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DEXTER'S LABORATORY: ROBOT RAMPAGE
Your laboratory has been filled up with evil robots. It's up to you, as Dexter, to make your way through different levels, picking up the necessary tools to rid your lab of the cybernetic menace. Use laser pistols and other futuristic weapons to help dexter's cause, while searching for marked doors that contain either a new weapon or one of the items needed to complete the level.
DEXTERITY
Dexterity is a puzzle game with a 7x8 grid, each one filled with a tile or another item. The goal is to flip over all tiles within a time limit. This has to be triggered manually by pressing a button, but if there is another flipped tile on the field, all other tiles between the player's position and the other tile will flip, too. Some grids are filled with stationary blocks, moveable blocks (either pushing them normally or send them flying with a strong kick) and holes. There are also monsters which need to be avoided. All five of them have different behaviour patterns and have the ability to reverse already flipped tiles; some of them can even push blocks or destroy tiles. The monsters can be killed by using blocks against them: pushing them over the borders of the playfield or a hole will kill them. Alternatively they also can be trapped. Killed monsters slowly respawn at pre-defined spawn points; this takes place over several phases. In the "egg" phase, it can be picked up to kill another enemy with it. Another possible weapon are stunned enemies which stood on a multi-flipped row. When pushing blocks into a corner, they will disappear and transform into power ups, e.g. bonus points, extra time or a temporary stun of all enemies. A life is lost when an enemy is touched or the time runs out. When that happens, all flipped tiles stay flipped.
DEXTERITY
Dexterity is a puzzle game with a 7x8 grid, each one filled with a tile or another item. The goal is to flip over all tiles within a time limit. This has to be triggered manually by pressing a button, but if there is another flipped tile on the field, all other tiles between the player's position and the other tile will flip, too. Some grids are filled with stationary blocks, moveable blocks (either pushing them normally or send them flying with a strong kick) and holes. There are also monsters which need to be avoided. All five of them have different behaviour patterns and have the ability to reverse already flipped tiles; some of them can even push blocks or destroy tiles. The monsters can be killed by using blocks against them: pushing them over the borders of the playfield or a hole will kill them. Alternatively they also can be trapped. Killed monsters slowly respawn at pre-defined spawn points; this takes place over several phases. In the "egg" phase, it can be picked up to kill another enemy with it. Another possible weapon are stunned enemies which stood on a multi-flipped row. When pushing blocks into a corner, they will disappear and transform into power ups, e.g. bonus points, extra time or a temporary stun of all enemies. A life is lost when an enemy is touched or the time runs out. When that happens, all flipped tiles stay flipped.
DEcapAttack
DHARMA DOUJOU
A puzzle game. The title of this game translates from Japanese as 'Daruma Dojo - I'll Be The King!'.
DI GI CHARAT : DIGICOMMUNICATION
DIABLO
Diablo se passa no fictício Reino de Khanduras, localizado no mundo de Sanctuary. O jogador controla o herói solitário que batalha para livrar o mundo de Diablo, Senhor do Terror. Abaixo do vilarejo de Tristram, o jogador começa sua jornada através de dezesseis níveis de masmorras, com o objetivo final de adentrar os confins do Inferno no intuito de confrontar Diablo.
DIADROIDS WORLD : EVIL TEIKOKU NO YABOU
DIAMOND RUN
Um jogo arcade puzzle no qual um único jogador deve fazer um túnel através de uma série de cavernas subterrâneas, recolhendo as numerosas gemas espalhadas por todos os níveis. Cada caverna está cheia de rochas que, se caírem sobre o jogador, causam a perda de vidas. Túneis cuidadosamente planejados podem ser escavados para manipular a direção em que as rochas caem, tornando-os uma arma eficaz contra os muitos inimigos que povoam os níveis. Uma série de explosivos vermelhos podem ser encontrados que também podem ser usados para matar inimigos e destruir qualquer parede que bloqueie o caminho do jogador. Novamente, como rochas, estas devem ser usadas com cuidado para evitar que a explosão mate o jogador.
DICK TRACY
You play as square-jawed detective Dick Tracy as he tries to solve five different crimes that vary in difficulty. This game is mostly a platform game with some overhead driving to get to the different buildings in search of clues. There are five different weapons in the game: hand gun, tommy gun, super punch, tear gas and Tracy's plain fists. There are also medical kits that can be found. Enemies can be armed or unarmed. If Tracy shoots an unarmed thug, he loses health. The main goal of the game is to collect five clues; enough to be able to arrest the culprit. Clues are scattered all over town in various buildings, usually full of Tracy-hating thugs. You start by viewing the mug shots of known criminals, going to there last whereabouts and interrogating them.
DICK TRACY
You play as square-jawed detective Dick Tracy as he tries to solve five different crimes that vary in difficulty. This game is mostly a platform game with some overhead driving to get to the different buildings in search of clues. There are five different weapons in the game: hand gun, tommy gun, super punch, tear gas and Tracy's plain fists. There are also medical kits that can be found. Enemies can be armed or unarmed. If Tracy shoots an unarmed thug, he loses health. The main goal of the game is to collect five clues; enough to be able to arrest the culprit. Clues are scattered all over town in various buildings, usually full of Tracy-hating thugs. You start by viewing the mug shots of known criminals, going to there last whereabouts and interrogating them.
DIDDY KONG RACING
IT'S AN ISLAND TAKEOVER WHEN THE EVIL SPACE WIZARD, WIZPIG, DISCOVERS TIGER ISLAND! AFTER THE ISLANDS PRIZED RACETRACKS BECOME SEALED UP, TIMBER TIGER CONTACTS HIS FRIEND DIDDY KONG TO HELP HIM RECLAIM THE RACETRACKS AND SAVE THE ISLAND BEFORE HIS PARENTS RETURN. ALONG FOR THE RIDE ARE THE KREMLING SPY KRUNCH, BUMPER BADGER, BANJO (PRIOR TO MEETING KAZOOIE IN BANJO-KAZOOIE), PRE-SWEARY CONKER, TIPTUP TURTLE, AND PIPSY MOUSE. DIDDY KONG RACING IS A RACING GAME WITH SIMILARITIES TO MARIO KART 64, IN THAT YOU RACE WITH A VARIETY OF CHEERY RACERS WHILE USING WEAPONS. HOWEVER, THE SIMILARITIES END THERE. DKR INCLUDES AN ADVENTURE MODE, WHICH FEATURES BOSSES, AN OVERWORLD TO EXPLORE, MANY HIDDEN SECRETS, THE ADDITION OF HOVERCRAFTS AND PLANES, AND A UNIQUE WAY OF RACING CALLED THE "SILVER COIN CHALLENGE". IN THIS MODE, IN ADDITION TO COMING FIRST, YOU MUST ALSO FIND THE EIGHT SILVER COINS DEVIOUSLY HIDDEN THROUGHOUT THE COURSES (SOME IN ALTERNATE PATHS). THE GAME ALSO FEATURES A STRATEGIC METHOD OF USING WEAPONS. EACH COLORED BALLOON ON THE TRACK MATCHES A SPECIFIC WEAPON, AND COLLECTING THE SAME TYPE OF BALLOON MULTIPLE TIMES IN A ROW POWERS IT UP (TO A MAXIMUM OF THREE TIMES). THIS GIVES THE PLAYER THE CHOICE OF SNATCHING EVERY BALLOON AVAILABLE AND USING IT IMMEDIATELY, OR STORING THE EXISTING WEAPON, AND USING A MORE POWERFUL VERSION OF IT LATER. UP TO FOUR PLAYERS CAN COMPETE IN THE RACES, BUT IN ORDER TO PLAY NEW TRACKS, THEY MUST FIRST BE UNLOCKED IN THE SINGLE PLAYER GAME. THERE ARE ALSO FOUR BATTLE MODES OF PLAY - TWO STANDARD DEATHMATCH MAPS, A CAPTURE-THE-FLAG STYLE BATTLE WHERE YOU MUST NAB EGGS AND HATCH THREE OF THEM IN YOUR HOME NEST, AND ANOTHER WHERE YOU MUST BE THE FIRST TO RETURN TEN BANANAS TO YOUR TREASURE CHEST (WITH THE LIMITATION OF ONLY BEING ABLE TO HOLD TWO AT ANY ONE TIME).
DIE HARD
Terrorists are holding people hostage in Nakatomi Plaza in an attempt to steal $600 million. John McClain decides to visit his wife Holly, who happens to be one of the hostages, and gets involved in the situation. Unlike other versions of Die Hard that are in the MobyGames database, the TurboGrafx-16 version is played from a top-down perspective, and consists of ten stages which has you fighting bad guys from forests, all the way through the Nakatomi Building, and finally on the roof where the final confrontation takes place. Weapons can be picked up by knocking down enemies, and include machine guns, laser shots, and flamethrowers. If you look hard enough, you may even obtain a bullet-proof vest, which may protects you from shots, but can also reduce its life.
DIET GO GO
Diet Go Go is a single-screen platform game for one or two players, in which the aim is to clear each screen of monsters and avoid getting fat. Monsters are defeated by throwing food at them until they inflate (get fat), then touching them to burst them, sending them flying around the screen and killing any other monsters they come into contact with. Many monsters also throw food at the players, making them increasingly fat. If players get too fat, they lose a life, although bonus diet sodas occasionally appear and can be picked up to reverse the effect. Contact with monsters who aren't fully inflated is fatal. When monsters are destroyed, they leave behind rings, gems, power-ups and diet tonic. Power-ups include roller-skates to move faster, compressed air to blow monsters up and increased fire power. Data East coins also appear on each level. If players collect these coins, they shoot up to the top of the screen where a fruit machine display rolls over and dispenses gems, power-ups and rings. If the fruit machine reads 777, a bonus round appears in which players jump on clouds to collect falling gems while avoiding the falling food that will make them fat. The game starts with one player selecting an area on a world map, then progresses through two levels of play to reach a giant boss on the third round. After the boss is destroyed that world is complete and play moves onto the next. Each world has a different theme and boss.
DIG DUG
Dig Dug is single screen action game in which the player must dig horizontal and vertical tunnels to reach and eliminate the underground-dwelling monsters living there. This is achieved by either inflating them with an air pump until they explode, or by dropping rocks onto them.

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