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Nombre Nombre largo ID
gamecube gamecube 6
psx Playstation 7
psx Playstation 8
psx Playstation 9

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Bio-ship Paladin
Mientras que el juego es básicamente un shoot'em up de desplazamiento horizontal estándar, tiene una innovación que lo hace único en el género. El jugador vuela una nave espacial (específicamente una bioship) que tiene los cañones delanteros estándar que se encuentran en todos los scrollers horizontales, pero también posee un arma que puede ser apuntada manualmente con un punto de mira, de la misma manera que en el juego "Missile Command". Esto permite al jugador disparar en cualquier dirección con gran precisión y añade un nivel extra de estrategia al juego. La nave del jugador también puede recoger potenciadores para crecer (haciéndose más poderosa), y puede adquirir vainas esféricas que se adhieren a la nave y aumentan su potencia de fuego.
BIO-SHIP PALADIN
While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower.
Video game screenshot for BIO-SHIP PALADIN - While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower.
BIO-SHIP PALADIN
While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower.
Video game screenshot for BIO-SHIP PALADIN - While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower.
Bio-ship Paladin [WOR]
Mientras que el juego es básicamente un shoot'em up de desplazamiento horizontal estándar, tiene una innovación que lo hace único en el género. El jugador vuela una nave espacial (específicamente una bioship) que tiene los cañones delanteros estándar que se encuentran en todos los scrollers horizontales, pero también posee un arma que puede ser apuntada manualmente con un punto de mira, de la misma manera que en el juego "Missile Command". Esto permite al jugador disparar en cualquier dirección con gran precisión y añade un nivel extra de estrategia al juego. La nave del jugador también puede recoger potenciadores para crecer (haciéndose más poderosa), y puede adquirir vainas esféricas que se adhieren a la nave y aumentan su potencia de fuego.
Biomechanical Toy
Biomechanical Toy es un juego de disparos de plataforma de desplazamiento en ocho direcciones ubicado en un mundo de juguetes mágicamente animados, en el que el péndulo mágico que anima los juguetes ha sido robado por el malvado 'Scrubby', un criminal una vez encarcelado por intentar robar El péndulo que ha logrado escapar y vengarse.
BIOMECHANICAL TOY
Biomechanical Toy is an eightway-scrolling platform shoot-em-up set in a world of magically-animated toys, in which the magical pendulum that animates the toys has been stolen by the evil 'Scrubby', a criminal once imprisoned for trying to steal the pendulum who has managed to escape and take his revenge. The player takes on the role of Inguz and is tasked with freeing the few remaining good toys that are trapped throughout the stages, while destroying or avoiding the many evil toys that now patrol the kingdom. Inguz carries a basic, single-firing pistol, although additional ammo clips can be found throughout the game that upgrade the gun with either extra shot power, automatic firing or exploding bullets. When the gun's current ammo clip is empty, Inguz will take a moment to reload, leaving him vulnerable to attack. Freed toys will give help to Inguz by providing additional firepower for a short time. Inguz begins each stage and each new life with a full health meter of eighty units, but food can be found that will replenish the meter. The player can lose a life either by running out of health, falling off the bottom of the screen (or into a hazard, such as a lava pit), or by running out of time. Clearing each stage awards bonus points based on both remaining time and health units. Checkpoints - indicated by red flags - are located at certain points throughout the stages. In the event of losing a life, play restarts from the last checkpoint reached. Objects with Inguz's face on them (such as wooden chests and balloons) release bonus items when shot. An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.
BIOMECHANICAL TOY
Biomechanical Toy is an eightway-scrolling platform shoot-em-up set in a world of magically-animated toys, in which the magical pendulum that animates the toys has been stolen by the evil 'Scrubby', a criminal once imprisoned for trying to steal the pendulum who has managed to escape and take his revenge. The player takes on the role of Inguz and is tasked with freeing the few remaining good toys that are trapped throughout the stages, while destroying or avoiding the many evil toys that now patrol the kingdom. Inguz carries a basic, single-firing pistol, although additional ammo clips can be found throughout the game that upgrade the gun with either extra shot power, automatic firing or exploding bullets. When the gun's current ammo clip is empty, Inguz will take a moment to reload, leaving him vulnerable to attack. Freed toys will give help to Inguz by providing additional firepower for a short time. Inguz begins each stage and each new life with a full health meter of eighty units, but food can be found that will replenish the meter. The player can lose a life either by running out of health, falling off the bottom of the screen (or into a hazard, such as a lava pit), or by running out of time. Clearing each stage awards bonus points based on both remaining time and health units. Checkpoints - indicated by red flags - are located at certain points throughout the stages. In the event of losing a life, play restarts from the last checkpoint reached. Objects with Inguz's face on them (such as wooden chests and balloons) release bonus items when shot. An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.
BIOMECHANICAL TOY
Biomechanical Toy is an eightway-scrolling platform shoot-em-up set in a world of magically-animated toys, in which the magical pendulum that animates the toys has been stolen by the evil 'Scrubby', a criminal once imprisoned for trying to steal the pendulum who has managed to escape and take his revenge. The player takes on the role of Inguz and is tasked with freeing the few remaining good toys that are trapped throughout the stages, while destroying or avoiding the many evil toys that now patrol the kingdom. Inguz carries a basic, single-firing pistol, although additional ammo clips can be found throughout the game that upgrade the gun with either extra shot power, automatic firing or exploding bullets. When the gun's current ammo clip is empty, Inguz will take a moment to reload, leaving him vulnerable to attack. Freed toys will give help to Inguz by providing additional firepower for a short time. Inguz begins each stage and each new life with a full health meter of eighty units, but food can be found that will replenish the meter. The player can lose a life either by running out of health, falling off the bottom of the screen (or into a hazard, such as a lava pit), or by running out of time. Clearing each stage awards bonus points based on both remaining time and health units. Checkpoints - indicated by red flags - are located at certain points throughout the stages. In the event of losing a life, play restarts from the last checkpoint reached. Objects with Inguz's face on them (such as wooden chests and balloons) release bonus items when shot. An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.
Biomechanical Toy [WOR]
Biomechanical Toy es un juego de disparos de plataforma de desplazamiento en ocho direcciones ubicado en un mundo de juguetes mágicamente animados, en el que el péndulo mágico que anima los juguetes ha sido robado por el malvado 'Scrubby', un criminal una vez encarcelado por intentar robar El péndulo que ha logrado escapar y vengarse.
BioMetal (BR)
BioMetal (USA)
Video game screenshot for BioMetal (USA) -
BIONIC BATTLER
Bionic Battler is a battle game based on the old-fashioned game of "hide and seek". The player's character, fitted in one of two Bionic Battlesuits, must search through five Labyrinths of War to destroy the Bionic Battlebots hell-bent on crushing human existence. In each labyrinth, the player must seek and destroy a certain number of Battlebots to make it out alive. But be careful - even though the Battlesuits are equipped with the same abilities as the Battlebots themselves, they can only take so much punishment. Too many hits will mean the destruction of both the Battlesuit and life as we know it. The player, however, can team up with a buddy to save humankind.
Video game screenshot for BIONIC BATTLER - Bionic Battler is a battle game based on the old-fashioned game of "hide and seek". The player's character, fitted in one of two Bionic Battlesuits, must search through five Labyrinths of War to destroy the Bionic Battlebots hell-bent on crushing human existence. In each labyrinth, the player must seek and destroy a certain number of Battlebots to make it out alive. But be careful - even though the Battlesuits are equipped with the same abilities as the Battlebots themselves, they can only take so much punishment. Too many hits will mean the destruction of both the Battlesuit and life as we know it. The player, however, can team up with a buddy to save humankind.
BIONIC BATTLER
Bionic Battler is a battle game based on the old-fashioned game of "hide and seek". The player's character, fitted in one of two Bionic Battlesuits, must search through five Labyrinths of War to destroy the Bionic Battlebots hell-bent on crushing human existence. In each labyrinth, the player must seek and destroy a certain number of Battlebots to make it out alive. But be careful - even though the Battlesuits are equipped with the same abilities as the Battlebots themselves, they can only take so much punishment. Too many hits will mean the destruction of both the Battlesuit and life as we know it. The player, however, can team up with a buddy to save humankind.
Video game screenshot for BIONIC BATTLER - Bionic Battler is a battle game based on the old-fashioned game of "hide and seek". The player's character, fitted in one of two Bionic Battlesuits, must search through five Labyrinths of War to destroy the Bionic Battlebots hell-bent on crushing human existence. In each labyrinth, the player must seek and destroy a certain number of Battlebots to make it out alive. But be careful - even though the Battlesuits are equipped with the same abilities as the Battlebots themselves, they can only take so much punishment. Too many hits will mean the destruction of both the Battlesuit and life as we know it. The player, however, can team up with a buddy to save humankind.
BIONIC BATTLER
Bionic Battler is a battle game based on the old-fashioned game of "hide and seek". The player's character, fitted in one of two Bionic Battlesuits, must search through five Labyrinths of War to destroy the Bionic Battlebots hell-bent on crushing human existence. In each labyrinth, the player must seek and destroy a certain number of Battlebots to make it out alive. But be careful - even though the Battlesuits are equipped with the same abilities as the Battlebots themselves, they can only take so much punishment. Too many hits will mean the destruction of both the Battlesuit and life as we know it. The player, however, can team up with a buddy to save humankind.
Video game screenshot for BIONIC BATTLER - Bionic Battler is a battle game based on the old-fashioned game of "hide and seek". The player's character, fitted in one of two Bionic Battlesuits, must search through five Labyrinths of War to destroy the Bionic Battlebots hell-bent on crushing human existence. In each labyrinth, the player must seek and destroy a certain number of Battlebots to make it out alive. But be careful - even though the Battlesuits are equipped with the same abilities as the Battlebots themselves, they can only take so much punishment. Too many hits will mean the destruction of both the Battlesuit and life as we know it. The player, however, can team up with a buddy to save humankind.
BIONIC BATTLER
Bionic Battler is a battle game based on the old-fashioned game of "hide and seek". The player's character, fitted in one of two Bionic Battlesuits, must search through five Labyrinths of War to destroy the Bionic Battlebots hell-bent on crushing human existence. In each labyrinth, the player must seek and destroy a certain number of Battlebots to make it out alive. But be careful - even though the Battlesuits are equipped with the same abilities as the Battlebots themselves, they can only take so much punishment. Too many hits will mean the destruction of both the Battlesuit and life as we know it. The player, however, can team up with a buddy to save humankind.
Video game screenshot for BIONIC BATTLER - Bionic Battler is a battle game based on the old-fashioned game of "hide and seek". The player's character, fitted in one of two Bionic Battlesuits, must search through five Labyrinths of War to destroy the Bionic Battlebots hell-bent on crushing human existence. In each labyrinth, the player must seek and destroy a certain number of Battlebots to make it out alive. But be careful - even though the Battlesuits are equipped with the same abilities as the Battlebots themselves, they can only take so much punishment. Too many hits will mean the destruction of both the Battlesuit and life as we know it. The player, however, can team up with a buddy to save humankind.

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