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MARIO PARTY 2
MARIO AND A RANGE OF WELL KNOWN NINTENDO CHARACTERS, INCLUDING YOSHI, BOWSER, LUIGI, AND WARIO RETURN FOR SOME MORE PARTY ACTION. THE SECOND EDITION INCLUDES 5 NEW BOARDS, EACH WITH A SPECIFIC THEME, SUCH AS SPACE LAND, WESTERN LAND, HORROR LAND, AND MYSTERY LAND. EACH BOARD INCLUDES UNIQUE ATTRIBUTES IN RELATION TO THE THEME, BUT THE MAIN GOAL IS THE SAME: COMPLETE THE BOARD GAME OVER A CERTAIN AMOUNT OF MOVES AND BE THE PLAYER TO HAVE THE MOST COINS AND/OR STARS AT THE END. THE SINGLE PLAYER STORY MODE ALLOWS ONE PERSON AND 3 CPU CONTROLLED PLAYERS TO PLAY EACH BOARD. ONCE YOU PLAY A SPECIFIC MINI-GAME (64 IN ALL), THEY BECOME AVAILABLE TO PURCHASE USING THE COINS YOU COLLECTED IN YOUR GAMES TO PLAY ANYTIME. MULTIPLAYER ALLOWS 2 TO 4 PEOPLE TO PLAY THE GAME.
MARIO PARTY 3
THE SERIES CONTINUES WITH A SET OF 70 NEW MINI-GAMES. PLAY IN THE NEW SINGLE-PLAYER STORY MODE, OR BRING IN SOME FRIENDS FOR PARTY MODE. FOUR PLAYER GAMES AND A NEW TWO PLAYER MODE ARE ALSO AVAILABLE FOR PLAY. IN BATTLE ROYALE MODE (FOUR PLAYER), YOU RACE AROUND DIFFERENT BOARDS TO EARN THE MOST STARS AND COINS. AT THE END OF EACH ROUND, YOU FACE IT OFF IN ONE OF THE MINI-GAMES, WHICH CAN BE CHICKEN CHASES, SNOWBALL FIGHTS, OR VARIOUS OTHER COMPETITIONS. DUEL MODE ALLOWS PLAY BETWEEN JUST TWO PEOPLE. YOU STILL RACE AROUND THE BOARD, BUT MINI-GAMES ARE ONLY PLAYED WHEN YOU LAND ON A SPECIFIC SQUARE. ANOTHER PLAY CHANGE IS THE ADDITION OF ANOTHER CHARACTER FOR YOUR TEAM, ALLOWING TAG TEAM-STYLE ACTION IN THE GAME. STORY MODE IS ESSENTIALLY THE SAME AS A BATTLE ROYALE, EXCEPT YOUR OPPONENTS ARE PLAYED BY THE COMPUTER.
MARIO PARTY ADVANCE
The first portable incarnation of the Mario Party series, Mario Party Advance shakes things up quite a bit on the GBA. With the focus on the single-player, there are all kinds of single-player mini-games, one giant single-player board to traverse instead of multiple ones (Shroom City), and all kinds of different Gaddgets and gameplay modes to indulge in. The main single-player experience involves traveling across "Shroom City," which is a major departure from the standard set-up in past Mario Party titles. You have the choice to be Mario, Luigi, Peach, or Yoshi, and depending on who you choose, you'll start at a different spot on the board, which is quite large. You're given die rolls to navigate the board and, when you reach special sections of the map, complete special quests, which often involve helping residents of Shroom City and/or participating in special challenges. Most quests involve collecting some sort of object elsewhere or a mini-game. By completing these quests, you'll collect stars, which eventually allow for special boss bouts with Bowser, and you'll unlock mini-games and Gaddgets, which are simple, toy-like contraptions that you can play with. The game ends when you complete your allotted number of turns, although additional turns and die rolls can be earned during the game by completing the "Mushroom Challenges" that occur rather often. After completing your session, your rewards are saved, and you can play with your mini-games and Gaddgets in Play Mode. There are also two additional modes available, "Party Land," where you can play special duel mini-games with a friend, and "Challenge Land," where you play through special modes that test your mini-game skills to earn coins, which can be used to purchase additional unlockables in a shop. Finally, there is also a feature called the "Bonus Board." You can play with a board that is included with the game using the GBA. The GBA takes care of die rolls, mini-games, and end-of-the-game events.
MARIO PINBALL LAND
This is the standard "Bowser has kidnapped the Princess, and Mario must rescue her" story. In this case, the Princess is transformed into a ball and launched from a Super Mario 64-style cannon, which a pair of goombas aim directly at Bowser's Castle. Mario is also transformed into a ball and chases after her. There are 5 levels, each consisting of a set of pinball tables. Each table has some exits (including the one below the flippers) that Mario can use to move to other tables. Also, each one holds a star, normally obtained by defeating all enemies on the table. Some exits require that Mario has a certain number of stars. To gain access to Bowser's castle, Mario must defeat the bosses of the first 4 levels, which gives him star keys. The game also features a "Time Attack" mode, which allows players to fight already defeated bosses again.
MARIO TENNIS
Mario Tennis for the Game Boy Color is a much different experience than its N64 effort. In addition to the core gameplay found in the N64 version, the GBC version features an RPG-style world that allows you to work your way up through the ranks at the Royal Tennis Academy. The main mode, Mario Tour, has you starting off as a Rookie with low stats. By completing training programs and defeating other students, you're able to gain experience points, which allow you to boost your tennis stats. When you're not playing tennis, you can spend time wandering the Academy grounds: talking to other students, or just taking in the sights and sounds. In addition to the main game, there's also an exhibition mode (singles or doubles) for quick-play. And, if you get tired of playing the computer, the game supports the Game Link Cable for play against a friend.
MARIO TENNIS
Mario Tennis for the Game Boy Color is a much different experience than its N64 effort. In addition to the core gameplay found in the N64 version, the GBC version features an RPG-style world that allows you to work your way up through the ranks at the Royal Tennis Academy. The main mode, Mario Tour, has you starting off as a Rookie with low stats. By completing training programs and defeating other students, you're able to gain experience points, which allow you to boost your tennis stats. When you're not playing tennis, you can spend time wandering the Academy grounds: talking to other students, or just taking in the sights and sounds. In addition to the main game, there's also an exhibition mode (singles or doubles) for quick-play. And, if you get tired of playing the computer, the game supports the Game Link Cable for play against a friend.
MARIO TENNIS
CHOOSE YOUR FAVOURITE NINTENDO CHARACTER AND TAKE TO THE WORLD OF TENNIS. GAME TYPES INCLUDE RING SHOT (WHERE YOU MUST SHOOT THE BALL THROUGH GOLDEN HOOPS THAT ARE SUSPENDED ABOVE THE PLAY AREA, GAINING BONUS POINTS AS YOU PLAY), BOMB TENNIS (SIMPLY PUT TENNIS WITH BOMBS) AND PIRANHA CHALLENGE (MUCH LIKE THE TENNIS MACHINES WHICH CHUCK BALLS AT YOU, BUT IN THIS CASE THEY ARE REPLACED WITH PIRANHA PLANTS). OF COURSE, THERE IS YOUR NORMAL TOURNAMENT MODE, WITH UP TO 4 PLAYERS IN ON THE ACTION, AND SOME CRAZY ARENAS, ESPECIALLY BOWSER'S CASTLE, WHICH IS SUSPENDED ABOVE A LAVA PIT!
MARIO TENNIS: POWER TOUR
Players can test their backhand in this unique role-playing tennis adventure. Train hard at the Royal Tennis Academy to be a champion. Gain experience and improve your skills through lessons and tournaments, and rise to the top of the ranks. Play as Mario, Peach, Waluigi, or Donkey Kong in a slew of wild modes. Advance through the story and unlock even more characters, all with their own power moves. Beat Mario at his own game, then link up with a friend or three for even more frantic fun.
MARIO VS. DONKEY KONG
After years of apparent goodwill, Mario and Donkey Kong are at it again--this time, on Game Boy Advance. Donkey Kong has stolen all the Mini-Mario toys from the Mario Toy Co., and now it's up to Mario to hunt down his longtime nemesis and retrieve the pilfered goods. As Mario, you must race through challenging levels while finding keys and releasing Mini Marios before time runs out. Along the way, you'll master new moves that can help you overcome new puzzles.
MARIO'S PICROSS
Nonograms are number puzzles where logic is used to find the solution. Clues are provided along the sides of the playfield grid, telling the player how many squares to fill in each row and column. With logic the player can figure out exactly which squares of the grid to fill. The thinking process is similar to solving Sudoku puzzles. Mario's Picross (from PICture CROSSword) is Nintendo's take on Nonograms. In this game, Mario takes on the role of an archaeologist who chisels away the squares in each playfield. The result is a small picture. There are 256 different puzzles to solve, divided into four courses with increasing difficulty level.
MARIO'S PICROSS
Nonograms are number puzzles where logic is used to find the solution. Clues are provided along the sides of the playfield grid, telling the player how many squares to fill in each row and column. With logic the player can figure out exactly which squares of the grid to fill. The thinking process is similar to solving Sudoku puzzles. Mario's Picross (from PICture CROSSword) is Nintendo's take on Nonograms. In this game, Mario takes on the role of an archaeologist who chisels away the squares in each playfield. The result is a small picture. There are 256 different puzzles to solve, divided into four courses with increasing difficulty level.
MARKHAM
When you run the game for the first time, the default highscore table has all entries set to 010000.
MARKO'S MAGIC FOOTBALL
With the help of a mad scientist, Colonel Brown, the owner of a toy factory, has created a substance that can turn people and animals into mutant sludge monsters. After Marko's football comes in touch with the substance, it gets magical powers and Marko sets out to stop Colonel Brown. The gameplay is similar to the SNES and Genesis versions, meaning Marko can shoot his football to kill enemies or use it as a trampoline, but this version features less moves and a different level design.
MARS
Mars - God of War was the first Gottlieb game with speech. 5,240 units were produced.
MARTIAL CHAMPION
Martial Champion © 1993 Konami Company, Limited. Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion.

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