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JOURNEY
The Play mode begins when either the 1-PLAYER or the 2-PLAYER START button is pressed. The Play mode ends when all of your performers have been eliminated. When this happens, GAME OVER is written across the center of the monitor screen. ON THE SCREEN: The game is made up of groups of 5 sequences for each rack. When play begins, all the performers run onto the screen and jump aboard their transport ship, the Scarab. The Scarab then lifts off and heads for a point in space that is at the center of a grouping of five planets. (The song that is played in the background during this scene is 'Lights'.) Each group member's instrument is on a different planet. At the beginning of each sequence, when a 2-PLAYER game has been selected, the game tells which player is up.

JOUST
Joust is a platform-based action combat game for one or two-players (with the two-player game offering either team-up OR head-to-head combat; the first time arcade gamers were given this choice) in which each player controls a knight riding on the back of a flying ostrich. The object of the game is to progress through platform-based levels by defeating groups of buzzard-riding enemy knights. This is achieved by 'jousting'; both enemy and player knights carry a lance and must fly around the level (actioned by repeatedly hitting the 'Flap' button) trying to oust rival knights from their steeds by ramming them with the lance. This can only be achieved if the attacking rider is above the enemy knight when the lance connects. A collision of equal elevations results in the two knights bouncing off each other, but if a player is lower than their enemy at the instant of contact, they themselves will be knocked from their steed and lose a life. A defeated enemy will turn into an egg that falls to the bottom of the screen. This must be quickly collected by players as if the egg lands on a platform and isn't retrieved in time, it will eventually hatch into another enemy knight that must be defeated again. Joust features three different types of enemy knights - Bounder, Hunter, and Shadow Lord - with each earning players different points values when defeated. A pterodactyl will appear after a predetermined time to hunt the players. Accurately navigating the player Knights can be initially quite difficult as control is strongly affected by both gravity and inertia. Players can lose a life by either being knocked from their steed by an enemy knight, or by falling into the lava pit at the bottom of each level.

JOUST 2 - SURVIVAL OF THE FITTEST
Joust 2 - Survival of the Fittest © 1986 Williams Electronics, Incorporated. On the planet of the floating cliffs, society calls upon its wing-mounted Gladiators to solve conflicts. You, the Gladiator, must enter the fray, participating in a challenge of honor, a Joust... where only the fittest survive! The legend of "Joust" continues in Joust 2. Players must solve the puzzle of what strategy will be most effective in dealing with the buzzards and other winged enemies on each of Joust 2's 35 different backgrounds. The object of Joust 2 is to defeat all winged enemies by colliding with them. To survive a collision (joust), the Gladiator's lance must be higher.

JOYFUL ROAD
A weird driving game with a car that has long arms that reach out to grab a variety of edible items that appear along roadside. The object is to drive safely down the road. Pick up enough fuel to stay alive while avoiding other vehicles that go by, grab as many bonus objects as possible including apples, cherries, bananas, acorns, live fish and money, and park your car in the garage. Driving while trying to pick up the goodies is difficult and you can crash very easily on the narrow roads. The pace of the game is frustrating because the hands move slowly while the car itself moves really fast, especially in the later rounds. If one of your hands hits a tree or any other foreign object in its quest for food, the car winces in pain for a few moments until it can use its hands again. You can get a bonus for putting used-up food into garbage cans. Grabbing fish which leap out of surrounding rivers is a safe bet, but most other bonuses are placed, so you can crash if you try to grab them. The best strategy is only to go for the fuel, since the car is a big gas guzzler and you can also get a bonus for leftover fuel at the end of the drive.

JR. PAC-MAN
One of many sequels to the legendary "Pac-Man", Jr. Pac-Man features the character of Pac-Man's son. For the first time in the series' history, side-scrolling mazes were introduced, with each maze being two screens wide. This time, the mazes have no exit tunnels through which players can make an escape. The bonus items that appear move around the maze and are now something of a mixed blessing, as not only will they destroy any Power Pills they come across, but they will also turn any normal dots they pass over into large dots that slow the player's movements considerably, but are worth more points than normal dots if eaten by the player. Any mutated dots in the maze will disappear if the player loses a life. The Pac character is once again pursued by four ghosts (Blinky, Pinky, Inky and Tim) in his quest to eat all of the dots in each maze. And, as before, numerous Power Pills litter the mazes that, when eaten, allow Jr. to eat the pursuing ghosts. As with previous "Pac-Man" games, intermissions are featured between certain levels. Jr. Pac-Man's intermissions are episodic in nature, like those found in "Ms. Pac-Man". Jr. Pac-Man's story tells of the blossoming love between Jr. Pac-Man and a small ghost named Yum-Yum.

JUDGE DREDD
Judge Dredd is a platform action game based on the British comic book character of the same name and the 1995 movie that tarnished that name. The game was a multi system release so it fits the standard console jump/shoot/duck formula although it does add some unique twists such as wounding enemies so that they surrender and can be arrested. The initial levels follow the plot of the movie with futuristic lawman Judge Dredd framed and sent to the Aspen penal colony from which he must escape and prove his innocence. Following the fight at the top of the Statue of Liberty that ended the film, the game continues on with levels and characters inspired by the comic book culminating with a battle against the Dark Judges on Deadworld.

JUDGE DREDD
Judge Dredd is a platform action game based on the British comic book character of the same name and the 1995 movie that tarnished that name. The game was a multi system release so it fits the standard console jump/shoot/duck formula although it does add some unique twists such as wounding enemies so that they surrender and can be arrested. The initial levels follow the plot of the movie with futuristic lawman Judge Dredd framed and sent to the Aspen penal colony from which he must escape and prove his innocence. Following the fight at the top of the Statue of Liberty that ended the film, the game continues on with levels and characters inspired by the comic book culminating with a battle against the Dark Judges on Deadworld.

JUDGE DREDD
Judge Dredd is a platform action game based on the British comic book character of the same name and the 1995 movie that tarnished that name. The game was a multi system release so it fits the standard console jump/shoot/duck formula although it does add some unique twists such as wounding enemies so that they surrender and can be arrested. The initial levels follow the plot of the movie with futuristic lawman Judge Dredd framed and sent to the Aspen penal colony from which he must escape and prove his innocence. Following the fight at the top of the Statue of Liberty that ended the film, the game continues on with levels and characters inspired by the comic book culminating with a battle against the Dark Judges on Deadworld.

JUDGE DREDD (3 players)
Here comes the judge! A beat-'em-up action based on the comics book of the same name.

JUKA AND THE MONOPHONIC MENACE
A long time ago, the mysterious "Ancients" created machines across the land that were able to harness the power of sound. The Ancients disappeared, leaving only their devices for future civilizations to discover. Years later, the "Settlers" arrived and built their cities in the lands where the machinery was left, and all was prosperous. However, nothing remains perfect forever. Powerful alchemists tried to harness the power of the Ancients' machines in their lust for power, and war broke out. Those that tried to use the Ancients' machines, or The Dark Alchemists, as they became known, were killed or exiled, and peace eventually returned. Rumour has it though, that the last of the Dark Alchemists, the Monophonic Menace, has returned to conquer the world. Juka and the Monophonic Menace is an action-adventure game. The title character, Juka, is an alchemist who can collect ingredients from trees, water, bushes, and other places to mix and create potions. Potions can be used as a form of defense against enemies, can alter the landscape, or even activate machines. Juka also has a "Sound Staff", which can be used to absorb and fire back different types of sounds at certain enemies.

JUMP BUG
The player controls a VW Beetle that jumps through eight scenarios collecting money and jewels. Shoot or avoid the enemies.

JUMP COASTER
You control a caped man who attempts to rescue his girlfriend while attempting to avoid monkeys on roller coasters. Two scenes make up one round . Pick up all gold bags in both scenes and your off to the next round.

JUMP SHOT
An early one-on-one basketball game. Score more points than your opponent to win.

JUMPING CROSS
A motocross racing game.

JUMPING JACK
Jump from one place to another. Avoid hitting obstacles. Gather bonus items for points.

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