A reconstructed sprite-ripped bootleg of "Fighter's History" with nine selectable characters. It has FM musics.

THE KARATE TOURNAMENT
Karate Tournament is a one-on-one fighting game for one or two players, based on the ancient and most well known of martial arts, Karate. Players enter a karate tournament - having first selected their preferred skill level, from either White, Brown or Black belt - and fight against a number of progressively tougher opponents. Each victory awards the player with a higher belt grade within their current belt colour - white grade six to white grade five, for example - and if the player wins the tournament, he or she is awarded a higher belt colour and the game ends. If players chooses to play the game on the 'Black Belt' skill level, defeating opponents is awarded with a higher grade, or 'dan' of Black Belt. Karate Tournament uses a distinctive graphical technique in that it 'morphs' some of the combatants' movement graphics to simulate speed and motion blur. The game was also unique upon its release in that, in a world of "Street Fighters" and "Mortal Kombats" - replete with fantastical special moves - Karate Tournament was a genuine simulation of a recognized martial art; something not really seen since the first appearance of Data East's legendary genre-defining fighter, "Karate Champ", released eight years' earlier in 1984.

THE KILLING BLADE
The Killing Blade is a 1998 competitive fighting game released by IGS on arcade game machine. Development for the game took two years.In September 2005, IGS released a remake titled The Killing Blade Plus. The Mongol invasion of China has left the country in ruin. Five sects consisting of twelve warriors battle each other, then find the defeat the black hand of the wars: The Twin Tartars and Lord Wizard. Victory would earn the title "Superior Martial Paladin" to conquer China, bring order and establish a new empire. The game has a post Dynasty Wars setting and the game mechanics are similar to SNK's The Last Blade franchise, including weapon and kick attacks, combo attacks and power charging.

THE KILLING BLADE PLUS
The Killing Blade is a 1998 competitive fighting game released by IGS on arcade game machine. Development for the game took two years. In September 2005, IGS released a remake titled The Killing Blade Plus. The Mongol invasion of China has left the country in ruin. Five sects consisting of twelve warriors battle each other, then find the defeat the black hand of the wars: The Twin Tartars and Lord Wizard. Victory would earn the title "Superior Martial Paladin" to conquer China, bring order and establish a new empire. The game has a post Dynasty Wars setting and the game mechanics are similar to SNK's The Last Blade franchise, including weapon and kick attacks, combo attacks and power charging.

THE LAST DAY
The Last Day is a vertically scrolling shoot-em-up. In korea, this game as known as "D-day Chulguuk" (translates from Korean as 'D-day sortie'). Dooyong Industrial was established by Jung Jin Yook in the 80's. In its early days Dooyong made bootleg versions, and later made original games. Dooyong stopped to develop arcade games in 1996. Very few last Day boards were exported to Japan.

THE LEGEND OF KAGE
As a Ninja, defeat the evils from Devil's World and save the Princess. At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the evils, which had come back to life from the Devil's World, was terrifying people all over the country. One day the princess 'Kiri', a daughter of the lord, was kidnapped by the Corps. In order to save her from them, a number of militia were sent to the Corps' Headquarters, but none of them ever returned. Then one young man headed for the Corps' Headquarters to save the princess. His name 'Kage', a ninja from Iga Village.

THE LEGEND OF SILKROAD
Chinese heroes attempt to rid the Orient of the evil mystical warlord and his enemies.

THE LOST CASTLE IN DARKMIST
The Lost Castle In Darkmist is a vertically scrolling fighting game where the player controls a knight who battles against a variety of magical characters. Collect potions, power-ups and bonus items from the treasure chests left by slain enemies. Defeat the boss enemies to proceed to the next level.

THE MAIN EVENT (4 Players)
Um jogo de luta livre no qual você seleciona 2 lutadores entre 8 e compete em batalhas de duplas. Se o jogador vencer, sua equipe passa para a próxima partida. Se ele perder, ele recebe uma revanche imediata, já que o jogo não termina até que a energia do jogador caia para zero. Algumas das características mais distintas do jogo eram um botão "Action" de gigante, que piscaria sempre que um ataque, agarramento ou submissão pudesse ser executado; e um locutor entusiasta que apresentava os lutadores e narrava as ações durante as partidas.

THE MASTERS OF KIN
In the time of the gods, evil roamed free in the lands. Zorg 'The Master of Kin', took his wife to temple and before kissing her, suddenly the evil sorcerer Zangar came and invaded the place and took his wife kidnapped towards his castle. The knight Zorg begins his quest in the outlands of the Kin domain to rescue his wife from the enemy hands.

THE NEWZEALAND STORY
Set in Antipodean country of the game's title, The New Zealand Story is an eight-way scrolling platform game featuring Tiki the Kiwi bird. Tiki and his friends have been kidnapped by the evil 'Wally', a large blue leopard seal who wants the birds for his next meal. Tiki quickly escapes and sets about rescuing his trapped friends. The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage.

THE NEXT SPACE
A vertical scrolling shooter. Pilot your spaceship through the deep space, collect various speed and weapon items to take down a multitude of enemies, and restore peace to the galaxy! The game concept is all about the power-ups. The game offers ten items to pick up, including speed boosts, laser weapons, a spread gun, a flamethrower, a tiny spaceship helpers and missiles.

THE NINJA KIDS
The Ninja Kids is a horizontally-scrolling hack 'n' slash beat-em-up for up to four players who must defeat a demented cult plotting to summon Satan. A karate sensei sends out his four ninja puppets to combat this looming threat. All four ninjas carry different weapons and have different fighting styles. As well as their weapons, each ninja also has a screen-filling magical attack based on one of four elements (earth, fire, wind and water).

THE NINJA WARRIORS
Two ninjas fight an entire army to destroy an evil dictator in this horizontal action game, which features physical damage on our heroes

THE OUTFOXIES
A platform 'versus' shoot'em up in which either one player (playing against the computer) or two players (playing against each other) attempt to destroy each other by any means necessary. The levels themselves are interesting and varied, with airships, planes etc. providing a detailed and highly interactive backdrop in which the players do battle. That interactivity is increased further with the introduction of destructible sections which, when blown up, can often open up new areas or rooms. Each level is littered with a variety of weapons that can be picked up and utilized by the player(s). Graphically, Outfoxies employed superb sprite scale and rotation techniques that elevated the already fun gameplay still further. The aeroplane level, for instance, dips and sways, bringing problems of inertia and gravity to the platform action. Also; the in-game camera zooms in and out of the level, depending on how far away the two opponents are from each other. Playable characters range from a monkey to a pair of psychotic school children, with each character choice offering the player different aptitudes (the monkey can jump higher, for example). A fun enough game in one-player mode, Outfoxies really came into its own when two human protagonists took part.

THE PERCUSSOR

THE PIT
The player's avatar (described as "The Astronaut-Explorer" by the game manual) lands in a spaceship and must dig their way into a series of underground tunnels. While there, they must avoid being crushed by rocks, eaten by monsters, impaled by arrows, or melted in a vat of acid. Instead of a traditional timer, is a tank shooting away a mountain near the player's spaceship. After collecting the treasure, the only route back to the spaceship is by crossing "The Pit", which is a room with a sliding retractable floor underneath containing a monster that will devour the player and acid which will also kill. The player receives 100 points for shooting each enemy, 1000 points for each crystal collected, 2,000 points for collecting large gems, and 1,000 points for crossing "The Pit" safely and reboarding the ship. There is a 10,000 point bonus for collecting all 3 large gems or all 4 small gems, and a 15,000 point bonus for collecting all 7 gems.

THE REAL GHOSTBUSTERS
Adapted from the animated cartoon of the same name. Up to three players, each controlling a Ghostbuster, must run around a top-down universal scrolling terrain, shoot creatures and then try to suck up ghosts with their plasma guns. Players can shoot and then collect various power-ups, including a protective Aura, shot and beam boosters, and a "Green Ghost" Slimer shield satellite. Has interesting screen transition effects and a well-orchestrated version of the movie's popular theme song.

THE RETURN OF ISHTAR

THE SIMPSONS (2 players)
A jewel heist gone wrong sees Mr Burns's sidekick, Smithers, kidnapping Maggie and making his escape. Between one and four players take on the role of either Homer, Marge, Lisa, or Bart in this colorful, horizontally-scrolling beat-em-up from Konami. Each Simpsons character possesses an attacking move specific to them; Marge is armed with a vacuum cleaner, Lisa has a skipping rope, Bart has his skateboard, and Homer fights with his fists. The players must battle their way through a variety of Simpsons-themed levels - such as Springfield and Krustyland - fighting goons, thugs, zombies, drunks, firemen, and several Simpsons regulars. Many Simpsons characters that don't appear as enemies have 'cameo' scenes in the game (Otto working at a burgerstand in Krustyland, for example). The archetypal 'boss' character awaits the players at the end of every stage. The game ends with a final showdown with the evil Mr. Burns in his luxurious mansion. The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection.

THE SIMPSONS (4 players)
A jewel heist gone wrong sees Mr Burns's sidekick, Smithers, kidnapping Maggie and making his escape. Between one and four players take on the role of either Homer, Marge, Lisa, or Bart in this colorful, horizontally-scrolling beat-em-up from Konami. Each Simpsons character possesses an attacking move specific to them; Marge is armed with a vacuum cleaner, Lisa has a skipping rope, Bart has his skateboard, and Homer fights with his fists. The players must battle their way through a variety of Simpsons-themed levels - such as Springfield and Krustyland - fighting goons, thugs, zombies, drunks, firemen, and several Simpsons regulars. Many Simpsons characters that don't appear as enemies have 'cameo' scenes in the game (Otto working at a burgerstand in Krustyland, for example). The archetypal 'boss' character awaits the players at the end of every stage. The game ends with a final showdown with the evil Mr. Burns in his luxurious mansion. The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection.

THE SUPER SPY
Roy Heart has been asked by the CIA to wipe out terrorists who have taken over a large skyscraper of a major auto-maker in Japan. Using your fists, knife, or gun, you must use the elevators to travel between floors and wipe out terrorists that try to bring you down. Each weapon has its disadvantages. The gun, for example, will only have so many bullets per life, and the knife will decrease in strength with every use. During your mission, you will also earn experience points, and meet and free hostages along the way. These hostages will heal you, fix your knife, and give you a machine gun. Some floors end with you defeating a boss, while others end at elevators. Your must reach the top of the building where you will confront the leader.

THE THREE STOOGES IN BRIDES IS BRIDES
The 3 Stooges are searching for their fiancees, kidnapped by the Mad Scientist. Looking at the art gallery, they quickly turn it into a disaster area! In all rooms, the Stooges need to destroy the furniture and find the 3 hidden keys that unlock the exit. Using their hammers, Moe, Larry & Curly bang away! Interfering socialites and cops are dealt with in typical Stooges style: a face slap, a hammer to the noggin, or the ever-dependable cream pie. Bonus round: Avoid the sour notes of the opera singer as you collect the three keys to the exit. And watch out for the cops, too! In the Mad Scientist's laboratory, the Stooges rescue Cora, the first fiancee. That leaves Nora and Dora still in danger! Let the game continue! DON'T MISS OUT ON THIS SUMMER'S HIT VIDEO! Let Larry, Moe and Curly bring their hilarity and popularity to your game locations! Every player will want to be his favourite Stooge! Three Players at one time can mean greater profitability too! Call your Mylstar distributor for the details on getting your Three Stooges video game!

THE TIN STAR

THE TOWER OF DRUAGA
You control the heroic prince Gilgamesh who must attempt to rescue the maiden Ki from the demon Druaga. You are armed with a sword and shield to attack and defend. Find hidden chests (and special items) when special conditions are met, some of which are required to beat the game. Original story: IN ANOTHER TIME IN ANOTHER WORLD... THE BLUE CRYSTAL ROD KEPT THE KINGDOM IN PEACE BUT THE EVIL DRUAGA HID THE ROD AND THE MAIDEN KI IN A TOWER THE PRINCE GILGAMESH WORE GOLD ARMOR AND ATTACKED MONSTERS TO HELP KI IN THE TOWER OF DRUAGA

THIEF
This title plays a lot like "Pac-Man", except the maze is more detailed. You drive you car around the maze, picking up the money that is laying around everywhere (just like the dots in "Pac-Man"). Now to avoid being any more like" Pac-Man", the designer decided to give you four enemies, who each move around the maze with a distinct personality (but they are cars, not ghosts). In a final attempt to make this game different from "Pac-man", the designer then added dollar signs in each corner of the screen, running over these allows you to chase after your foes, and run over them (not at all like "Pac-Man"). In later levels these dollar signs may be in places other than the corners (finally, something that actually is different than "Pac-Man"). Each level is finished by clearing all the dollars bills from the board (the game will also rate you with a new 'Crime Level' every time you complete a screen).

THUNDER & LIGHTNING
A ball and paddle game.

THUNDER BLADE
Taking control of a heavily-armed battle chopper, the player must battle through a variety of both overhead and 'into-the-screen' 3-D stages. Thunder Blade consists of four stages, which are as follows: Stage 1: The game begins in a skyscraper-packed city. Enemies consist of rival choppers, jets, and ground-based tanks and gun emplacements. The level ends over the sea, with the player facing a huge and heavily-armed battleship. Stage 2: This stage begins with the player navigating a desert canyon, before switching to the into-the-screen view and taking the player through a number of stalactite-packed and densely populated caves. A huge ground-based tank awaits the player at the end of the stage. Stage 3: This begins in a river canyon, before moving on to a rain-forest river network. As well the the usual line-up of enemies, heavily-armed boats are introduced. the end-of-level battle takes place in the skies as the player attempts to destroy a massive jet fighter. Stage 4: The 4th and final stage begins with a repeat of the first stage's city level, only this time the action takes place at night. The second half of this stage takes the player deep into an industrial complex, eventually leading to an end-of-game showdown with a massive and heavily-armed gun emplacement.

THUNDER CEPTOR
Thunder Ceptor (c) 1986 Namco. - TECHNICAL - Game ID : TC Main CPU : M6809 (@ 1.536 Mhz), 68000 (@ 12.288 Mhz), HD63701 (@ 1.536 Mhz) Sound CPU : (2x) M65C02 (@ 2.048 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), Namco 8-channel WSG, DAC Players : 1 Con

THUNDER CROSS
Wipe Out The Mechanikon Hordes! Take off into outer space and prepare for battle. The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cracktros of early 90s was actually a cover of the first level music of Thunder Cross. Olof Gustaffson is the inhouse musician of Digital Illusion of Pinball Dreams fame and before going commercial he was an active scener in the Amiga demo group 'The Silents'.

THUNDER CROSS II
Taking place in the future of space colonization, the planet Haniamu IV is under attack from a relentless, unknown military force known only as Black Impulse. The strongest Earth ships capable of stopping the total conquering of the planet are the Blue Thunder M-45 (player 1) and the Red Thunder M-24 (player 2). Thunder Cross is a classic horizontal shooter with 7 stages. Players control the Thunder fighter with up to four "options", which arrange up and down vertically and add to the player's attack power. Three weapons are selectable ranging from the Vulcan shot to the Laser and the Boomerang shot (which doubles as a ricochet weapon). Typical of a Konami shooter, Thunder Cross forces the player to beat the game twice in a harder loop of the first seven levels.

THUNDER DRAGON
The bootleg version uses the "Raiden" (seibu) sound hardware (a Z80 @ 3.579545 Mhz), all musics from "Raiden" are present =). Secret Message: Reset game and hold down Player 2 buttons 1 and 2. If you did it fast enough, you will see the message 'Ready?'. If not try again. Press P1 Button 2(x14). If you did this correctly, you should see another message '4th June. 1991'. And you are in the test mode.

THUNDER DRAGON 2
The game uses variable rate scrolling (the screen scrolls at different speeds or not at all), and is played from a top-down view. Unlike space shooters, Thunder Dragon 2 is played in-atmosphere on a single world with contemporary airplanes. The game contains eight stages, with popcorn enemies and ships with varying degrees of durability throughout. Each stage culminates in a boss fight, preceded by a warning. The player chooses between two different ships, a slow but powerful ship on the player 1 side, and a fast but weak ship on the player 2 side. Scoring is accomplished through enemy destruction, accumulation of medals dropped by enemies, and special bonus awards for completing specific tasks.

THUNDER DRAGON 2
The game uses variable rate scrolling (the screen scrolls at different speeds or not at all), and is played from a top-down view. Unlike space shooters, Thunder Dragon 2 is played in-atmosphere on a single world with contemporary airplanes. The game contains eight stages, with popcorn enemies and ships with varying degrees of durability throughout. Each stage culminates in a boss fight, preceded by a warning. The player chooses between two different ships, a slow but powerful ship on the player 1 side, and a fast but weak ship on the player 2 side. Scoring is accomplished through enemy destruction, accumulation of medals dropped by enemies, and special bonus awards for completing specific tasks.

THUNDER FORCE AC
This game is a port of the Sega Mega Drive game "Thunder Force III". The main changes from the home console version are: -No stage select screen -Stages are shorter. -Slightly different enemy layout. -Some graphics are changed, including title screen. -Many voice tracks added.

THUNDER FOX
The world is being overrun by terrorists! Not to worry, since two super soldiers are on the case of wiping out this threat. Features nice graphics and sound, along with solid side-scrolling "Rolling Thunder" style action as well as some side scrolling shooter stages to mix things up.

THUNDER HEROES
Thunder Heroes (c) 2001 Primetec Investments. - TECHNICAL - CAVE 1st Generation hardware Main CPU : 68000 (@ 16 Mhz) Sound Chips : YMZ280B (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 => [A] Punch, [B] Kick, [C] Jump, [D] Special

THUNDER HOOP
A platform game where you aim to defeat Dr. GenBrain. Climb ladders and jump on platforms while killing enemies on the way to the end-of-level boss.

THUNDER STRIKE

THUNDER ZONE
The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms containing deadly spores, stop it before it's too late the world needs you soldier.

THUNDER ZONE (4 players)
The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms containing deadly spores, stop it before it's too late the world needs you soldier.

THUNDERCADE
Export version. For more information about the game itself, please see the original Japanese version entry; "Tokusyu Butai U.A.G.".

THUNDERJAWS
You play as a secret agent, member of the underwater special forces unit, have been selected to infiltrate Madam Q's secret headquarters and stop her evil plans before she destroy the world. In the levels you must face shooting a variety of enemies like mechanical sharks, mutants, enemy divers and underwater firing turrets. Other scenes include a side-scrolling platformer locations,you must save the hostages while you find weapons, power-ups and health along the way to later confront evil Bosses at the end of each level.

TICKEE TICKATS
A gun shooting game similar to "Point Blank", with ticket redemption on game completion.

TIGER HELI
Tiger-Heli is a vertical scrolling shooter where the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. It is interesting to note that, besides some airplanes taking off, there are no flying enemies in the entire game. The player's main weapon is an unlimited supply of missiles which travel a max distance of half the screen's height. The player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets.

TIMBER
Timber is an abstract action game in which one or two players assume the role of a lumberjack and have a limited amount of time to chop down a given number of trees that pop up from the ground. The game is controlled with two joysticks, with one stick controlling the player's movement and the other corresponding to left or right chops with the player's axe. Difficulty increases with each level, with the number of trees needed to be chopped down gradually increasing (maxing out at 19) and the allotted time decreasing. During a round players must avoid beehives that are thrown at them by grizzly bears. The beehives, however, can be destroyed with the player's axe for a 500-point reward. Some trees contain birds that will run around the level after they have been chopped down, awarding 1,000 points if touched by the player. Every couple of levels players are given the opportunity to amass bonus points. The bonus round begins with the lumberjack standing on a floating log. As the log begins to rotate, players must use their reflexes to stay on top of the log. The first two times this is played, the log is relatively large; on future attempts, the size of the log shrinks considerably. The bonus round ends if the player falls off the log or balances atop it for the duration of the round, in which case 1,000 bonus points are earned. The two-player simultaneous mode can be played either competitively or cooperatively. In this mode, chopping or pushing down a tree such that it falls on the opponent awards you with 1,000 points.

TIME KILLERS
The first of two Mortal Kombat knock-offs by Incredible Technologies that received some notoriety for being able to de-limb and decapitate your opponent before the match was even over.

TIME PILOT
Time Pilot is a multi-directionally scrolling shoot-em-up in which the player controls a futuristic jet fighter and takes on the role of pilot trying to rescue fellow pilots who are trapped in different time eras. The game consists of five different stages of play, each of which is set in a different time period.

TIME PILOT '84
Time Pilot '84 is an eight-way scrolling shoot 'em up and is the sequel to 1982's 'Time Pilot'. As with the prequel, the game's stages are set over different periods in time. Players must destroy a set number of enemy ships, after which an end-of-level guardian appears. Once this is destroyed the player's ship warps to the next stage. The player's ship is armed with both a forward-firing gun and an infinite number of homing missiles. Each stage consists of both green and metallic enemies, the green enemies can be destroyed with the standard gun, but both metallic enemies and the end-of-stage guardian can only be killed with homing missiles. As the player's ship gets close to a metallic enemy, a "lock-on" square will appear over it, fired homing missiles will then follow and hit the enemy. Unlike the prequel, which displayed the year in which each level was set, the time periods of 'Time Pilot '84' are indicated by new enemies and different backgrounds.

TIME SCANNER
Time Scanner is an arcade interpretation of pinball featuring the flippers, ramps, targets, bonus multipliers etc. of the classic genre it serves to replicate. Each level has a specific graphical style - in keeping with the 'time travelling' theme of the game's title - with each of the game's four tables split into two sections. When the player enters either the top or bottom section of a table, the screen will scroll vertically up or down respectively to follow the action.

TIME SOLDIERS
Travel throughout various time periods to save your fellow comrades in this vertically scrolling shoot'em up. Collect power-ups to help you defeat a variety of enemies and end-bosses.

TIME TUNNEL
"No overview is currently available for this title."

TINKLE PIT
The player contols Pitt and Patti, who must walk around the mazes, collecting items and avoiding enemies. They have the power to drop their Tinker power balls, which are both invulnerable to the enemies, and move around by pressing the Line button, therefore creating a line between them and their power balls. Releasing the button makes their power balls come back to them; the enemies are killed by having the power balls slam into them. There are also pieces of popcorn which can be picked up around the mazes - and pressing the Popcorn button, Pitt and Patti can throw them at the enemies, and they shall bounce off the walls until they hit one (or evaporate if they have not done so by the end of the stage). Killing all enemies in a maze advances the player to the next stage; however, in the event of one enemy remaining, he will make for the nearest corner of the maze, say "Bye-bye!", and disappear - which will detract from the "Pursuit Bonus" that the players will receive after they defeat Mao at the end of the game.

TOFFY
Toffy (c) 1993 Midas. - TECHNICAL - Main CPU : M6809 (@ 3.579545 Mhz) Sound CPU : M6809 (@ 3.579545 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 57.44 Hz Palette colors

TOKI
Toki, known in Japan as JuJu Densetsu (JuJuä¼ èª¬?) is a 1989 shoot 'em up platformer arcade game, or a "run and gun" developed and published in Japan by TAD Corporation and published in North America by Fabtek. It features elements of tongue-in-cheek humor combined with the action. The player takes control of an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth (described humorously as "monkey-spit" or "monkey-vomit" by some gamers). The ultimate goal is to destroy the evil wizard who cast a spell on you; therefore transforming yourself from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers.

TOKI NO SENSHI - CHRONO SOLDIER
The title of this game translates from Japanese as 'Soldier of Time'.

TOKIO / SCRAMBLE FORMATION
Flying over the city of Tokyo in your bi-plane you must shoot down hordes of enemy planes whilst avoiding their attacks. Collect and control multiple biplanes to increase your firepower and help you to victory.

TOMAHAWK 777

TOOBIN'
Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.

TOP LANDING
Top Landing is a 3-D flight simulation game were you can choose destinations like Paris, San Francisco, Tokyo, Osaka, Rio de Janeiro, Seydey, Fukuoka and Washington. The object of the game is to land an airliner during any number of adverse conditions. It is the second of four games in Taito's "Landing" series.

TOP RANKING STARS
In Top Ranking Stars, 6 boxers fight each other with their own special attack to win the world unity open weight boxing title match.

TOP SECRET
Steer your spy vehicle through enemy territory, destroying enemy units and obstacles with a large arsenal of different weapons. Extra weapons can be picked up during gameplay.

TOP SPEED
A driving game very similar to "Out Run", except for the addition of the nitro boost button.

TORNADO BASEBALL
The game is a very simple game of baseball, implemented with stick figures. The game is very simple in terms of rules, and anybody can pick up on how to play fairly quickly. This is a two player only title, with both people playing for a single quarter. The pitching player selects his pitch with one joystick, while moving his outfielders with a second one. The batting player only has a single button (that is a 'swing' button). Both players use the same set of controls, so they must switch spots in front of the machine midway through each inning. You get a four inning game for one quarter, although that number can be adjusted by the game operator.

TORYUMON
The title of this game translates from Japanese as 'Gateway To Success'.

TOTAL CARNAGE
A pseudo-sequel to Williams' superb 1990 shoot-em-up, "Smash TV", Total Carnage is set in a futuristic parody of the first Gulf War. General Ahkboob, himself an obvious parody of Sadam Hussein, has set his vast army of infantry, tanks and BioGenetic Mutants onto the world. 1 or 2 players must fight through the enemy-packed levels, rescuing reporters and civilians as they go. Total Carnage retains the dual-joystick control of its predecessor, but introduced new weapons, enemies and large, scrolling levels to the original game-play. As with "Smash TV", Total Carnage features the infamous 'Pleasuredome'; accessible only if players manage to collect the 220 keys that are hidden throughout the game's levels. Total Carnage has a much higher difficulty level than that of "Smash TV".

TOUCHDOWN FEVER
Touchdown Fever is an arcade football game from SNK. Go head-to-head against the computer or a human opponent, or team up with another human player vs. the computer. Choose five, ten, or fifteen minute quarters for either league match (single game) or tournament play.

TOUGH TURF
A fellow that looks like he just got off of work figures that he'd rid the city streets of those pesky gang members and their allies.

TOUKIDENSHOU - ANGEL EYES
An all-female fighting game featuring 8 selectable angels engaging in one-on-one battle. This game is made by Tecmo, which is not surprising given that they are now more popular because of the "Dead or Alive" series (specifically because of its female characters) than their older series like "Ninja Gaiden".

TOURNAMENT ARKANOID
Tournament Arkanoid was released in January 1987 in the USA. It was licensed to Romstar. Tournament Arkanoid is more of an upgrade than an actual sequel. The game play is 100% identical to the original. The only thing different is that all 32 stages have completely different arrangements of blocks. The layout of level 2 is a drawing of the US flag, with the stars represented by silver blocks. The layout of level 4 is a drawing of Chack'n from "Chack'n Pop". Chack'n's eyes are made out of indestructible gold blocks. The game does not appear to have been distributed anywhere else in the world but the U.S. Tournament Arkanoid was also never ported to any home system.

TOURNAMENT TABLE
This multi-game contains: "Breakout", Soccer I / II, Foozpong, Hockey I / II / III, "Quadra Pong", Handball, Basketball I / II.

TOYPOP
Toypop (c) 1986 Namco. - TECHNICAL - Game ID : TP Main CPU : M6809 (@ 1.536 Mhz), 68000 (@ 6.144 Mhz) Sound CPU : M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Toypop was released i

TRACK & FIELD
Track & Field © 1983 Konami. Track & Field is an athletics-themed action game for up to four players, who compete against each other in six track and field-based disciplines. The game controls consist of two run buttons (one for each 'leg' of the athlete) and one 'Action' button. Players must hit the two run buttons alternately to build up speed and use action button to jump or throw. In each event, there is a qualifying time or minimum score threshold that the player must achieve to advance to the next event. failing to qualify (in one heat for track events or in three attempts in the other events) will reduce the players' number of lives by one, the game is over once all lives are lost. Track & Field can accommodate up to four players, who compete in pairs in the running events and individually in the others. If there are fewer than four players, the remaining slots are played by the computer (or player "CPU"). In all multiplayer heats, however, the relative performance of the players has no effect on the game and advancing is based solely on reaching qualifying times and targets. The six events are: 100M DASH - Run as fast as possible. LONG JUMP - Run to the take-off board then choose angle of jump (42 is the optimum angle). JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle). 110M HURDLES - Run and time jumps over the hurdles. HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle). HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.

TRANQUILIZER GUN
Tranquilizer Gun is a multi-directional shooter arcade game. The player must use a four-directional joystick to direct a yellow hunter around a maze with a single button to make him fire shots (from that eponymous "tranquilizer gun") at four different types of wild animals (snakes, elephants, gorillas and lions) to knock them out. Once you have fired a shot at an animal to knock him out, the number 30 will appear below him and start counting down - and this means that you will have thirty seconds to bring the animal out of any of the maze's six exits as his truck drives around and he puts him inside, causing the number below that type of animal's head upon the side to go up by one. Snakes are worth 200 points, gorillas 300, lions 400, and elephants 500; you will also receive a 10% bonus at the end of a round if you did not waste any of your shots.

TRANSFORMER
After the devastating underground Dalaus invasion only one TransBot pilot is left standing. You. Armed with your TransBots tranforming weaponry and your own wits, be prepared for the fight of your life as you try to thwart the Dalaus oppression.

TRAVERSE USA

TRI-POOL
Tri-Pool (c) 1981 Noma. - TECHNICAL - Main CPU : Z80 (@ 3 Mhz) Sound CPU : Z80 (@ 1.5 Mhz) Sound Chips : AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 2 Con

TRICK TRAP
Trick Trap 1771 © 1987 Konami. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Labyrinth Runner [Model GX771]".

TRICKY DOC
The protagonist, is a mad scientist that inadvertently release his genetic creations in all the phases. Of course, our mission is to enclose again all our creatures and avoid chaos. Tricky Doc will move through six levels full of enemies running trying to escape, and you must go dodging, crouch, hitting, jumping, going up the stairs and spraying with a spray to paralyze and defend herself from all the naughty creatures to go to the next phase.

TRIO THE PUNCH - NEVER FORGET ME...
A hilarious action game with three selectable characters: a brawler, warrior and ninja who can randomly power up/decrease after stage complete.

TRIPLE PUNCH
You're the carpenter and your task is to complete the squares until you've filled the screen. Sound easy? Not when you hear what's trying to stop you. A gorilla, ghost, eraser and burst of fire all wander the paths. The eraser erases uncompleted squares and the gorilla would love to hammer you. But you're not defenceless. With three swift punches you can knock them out, except for the fire which can't be stopped. Each level introduces a larger area to fill so keep moving!

TROG
1 to 4 players take on the role of a cute dinosaur, selected from the four on offer: Rex (red), Bloop (blue), Spike (yellow) and Gwen (lavender). The game takes place in a prehistoric land called 'Og' and is made up of forty-nine different islands; the dinos must collect all of the dinosaur eggs that lay on the islands, while avoiding the unwanted attention of a tribe of one-eyed cavemen, called 'Trogs'. The dinos can punch the attacking Trogs; one punch will only stun a Trog but several punches will knock the enemy off the screen. There are 4 different Trogs who pursue the dinos: Brown Trogs who use only their fists. Red Trogs who use clubs and create fires or holes in the ground. Blue Trogs who pop up out of the ground and roll stone wheels. Green Trogs who bounce around trying to crush you with their springs. On each island, after the dinos have gathered up all of their eggs, they must make their way to the base labeled 'Home'; from here they will move on to the next island. Between each stage, there is an intermission where the players' Dinos will dance, with an on-screen caption proudly declaring 'Excellent!', 'Congratulations!', 'Nice Work!', 'Good Job!' or 'Dino-Mite!'. On occasion, an intermission screen appears that shows a Trog planning another attempt to eat a Dino.

TRON
Tron is a 1- or 2-player game set inside the 'Tron' computer, and is based on the ground-breaking Disney movie of the same name. Tron consists of twenty-two stages - or 'phases' - of play. Each phase consists of four separate games called "domains", all of which must be completed before moving on to the next phase. Players can determine the order in which each of the four domains is attempted, but the domain position is random and is only revealed once that domain has been chosen. The four domains that make up a phase never change throughout the game, although both the difficulty level and number of enemies increases with each subsequent phase. The domains are as follows: LIGHT CYCLES: The player controls a Light Cycle that leaves a blue light trail in its wake. The aim is to 'box in' the yellow enemy Light Cycles, making them crash into either a cycle trail (theirs or the player's) or a wall. The player must also avoid any collision with either walls or light trails. The joystick controls the direction of the bike and the trigger controls its speed. I/O TOWER: Destroy the Grid Bugs that emerge from the grid surrounding the tower. The bugs will multiply and fill the entire screen if not stopped. Players must attempt to clear a path to - and enter - the I/O Tower before the timer runs out. The stick controls the movement of the player's character and the spinner controls the direction of fire. TANK MAZE: Destroy all enemy tanks that are patrolling the maze. The player's tank can fire in all directions and can bounce shots off walls, but can be destroyed by a single shot; while enemy tanks can only fire in the direction of travel but need three shots before they are destroyed. "Recognizer" tanks also feature in later phases; these Do NOT shoot but move quickly and will try to ram the player's tank. The joystick controls the movement of the player's tank and the spinner controls the direction of fire. MCP CONE: Destroy the blocks in the descending, rotating coloured column to clear a path and move the character up into the light cone above the blocks. A bonus is awarded if all of the blocks are destroyed. The stick controls the movement of the character and the spinner controls the direction of fire. Bonus lives are awarded periodically throughout the game as specific point scores are reached. Each enemy and item has an assigned point value (see the "SCORING" section for details).

TROPHY HUNTING - BEAR & MOOSE
Trophy Hunting is a 2-player head-to-head big game competition. The players can select from 4 weapons to hunt with : Bolt-Action Rifle, Compound Bow, Revolver w/ scope, and Muzzleloader. The players

TROPICAL ANGEL
An abstract take on the 3d racing genre, Tropical Angel puts the player in control of a female water-skier who must dodge the many rocks that protrude from the water while attempting to steer through a set number of gates - in the form of a pair of flags - before the time limit expires. The acceleration button needs to be held down all the time while the 'trick' button makes the water-skiing girl spin through one-eighty degrees and proceed to ski backwards. The player cannot steer while traveling backwards, but will earn bonus points for the duration of the trick. As the game progresses, small ramps, buoys and sharks come into play. The small ramps can be jumped to add to the player's score, although they're always in difficult to reach locations. The buoys are usually very close together, but skiing between them earns bonus points. Finally, the shark will appear from time-to-time, running into it means game over, regardless of how much time the player has left.

TRUXTON / TATSUJIN
Tatsujin is taking place somewhere in the near future of space travel, an alien armada is invading the player's home planet aboard 5 gargantuan asteroids. After surviving an attack on the player's cargo barge, players board and pilot one remaining fighter and challenge the aliens in a desperate attempt to quell the alien invasion and divert their asteroid fortresses in the process. Tatsujin is a vertical scrolling shooter arcade game, featuring 8 levels with non-stop action and 5 bosses.

TRUXTON II
Truxton II (c) 1992 Toaplan Co., Ltd. - TECHNICAL - Board Number : M6100693A Game ID : TP-024 Main CPU : 68000 (@ 16 Mhz) Sound Chips : YM2151 (@ 3.375 Mhz), OKI6295 (@ 20.454 Khz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Truxton

TUBE PANIC
Tube Panic leva o jogador a um estranho mundo futurista em 3D, onde as batalhas espaciais são travadas dentro de enormes arenas geométricas repletas de hordas mecânicas. Equipada com um canhão de feixe para disparar através das ondas dos grupos de batalha inimigos, a nave do jogador avança continuamente ao longo das paredes das estruturas, com a câmara atrás; a vista muda e gira juntamente com a nave. As viagens podem ser aceleradas ou abrandadas, mas a potência da nave é drenada a um ritmo constante - perdê-la completamente desactivará as tuas armas. O poder só pode ser recarregado com sucesso acoplando com a nave-mãe no final de cada missão, que também concede um bónus de pontuação. Nas muitas secções tubulares do mundo do jogo encontrarás bloqueios indestrutíveis, mini-bosses blindados e os ocasionais "buracos warp" (que transportam o teu navio com segurança alguma distância à frente).

TUGBOAT
Each level contains exactly 28 buoys. Logs are placed at random and will be re-arranged upon losing a ship on the same level. Of the eight stages, the first four are with a nice, wide river channel. Each of these four stages increases in speed and the number of logs on it. Stages five to eight have a much narrower river and increase in speed on each stage. Level eight is believed to be unbeatable given the complex arrangement of densely clustered logs on a narrow river. The best strategy is to pass each of the 7 stages first without losing any ships and collecting as many buoys as possible. Then, on stage 8, collect as many buoys as possible until you crash. Once you crash, the stage will re-start and rearrange the logs (giving the player a chance to re-negotiate the tight river). Bonus scoring is cumulative.

TUMBLE POP
Tumble Pop is a platform game for one or two players in which the aim is to clear each level of enemies by sucking them into - then ejecting them from - a portable vacuum-cleaner. Holding down the fire button sucks the enemies into the cleaner, releasing the button causes them to be expelled back out. Ejected enemies act as projectiles that can damage and kill any other on-screen enemies that they collide with. All enemies must be killed before players can progress to the next stage. Throughout the game, letters of the alphabet randomly appear in bubbles. These can be collected to eventually spell the word "TUMBLEPOP". Once this has been achieved players are transported to a time-limited bonus level, giving them the opportunity to earn bonus points and extra lives.

TURBO
Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them.

TURBO FORCE
Turbo Force is even more of a direct predecessor to Sonic Wings than is Rabio Lepus: Turbo Force features vertical scrolling gameplay very similar to that of the Sonic Wings series along with a nearly identical power-up system. The only differences in power-ups are that the vehicle slowly loses power even if not damaged, and that instead of a bomb that can be deployed at the player's discretion, the special weapon detonates as soon as its power-up is touched.

TURBO OUT RUN
Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am

TURKEY HUNTING
Turkey Hunting USA allows the players to hunt in 5 different states : Florida, New Mexico, Montana, Pennsylvania and Kansas. Each of the states has a different weather condition and level of difficulty. If a pl

TURKEY SHOOT
The year is 1989, one year after the great gobble blight which plagued the world. One-third of the earth's populace was transformed by the ailment. The side effect of the turkey transformation is a tendency toward violence and comradery between these turkeys to organize for rabble-rousing in the urban areas. In February of '89, a group of specially trained agents (the turkey terminators) was formed for the sole task of destroying the turkey menace... And so it begins. As a Turkey Terminator, the player is given 100 missions and 3 weapons to eliminate all the turkeys, leaving no 'left-overs'. He can take aim with his lethal laser gun using the position dot on the screen Screen-shot to hone in on his enemies with deadly accuracy. He can launch a lit grenade to annihilate all the turkeys within range or he can activate his gobble button (available one time each mission) to freeze all the turkeys for an instant, making them 'sitting ducks'. Missions are varied and include reacting quickly to clever ploys such as turkey air raids, turkeys disguising themselves as businessmen and turkey helicopter get-aways. Every 8th round is a rapid-fire bonus wave where the player has 15 seconds to eliminate as many criminals as possible. Shooting fire hydrants and trash cans as well as freeing bystanders who have been taken hostage also score bonus points. Three 'fowl-ups' are allowed and occur whenever any turkey... a Pilot Turkey, Boss Turkey, Cyborg Turkey or Thug Turkey... escapes or when an innocent bystander... a businessman, shopper or policeman... is damaged.

TURTLE SHIP
The game is a typical space shooter that plays horizontally or vertically depending on the level. Three buttons per player: guns, missiles and special. Special is a super weapon which kills all but the most powerful enemies.

TURTLES
Help the turtles carry their babies to safety. Watch out for the evil beetles!

TUTANKHAM
Inside King Tut's tomb are treasures beyond your wildest dreams. They can be yours... if you dare to take them. Supernatural creatures roam the mazes of the tomb guarding the treasures at all costs. Your only defenses against them are your laser gun... and your wits. Blast away, snatch the loot, escape through secret passageway before it's too late! And when you see a key, take that, too. It will unlock the door to the next chamber and the next adventure. Enter King Tut's tomb and see what awaits you... if you dare.

TWIN ACTION
A rip-off of UPL 1990's "US AAF Mustang".

TWIN BEE YAHHOO!
Twin Bee Yahho! differs from Detana!! TwinBee in that the player can adjust their playing style before starting the game to suit their preference. The player begins by choosing between three difficulty settings: Practice, Normal, and Special. Practice course is the game's easiest setting and lasts only three stages, whereas the Special course is the hardest setting and is recommended to expert players. The player will then select between four different charged shots. The regular Charge Shot from Detana! TwinBee is selectable, along with a Charge Punch, a Charge Split (which will cause the player's ship to shoot duplicates of itself), and a Charge Explosion that fires at eight directions at the same time. The player will then choose between two control styles: one which fires the gun with one button and drops bombs with the second, while the other style shoots and drops bomb at the same time with a single button (either button can be used). Like in previous Twin Bee games, there are two kinds of power-ups: bell power-ups obtained from the sky and land power-ups that can be retrieved from destroy ground enemies. The bells can be changed to up to six colors this time (yellow, blue, white, green, red, and pink), each with a unique attribute. GwinBee returns as well as a power-up item, along with the twin attacks that can be performed with GwinBee or another player.

TWIN COBRA
Twin Cobra also known as "Kyuukyoku Tiger" in japan.

TWIN COBRA II
Twin Cobra II is a 1995 arcade game published by Taito Corporation for the video arcade market. It is the sequel to Twin Cobra. The game was in development by Toaplan, but it was closed down in 94. Since Taito owned the Tiger-Heli/Twin Cobra rights, being the publishers and all, they let Takumi finish up the game. It was their first release.

TWIN EAGLE - REVENGE JOE'S BROTHER
A vertical shoot-em-up that places the player's helicopter against multiple attacking targets in the air, sea, and land. Collecting the weapon and speed power-ups throughout the game is vital since the gameplay is quite difficult. The object of the game, which is not explained further, is to avenge Joe's brother - which is probably not assumed to be the player, but presumably a friend of the player who lost his brother to the enemy. (It uses bad English grammar on the subtitle of the screen, using "revenge" as a verb, as apposed to "avenge". That being said, it's a pretty tight game otherwise.) To do so, you must destroy the fortress on the very last level. When you start the game and it scrolls onto the starting screen, the background contains the different levels that you must survive. The starting position of the various enemies does not vary from game to game.

TWIN EAGLE II - THE RESCUE MISSION
Twin Eagle II is a vertical scrolling shooter where one or two players pilot heavily armed helicopters through three stages with three areas each. At the start of each stage, the players select their path of attack through the three areas. Areas with ground level enemies and targets are presented in a 3/4 isometric view, while areas with no ground targets feature scrolling landscape images. Players use their guns to attack flying enemy aircraft and bombs to attack ground targets such as tanks, rocket launchers and high-rise skyscrapers. If things get too hairy, the player can use a missile barrage to clear the screen of enemies and enemy firepower. Destroying some buildings reveal primary colored trucks which drop weapon power-ups and point items when destroyed. Each area features a boss at the end, which must be destroyed to advance past the area. The final stage features one additional boss before the end of the game.

TWIN FALCONS / WHIZZ

TWIN HAWK
Twin Hawk was not good game and it was a flop. This game is known in Japan as "Dai Sen Puu".

TWIN QIX
Twin Qix is the fourth installment in the QIX series adding a variety of different backgrounds.

TWIN SQUASH
Twin Squash (c) 1991 Sega. - TECHNICAL - Sega System C2 hardware Main CPU : 68000 (@ 8.948862 Mhz) Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels

TWINBEE
Twin Bee is an overhead scrolling game starring a pair of bee-shaped robots, Twinbee (the blue one) and his female counterpart Winbee (the pink one), Twin Bee is part of what are called 'cute 'em ups', a slang for shoot-em-up games that feature cute characters, animals and other funny looking creatures, among other whimsical themes and brightly colored landscapes. It's a fun game to play with at least 6 stages that repeat themselves with increased difficulty as you go along. Power-ups and extra points can be found in special bells hidden in some enemies that, when shot a certain number of times, will change color and then, when touched by the player, will provide a powerup, such as extra speed.

TWO CRUDE
Crude Buster © 1990 Data East. In the near future, ruthless gangs are the new rulers of the streets. Only a brave duo of seasoned street brawlers can end this terror and return peace to the streets. Don't forget to grab and use anything you can find as a weapon (pipes, stones, signs, cars, even enemies!) to survive this onslaught. Features solid graphics & sound and very fun gameplay mechanics!

TWO TIGERS
Two Tigers is a 2-D shooter. The game starts by telling you how may hits you must make on the ship before you can claim credit for sinking it. You then will go to the next screen which has your fighter/bomber in the middle of the screen. A gunsight will also be somewhere in the sky (the gunsight is actually the spot where anti-aircraft fire will be hitting at). Soon the sky is filled with enemy planes and a ship enters the screen from the left side. You mission will be to do whatever it takes to put the required number of holes into the enemy ship to sink it. You have at your disposal a single bomb and the enemy planes themselves for achieving your goal. Along the way, other things may assist (if you shoot them) such as mines and fuel drums. The game will go until you fail to sink 2 ships. If you are in 2-player cooperative mode, then the number of holes to sink a ship will be increased. The same rules apply, though, for sending it to the bottom of the sea.

TYLZ
This is an isometric scrolling game where the player controls a jester & has to either walk on or shoot tiles to change them from black to purple. The player can also walk over holes to change them to black tiles, which then can be changed to purple by doing either of those 2 things. Sometimes, a crown will appear. By walking over the crown, the level automatically ends and the player is transported a few levels beyond the last one. There are several enemies including various soldiers, knights, elephants, ostrich like birds, archers, and royal characters like princes, queens, and kings that the player can shoot to temporarily defeat. There is also a flat block that can only be defeated by shooting at its narrow side (not directly from the front or behind). There are also flashing tiles that the player has to get to prevent the cracking of the tiles. Once the player steps on or shoots these, he is temporarily invincible until the screen stops flashing.

U.N. DEFENSE FORCE: EARTH JOKER
A.D. 2026. The earth feels the onslaught of total takeover from a hostile and powerful enemy. They call themselves Slytow. All the countries of the Earth fall before there might. The military is powerless against the Slytow. The few who survive flee out to space to form colonies, based on their former nations. Their dream: to regroup and wrest control of the earth from the Slytow. Earth Joker - U.N. Defense Force is a Vertical Shoot-'Em-Up, developed and published by Visco Games, which was released in 1993. The player can pick from four different ships, and has to go through seven stages. The ships are equipped with a charge laser, that can be used holding down the fire button.

U.S. CHAMPIONSHIP V'BALL
The player takes control of a pair of beach bums named George and Michael who make their living playing beach volleyball against locals. One day, they find a flyer for a nationwide beach volleyball tournament offering the winning team a $2,500,000 cash prize. In single-player mode, one person controls both characters on a team. In two-player mode, the players either cooperate by playing on the same team or compete against each other by controlling opposing teams. The American version allows the game to be played by up to four players (if the cabinet allows it). The single-player mode consists of two cycles with four stages: the Minor Circuit and the Major Circuit. The stages in the game are Daytona Beach, New York, Los Angeles and Hawaii. After completing the Major Circuit, the player faces against the U.S. Navy team, set in a naval base. The controls consist of an eight directional joystick and two buttons for jumping and receiving. The characters perform several moves including power spiking, back spiking, jump-serving, blocking and diving. There are a few minor differences between the Japanese and American releases. The Japanese release features an opening cut-scene explaining the plot. Between matches, intermission sequences depict the main characters visiting a car dealership to purchase a vehicle. As the player progresses, the cars increase in quality, shifting from used cars to new cars during the Major Circuit. The American release removes these cut-scenes, but extends the multiplayer support to up to four players with multiple game modes: 1 or 2 players against the computer, 1-on-1, 2-on-1, or 2-on-2.

U.S. CLASSIC

UFO ROBO DANGAR
You fly a spaceship in a vertically scrolling game while fighting off enemy ships and collecting ship parts that combine to form an enormous, fist-launching robot. If the player can keep the robot in one piece (a difficult task considering the number of enemies the game throws at you), they'll eventually be able to arm it with a gun and even transform it into one of several devastatingly powerful smaller ships.

ULTIMATE MORTAL KOMBAT 3
Ultimate Mortal Kombat 3 (UMK3) é um jogo de luta da série Mortal Kombat, desenvolvido e lançado pela Midway para arcades em 1995. É uma atualização do Mortal Kombat 3 de 1995, com um sistema de jogo alterado, personagens adicionais como o retorno dos favoritos Kitana e Scorpion que estavam faltando no Mortal Kombat 3, e alguns novos recursos. É essencialmente a versão completa do Mortal Kombat 3.

ULTIMATE MORTAL KOMBAT 3
Ultimate Mortal Kombat 3 (UMK3) é um jogo de luta da série Mortal Kombat, desenvolvido e lançado pela Midway para arcades em 1995. É uma atualização do Mortal Kombat 3 de 1995, com um sistema de jogo alterado, personagens adicionais como o retorno dos favoritos Kitana e Scorpion que estavam faltando no Mortal Kombat 3, e alguns novos recursos. É essencialmente a versão completa do Mortal Kombat 3.

ULTIMATE TENNIS
In 1993, the first Art & Magic's game has been compared with a tornado in the arcade's world. Based on a clever system of scrolling planes this game looked like a 3D game. The graphic's quality and the extremely good gameplay pushed "Ultimate Tennis" to the 2nd place in Germany and to the 14th place in the Japanese charts and was successfully diffused all around the world: 5.000 boards have been sold worldwide and among them more than 500 boards in Japan!

ULTRA BALLOON
On a seemingly peaceful night in the Robinson household there are strange things afoot in the baby's room... the toys are launching a revolution and are creating a crazy mess! You must help the cool robot-controlling infant and save him from the evil blue monster. Take the part of a cool blue penguin and navigate through the increasingly tricky levels to solve the puzzles and save the day! Jump between platforms and solve the puzzles to stop the evil plans of the blue monster! A "Bubble Bobble" clone.

ULTRA TANK
Two tanks face off in a maze of blocks. Besides dodging the bullets shot by the opponent, a player must also avoid running into mines. After the game timer expires, the player with the highest score wins. The game is similar to the original "Tank" except the battlefields can be open or have mines and barriers and the tanks can be visible or invisible depending on how the options are selected.

ULTRA TOUKON DENSETSU
Horizontal beat'em up featuring, in SD (Super Deformed), Ultraman and his comrades who fight evil monsters.

ULTRA X WEAPONS
This game is based on 'Ultraman', a famous Japanese live-action superhero series that has had numerous sequels and spin-offs since its debut in the 1960s. Generally, the main character is a normal human who uses an alien device to transform into a giant red-and-silver (sometimes with blue) creature called an Ultraman to combat alien monsters with the help of a special military team. Some of the subsequent shows in the series include 'Ultraseven', 'Ultraman Leo', 'Ultraman Taroh', and 'Ultraman Tiga'.

ULTRAMAN
A one-on-one fighting game based on the Japanese series by Tsuburaya Productions.

ULTRAMAN CLUB - TATAKAE! ULTRAMAN KYOUDAI!!
The subtitle of this game translates from Japanese as 'Fight! Ultraman Brothers!'.

UNCLE POO
A one or two player funny maze game. Help the hilarious old man named literally "uncle poo" to escape from maze and collecting all the treasure items, defeat the animal enemies using flatulence and advancing fast using roller skates to avoiding the inundation advance to go to the next level!

UNDER FIRE
Hoping to compete with Konami's "Lethal Enforcers". this Taito light gun shoot 'em-up has players assuming the role of a special operatives police officer against a vicious gang who's taken over various neighbourhoods, a convenience store, and even an amusement park.

UNDERCOVER COPS (3 players)
Undercover Cops is a horizontally-scrolling beat-em-up for up to three players in which Dr. Clayborn and his henchmen have taken control of the city. Police Commissioner Gordon has called on three of New York's Finest undercover cops: Bubba, an ex-professional football player; Flame, a former Miss America; and Claude, a retired philosophy teacher. They must fight every lackey and vanquish Dr. Clayborn in order to restore law and order to the city. Besides the usual human thugs, players fight strange mole creatures and mutants with jet packs and blades for hands. Players can never use enemy weapons, but the stages contain objects that can be picked up and used instead, These include burning oil drums, steel girders, concrete columns that shatter on impact, boxes of hand grenades and giant fish. As well as the standard punch and kick moves, each character also has a special attack. This move is more powerful than standard attacks but each time a special attack is executed, some of the player's health is lost. Player characters can eat mice, frogs, birds and snails to restore their health. The game consists of five stages with a powerful enemy boss character waiting at the end of each one.

UNIWAR S
A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage.

UP'N DOWN
Up'n Down is an abstract racing game viewed in a forced third-person perspective. The goal of the game is to collect coloured flags, while avoiding the enemy vehicles and obstacles that litter each course. The flags needed are displayed at the top of the screen and are coloured as follows: Light green, blue, red, olive, dark green, magenta, yellow and black. If the flags are collected quickly enough, bonus points are awarded. Collected flags remain visible on the track but are changed to white in colour.

US AAF MUSTANG
You take control of a US fighter-fighter plane. And keep going on, by shooting dozens of enemy plane. This side scrolling game has good BGs.

V GOAL SOCCER

VALKYRIE NO DENSETSU
A top-down action-adventure game somewhat similar to The Legend of Zelda.

VALTRIC
The player controls a space ship in eight directions through four different overhead view stages, and is able to shoot in the direction the space ship faces. The space ship drop bombs vertically above the ship and the player can pick up power-ups that enhance the ship weapons, as well as attach options that fire in a direction depending on where the option was attached. The player can avoid danger and obstacles by pushing the ascend button. The Enemies consist of a infinitely respawning smaller hordes of moving enemies, stationary cannons, and large bosses enemies, you must destroying all the enemies to clear the stage and complete the mission.

VAMF X1/2
On a peaceful day, some strange energy suddenly emanates from the sky. All of a sudden, people become restless and the neighborhood becomes desolate. Four boys, O'Hara from the wolf clan, Kang Chihwan from the bear clan, Sonic from the leopard clan, and Wang Kanghan from the human clan think what has happened is strange and set out on a journey to find out just what is going on.

VAN-VAN CAR
The player must use a 4-directional joystick to take control of a yellow racer car (the "Van-Van Car"), which is on a mission to burst balloons with its front-mounted spike while watching out for the three killer cars.

VANDYKE
Vandyke (c) 1990 UPL. - TECHNICAL - Game ID : UPL-90064 Main CPU : 68000 (@ 10 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in February 1991. Also licensed t

VANGUARD
Vanguard is a scrolling space shooter (some levels are horizontal, some are diagonal, and some are vertical). Shoot down enemies with your laser. Keep a close eye on your ever decreasing fuel gauge, luckily each enemy that you destroy will add to your remaining fuel. Find the energy pods to be temporarily invulnerable; the energy pods will also increase your fuel level. At the end of each level you must defeat a boss that is guarded by two moving force fields with holes in them. The computer will announce the name of the each zone using some nifty early 80's synthesized speech. The different levels include Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery.

VANGUARD II
he sequel to Vanguard, Vanguard II takes players out of the caves and into the sky above Earth. Instead of merely being able to shoot in four directions the ship now has the ability to move in eight directions as it flies over the floating alien platform. Pods on the platform must be bombed while aerial defenses must be shot down. After enough pods are destroyed the core can be bombed, destroying the platform and ending the level.

VAPOR TRAIL - HYPER OFFENCE FORMATION
Vapor Trail - Hyper Offence Formation © 1989 Data East. Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Kuhga - Operation Code Vapor Trail".

VARIA METAL
Varia Metal was supposed to be released in Japan but the game was much worse than the other shoot-em-ups. So, only prototype of the game were available in Japan.

VASARA
Vertical shoot'em up with three selectable characters and nice manga style cut scene.

VASARA 2
A bullet hell shoot-em-up, and the sequel to Vasara

VASTAR
In cosmic calendar 2956, our planet was attacked by the galaxy empire. It was at this critical point that a fighting robot 'VASTAR' was developed by superior scientists. The time has come for 'VASTAR' to defend our planet.

VENDETTA (2 Players)
Em Vendetta, você controla um dos membros da gangue The Cobras, que é composta por: Hawk (ex-profissional de luta livre, com forte semelhança com o Hulk Hogan), Boomer (um artista marcial, possivelmente baseado em Jean Claude Van Damme), Blood (ex-lutador, com uma leve semelhança com Mike Tyson), Sledge (um militar ex-presidiário com leve semelhança a Mr. T), e Kate, a dama em perigo e protegida de Hawk. Esta última foi raptada por outra gangue, a Dead End, liderada por Faust, que domina Dead End City e quer expandir o seu território. Os quatro homens da gangue partem para salvá-la e lutam contra a horda de inimigos que são enviados contra eles.

VENDETTA (4 Players)
Em Vendetta, você controla um dos membros da gangue The Cobras, que é composta por: Hawk (ex-profissional de luta livre, com forte semelhança com o Hulk Hogan), Boomer (um artista marcial, possivelmente baseado em Jean Claude Van Damme), Blood (ex-lutador, com uma leve semelhança com Mike Tyson), Sledge (um militar ex-presidiário com leve semelhança a Mr. T), e Kate, a dama em perigo e protegida de Hawk. Esta última foi raptada por outra gangue, a Dead End, liderada por Faust, que domina Dead End City e quer expandir o seu território. Os quatro homens da gangue partem para salvá-la e lutam contra a horda de inimigos que são enviados contra eles.

VENTURE
Venture is a 1- or 2-player "Gauntlet" style game (although Venture pre-dates the Atari legend by 4 years) set in a multi-level dungeon. The player, armed with a bow and arrow fights through enemy infested levels in the quest to collect treasure. Each dungeon is represented as a floor plan, populated with a number of "Space Invader" like monsters. Numerous rooms and their corresponding doors are clearly marked; these rooms are the treasure rooms and each one must be cleared. When the player enters a room, the viewpoint zooms in on the action and the room takes up the whole screen. Each room has a treasure or weapon guarded by one or more creatures. Players must try to retrieve the treasure while avoiding (or killing) creatures and obstacles. Only in the rooms themselves can players use their bow and arrow. When the treasure is successfully taken out of the chamber, bonus points are awarded. The screen image then returns to the original, zoomed-out floor plan and the player moves on to the next room of their choice. Once a room has been cleared of its item, the player no longer has access to that room. The player must collect all of the treasures on the current level before descending to another dungeon.

VICTORY ROAD
Up to two players control commandos battling mystical monsters.

VIDEO EIGHT BALL
An exciting Pool Game! Pocket all the coloured balls then go for the black. Cue in the cursor (anywhere on the table) then shoot. It's terrific! It's Video 8 Ball. TABLE COLOUR CHANGEABLE TRY FOR TOP RACK BONUS: 5000 POINTS

VIDEO HUSTLER
Pool game released by Konami in 1981 for the arcade

VIGILANTE
A sequel to Irem's legendary 1984 beat-em-up, "Kung-Fu Master", Vigilante sees the hero's girlfriend, Madonna, kidnapped by a gang of thugs and driven away in the back of their van. The vigilante must fight through five enemy-packed levels to rescue his girlfriend. As with "Kung-Fu Master", a tough guardian enemy awaits the player at the end of each level. The guardians must be defeated as quickly as possible as their energy bars will replenish in between the player's attacks. A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued.

VIMANA
Players control their ship over a constantly scrolling background; the scenery never stops moving until the final level is reached. Players have three weapons at their disposal: the standard shot, a charge shot and a bomb weapon. The standard shot weapon is a twin-shot weapon capable of strengthening in size and power with upgrades. However, the player has to tap the fire button to fire rapidly; once the button is held down, the ship charges a stronger version of the normal shot capable of spreading out across the entire screen in twelve directions. The playerâ s bomb weapon, the Circle Bomb, encircles the ship once activated and seeks out enemies upon an additional tap of the bomb button. There are a total of four items for the player to pick up shot strength, circle bomb, points, and and extra life.

VINDICATORS
Vindicators © 1988 Atari Games Corp. As team commander of the SR-88 Strategic Battle tanks, you must face the evil invading forces of the Tangent Empire. They're invading the galaxy with 14 space stations designed to defeat your team. Turrets and highly mobile armoured tanks are constantly on patrol to protect the fortifications that Tangents have built. With limited supplies and weapons, you must make a last stand and attempt to defeat the invaders. The most powerful weapon in your arsenal is the SR-88 Battle Tank, but their fuel supply is very volatile. You must constantly replenish its fuel by picking up fuel canisters throughout the stations' many levels. Battle stars can be found along the way. These are vital to enhancing your tank and adding weapons. Process generators can convert the battle stars into powers and weapons while in transit between levels and stations. Only with these customized tanks can the evil Tangent Empire be conquered. As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle.

VINDICATORS PART II
Vindicators Part II © 1989 Atari Games Corp.

VIOLENCE FIGHT
Control different characters with various fighting styles and engage in single or two-player bouts. In the early 1950's, a game called Violence Fight was popular in the US crime world. Fighters from all over the USA would compete against each other to become that year's champion. The winner stood to make a considerable amount of money. In downtown LA, a manager called Blinks is training up a new fighter called Bad Blue. He is a strong contender to become the champion and desperately needs the prize money.

VIOLENT STORM (3 players)
Violent Storm is a sideways-scrolling beat-em-up for up to three players set in the aftermath of World War III. The survivors of the war are attempting to rebuild their world but are being terrorised by violent gangs . Three vigilante heroes called 'Boris', 'Wade' and 'Kyle' are trying to protect the citizens but are hampered in their efforts by the evil and corrupt 'GELD' gang. As the heroes are patrolling the streets, they see their friend, Sheena, kidnapped by the gang. The vigilantes must fight through seven enemy-packed stages to rescue their friend and destroy the gang. As well as the standard punch and kick moves, each character also has a special attack. This move is powerful enough to fell several enemies at once, but with the trade-off that each time a special attack is executed, some of the player's health is lost. Health levels can be replenished by finding the food that lies hidden in breakable crates and barrels. Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone.

VIPER
A twin-stick shooter in the vein of Robotron. Often criticized for it's confusing button layout.

VIPER PHASE 1
Viper Phase 1 New Version (c) 1995 Seibu Kaihatsu. - SOURCES - Game's ROM.

VIRTUA BOWLING
Up-to-four players bowling video game.

VOLFIED
An update of Taito's 1981 classic, "Qix", Volfied adopts the same 'draw boxes to colour in the background' gameplay of its predecessor but updates both the graphics and in-game enemies. A number of power-ups are available, re

VORTEX
Vortex is an Asteroids style game. You control a spaceship of the space Federation, lost in the deep space in the middle of a interstellar Vortex, use your expertise You can rotate 360 degrees, shoot missiles, thrust forward in any direction, and your mision is to survive attacking all differents objects as, stars, vortex, planets ,space Junk, alien ships and avoid and destroy all remains, before the spaceship is destroyed in the collision. to go to next stage!

VS BLOCK BREAKER
Breakout featuring a jumping character and hilarious graphics.

VS GONG FIGHT
VS Gong Fight es un juego de boxeo arcade, que fue lanzado por Kaneko en 1984 y licenciado a Taito Corporation para su fabricación y distribución en los Estados Unidos, bajo el nombre de Ring Fighter. Los jugadores deben usar un joystick de 4 vías para tomar el control de un boxeador (1P's usa guantes azules, baúles y botas, pero 2P's usa guantes rojos), con dos botones para hacerlos golpear y bloquear - y si sólo un jugador está jugando el juego, 2P's boxer será controlado por la CPU y silueteado en negro. Los niveles de energía de ambos boxeadores se muestran en las esquinas superior izquierda y superior derecha de la pantalla, con sus niveles de "daño" en las esquinas inferior izquierda y inferior derecha de la pantalla; el número de la ronda actual y su tiempo restante también se muestran en el centro superior de la pantalla. Al igual que en el boxeo real, tienes que golpear a tu oponente antes de que se acabe el tiempo, para proceder a la siguiente ronda - y una vez que lo hayas hecho, tendrás que enfrentarte a otro oponente de la CPU, o se acabará el juego para el perdedor.

VS. ATARI R.B.I. BASEBALL
Vs. Atari RBI Baseball (c) 1987 Atari Games Corp. - TECHNICAL - Main CPU : N2A03 (@ 1.789772 Mhz) Sound Chips : N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Vs. Atari RBI Baseball was released in September 1

VS. BALLOON FIGHT
In Balloon Fight, you control a person who flies around with 2 balloons on his back. You have to defeat men in bird costumes, who have one balloon on their backs. When the balloon is popped, the enemy will float down

VS. BASEBALL

VS. BATTLE CITY
Vs. Battle City (c) 1985 Namco. - TECHNICAL - Main CPU : N2A03 (@ 1.789772 Mhz) Sound Chips : N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64

VS. CASTLEVANIA
Dracula needs to be stopped, can you defeat the evil vampire? Do you have what it takes to lead Simon thru 18 challenging levels of a classic? This is not the Nintendo version you remember, no way. Vs. Castlevania increases the difficulty making this one tough game. Will you lead the hero to victory or will it be too much for you? Just when you think you have it mastered, there's another difficulty setting. Can you master Castlevania and be victorious on the hard difficulty?

VS. CLU CLU LAND
L'histoire de Clu Clu Land commence avec un l'Unira, qui a volé tous les trésors du royaume sous-marin de Clu Clu Land. Bubbles, l'héroïne, se met à récupérer les trésors. L'objet du jeu est de découvrir tous les lingots d'or dans chaque niveau tout en évitant l'Unira et les trous noirs. les Lingots forment des formes telle qu'un coeur ou un champignon.Les bulles peuvent étourdir l'Unira en utilisant une onde sonore. Lorsque l'unira est étourdi, Bubbles peut le pousser dans un mur pour s'en débarrasser. Si Bubbles est blessé par l'Unira, elle perdra une vie. Une vie est également perdue quand Bubbles tombe dans un trou noir, ou quand le temps s'épuise. Le jeu se termine si Bubbles a perdu toute ses vie.

VS. DR. MARIO
Dr. Mario sur Nes est un puzzle-game proche de Tetris dont le but est d'aligner des gélules de la même couleur afin de les faire disparaître. Avec le temps, les gélules descendent de plus en plus vite et votre adversaire enverra des pièges pour vous ralentir. Faites de même en enchaînant les combos et endiguez l'invasion de bactéries.

VS. DUCK HUNT
The arcade version of Duck Hunt has many differences compared to the NES version. It has more animations, a slightly different palette and zero game modes. Instead the game starts with the duck hunting game (with multiple ducks, just like Game B on the NES version), the second stage is the clay pigeon shooting game (the dog makes an appearance if you miss), a bonus stage follows where you can shoot lots of ducks for bonus points (as an even bigger bonus you can shoot the dog to make him appear with a cast and crutches and yell at you), then both levels and bonus repeat again followed by an intermission (called "Break Time") where the dog is chasing a duck.

VS. EXCITEBIKE

VS. ICE CLIMBER
Você é um esquimó que quer escalar montanhas. Você pode pular e quebrar o gelo, ou esmagar monstros com um martelo equipado. O mau tempo irá dificultar o seu progresso através de 20 cenários diferentes. Um jogo de plataforma bem divertido.

VS. MACH RIDER
Aliens are about to take over earth and Mach Rider must stop them by riding his motorcycle through eight stages, bumping enemy cars off the road and shooting enemy cars as well.

VS. MIGHTY BOMB JACK
A highly playable sequel to the superb 1984 original, featuring horizontal and vertically scrolling levels. The object is to reach the final stage of the game, the ''Beelzebub'' stage, in order to free the royal family.

VS. NINJA JAJAMARU KUN
A fun platform action game. You control the little red ninja, named Jajamaru-Kun on his quest to rescue the Princess Sakura kidnapped by the Machiavellian Damazu-Dayuu. You must stop and fight against enemies to save the princess.

VS. PLATOON
Based on the scenes of the 1985 blockbuster movie this epic slice of gaming history you must become a crack soldier and take up arms to blast your way through the Vietnamese jungles to become a hero! In the brilliant Platoon you are an elite soldier and you use your incredible weapons to wage a one man war against your enemy, blasting through bad guys and saving the POWs to become the hero you have always known you are!

VS. RAID ON BUNGELING BAY

VS. STAR LUSTER
Vs. Star Luster (c) 1985 Namco. - TECHNICAL - Main CPU : N2A03 (@ 1.789772 Mhz) Sound Chips : N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64

VS. SUPER MARIO BROS.
Classic and cult horizontal platform game featuring the Nintendo mascot Mario who must save princess Toadstool (Princess Peach in Japan) from Bowser (Koopa in Japan).

VS. SUPER XEVIOUS
Super Xevious is an update to the original game that contains new enemies.

VS. T.K.O. BOXING
Vs. T.K.O. Boxing (c) 1987 Data East USA - TECHNICAL - Main CPU : N2A03 (@ 1.789772 Mhz) Sound Chips : N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette co

VS. TETRIS

VS. THE GOONIES
A platform game based on the 1985 Steven Spielberg movie of the same name. The player takes control of Mikey and must explore a variety of caverns and rooms, searching for the three keys needed to unlock the huge, metal door that bars progress to the next level. The keys are hidden behind a number of doors which can only be removed by placing a bomb in front of them and blowing them open. Mikey's progress is hampered by the many enemies that roam the levels. The bombs needed to blow the doors appear when certain enemies are killed. A fellow 'Goonie' is trapped behind one of the doors on each level, and can be rescued, although this isn't necessary to progress to the next level. A catapult, or 'slingshot', can also be found, allowing Mikey to attack enemies from a safe distance.

VS. TOP GUN
Vs. Top Gun © 1987 Konami.

VS. WRECKING CREW
An arcade game for the Nintendo Vs. System. A notable difference from the original is the addition of simultaneous two player mode.

VULCAN VENTURE
The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamande.

VULCAN VENTURE
The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamande.

WACKO
Wacko is a colorful single screen shooter, with excellent graphics for the time. You maneuver Kapt'n Krooz'r around the screen in his spaceship. The terrain is an orange moon scene, various cartoonish monsters dot the landscape. You must blast the monsters in pairs to make them vanish. Later levels introduce even more complex rules as to what can be shot. You control your ship with the trackball, while using the joystick to aim and shoot. The controls feel natural with a little practice, but the game quickly becomes very difficult on the higher levels.

WAI WAI JOCKEY GATE-IN!
Gate-In! - Wai Wai Jockey (c) 1984 Jaleco. An early Horse Racing game. - TECHNICAL - Main CPU : M6502 (@ 2 Mhz) Sound CPU : M6502 (@ 600 Khz) Sound Chips : (2x) SN76496 (@ 2 Mhz), DAC Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Relea

WALL STREET
Wall Street is a rather odd and unique game consisting of two stages. Stage one consists of controlling two rescue workers who must prevent suicidal stock brokers from plummeting to their deaths and instead bounce them into a waiting ambulance. Stage two entails controlling a broker who runs around town collecting money (which they must return to the yellow base) while being chased by tanks, which the player can shoot.

WALLY WO SAGASE!
Wally wo Sagase! (c) 1992 Sega. - TECHNICAL - Sega System 18 hardware Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 8 Mhz) Sound Chips : (2x) YM3438 (@ 8 Mhz), RF5C68 (@ 10 Mhz) Players : 3 Control : trackball Buttons : 3 - TRIVIA - Released in Jun

WANTED
Wanted is a third person shooter based in the wild west. In the old wild west, times has get tough, you play on the role of a renegade cowboy surrounded by hostiles native indians, mexican bandits and the most wanted outlaws, in the most varied and iconic west landscapes and they attacking you from all directions, must shoot them all to defend and advance to the next level.

WAR OF AERO - PROJECT MEIOU

WARDNER
Two young children, Pyros and Erika, have unexpectedly strayed into a wonderland called 'Wardner's Forest'. Upon entering the magical forest, the young girl is changed into a crystal ball by evil warlock and ruler of the forest, 'Wardner'. She is taken to a secret place deep inside the woods. The brave young Pyros, armed only with a magical flame as a weapon, sets out to rescue his female companion from the clutches of the evil Wardner and bring her safely home. At the end of every level, Pyros enters a shop. The player can use any gold that has been collected on route to buy useful items; such as extra health, time and more powerful weapons. Wardner is an accomplished and playable platform game with smooth, colourful graphics and finely honed gameplay.

WARP & WARP
The objective of the game is to pursue the mystery aliens by warping across 2 different worlds: the Space World and Maze World. The player may choose when to warp to a different world, so it is possible to continue playing in the same world throughout the game. In Space World, the character uses a gun to shoot up enemy aliens, and in Maze World, aliens are killed using a time-delay bomb. The delay is controlled by the length of time the button is held down, and the player loses if the character is caught in the resulting explosion. Power-ups may appear on some levels, and allow the player to shoot exploding bullets or attach bombs directly onto enemy aliens. However, the exploding bullets usable in Space World can only obtained in Maze World, and the power-up to attach bombs onto enemies in Maze World only appears in Space World. Players must alternate turns on the screen in the multiplayer mode.

WARRIOR BLADE - RASTAN SAGA EPISODE III
Warrior Blade is a fantasy-themed hack-and-slash game for one or two players, featuring both horizontal and vertically scrolling levels. Unlike previous Rastan games that featured only Rastan himself, players can now choose to play as one of three different warriors: Rastan, Dewey (a hireling) or Sophia (a thief). Players must then fight their way through a multitude of enemy-packed levels set in a variety of different locations, such as castles, a forest, a swamp and on board a sinking ship. Certain levels also have the players riding on animals, such as horses and dragons. Coins and treasure items can be found in the numerous barrels and chests that litter the levels, as well as being dropped by some defeated enemies. Bonus points and "vitality" - depending on the amount of treasure collected - are awarded upon the level's completion.

WATER MATCH
Water Match is a multi event multi-player game in the style of Konami's legendary "Track and field" series, featuring events such as free-style swimming, one-man kayaking, four-man boating etc.

WATER SKI
In this timed abstract racing game, a single player controls a water-skier who is being pulled along behind a power-boat. The objective is to complete the course in as fast a time as possible to reach the next course, while avoiding rocks, sharks, motor boats, wind surfers and numerous other obstacles. The player can move their skier left or right, and can press buttons to either slow the boat's speed or to jump over obstacles. Small rocks are the most common obstacle and can either be avoided or jumped over. As well as the small rocks that litter each course, there are also occasional large rocks; these cannot be jumped and must be avoided at all costs. Also, players must be watchful of the direction their tow-boat takes them otherwise they risk being dragged into oncoming obstacles or having their tow-rope snapped on one of the large rocks.

WEC LE MANS 24
A demanding yet superb sprite-scaling racing game from Konami, based on the annual 'WEC Le Mans 24' race; a grueling event that, as its name suggests, takes place over a 24-hour period. The width of Le Mans' racetrack never varied and remained a constant 3 lanes wide. The track itself was incredibly demanding and contact with either a rival racer or one of the many track-side objects would send the player's vehicle flying dramatically through the air, costing valuable seconds in time.

WELLTRIS (2 Players)
A fun and addicting puzzle game from the creator of the hugely popular "Tetris".

WHEEL OF FORTUNE
Spin the wheel!!! Prepare to select a letter and spell the secret word... toc-toc-toc-BANKRUPT!! oh no:(

WILD FANG
Wild Fang is a sideways scrolling beat-em-up for 1 or 2 players with a medieval setting. Players take on a variety of orcs, ogres, demons and other mythical creatures in their bid to destroy Satan, decapitating each enemy they encounter in order to collect their skulls for points and power-ups. The player's character is an armor wearing beastmaster who sits atop of a fist-fighting giant. Upon the player's command, the player may switch his mount into a tiger and attack with his mace. Within each stage, there are also power-ups that allow the player to morph into a laser breathing dragon for a limited period of time. The player's life bar is represented by a fire breathing dragon in the upper corner. With each hit the player takes, the fire breath grows smaller. Once the life bar is depleted the player's mount is killed and the player travels on foot and fights with throwing daggers. If hit in this form then the player loses a life. The game is over when all of a players lives are lost.

WILD WEST C.O.W.-BOYS OF MOO MESA (3 Players)
Wild West C.O.W. Boys of Moo Mesa is a horizontally-scrolling platform run 'n' gun game for up to four players. The game is set in America's Wild West and is based on the cartoon series of the same name. Players take on the roles of four recently mutated cows - now turned lawmen; the Cowlorado Kid, the Dakota Dude, Marshall Moo Montana and the shotgun-toting Buffalo Bull. The lawmen must shoot their way through enemy-packed stages to take down wanted criminals. Controls consist of a jump and an attack button and pressing both buttons simultaneously will cause the player character to perform a stampede attack, do a spinning jump, or use any equipped item like dynamite sticks and tomahawk blades. Numerous variety of power-up items can be found by shooting flying chickens, these include a rapid-fire Machine Gun and a Power-Up for wider bullets. Players have a three-unit life gauge that allows them to take three hits before losing a life. The game consists of eight stages, each with a boss fight at the end, and after the first stage, players can choose in which order they want to tackle the following stages.

WILD WEST C.O.W.-BOYS OF MOO MESA (4 Players)
Wild West C.O.W. Boys of Moo Mesa is a horizontally-scrolling platform run 'n' gun game for up to four players. The game is set in America's Wild West and is based on the cartoon series of the same name. Players take on the roles of four recently mutated cows - now turned lawmen; the Cowlorado Kid, the Dakota Dude, Marshall Moo Montana and the shotgun-toting Buffalo Bull. The lawmen must shoot their way through enemy-packed stages to take down wanted criminals. Controls consist of a jump and an attack button and pressing both buttons simultaneously will cause the player character to perform a stampede attack, do a spinning jump, or use any equipped item like dynamite sticks and tomahawk blades. Numerous variety of power-up items can be found by shooting flying chickens, these include a rapid-fire Machine Gun and a Power-Up for wider bullets. Players have a three-unit life gauge that allows them to take three hits before losing a life. The game consists of eight stages, each with a boss fight at the end, and after the first stage, players can choose in which order they want to tackle the following stages.

WILD WESTERN
A sheriff on horseback must protect a train, located in the center of the screen, from groups of bandits. Players must avoid running into obstacles, getting shot, or allowing three bandits to board the train. A bonus game is played between rounds.

WILY TOWER
A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots.

WING FORCE
Horizontal scrolling shoot'em up. Destroy the conspiracy with 4 types of wings!

WING SHOOTING CHAMPIONSHIP
Wing Shooting Championship is a 2 player head-to-head big game competition. The players can select from 5 weapons to hunt with: Pump Action, Semi-Automatic, Over and Under, Side by Side and Single Shot. There are 6 different bird stages: Great Plains Quail, Ring-Necked Pheasant, Canada Goose, American Black Duck, Mallard Duck, and Eastern Bob White Quail. Each bird stage has 12 areas with one bonus stage.

WINK
An Italian breakout-style game.

WINNING RUN '91
Winning Run 91 (c) 1991 Namco. - TECHNICAL - Namco System 21 hardware Main CPU : (3x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 32 Khz), YM2151 (@ 3.57958 Mhz) Players : 1 Buttons : 4 - TRIVIA - Released

WIPING

WIT'S
A game with play much like "Tron"'s Light Cycles game, but with the ability to jump and speed burst.

WIZ
As an awesome and fearless wizard named Wiz you must embark on an epic journey through a strange and enchanted wood to battle the evil wizards and then travel up into the skies to continue the fight against evil, using your powerful magic to cast spells on the baddies! Master the dark arts to conjure up amazing spells that will defeat all manner of creatures and rival wizards with ease!

WIZARD FIRE
Five legendary heroes must fight through the evil monsters in order to eradicate the evil presence from their kingdom, in this colourful, isometric scrolling multi-player beat-em-up. Wizard Fire / Dark Seal II is another in a long line of derivative but playable fantasy-themed beat-em-ups that came to typify the arcade scene of the early nineties.

WIZARD OF WOR
Wizard of Wor is a maze-based shoot-em-up featuring one or co-operative two-player gameplay. In a two-player game, player one controls yellow Worriors while player two controls blue Worriors. Players are also able to shoot each other's Worriors, earning bonus points and causing the other player to lose a life. Team-oriented players can successfully advance through the game by standing back-to-back and firing at anything that comes at them. Each single-screen dungeon consists of a grid forming walls and corridors. There are doors situated at the left and right edges of the screen that are inter-connected, making the dungeon wrap around. Whenever a door is used by a player or monster, it deactivates for a short period, making it impassable. A small radar display indicates the positions of all active monsters.

WIZZ QUIZ

WONDER BOY
Wonder Boy (㠯㠳ã ã ¼ã 㠼㠤 WandÄ BÅ i?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone).

WONDER BOY III - MONSTER LAIR
Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land!

WONDER LEAGUE '96

WONDER LEAGUE STAR - SOK-MAGICBALL FIGHTING
A baseball game.

WONDER MOMO
An excellent side-scrolling beat em up game. We play with a beautiful teen actress named Momo, through various theater levels, she must face of all enemies from the 'Warudemon' Phantom Army, with kicks and double kicks and must pick up a tornado item to get the ability to turn into 'Wonder Momo' using his super suit that lets throw his 'Wonder hoop' and the powerful 'Wonder Typhoon'. When you reach the end of each level, a boss appears and has to be defeated to unlock the next stage.

WONDER PLANET

WORLD BEACH VOLLEY
A beach volleyball game.

WORLD COURT
"No overview is currently available for this title."

WORLD CUP VOLLEY '95
World Cup Volley '95 © 1995 Data East.

WORLD GRAND PRIX
WGP - Real Racing Feeling (c) 1989 Taito. - TECHNICAL - Board Number : K1100537A Prom Stickers : C32 Main CPU : (2x) 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Players : 2 Control : stick Buttons : 7 - TRIVIA - Even if

WORLD RALLY
World Rally is a road rally-themed driving game. Licensed by Gaelco of Barcelona, Spain, it is suitable for both street and arcade locations. World Rally is a 1- or 2-player alternating driving game. Controls include a steering wheel on a mounting pod, a high/low gear shifter assembly, and an accelerator pedal. Players select 1 of 4 rallies to start, each progressively more difficult than the one before. A rally is composed of three stages, offering a variety of different track layouts and road surfaces. Asphalt, dirt, night driving and snow-covered roads require players to adjust their driving skills accordingly. Players maneuver their way through hairpin curves, jumps, bridges, puddles, and other obstacles. Completing each stage within the 60-second time limit allows players to advance to the next stage for free. After the finish of each stage, and at the completion of all 12 stages, players' times are displayed and compared with other top drivers.

WORLD RALLY 2: TWIN RACING
There are four skill levels in this worldwide race: easy, normal, hard, and expert. There are three races held in each country. The game has good quality graphics with fast scrolling.

WORLD SERIES: THE SEASON
The best baseball game of the era, World Series - The Season allowed one player versus the computer or two players versus each other. The game features excellent sound and graphics, spring-loaded joysticks for batting and pitching and extra base and go back buttons. High score lists the best batting average and ERA.

WORLD SOCCER FINALS

WORLD STADIUM
A Japanese baseball game that is essentially an arcade rendition of Namco's 'Family Stadium' for the Nintendo Famicom.

WORLD WARS
World Wars and an early "Bermuda Triangle" version, it have different gameplay and graphics from the other versions.

WRESTLE WAR
Lead rookie wrestler Bruce Blade to the top of the wrestling world in this 1989 arcade game by Sega.

WWF SUPERSTARS
A tag-team wrestling game with 6 WWF superstars to choose from.

WWF WRESTLEFEST (4 players)
10 selectable wrestlers fight in a tag team tournament or take part in the Royal Rumble.

WWF: WRESTLEMANIA
8 selectable wrestlers fights in mayhem with punishing head-to-head and team match-ups and gruelling WWF and Intercontinental title bouts. Features in-ring commentary by Vince McMahon and Jerry 'The King' Lawler.

WYVERN F-0
Wyvern F-0 is a rare vertical shoot 'em up similar to "Xevious". The airplane has an aerial loop like "1942".

X MULTIPLY
The game centers around an unusual alien invasion against a colony planet in the year 2249 the aliens themselves are microscopic creatures that invade, infect, and kill the colonists. Scientists have deployed the microscopic fighter X-002 into the body of the hapless woman whose body has been invaded by the alien queen. The game itself is a side-scroller like R-Type, albeit with a short vertical-scrolling area towards the end of the sixth level. Instead of the Force pod, however, the main power-up apparatus takes the form of two flexible tentacles. The tentacles are invulnerable to all enemy attacks, and can be positioned with careful maneuvering of the X-002.

X-MEN (2 Players)
X-Men is a side-scrolling beat-em-up for up to four players. The X-Men's mission is to find and rescue Professor X, who has been captured by evil mutants and is now being held prisoner by Magneto. Each X-Man character has an 'Attack', 'Jump' and 'Mutant Power' button. The mutant power attack is a powerful special move unique to each X-Man. While it inflicts a lot of damage on the enemies, the trade-off is that each usage removes 3 bars from the players health meter (a full meter has 10 bars). Each level ends with a face-off against a powerful mutant boss character. The game has six stages, with the final one set on 'Asteroid M', Magneto's base. The defeated mutant bosses from the previous levels each make an appearance (albeit in a less powerful form) before the final encounter with Magneto himself. Players can chose from 6 X-Men characters, they are: Cyclops Colossus Wolverine Storm Nightcrawler Dazzler

X-MEN (4 Players)
X-Men is a side-scrolling beat-em-up for up to four players. The X-Men's mission is to find and rescue Professor X, who has been captured by evil mutants and is now being held prisoner by Magneto. Each X-Man character has an 'Attack', 'Jump' and 'Mutant Power' button. The mutant power attack is a powerful special move unique to each X-Man. While it inflicts a lot of damage on the enemies, the trade-off is that each usage removes 3 bars from the players health meter (a full meter has 10 bars). Each level ends with a face-off against a powerful mutant boss character. The game has six stages, with the final one set on 'Asteroid M', Magneto's base. The defeated mutant bosses from the previous levels each make an appearance (albeit in a less powerful form) before the final encounter with Magneto himself. Players can chose from 6 X-Men characters, they are: Cyclops Colossus Wolverine Storm Nightcrawler Dazzler

XAIN'D SLEENA
You are an armoured, rocket-booted soldier, whose mission is to defend five planets against the evil empire. You run from left to right, shooting your way to the base at the end of each level, then tackle a left to right space ship stage.

XENOPHOBE
A horizontal monitor is split into three sections, one for each of up to three people. Players wander around a space station shooting as many Ridley-Scott-esque aliens as they can before health or time runs out- then it's off to the next space station. There are multiple weapon types, including a duck gun!

XEVIOUS
It's a nightmare, but it's true! Research shows that we are the actual aliens on Earth, and the ruthless Xevions are the original inhabitants. Now the Xevions want Earth back -- minus humans! Their invasion forces are fierce -- the land is crawling with deadly Domogram Rovers; the sky is black with Toroid Patrol Fleets and Zoshi Death Squads. Our puny weapons offer no defense. Earth's only hope is our powerful new Solvalou Fighter Plane. Its pilot will have a single mission: Penetrate the enemy ranks and destroy the Xevious Mother Ship. The mission is dangerous. We can't guarantee success. But at this point, it's do or die! One small problem. We still need a pilot. Any volunteers?

XEXEX
Xexex is a horizontally-scrolling shoot-em-up in which players pilot a ship called the 'Flintlock' and must save the blue-haired Princess Irene of the planet E-Square from an evil lord named Klaus. The player's ship has a detachable orb attachment called the Flint, which behaves in a similar fashion to the 'Force Device' from Irem's "R-Type" series. Power-ups can be obtained to increase the Flint's power, movement speed, change the main weapon, or even give the player an extra life. The player starts the game armed with the Proton Laser, which emits thin stream of weak bullets. Defeating certain enemies will drop other weapons: Homing Laser: A 3-way laser with weak "bending" homing for top and bottom lasers. Shadow Laser: A laser beam that creates a damage-inflicting shadow as the ship moves up and down. Round Laser: An unusual spread shot (different from the overseas version's main weapon) Spiral Laser: A spiral laser of considerable width. Search Laser: A laser with strong homing that travels in square trajectories. Ground Laser: Fires an upgraded Proton Laser along with a laser beam that travels along the ground. The name of the current weapon is displayed at the bottom of the screen. In the non-Japanese overseas versions, the only available weapon is the Proton Laser and picking up power-ups simply increases the spread of the weapon. Missiles are a secondary weapon.

XOR WORLD
This is a puzzle game that is very similar to Tetris.

XX MISSION

XYBOTS
Xybots is a 3-Dimensional, 3rd-person perspective shoot-em-up for 1 or 2 players. Taking on the role of either 'Major Rock Hardy' or 'Captain Ace Gunn' (in the 2-player game), players must shoot their way through a huge, multi-level underground city - made up of a series of mazes - and destroy the evil 'Xybot' robot warriors that have invaded the planet and established their underground fortress. The players' on-screen counterparts walk 'into' the screen and players must manually rotate the maze's viewpoint left and right when changing direction in order to be able to look in the direction they are moving. Each level has at least one exit that must be reached in order to progress to the next (some levels have extra hidden exits that 'warp' players to later levels). Players can find energy pods to restore energy levels, keys to open doors, and golden coins. Some of the levels also feature transporters that connect different parts of the same level. At the end of each level, players can enter a shop where supplies and power-ups can be purchased with any coins they have collected. Some supplies, such as 'Shield' or 'Speed' are permanent, whereas others are only temporary and must be replenished. A map of each level is displayed at the top of the screen. For some levels, all enemies, objects and walls are shown. On later levels, however, the map may only display the enemy robots and/or objects; with the maze walls and layout only becoming visible once a player has 'looked' at a wall section. Xybots' gameplay feels highly reminiscent of a 3-Dimensional "Gauntlet" (with good reason, see TRIVIA for more details). The game also uses a split-screen display to allow for two-player simultaneous play; something of an innovation for 1987. Like the "Gauntlet" games on which Xybots is based; the game is endless and play will continue until all lives are lost and players no longer wish to use the 'Continue' option.

XYONIX
A "Tetris"-type game. The totems you can see during the gameplay are called "Jangseung" (village guardian), Jangseungs, usually made of wood, were traditionally placed at the edges of villages to mark for village boundaries and frighten away demons. They were also worshipped as village tutelary deities. On the Jangseungs' body is written 'Chunha Dae Jangoon' (translated from Korean as 'The Great General Under Heaven'). When you finish a stage, you can hear the famous folk song 'Ariang'.

YAM! YAM!?
This game is also known as "Wise Guy".

YAMATO
A 1983 arcade game developed by SEGA. The player controls a ship that is being fired upon by aircraft and enemy ships.

YES/NO SINRI TOKIMEKI CHART
Yes/No Sinri Tokimeki Chart (c) 1992 Taito. - TECHNICAL - Taito F2 System hardware Prom Stickers : D20 Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Players : 2 Buttons : 2 - TRIVIA - Yes/No Sinri Tokimeki Char

YIE AR KUNG-FU
Yie Ar Kung-fu is a single-player one-on-one fighting game in which the player takes on the role of 'Oolong' who must fight and defeat eleven martial arts masters. His ulimate goal is to win the title of "Grand Master" and honour the memory of his father, who was killed while fighting the current grand master. The player faces a variety of opponents, each with a unique appearance and fighting style. Some opponents are also armed, with weapons including nunchaku, throwing stars and a club. The player can perform up to 16 different moves using a combination of buttons and joystick movements while standing, crouching or jumping. Moves are thrown at high, middle, and low levels. Yie Ar Kung-Fu plays incredibly quickly, with the player having to be constantly on the move to avoid getting 'pegged in' by some of the game's tougher opponents. There is no time limit in which the opponent must be defeated but Oolong possesses a finite amount of health, represented by a health bar at the top of the screen. Once Oolong's health is fully depleted, the match is over.

YOSAKU TO DONBEI
In Yosaku to Donbei you play a little farmer guy, who is attempting to shoot down the crows out of his tree. Gameplay is identical to that of "Space Invaders". A large bird replaces the UFO that goes over the top of the screen from time to time. While a lumberjack will chop out a section of the tree every time the birds reach the side of the screen (lowering them closer to the bottom). The only real gameplay difference is that the birds come in a pyramid pattern, as opposed to the rectangle pattern of "Space Invaders". This serves to make the game much easier.

YOUJYUDEN
The title of this game translates from Japanese as 'Legend of Bewitching Beast'. From the japanese arcade flyer: "The player operates and drives Mule Warrior. In order to get back the robbed-of patron god of peace "Minerva", he runs through the ruins, flies in the sky and crosses the sea. On the way, killing every warrior of Gasp Empire standing in the way, he advanced on bravely. But at the end of the territory of Gasp Empire, the more fearful enemy. It is unknown what will happen next. Developing on exciting story, Mythological type shooting Game is staged on." Soundtrack releases: R?Type / Irem Game Music [Alfa Records - 28XA-199 - Jan 25, 1988]

ZAVIGA
You play as a futuristic jet fighter aircraft that can transform into a tank to descend and ascend. The planet is under attack by hordes of shape bugs robotics and other war machines. Your Aircraft are equipped with 2 laser cannons and bombs for a dual attack in air or land. The game scrolls infinitely of the levels are stopping for an occasional fight against a cannon mountain, that you defeat by destroying a glowing weak spot. With each scroll through the game introduces new enemies and obstacles like flying rocks and underwater enemies.

ZAXXON
O Zaxxon é um shoot-em-up de rolagem isométrica no qual o jogador pilota uma nave armada e deve penetrar em bases inimigas fortemente fortificadas, destruindo naves e instalações inimigas antes de chegar ao confronto final com um robô gigante blindado.

ZEKTOR
Zektor is a one- or two-player game that tasks you with the liberation of eight cities that have been seized by the evil cadre of alien robots. In order to liberate a city, you must defeat three attack waves of fighters and robo-probes. Fighters and Robo-probes are often shielded (in red), and each consecutive hit reduces the enemies shield strength, until, when the shield drops, a hit will destroy it. In addition, you will encounter three types of Moboids: Green Moboids spin the players ship on contact, and bounce enemy ships. Blue Moboids bounce all ships. Red Moboids destroy all un-shielded ships (including the players ship). After defeating three attack waves, the Alien Robot holding that city will reappear within rotating protective rings, through which a 'slot shot' neutralizes that Robot, awarding the player a bonus ship and advancement to the next round.

ZERO HOUR
Maneuver your spaceship and destroy meteorites and enemy ships falling from the top of the screen. Shooting a red meteorite awards a quadruple score. After all enemy ships have been destroyed, a landing pad will appear where you must carefully land your ship. Bonus points are awarded for a successful landing.

ZERO POINT
A target shooting game.

ZERO POINT 2
A shooting game controlled by a light-gun. Its the 2nd game in the Zero point series.

ZERO TEAM 2000 (2 players)
A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse

ZERO TEAM USA (4 players)
A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse

ZERO WING
Zero Wing (c) 1989 Toaplan. - TECHNICAL - Game ID : TP-015 Main CPU : 68000 (@ 10 Mhz), Z80 (@ 3.5 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1989. Pony Canyon / Scitron r

ZIG ZAG
Zig Zag is a Pirate version of Dig Dug.

ZING ZING ZIP
A vertically scrolling shooter where you control a plane to shoot larger planes, tanks and trains.

ZOAR
Shoot oncoming planes and ground targets using your gun. Land on the air strip for extra points between stages. The game is an X and Z axis vertical shooter.

ZODIACK
A challenging, vertical scrolling shooter. On deep space you must fly the 'Zogram' (your spaceship fighter) and destroy hordes of enemies, while dodge space objects. Destroy eight 'Mitiohro' around the 'Goke' (the enemy base) for takeoff and landing of 'Ahro' (the enemy's fighter). After destroying all the 'Mitiohro', return to the 'Battlestar-asat' base. The color of 'Mitiohro' on the picture changes when the gates for takeoff and landing of 'Ahro' opens. It is the time to attack! As you destroy 'Ahro', 'Mitiohro' becomes to leave the 'Goke's' body, but you cannot destroy those 'Mitiohro' with your laser beam. You can get a higher score depending of the precision landing of your spaceship at nearer spot to the center of the 'Battlestar-asat' base. When you score 20,000 points, you can get one more Zogram and at 50,000 points you can get another Zogram.

ZOMBIE RAID
Welcome to the extraordinary world of Zombie Raid. Players use specially designed sawed-off shotguns with pump action reload to fight their way through the graveyard, through castles and dungeons and even through the mad scientist's laboratory. Battle all kinds of ghastly creatures, like zombies and other frightful beings. You may feel like you're lost in a horror movie! A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless!

ZUNZUNKYOU NO YABOU
Zunzunkyou No Yabou (c) 1994 Sega Enterprises, Ltd. - TECHNICAL - Sega System C2 hardware Main CPU : 68000 (@ 8.948862 Mhz) Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-way joystick Butto

ZWACKERY
Zwackery was a sword-fighting and spell-casting game in which the player controls a cartoony wizard Zak Thwacker on a quest to restore an enchanted frog back into the buxom princess she once was. A platform-style exploration game, the world that Zak explores is actually dozens of different screens which the player exits and enters through doorways and tunnels in search of spell and other powerups that will help him defeat the Evil Ghoulum. The Sword can be used to stab, or it can be spun around the player. The Shield, which can be wielded in the same manner, provides protection. Spells include Bouncing Boots, Shooting Swords, Invisibility Potions, Magic flutes, and a Dragons Egg, which put Leapin Fungoes to sleep and allows safe passage through the Dragon's Lair.

ZZYZZYXX
Perseverance will be overwhelming emotion game players as they move ZZYZZYXX up and down horizontal rows of alternating moving bricks to gather presents which will satisfy his love. Lola -- whose affection is not easily captured. ZZYZZYXX's vulnerability increases (as he collects gifts, as well as points) not only because of Lola's untouchable attitude, but because of obstacles such as rattifers trying to put an end to ZZYZZYXX's quest for Lola's love and affection. Intelligent as the rattifers may be, there are 2 defenses ZZYZZYXX can use to outsmart the destructive creatures. ZZYZZYXX can brick himself within a brick when he sees an approaching rattifer or ZZYZZYXX can move into the space where there is a gold helmet. The gold helmet intensifies ZZYZZYXX's goal to reach Lola by allowing ZZYZZYXX to use the helmet to enclose a rattifer or break through one brick which is obstructing ZZYZZYXX's course towards Lola. As irreproachable as Lola appears. Lola is overjoyed by ZZYZZYXX's success to retrieve enough presents and she whistles resoundingly to let ZZYZZYXX know. After ZZYZZYXX's triumphant deed for love. ZZYZZYXX becomes invincible, enabling him to elude the rattifers by imprisoning them within their spaces. Other dangers testing ZZYZZYXX's skillful maneuvering are falling bombs, rising missiles and cracked bricks, each capable of disintegrating ZZYZZYXX. As an added attraction, when a game player completes each level, there are animated cartoons depicting ZZYZZYXX's passionate desire to impress his love for Lola. Also delightful music throughout the game leaves the players humming and their foot tapping.

ZZZ(NOTGAME):PLAYCHOICE-10 BIOS

