Lista de juegos

Gemini Generated Image 96jnv296jnv296jn






Nombre Nombre largo ID
gamecube gamecube 6
psx Playstation 7
psx Playstation 8
psx Playstation 9

No se encontraron consolas para ese romset.

Los siento

Debes indicar los parámetros "romset", "consola" y "gamelist".

BOOMER RANG'R / GENESIS
The player controls Whirley, a caveman armed with a boomerang whose quest it is to find a lost treasure in that prehistoric land. As he searches for the lost treasure, he must fight off enemy cavemen armed with clubs, dinosaurs and other prehistoric monsters. He must also look out for vultures who drop rocks. Whirley can also mount a dinosaur and ride it after he kills the caveman who is riding it, and whenever he is riding a dinosaur, he can have the dinosaur breathe fire for a weapon.
Video game screenshot for BOOMER RANG'R / GENESIS - The player controls Whirley, a caveman armed with a boomerang whose quest it is to find a lost treasure in that prehistoric land. As he searches for the lost treasure, he must fight off enemy cavemen armed with clubs, dinosaurs and other prehistoric monsters. He must also look out for vultures who drop rocks. Whirley can also mount a dinosaur and ride it after he kills the caveman who is riding it, and whenever he is riding a dinosaur, he can have the dinosaur breathe fire for a weapon.
BOOMER RANG'R / GENESIS
The player controls Whirley, a caveman armed with a boomerang whose quest it is to find a lost treasure in that prehistoric land. As he searches for the lost treasure, he must fight off enemy cavemen armed with clubs, dinosaurs and other prehistoric monsters. He must also look out for vultures who drop rocks. Whirley can also mount a dinosaur and ride it after he kills the caveman who is riding it, and whenever he is riding a dinosaur, he can have the dinosaur breathe fire for a weapon.
Video game screenshot for BOOMER RANG'R / GENESIS - The player controls Whirley, a caveman armed with a boomerang whose quest it is to find a lost treasure in that prehistoric land. As he searches for the lost treasure, he must fight off enemy cavemen armed with clubs, dinosaurs and other prehistoric monsters. He must also look out for vultures who drop rocks. Whirley can also mount a dinosaur and ride it after he kills the caveman who is riding it, and whenever he is riding a dinosaur, he can have the dinosaur breathe fire for a weapon.
BOOMER'S ADVENTURE IN ASMIK WORLD
Boomer must traverse the 8-story Tower of Zoozoon to defeat the dark lord Zoozoon himself. By digging, trapping enemies, and finding useful items such as keys and roller skates, he can regain control of ASMIK World from the clutches of the evil Zoozoon.
Video game screenshot for BOOMER'S ADVENTURE IN ASMIK WORLD - Boomer must traverse the 8-story Tower of Zoozoon to defeat the dark lord Zoozoon himself. By digging, trapping enemies, and finding useful items such as keys and roller skates, he can regain control of ASMIK World from the clutches of the evil Zoozoon.
BOOMER'S ADVENTURE IN ASMIK WORLD
Boomer must traverse the 8-story Tower of Zoozoon to defeat the dark lord Zoozoon himself. By digging, trapping enemies, and finding useful items such as keys and roller skates, he can regain control of ASMIK World from the clutches of the evil Zoozoon.
Video game screenshot for BOOMER'S ADVENTURE IN ASMIK WORLD - Boomer must traverse the 8-story Tower of Zoozoon to defeat the dark lord Zoozoon himself. By digging, trapping enemies, and finding useful items such as keys and roller skates, he can regain control of ASMIK World from the clutches of the evil Zoozoon.
BOOMER'S ADVENTURE IN ASMIK WORLD
Boomer must traverse the 8-story Tower of Zoozoon to defeat the dark lord Zoozoon himself. By digging, trapping enemies, and finding useful items such as keys and roller skates, he can regain control of ASMIK World from the clutches of the evil Zoozoon.
Video game screenshot for BOOMER'S ADVENTURE IN ASMIK WORLD - Boomer must traverse the 8-story Tower of Zoozoon to defeat the dark lord Zoozoon himself. By digging, trapping enemies, and finding useful items such as keys and roller skates, he can regain control of ASMIK World from the clutches of the evil Zoozoon.
BOOMER'S ADVENTURE IN ASMIK WORLD
Boomer must traverse the 8-story Tower of Zoozoon to defeat the dark lord Zoozoon himself. By digging, trapping enemies, and finding useful items such as keys and roller skates, he can regain control of ASMIK World from the clutches of the evil Zoozoon.
Video game screenshot for BOOMER'S ADVENTURE IN ASMIK WORLD - Boomer must traverse the 8-story Tower of Zoozoon to defeat the dark lord Zoozoon himself. By digging, trapping enemies, and finding useful items such as keys and roller skates, he can regain control of ASMIK World from the clutches of the evil Zoozoon.
BOOMER'S ADVENTURE IN ASMIK WORLD
Boomer must traverse the 8-story Tower of Zoozoon to defeat the dark lord Zoozoon himself. By digging, trapping enemies, and finding useful items such as keys and roller skates, he can regain control of ASMIK World from the clutches of the evil Zoozoon.
Video game screenshot for BOOMER'S ADVENTURE IN ASMIK WORLD - Boomer must traverse the 8-story Tower of Zoozoon to defeat the dark lord Zoozoon himself. By digging, trapping enemies, and finding useful items such as keys and roller skates, he can regain control of ASMIK World from the clutches of the evil Zoozoon.
Boomer's Adventure in ASMIK World (USA)
Video game screenshot for Boomer's Adventure in ASMIK World (USA) -
Boomer's Adventure in ASMIK World (USA)
BOOT HILL
A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire (while, of course, providing the opponent with cover from the PLAYER'S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito's "Space Invaders". Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.
Video game screenshot for BOOT HILL - A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire (while, of course, providing the opponent with cover from the PLAYER'S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito's "Space Invaders". Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.
BOOT HILL
A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire (while, of course, providing the opponent with cover from the PLAYER'S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito's "Space Invaders". Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.
Video game screenshot for BOOT HILL - A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire (while, of course, providing the opponent with cover from the PLAYER'S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito's "Space Invaders". Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.
Boot Hill
A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire (while, of course, providing the opponent with cover from the PLAYER'S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito's "Space Invaders". Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.
BOOT HILL
A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire (while, of course, providing the opponent with cover from the PLAYER'S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito's "Space Invaders". Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.
Video game screenshot for BOOT HILL - A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire (while, of course, providing the opponent with cover from the PLAYER'S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito's "Space Invaders". Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.
Boot Hill [WOR]
A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire (while, of course, providing the opponent with cover from the PLAYER'S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito's "Space Invaders". Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.
BORDERLINE
Borderline is a 1 or 2-player game in which players attempt to destroy enemy refineries and energy plants. The player moves through four different sectors, constantly under attack by enemy tanks, missiles, interceptors and drones.
Video game screenshot for BORDERLINE - Borderline is a 1 or 2-player game in which players attempt to destroy enemy refineries and energy plants. The player moves through four different sectors, constantly under attack by enemy tanks, missiles, interceptors and drones.

Página 287 de 2430 (36446 juegos)  | « Anterior  | Siguiente »

Deja una respuesta

Tu dirección de correo electrónico no será publicada. Los campos obligatorios están marcados con *