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COLIN MCRAE RALLY
Colin McRae Rally is a Racing game, developed by Spellbound and published by THQ, which was released in Europe in 2001.
COLIN MCRAE RALLY 2
Colin McRae Rally 2.0 is a Rally / Offroad Racing game. This second Colin McRae game features the 1999-spec Ford Focus WRC, the 2000-spec Ford Focus RS WRC, Mitsubishi Lancer EVO VI Gr.A, Subaru Impreza WRC2000, Peugeot 206 WRC, Toyota Corolla WRC and SEAT Córdoba WRC, among other cars. The countries included are Kenya (gravel and tarmac), Finland (gravel and mud), United Kingdom (tarmac, mud and gravel), Sweden (snow and ice), Australia (loose pea gravel), Japan (1 stage in challenge mode, Tarmac and Mud), France (Corsica) (tarmac), Greece (rough gravel), and Italy (tarmac). The car featured on the front cover of the game was McRae's Ford Focus WRC 2000 (V3 FMC).
COLLEGE SLAM
Part of the NBA Jam series of basketball games, College Slam allows you to choose from over 40 real college teams and take part in head-to-head games, tournament games, and season-long play. The gameplay is arcade-style two-on-two fast action featuring backboard shattering wild dunks, power-ups and other crazy moves. The game also features fight songs from all the available teams.
COLLEGE SLAM
Part of the NBA Jam series of basketball games, College Slam allows you to choose from over 40 real college teams and take part in head-to-head games, tournament games, and season-long play. The gameplay is arcade-style two-on-two fast action featuring backboard shattering wild dunks, power-ups and other crazy moves. The game also features fight songs from all the available teams.
COLONY 7
In Colony 7 the player must defend Colony 7 from alien attack by either using the main weapons that fire shots, a Mega-Blaster which knocks out targets near the detonation zone, or with the Eradicator that acts as a smartbomb which clears the entire screen. There is an ion shield which provides temporary safety for the colony below, but can be blasted away by alien fire. Colony 7 is in many ways a combination of two of the most popular shoot 'em up games of the time, containing elements of both Tehkan's Pleiads and Atari's Missile Command. The main innovation of Colony 7 was the extended weaponry arsenal. This gave the player the choice to change between several different weapons, with the the Eradicator needing to be purchased separately as "extended weaponry".
COLONY WARS
Since 3095, the Earth Empire has spread throughout the universe, taking what it wants and destroying the rest - all in the name of sustaining life on Earth. To the Empire, expansion is of the utmost importance, even above famine, drought and death. The League of Free Worlds exists to offer resistance and hope to the plundered outlying colonies. After a key victory, it is shown that the Empire's Navy can be harmed and the ranks of the League begin to swell. Colony Wars is a combat fighter game set in space. You, as the player, join as a recruit in the League's fleet. Missions take place in various fighters, from a 1st person view inside the cockpit, or a 3rd person view from behind your ship. Ships have separate meters for shields and armor, and the player must cycle between weapons designed specifically to damage each. At the most basic, purple lasers must drain a target's shields, followed by switching to red lasers to destroy them. The game features advanced lighting and particle effects for the Playstation, as well as a basic simulation of Newtonian physics. Thrusters are only active for as long as the accelerate button is held down. The player can burst fire their thrusters and drift, allowing for some advanced maneuvers. The campaign also features multiple endings and branching missions/storylines, based on your performance in the previous operations.
COLUMNS
Columns é um jogo de quebra-cabeça estilo Tetris no qual você empilha jóias que estão caindo para criar uma corrente de três joias da mesma cor.
COLUMNS
Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to set up 'combos' - where one line causes other blocks to drop so as to create other lines. As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place.
COLUMNS CROWN
Princess Dazzle has searched all over for the missing Magic Gems that fill in the Columns Crown. You must help her recover them from a band of Forest Thieves by beating every puzzle to unlock the hidden Gems! Can you collect them all and complete the crown? Frantic multi-player action full of devastating special moves. Collect Magic Gems to unleash spectacular elemental attacks. New Survival, Versus, and Flash Columns modes.
COLUMNS II: THE VOYAGE THROUGH TIME
Align 3 or more items of the same color vertically, horizontally or diagonally. Columns II: The Voyage Through Time was the sequel to Columns. It featured the normal puzzle game play, but was only released in Japan in the arcades. It is not clear as to why it was subtitled "The Voyage Through Time", other than the minor tile differences which seem to attempt to indicate future and past ages: they are labeled as Machine Theme, Pale Green Theme, and Classic Theme.
COMBAT HAWK
Combat Hawk is a reaction-based shoot-em-up in which the player takes on the role of an army soldier.
COMBAT SCHOOL
Combat School is multi-event combat-themed sports game for one or two players, similar in gameplay style to Konami's earlier Track and Field games. Players must compete in a series of boot-camp style events under the watchful eye of the strict drill instructor, with the ultimate aim of completed all events and graduating as a full soldier. The game is composed of seven training events, each of which must be completed within a set time to progress to the next. If players only narrowly miss out on qualifying in an event, they must complete a set number of chin-ups as punishment. If they manage this within the time limit, they can progress to the next event. This only occurs once per round, however.
COMBO PACK : SONIC ADVANCE + SONIC PINBALL PARTY
COMIX ZONE
Sketch Turner was a starving comic book artist, living with his pet rat Roadkill... that is until a lightning storm mysteriously brought his cartoon villain, Mortus, to life and imprisoned Sketch within the pages of his own comic book. Now trapped in the world that he himself created, but someone else is now drawing, Sketch must battle through the pages of his own comic book, and past his own creations, to a final battle with Mortus. Perhaps one of his own creations, General Alissa Cyan might be able to help... Comix Zone is a side-scrolling fighting game with a difference, you're inside of a comic book and you yourself know it. Smash enemies into the sides of frames, rip through the paper to unleash a super move and otherwise wreck havoc throughout the limitations of the graphic novel. Sketch himself can jump, attack and use various items that he finds along the comic book, including his rat friend, Roadkill. Button combinations can be used to unleash powerful techniques. The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing.
COMMAND & CONQUER
COMMAND & CONQUER DEVELOPED IDEAS FROM WESTWOOD'S PREVIOUS DUNE 2, FORMING A REAL TIME STRATEGY GAME WHICH HAS INFLUENCED MANY. THE CONTROL SYSTEM OF SELECTING UNITS WITH THE MOUSE AND THEN DIRECTING THEM IS SIMILAR TO FUTURE TITLES SUCH AS TOTAL ANNIHILATION. THE GAME FOCUSES ON A WAR BETWEEN TWO ORGANIZATIONS, THE BROTHERHOOD OF NOD AND THE GLOBAL DEFENSE INITIATIVE. YOU CAN TAKE CONTROL OF EITHER SIDE FOR MORE THAN 15 MISSIONS. BOTH HAVE DIFFERENT UNITS AND STRUCTURES, INCLUDING ARTILLERY, TANKS AND LIGHT INFANTRY. IN MOST MISSIONS YOU HAVE TO BUILD A BASE FIRST TO BUILD NEW UNITS AND STRUCTURES. MOST IMPORTANT ARE THE SPECIAL HARVESTERS, WHICH COLLECT TIBERIUM AND DELIVER IT TO A REFINERY, WHERE IT'S CONVERTED INTO MONEY - MONEY WHICH IS NEEDED TO CREATE ADDITIONAL UNITS. THE GAME ALSO FEATURES FMV MISSION BRIEFINGS AND VICTORY CUTSCENES.

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