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GUARDIANS OF THE 'HOOD (3 players)
Dangerous gangs own the streets, and is up to four brave street vigilantes to do some much needed clean up. Train hard at the sparring rounds and prove your skill at some enemies bosses so they might join your posse! Gather a few buddies for this wild ride!:)
GUARDIANS: DENJIN MAKAI II
A beat-'em-up developed by Winky Soft with 8 selectable characters and lots of special moves.
GUERRILLA WAR
The country is struggling under the cruel domination of its evil King. The rebel guerilla leader and his comrades attempt to secretly land on shore. The King's military is waiting for them, however, and the players must fight their way inland to reach and destroy the King's palace stronghold. In this, the pseudo-sequel to SNK's own superb "Ikari Warriors" (released two years earlier), players must once again shoot their way through a number of vertically scrolling levels, all packed with large numbers of enemy soldiers, gun emplacements and vehicles. Each level also contains a number of captured prisoners tied to wooden stakes, and these can be rescued for extra points. The players' weapons have only a limited amount of ammunition and additional ammo/grenades must be picked up along the way. A number of gun upgrades can also be found. At various points in the game, players can also enter unoccupied enemy tanks, which provide increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to exit the tank before the explosion occurs. Should the player be caught inside or near the tank when it explodes, a life is lost. As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly.
GUIDED MISSILE
Launch missiles at targets moving horizontally across the screen. You have 90 seconds to hit as many targets as you can.
GUILTY GEAR
This is a 2D fighting game. You get to choose from 10 different characters in Guilty Gear, each with his or her own set of moves and special attacks. Moves are carried out in typical fighting game style (button combinations) and the game handles very well. All the characters are pretty much balanced and fair except some moves are a bit too excessive. A few characters can execute attacks that really take off way too much damage and this is real the problem with the game.
GUILTY GEAR JUDGMENT
Guilty Gear Judgment is a sidescrolling beat-'em-up. Which also comes bundled with the Guilty Gear X2 #Reload fighting game. Japanese version comes with Guilty Gear XX Slash instead of #Reload.
GUILTY GEAR X
When the humans created artificial beings named "gears" in 22th century, they didn't expect that their creation will eventually turn against them. Because gears had no will of their own and could only obey humans. Only one gear, named Justice, was able to transfer his will onto other gears and to rebel against the humans. In year 2180, Justice was killed as a result of a bloody tournament organized by the Sacred Order of Holy Knights. Yet recently, a new gear was discovered. He showed no signs of hostility, yet he had no master and was roaming about free. It was impossible to capture or to kill him because he was immensely strong. Fearing a new Justice will grow out of this gear, the Order organized yet another tournament, this time with a solid prize: five hundred thousand world dollars for the winner. "Guilty Gear X" is a follow up to Guilty Gear, and is also a 2D fighting game. There are now 16 characters available for you to choose. The battle system became more complicated, thanks to the variety of moves you can perform. Beside special attacks which you can execute if you build up your Tension Gauge by attacking or advancing towards your opponent, there is also a variety of defensing moves to perform. The instant kill moves are back from the previous game.
GUILTY GEAR X : ADVANCE EDITION
Based on the original arcade game, it adds tag, survival, training, and 3-on-3 game modes. Game controls can be set to 3 or 4-button mode. It includes all fighters in arcade game except Robo-Ky. However, Ky Kiske's extra version uses Robo-Ky's "beta" moveset.. The 3-mode character selection from X Plus is included with this release. Characters can be edited to any colours, but do not inherit black select and gold select powers as in the X Plus game.
GULF STORM
A vertically scrolling shooter from Korean-based company Dooyong. Dooyong was the first Korean video game company to export in Japan, USA and Europe. Also licensed to Media Shoji for distribution. Initially, the game subject wasn't 'Gulf War' but after the Gulf War breaks out, game's subject was changed to the Gulf War. This game was sold very well, and it was exported very well. Dooyong took the 'export prize' and set up sisterhood relationship with U.S.A. and Japan Company.
GULF WAR II
A vertically scrolling shoot-em-up from Comad. Gulf War-II is more like a bootleg or hack than an original game; a LOT of the game code is taken directly from Taito's "Twin Cobra". The gameplay is nearly identical but the theme and all the GFX have been changed. Like many game from Korea, Comad used the Gulf war theme in the 90's. This was a great theme, because based on the actuality, and the game sold very well (hundred thousand of boards)
GUMBY VS. THE ASTROBOTS
Professor Kapp has accidentally invented a machine that can control Gumby's friends, the Astrobots. Minutes after its creation, it naturally gets stolen by the mischievous Blockheads! Who knows what sort of trouble they'll get up to with it! Gumby vs. the Astrobots is a side-scrolling platform game where you play as Gumby. Explore different books to rescue your friends, such as Pokey, Prickle and Goo, who have all been kidnapped by the Astrobots. Gumby can use his abilities to transform into a clay ball, a minecart, a helicopter and more as he explores various different books to rescue his friends. Throughout each world are ice-creams, Gumby's favourite treat, to collect.
GUN & FRONTIER
The year is 2120: Earthlings have spread beyond their galaxy and have started to colonize uninhabited planets in different solar systems. One such planet to be colonized was the Earth-like planet Gloria which happened to have an enormous natural supply of gold. This discovery became pivotal to Gloria's emigration, so much that emigrators would be impoverished by the cost of reaching the planet. Because of this, life on the planet thrived in a setting similar to the American Old West. Though poor, the gold trade aided the Glorian's in advancing technology and knowledge, so much that among the inhabitants lived talented inventors and engineers. However, the Glorian's were not the only ones who were tempted by the planet's gold: Space pirates known as the Wild Lizards quickly invade Gloria and decimate the towns of the people and enslave those who survived in an attempt to deplete the planet's gold supply. Two inventors of Gloria who were a part of the planet's development teams decide to strike back at their invaders using two fighter jets in the shape of giant revolvers with plane wings. As far as vertical scrolling shooters go, Gun Frontier is very standard. Players start with dual machine guns which are strengthened and multiplied by upgrades that come in the shape of US dimes taken from buffalo shaped enemies and every five dimes empowers the ship's guns. Players also start with a bomb supply which is upgraded to further destruction by collecting gold bars from destroyed ground forces. Once a player accumulates 25 bombs, they are granted access to the Bomber Max, the strongest of the player's bombs. The players can also pick up spinning coins with two different sides: a silver side and a gold side. If the player collects the coin on the silver side, then the player merely gains another coin for their guns. However, if the player collects the coin on the gold side, then the player's guns and bomb supply is maximized to full power. A unique feature to the player's bombs is that the direction of the bomb's blast can be determined by the player's movement. If the player moves their plane to the lower right of the screen and launches their bombs, then the direction the bomb will travel in the opposite direction the plane's movement. This feature can only be used however when a player has a large bomb count as only having one or two bombs will result in a small directionless explosion. Like most bombs in shoot 'em ups, the bombs also work as a shield against enemy fire. The game uses a check-point system in which a downed single player will start off at the beginning of the check-point they died at. Gun Frontier also employs an anti-autofire mechanism where the difficulty will max out by the second stage if the player is sustaining too fast of a fire rate.
GUN FIGHT
Each player (2 people play at a time--there is no computer opponent) controls a gunfighter. Your left hand has a 4-way joystick which moves your gunfighter anywhere on your side of the screen. Your right hand has a gun grip which tilts up and down to aim your gunfighter's pistol and which has a trigger to fire. Your only goal is to shoot the other player, who is right across the screen from you; he will then fall down and say 'Got Me'. It isn't usually a straight shot, as there will always be cactuses, a moving stagecoach, or trees somewhere between the 2 players. (Another obstacle will be added for each hit scored.) Just shoot the other player for points. The game is time based, and not life based. The factory setting is for a 90-second game, but this is operator-adjustable down to as low as 60 seconds.
GUN FORCE II
A platform shooter that features incredible graphics and rock solid gameplay.
GUN MASTER

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