| Nombre | Nombre largo | ID |
|---|---|---|
| gamecube | gamecube | 6 |
| psx | Playstation | 7 |
| psx | Playstation | 8 |
| psx | Playstation | 9 |
No se encontraron consolas para ese romset.
Los siento
Debes indicar los parámetros "romset", "consola" y "gamelist".
AMIDAR
Amidar is an abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies called 'Amidars' that must be avoided but players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump, giving the player time to escape. There are only three 'jumps' given per level, however. On odd-numbered levels, the player's character is a gorilla who eats coconuts; on even-numbered levels, it's a paint roller. The game's enemy Amidars are savages and pigs respectively. Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is coloured in and on the even levels, bonus points are awarded, while on the odd-numbered levels, points are awarded for each coconut eaten. If players manage to fill in all four corner rectangles of a board, they are briefly able to kill the enemies by touching them (similar to the 'Power-pill' from Namco's Pac-Man series). Enemies killed in this way fall to the bottom of the screen and recover after a few seconds. On the even-numbered paint roller levels, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines that are not part of a filled rectangle will vanish and must be painted again. This means that the player must build their completed squares around the starting point of the level and spread outwards, rather than completing squares on any part of the board as they can on the odd-numbered Gorilla levels. This makes filling in the corner rectangles to become invincible much more difficult. In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.

AMIDAR
Amidar is an abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies called 'Amidars' that must be avoided but players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump, giving the player time to escape. There are only three 'jumps' given per level, however. On odd-numbered levels, the player's character is a gorilla who eats coconuts; on even-numbered levels, it's a paint roller. The game's enemy Amidars are savages and pigs respectively. Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is coloured in and on the even levels, bonus points are awarded, while on the odd-numbered levels, points are awarded for each coconut eaten. If players manage to fill in all four corner rectangles of a board, they are briefly able to kill the enemies by touching them (similar to the 'Power-pill' from Namco's Pac-Man series). Enemies killed in this way fall to the bottom of the screen and recover after a few seconds. On the even-numbered paint roller levels, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines that are not part of a filled rectangle will vanish and must be painted again. This means that the player must build their completed squares around the starting point of the level and spread outwards, rather than completing squares on any part of the board as they can on the odd-numbered Gorilla levels. This makes filling in the corner rectangles to become invincible much more difficult. In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.

AN AMERICAN TAIL: FIEVEL'S GOLD RUSH
Fievel Mousekewitz, a rodent with an immigration card, is heading west in An American Tail: Fievel's Gold Rush. Based on the animated series from Universal Studios, the game has players controlling Fievel as he travels through 18 levels and six worlds, including "New York City" and "Gold Dust Gulch," to piece together Cat Malone's treasure map. Fievel will swing on rope, attack with his ten-gallon hat, ride riverboats, and jump the train to find Wylie Burp's gold.

AN AMERICAN TAIL: FIEVEL'S GOLD RUSH
Fievel Mousekewitz, a rodent with an immigration card, is heading west in An American Tail: Fievel's Gold Rush. Based on the animated series from Universal Studios, the game has players controlling Fievel as he travels through 18 levels and six worlds, including "New York City" and "Gold Dust Gulch," to piece together Cat Malone's treasure map. Fievel will swing on rope, attack with his ten-gallon hat, ride riverboats, and jump the train to find Wylie Burp's gold.

AN AMERICAN TAIL: FIEVEL'S GOLD RUSH
Fievel Mousekewitz, a rodent with an immigration card, is heading west in An American Tail: Fievel's Gold Rush. Based on the animated series from Universal Studios, the game has players controlling Fievel as he travels through 18 levels and six worlds, including "New York City" and "Gold Dust Gulch," to piece together Cat Malone's treasure map. Fievel will swing on rope, attack with his ten-gallon hat, ride riverboats, and jump the train to find Wylie Burp's gold.

Ancient Game Treasures Mill
El tablero es cuadrado, con dos cuadrados progresivamente más pequeños en el centro. En cada esquina de un cuadrado y en cada punto medio de un lado hay un punto para una pieza de juego, 24 puntos en total.
Cada jugador tiene 9 piezas, presumiblemente los "hombres" en el nombre inglés, aunque en realidad son piedras o guijarros de colores (o quizás, si juegan a la hora del almuerzo, muffins). Los jugadores se turnan para jugar una de sus rocas en un lugar vacío. Una vez colocadas todas las piezas, los jugadores se turnan para deslizar sus rocas alrededor del tablero. Por deslizamiento, quiero decir que sólo pueden mover una de sus piezas a un espacio vacío adyacente.
ANDRE AGASSI TENNIS
A explosiva forehand de Andre Agassi é sua! Seja Agassi ou jogue contra Agassi. Pela primeira vez, ganhe muito dinheiro com as partidas 'skins', onde as apostas dobram a cada retorno. Com 4 quadras, 8 jogadores empolgantes, cada um com diferentes estilos de jogo e um árbitro que chama todas as jogadas, Andre Agassi Tennis não pode ser derrotado.

Andre Agassi Tennis
Andre Agassi Tennis
Andre Agassi Tennis
ANDRE AGASSI TENNIS
A explosiva forehand de Andre Agassi é sua! Seja Agassi ou jogue contra Agassi. Pela primeira vez, ganhe muito dinheiro com as partidas 'skins', onde as apostas dobram a cada retorno. Com 4 quadras, 8 jogadores empolgantes, cada um com diferentes estilos de jogo e um árbitro que chama todas as jogadas, Andre Agassi Tennis não pode ser derrotado.

ANDRE AGASSI TENNIS
A explosiva forehand de Andre Agassi é sua! Seja Agassi ou jogue contra Agassi. Pela primeira vez, ganhe muito dinheiro com as partidas 'skins', onde as apostas dobram a cada retorno. Com 4 quadras, 8 jogadores empolgantes, cada um com diferentes estilos de jogo e um árbitro que chama todas as jogadas, Andre Agassi Tennis não pode ser derrotado.

Andro Dunos
Entra en un mundo de vivos colores, lleno de imaginación y fantasía espacial. Una misión para sortear las defensas enemigas en la nueva frontera. Pilota una increíble nave espacial a través de los traicioneros caminos estelares. La nave, recién desarrollada, está equipada con múltiples configuraciones de armamento que se pueden activar hasta 4 veces, suficiente para convertir a los enemigos en polvo lunar.
Android Assault - The Revenge of Bari-Arm (USA)
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