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IKARI NO YOUSAI
A male and a female commando named Masato & Mizuki are sent to the jungle on a mission to destroy an enemy base and everyone in it. Stealth is required, since brute force will only lead into their capture. You are able to switch between the two characters at any time, something rarely seen in video games even today, twelve years after its release.

IKARI WARRIORS
Ikari Warriors is a vertically-scrolling run 'n' gun shoot-em-up in which one or two players take on the roles of two bandana-wearing musclebound soldiers as they engage in jungle warfare, fighting over land and water to reach the village of Ikari. Players can rotate their guns through 360 degrees, allowing them to fire and move in all directions. Standing between the soldiers and their destination is a multitude of enemy soldiers, tanks, helicopters and reinforced bunkers. The enemy soldiers utilise a number of different weapons, including machine-guns, grenades, super grenades and flame-throwers. The game's standard enemy troops wear blue uniforms, but there are also enemies in red uniforms that when killed, often drop power-ups that either give players more ammunition, increase the power of bullets and grenades or even kill all enemies on the screen. The players' munitions are limited in number so additional ammo and grenades must to be picked up along the way. While most of the action takes place on foot, unoccupied enemy tanks can be found that can be entered and driven. Tanks offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode, this is proceeded by a warning flash to allow the player to exit the tank before the explosion. Should the player be caught inside when the tank explodes, a life is lost. Tanks also have a limited amount of fuel but extra fuel can be found to replenish it. Another obstacle that players need to be wary of, whether on foot or in a tank, are hidden land-mines. These cannot initially be seen put will appear and flash as the player approaches. These cannot be destroyed and contact with them results in an instant death. Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning.

IKARUGA
Vertical shoot-em-up ported from the Naomi Arcade version. Ikaruga is more or less a sequel to Radiant Silvergun by Treasure, on the Sega Saturn. Based on a two-colors system, the player has to switch between the black & white sides of his ship during gameplay. The black side is immune to black enemy bullets which it consider as bonus, and dies on impact with a white enemy bullets. Your own black bullets damages white enemies twice as more as white bullets. And vice-versa for the white side. Those properties makes a balance between protecting yourself well and killing enemies fast. This aspect, combined with specific enemy patterns and a combo system makes Ikaruga an original shoot-em-up with a dose of strategy.

IKKI
Situado no antigo Japão medieval, onde uma aldeia agrícola pobre está planejando uma insurreição para derrubar seu senhor feudal. No entanto, os únicos participantes na revolta são o personagem do jogador, Gonbe, e o personagem opcional de segundo jogador, Tago, e o jogador luta contra um exército de ninjas, samurais armados, fantasmas e soldados de infantaria. O jogo tem um ótimo e colorido design de níveis, inspirado nos costumes e mitos japoneses da época. O movimento do personagem é controlado com um joystick de 8 direções, e pressionar o botão único permite que o jogador ataque lançando uma foice. A direção em que a foice é lançada não pode ser determinada pelo jogador, e a arma irá automaticamente para o inimigo mais próximo. Isso força a ênfase em evitar ataques em vez de atacar agressivamente. O lado direito da tela exibe os pontos do jogador, junto com um mapa do nível. A localização das moedas koban é exibida neste mapa, mas os jogadores devem contornar as paredes e outras barreiras para chegar a esses locais. O nível é completado quando o jogador pega todas as 8 moedas koban de ouro que estão espalhadas pelo mapa, ou se elas capturam o daikan (lorde feudal japonês) que pode aparecer aleatoriamente durante o nível. O jogador perde uma vida quando entra em contato com qualquer um dos personagens inimigos ou projéteis. Existe um estágio de bônus e algumas ações extras de ação como pegar uma chave para salvar um prisioneiro e itens especiais para aumentar a velocidade do personagem.

IMAGE FIGHT
Image Fight is a vertically scrolling shoot-em-up with an original premise. The game's first five stages are supposed to be a 'simulation' and serve as training to test the player's abilities. Player's will receive a penalty if their hit-ratio is too low. Once players have proved themselves on the opening stages, they will progress to the game's last three stages, blasting off into space on a mission to destroy the alien vegetation surrounding the Moon's main computer. If the player fails in the mission, they must endure the dreaded 'Penalty Zone'. Features a high level of challenge, a wide variety of weapons and the ability to change speed. If the player's ship is equipped with one or more red/blue extra guns, pushing both Action buttons simultaneously will sling the guns forward in a boomerang-like fashion. This is a powerful and destructive method and can be done an unlimited number of times.

IMAGE FIGHT
A mysterious alien life form is spreading across the galaxy, trying to conquer the world. It took control of the moon base and is threatening to descend on the Earth. The humans have sent the most advanced fighter jet to oppose the aliens: the OF-1. The OF-1 has the ability to change speed at any time and equip different weapons and pods. OF-1 is humanity's last hope! ImageFight is a top-down vertically scrolling space shooter. On every level there will be enemy ships, turrets, robots, and other machines shooting projectiles or trying to ram you. But there are also power-ups scattered around in small green containers. You must destroy these containers before you can obtain the power-up. Those power-ups include pods that add extra attack power or speed, new kinds of weapons, the ability to fire in different directions, etc.

IMAGO
Imago is a vertical shoot 'em up.

IMG International Tour Tennis

IMOLA GRAND PRIX

IN THE HUNT
In The Hunt is an side-scrolling arcade shooter developed and published by Irem.

IN YOUR FACE
In Your Face is one of the first basketball games released for a portable system. The game allows one or two players mode. Each mode consists of two different game modes: "1 on 1" or "2 on 2". Each of the modes allow: Character selection: four characters available. Rules selection: Losers Out (if your opponent scores you get the ball) and Winners Out (if you score you keep the ball). Time or Score: Minutes (1, 3, 5 or 10 minutes); Points (10, 15, 20 or 25 points).

IN YOUR FACE
In Your Face is one of the first basketball games released for a portable system. The game allows one or two players mode. Each mode consists of two different game modes: "1 on 1" or "2 on 2". Each of the modes allow: Character selection: four characters available. Rules selection: Losers Out (if your opponent scores you get the ball) and Winners Out (if you score you keep the ball). Time or Score: Minutes (1, 3, 5 or 10 minutes); Points (10, 15, 20 or 25 points).

INDIANA JONES AND THE INFERNAL MACHINE
Whereas the other versions of Indiana Jones' first game in nearly a decade are 3D action adventures inspired by Tomb Raider, this edition is different, being viewed from above in pseudo-3D with multi-directional movement. The plot involves Communists attempting to rebuild an ancient time machine, whose pieces are spread across 19 levels.
There are largely-switch-based puzzles to solve on each one, and different routes through to completing them. Indy is variously armed with a pistol, machine gun, grenades and his ubiquitous whip. Each level has a password, and ends with a clip advancing the story. As well as Soviets, your foes include scorpions, snakes and jellyfish.

INDIANA JONES AND THE INFERNAL MACHINE
Whereas the other versions of Indiana Jones' first game in nearly a decade are 3D action adventures inspired by Tomb Raider, this edition is different, being viewed from above in pseudo-3D with multi-directional movement. The plot involves Communists attempting to rebuild an ancient time machine, whose pieces are spread across 19 levels.
There are largely-switch-based puzzles to solve on each one, and different routes through to completing them. Indy is variously armed with a pistol, machine gun, grenades and his ubiquitous whip. Each level has a password, and ends with a clip advancing the story. As well as Soviets, your foes include scorpions, snakes and jellyfish.

INDIANA JONES AND THE INFERNAL MACHINE
THE YEAR IS 1947. DR. JONES JR IS ON A RETIREMENT FROM ADVENTURING, LIVING THE LIFE OF A SCHOLAR AND AN ARCHAEOLOGIST. BUT SOON HE MEETS HIS OLD FLAME ...AND NEW ENEMIES. SOVIETS ARE TRACKING PARTS OF A MYSTERIOUS, POWERFUL MACHINE FROM ANCIENT BABYLON, HOPING TO USE IT AS A WEAPON. THEY MUST BE STOPPED FROM UNLEASHING UNSPEAKABLE DANGER FROM ANOTHER WORLD.
ARE YOU READY TO LEAD INDY INTO ADVENTURES IN LOST TEMPLES, UNDER MOUNTAINS AND THROUGH UNEXPLORED MINES, FOR TALES OF MISSING ARTIFACTS, SNAKE ENCOUNTERS AND OTHER THINGS?
INDIANA JONES AND THE INFERNAL MACHINE COMBINED ACTION AND ADVENTURE IN A WAY THE OLDER INDY GAMES DID NOT DO. THE GAMEPLAY IS INSPIRED BY TOMB RAIDER, AS INDY MOVES THROUGH 3D REPRESENTATIONS OF 17 LOCATIONS AROUND THE WORLD. THE GAME ENGINE IS MODIFIED FROM JEDI KNIGHT.
PUZZLES BASED AROUND SWITCHES & ITEMS; PRECISE JUMPING MUST BE NEGOTIATED ON REGULAR BASIS. YOU MUST USE LADDERS, ROPES AND DINGHIES AS WELL AS MOVING ON FOOT. YOU WILL ALSO FIND YOURSELF ABOARD A JEEP AND A MINE CART. REPLACEMENTS FOR YOUR STANDARD WHIP CAN BE COLLECTED EN ROUTE (FROM SOVIET ARMY ARSENAL), INCLUDING GRENADES, SUB-MACHINE GUNS AND BAZOOKAS. THE VALUABLE TREASURES YOU FIND CAN BE USED TO BUY EXTRA AMMO (BETWEEN THE LEVELS). AFTER EACH LEVEL YOU GET YOUR SCORE (INDY QUOTIENT) - YOU MUST REACH ALL THE TREASURE ITEMS CLEVERLY HIDDEN IN SECRET PLACES TO GET ALL THE POINTS.

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