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Gekioh : Shooting King
Gekioh: Shooting King es un juego del genero "shoot'em up" que ofrece nueve modos de acción sin escalas al estilo arcade en un entorno futurista con mechas gigantes, aeronaves que disparan láser y lanzan bombas. Los ambientes están llenos de poderes, explosiones y caos destructivos. Los jugadores manejan un arsenal que consiste en un devastador cañón Vulcano, ataques con rayos cargados eléctricamente y misiles capaces de diezmar tanques de tierra y escuadrones voladores. Los potenciadores incluyen aumentos en la velocidad, más poder, escudos, bombas y puntos de bonificación, y el arma principal cambia según el último disco rojo (cañón), azul (relámpago) o amarillo (misil) recogido. Gekioh: Shooting King presenta tres niveles principales de dificultad: Modo Geki (velocidad de disparo normal), Modo fácil (los enemigos tienen la mitad de la velocidad de disparo normal y las colisiones no siempre son fatales) y Modo difícil (velocidad de disparo doble y probabilidades apiladas) . Seis modos de bonificación están disponibles desde el comienzo del juego y ofrecen diversidad en el juego. Los modos incluyen Comical (daño acompañado de una pista de risa), Stingy (un avión y un arma especial), No Mercy (fuego enemigo infalible), Slow (fuego enemigo lento pero multiplicado por velocidad), Ancient (color blanqueado para eliminar el poder) reconocimiento), y Pocket (símbolos en forma de bloque en forma básica).
Gekirindan
Ábrete camino a través de diferentes períodos de tiempo en este shoot'em up de desplazamiento vertical. En 3195 d.C., los científicos desarrollaron un motor de salto en el tiempo, pero una entidad misteriosa conocida solo como el Gran Jefe lo robó y lo usó para viajar en el tiempo y destruir 3000 años de la historia de la humanidad. Dos personas se levantan para derrotarlo: Hokuto, cuyos padres fueron asesinados por el Gran Jefe; y Shario, para cumplir una última promesa a su hermana muerta. Juntos pilotean sus aviones y persiguen al Gran Jefe.
Gemfire
Gemini Wing
Un shooter de desplazamiento vertical. Destruye a los enemigos y recoge elementos, como la velocidad, que se almacenan en una cola detrás de tu barco. Presione el segundo botón para activarlos uno por uno en el orden en que fueron recolectados.
Gems of Stradus
You move around a maze of rooms, picking up objects and treasure while avoiding the nasties. You can move about by using the cursor keys, as in an arcade game, but all other actions require text adventure type commands. Each location is accompanied by a fairly basic drawing, though as they are mostly all rooms very little changes between places. The ultimate aim is to find the treasure room and nab all the goodies.
Genei Tougi : Shadow Struggle
The Phillips Foundation is sponsoring a grapple tournament, and the prize is ten million dollars. Eight warriors have gathered to take part in the tournament -- some for the money, some for the fame, and some for more personal reasons. The name of the tournament is...POWER OF SOLID. Shadow Struggle is a fast-paced 3D fighting game similar to its contemporary Toshinden. There are eight playable characters each with their own moves. During the fights, in addition to their health meter, each character has a "Shadow Skill Gauge" that fills up as blows are exchanged. When it fills up and starts flashing, they can unleash their "Shadow Skill", allowing them a short burst of increased attack speed and power.
Genei Tougi : Shadow Struggle
The Phillips Foundation is sponsoring a grapple tournament, and the prize is ten million dollars. Eight warriors have gathered to take part in the tournament -- some for the money, some for the fame, and some for more personal reasons. The name of the tournament is...POWER OF SOLID. Shadow Struggle is a fast-paced 3D fighting game similar to its contemporary Toshinden. There are eight playable characters each with their own moves. During the fights, in addition to their health meter, each character has a "Shadow Skill Gauge" that fills up as blows are exchanged. When it fills up and starts flashing, they can unleash their "Shadow Skill", allowing them a short burst of increased attack speed and power.
Genei Tougi : Shadow Struggle
The Phillips Foundation is sponsoring a grapple tournament, and the prize is ten million dollars. Eight warriors have gathered to take part in the tournament -- some for the money, some for the fame, and some for more personal reasons. The name of the tournament is...POWER OF SOLID. Shadow Struggle is a fast-paced 3D fighting game similar to its contemporary Toshinden. There are eight playable characters each with their own moves. During the fights, in addition to their health meter, each character has a "Shadow Skill Gauge" that fills up as blows are exchanged. When it fills up and starts flashing, they can unleash their "Shadow Skill", allowing them a short burst of increased attack speed and power.
Genei Tougi : Shadow Struggle
The Phillips Foundation is sponsoring a grapple tournament, and the prize is ten million dollars. Eight warriors have gathered to take part in the tournament -- some for the money, some for the fame, and some for more personal reasons. The name of the tournament is...POWER OF SOLID. Shadow Struggle is a fast-paced 3D fighting game similar to its contemporary Toshinden. There are eight playable characters each with their own moves. During the fights, in addition to their health meter, each character has a "Shadow Skill Gauge" that fills up as blows are exchanged. When it fills up and starts flashing, they can unleash their "Shadow Skill", allowing them a short burst of increased attack speed and power.
General Chaos
Generations Lost
Genesis (USA, NTSC)
Console published 35 years ago: Sega Genesis (c) 1989 Sega of America, Inc. North American release. Console developed in Japan. See the original Japanese entry; "Mega Drive [Model HAA-2510]", for more information about the conseole itself. - TECHNICAL - Model # MK-1600 - TRIVIA - Having achieved very little progress in cracking the American market with the Sega Master System, Sega's plans for the Mega Drive (renamed Genesis here) were far bolder, with aggressive marketing tactics in place from day one which openly criticized Nintendo and their NES, which, much like Japan, dominated the video game console market. The Genesis launched in late 1989, and although had struggled against the PC-Engine in Japan, quickly eclipsed the US-variant, the TurboGrafx-16. The early Genesis game library and marketing campaigns in North America focused on the arcade-at-home stance, although Sega also took the decision to create celebrity-sponsored sports titles (as well as the famed Michael Jackson's Moonwalker), a tactic which proved reasonably successful. Sega also partnered with Disney to create platformers such as Castle of Illusion Starring Mickey Mouse and QuackShot, the relationship running for several years into the mid-90s. Most notably was Sega's strong ties with Electronic Arts, which saw rapid growth on the Mega Drive not least due to John Madden Football. EA stemmed from their history as computer game publishers during this period and turned in to a major player of the video game landscape, eventually becoming the world's largest video game publisher. The Genesis made huge gains over Nintendo during the console's first couple of years, although for many it was assumed that the successor, the Super Nintendo, would reclaim its crown upon release. Though this eventually did occur, Nintendo's plans were set back dramatically by the release of Sonic the Hedgehog on that day, June 23, 1991, as well as a wealth of high quality titles and strong advertising campaigns depicting the SNES, much like the NES, as the weaker system. Though damaged, Nintendo never truly went away - a number of strange Sega marketing blunders in 1994/1995 and the extended lifespan of the SNES (not to mention the strong support coming from Japan) meant that in the end, the Super Nintendo was able to take a victory. Sega became disinterested in the Genesis by the mid-90s, focusing instead on the Sega Saturn. It did, however contract Majesco to continue manufacturing Mega Drives in the US through 1997 and 1998, and the few third party developers and first party studios that stayed on board produced games like Vectorman 2 and Sonic 3D - Flickies' Island and many compilations. In an ironic twist of fate, a straight port of Frogger would be the last officially released Mega Drive game released in the country - Frogger had been a series Sega held a license over for much of the 1980s, and coincidentally was one of the last SNES releases in the region too. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83340&o=2
Genghis Khan
Genghis Khan es básicamente un juego de estrategia, pero no sólo. Una parte muy importante de tu habilidad como gobernador dependerá de tu experiencia arcade a la hora de conquistar los territorios que rodean Mongolia. Tu misión será invadir el Imperio Chino, y para ello deberás derribar la Gran Muralla utilizando pólvora. Lamentablemente no estará disponible desde el principio, por lo que tendrás que conquistar Bagdad donde se guardan los secretos de la fabricación de pólvora, para luego dedicar tu tarea a destruir la barrera que te impide la victoria. Pero no será tan fácil, también tendrás que derrotar a varios enemigos de diversa dificultad. El juego te hace elegir entre arcade, estrategia o una mezcla de ambos. En la primera categoría deberás utilizar el joystick para derrotar al dueño del terreno elegido. La pantalla se convierte en un juego de desplazamiento lateral en el que un guerrero mongol, espada en mano, debe enfrentarse a las hordas enemigas. Cada soldado que mates equivale a cinco en total, y cada golpe que recibas supondrá la pérdida de cinco unidades tuyas.
Genghis Khan II : Clan of the Gray Wolf
Genix Family
Copia del Pang (Buster Bros.) de Mitchell, pero ambientada en el lejano oeste. Si en Pang controlamos a un par de hermanos, no hay motivo por el cual no podamos controlar a una familia entera en este clon del juego de Mitchell. Genix Family es idéntico a Pang, pero cambiando los gráficos y la ambientación, y su acción transcurre en el Lejano Oeste. En realidad, si que hay algunas diferencias, que básicamente hacen que el juego sea un poco más fácil, como la existencia de magias que ejercen de barrera (que podemos usar hasta que se gasten), y que tenemos una barra de energía, vaya, que no nos matan al primer toque por lo menos.

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