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Los siento
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Los siento
Debes indicar los parámetros "romset", "consola" y "gamelist".
Dommy
A maze game by pushing oil barrels.
Don Den Lover Vol. 1 - Shiro Kuro Tsukeyo! [JP]
Don Den Lover Vol. 1 is an arcade version of the classic board game Othello for one or two players.
The one player game features five female opponents that strip after being defeated.
Gameplay starts with the player given the choice to play as either white or black (with black going first). A timer is set at 100 seconds and counts down during the player's turn. If the timer counts down before the end of the round then it is game over. Upon continuing the player may continue with another 100 seconds on the clock in the same game or start the current round over. Occasionally the player is asked by his opponent to play in a certain space to add 5 seconds on the timer but this is usually not to the player's advantage.
During a match, the player has the option to ask for help. After making a request the player may either ask for the best place to play in this turn, or go back one turn. But your opponent also has the opportunity to go back one turn as well.
If a round is played to completion, the pieces are counted and whoever has the most pieces wins. If the player loses then it is game over. If the player continues then the round starts over. If the player wins, then the opponent strips for the player.
Strip sequences consist of the girl shown in a still pose, with her clothing disappearing off of her until she is left wearing just a bikini. Each girl has just one strip sequence before the player continues on to the next opponent.
![Sin multimedia disponible para Don Den Lover Vol. 1 - Shiro Kuro Tsukeyo! [JP]](https://r36s.duckdns.org/wp-content/uploads/custom/default.png)
Don Den Mahjong [bet] [JP]
A [BET] style mahjong game where the more you bet, the more the ladies strip.
![Sin multimedia disponible para Don Den Mahjong [bet] [JP]](https://r36s.duckdns.org/wp-content/uploads/custom/default.png)
Don Doko Don
Don Doko Don es un juego de plataformas en donde juegas como un enano barbón con un mazo como su única arma. Este juego cuenta con colores muy abstractos, arboles que hablan, bellos gráficos y sonidos. El objetivo es derrotar a todos los enemigos y avanzar a la siguiente ronda que revela más y diferentes enemigos.
Don't Panic
A toxic spillage on a cargo vessel has contaminated its stock, and a droid controlled by the player must rectify the situation. Initially the cargo is toxic to the droid's touch, but a quick shot with your decontamination gun resolves this. Once they are safe they can be shot across the level using your gun, to eventually reach the area in which your spaceship is parked. Fully load it to move on to the next level, in a manner reminiscent of Jetpac.
Don't Panic takes place on a succession of multi-level side-view looping levels, each with elevator squares which your droid can use to move up or down a level. Your droid can only cross past the ship at the bottom of the screen. There are indestructible enemies to deal with; mutant toads can be shot but the alien defences can't, so be prepared to go up and down to dodge these.

DonPachi
This game is a port of the Arcade game of the same name and was released only in Japan.
The game's premises differ somewhat by most of its brethren: the player assumes the role of a pilot whose mission is to actually survive an eight years long training mission, where he/she is supposed to prove his/her worth as a fighter and gain entry to the future elite squadron known as the DonPachi Squadron - which is featured prominently throughout the entire series. The twist lies in the fact that the enemies are, in truth, the player's very own comrades, posing as enemies and sacrificing their lives for the sake of allowing only the most skilled pilots to pass the test, and survive.
The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire: by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed.
DonPachi
This game is a port of the Arcade game of the same name and was released only in Japan.
The game's premises differ somewhat by most of its brethren: the player assumes the role of a pilot whose mission is to actually survive an eight years long training mission, where he/she is supposed to prove his/her worth as a fighter and gain entry to the future elite squadron known as the DonPachi Squadron - which is featured prominently throughout the entire series. The twist lies in the fact that the enemies are, in truth, the player's very own comrades, posing as enemies and sacrificing their lives for the sake of allowing only the most skilled pilots to pass the test, and survive.
The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire: by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed.
DonPachi
This game is a port of the Arcade game of the same name and was released only in Japan.
The game's premises differ somewhat by most of its brethren: the player assumes the role of a pilot whose mission is to actually survive an eight years long training mission, where he/she is supposed to prove his/her worth as a fighter and gain entry to the future elite squadron known as the DonPachi Squadron - which is featured prominently throughout the entire series. The twist lies in the fact that the enemies are, in truth, the player's very own comrades, posing as enemies and sacrificing their lives for the sake of allowing only the most skilled pilots to pass the test, and survive.
The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire: by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed.
DonPachi
Un excelente shoot'em up de desplazamiento vertical. El jugador asume el papel de un piloto que es enviado por su escuadrón a luchar contra sus antiguos aliados hasta que un bando destruya al otro, todo ello como parte de una misión para reforzar el poder militar que controla cada bando. El jugador vuela su caza seleccionado sobre 5 zonas de terreno variado, encontrándose con una serie de enemigos terrestres, marítimos y aéreos. La nave del jugador tiene dos modos de disparo: pulsando el botón de disparo, se efectúan disparos; manteniéndolo pulsado se produce un haz vertical concentrado, pero también se reduce la velocidad de la nave.
El jugador puede elegir una de las 3 aeronaves al comienzo del juego, o al continuar:
Tipo A: Un caza rojo (o amarillo/naranja, para el jugador dos), que dispara un chorro estrecho de tiros
Tipo B: Un helicóptero verde (o púrpura, para el jugador dos), que dispara sus cañones principales hacia delante, pero tiene cañones laterales que giran en la dirección del movimiento
Tipo C: Un caza azul (o negro, para el jugador dos), que dispara una amplia ráfaga de disparos en tres direcciones
DonPachi
This game is a port of the Arcade game of the same name and was released only in Japan.
The game's premises differ somewhat by most of its brethren: the player assumes the role of a pilot whose mission is to actually survive an eight years long training mission, where he/she is supposed to prove his/her worth as a fighter and gain entry to the future elite squadron known as the DonPachi Squadron - which is featured prominently throughout the entire series. The twist lies in the fact that the enemies are, in truth, the player's very own comrades, posing as enemies and sacrificing their lives for the sake of allowing only the most skilled pilots to pass the test, and survive.
The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire: by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed.
Donald in Maui Mallard

Donald's Alphabet Chase
Donald's Alphabet Chase is an educational game for children ages 2-5 featuring Donald Duck. Donald's alphabet letters have escaped and are now hiding throughout the house! You need to help Donald locate all 26 of the letters and put them back in place. By pressing a letter on the keyboard, an animation is displayed where Donald finds and catches that letter. There are six different screens a letter may be hiding on, and each letter features a different animation. When all of the letters have been collected, the game is over and a bonus screen is displayed.
Donkey Kong
Un clásico de todos los tiempos en el mundo de los videojuegos, ahora disponible para tu ordenador. Prepárate a saltar, hacer equilibrios y esquivar los toneles que el Gorila Gigante te irá arrojando para evitar que rescates a la chica que tiene cautiva. Donkey Kong es uno de los juegos más adictivos que puedas encontrar.
Donkey Kong
Es un primitivo juego del género plataformas que se centra en controlar al personaje sobre una serie de plataformas mientras evita obstáculos. La historia no es muy compleja, pero funcionó en aquella época. El juego consiste en que Mario (en el juego, Jumpman) debe rescatar a una dama que había sido capturada por un enorme mono llamado Donkey Kong. Estos dos personajes se volvieron de los más famosos de Nintendo.
Este juego fue el último esfuerzo de la compañía japonesa para penetrar con éxito en el mercado Norteamericano. Hiroshi Yamauchi, el presidente de Nintendo, asignó el diseño del juego a Shigeru Miyamoto. Basándose éste en múltiples inspiraciones, incluyendo Popeye y King Kong, Miyamoto creó los escenarios y diseñó el juego junto el jefe de sistemas de Nintendo, Gunpei Yokoi. Estos dos hombres crearon unos nuevos gráficos usando técnicas de caracterización, incluso escenas entre niveles para hacer avanzar la historia del juego, integrándola así en el mismo.
A pesar de las dudas que surgieron por parte de miembros de Nintendo en América, Donkey Kong fue un gran éxito en Norteamérica y Japón. Nintendo autorizó a Coleco para que hiciese las versiones domésticas en diversas plataformas. Otras compañías se limitaron a hacer juegos con el mismo esquema para evitar pagar a Nintendo por su idea.
Los personajes creados por Miyamoto aparecían en múltiples lugares, como cajas de cereales y dibujos animados. Universal City Studios denunció a Nintendo alegando que Donkey Kong violaba los derechos de autor de King Kong, pero tal demanda no prosperó.
Donkey Kong
Es un primitivo juego del género plataformas que se centra en controlar al personaje sobre una serie de plataformas mientras evita obstáculos. La historia no es muy compleja, pero funcionó en aquella época. El juego consiste en que Mario (en el juego, Jumpman) debe rescatar a una dama que había sido capturada por un enorme mono llamado Donkey Kong. Estos dos personajes se volvieron de los más famosos de Nintendo.
Este juego fue el último esfuerzo de la compañía japonesa para penetrar con éxito en el mercado Norteamericano. Hiroshi Yamauchi, el presidente de Nintendo, asignó el diseño del juego a Shigeru Miyamoto. Basándose éste en múltiples inspiraciones, incluyendo Popeye y King Kong, Miyamoto creó los escenarios y diseñó el juego junto el jefe de sistemas de Nintendo, Gunpei Yokoi. Estos dos hombres crearon unos nuevos gráficos usando técnicas de caracterización, incluso escenas entre niveles para hacer avanzar la historia del juego, integrándola así en el mismo.
A pesar de las dudas que surgieron por parte de miembros de Nintendo en América, Donkey Kong fue un gran éxito en Norteamérica y Japón. Nintendo autorizó a Coleco para que hiciese las versiones domésticas en diversas plataformas. Otras compañías se limitaron a hacer juegos con el mismo esquema para evitar pagar a Nintendo por su idea.
Los personajes creados por Miyamoto aparecían en múltiples lugares, como cajas de cereales y dibujos animados. Universal City Studios denunció a Nintendo alegando que Donkey Kong violaba los derechos de autor de King Kong, pero tal demanda no prosperó.
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