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MICKEY'S RACING ADVENTURE
Everyone in Mickey's home town was getting prepared for a big carnival! Professor Ludwig Von Drake had just finished all the carnival floats and was showing them to Mickey, Minnie, and all their friends. However, spying from his creepy mansion on the outskirts of town was Big Bad Pete, furious at the group enjoying themselves. Soon, he'd gathered his cronies and raced into town, swiping all the floats and decorations. All that was left was a letter challenging them to a race to get their things back. Mickey's Racing Adventure is an adventure game that centers around isometric racing challenges in various worlds. It's possible to play as Mickey and his friends, as they explore various parts of Mickey's town, earning money for car upgrades and finding train tokens to travel to different worlds and challenge Pete and his henchmen to various races. For a fee, Magica de Spell will also conjure up spells for you to use in races and get an edge on your opponents. The first time you travel to a new world via the train, Casey Jr., you must play a special train mini-game. Pete has muddled the tracks leading to the worlds, and you must guide Casey Jr. by shifting the track tiles around so that he doesn't hit any dead-ends. There are also TNT detonators that you must set off by running into them before you can guide Casey Jr. to the exit. The game also allows you to play as Pluto - while he can't race himself, he can sniff around town and dig for secrets. He'll also find hidden tunnels which let you play a Digger-like mini-game where you must either collect all the bones underground, or defeat the other dogs in the area by dropping rocks on them. After completing the objective, Pluto must then head to the exit. Mickey's Racing Adventure also supports the Game Boy Color's Infra-Red feature by allowing you to send e-mail to your friends via the Infrared Communications port. Once you unlock the Print Shop, you can also use the Game Boy Printer to print out assorted Disney stickers.
MICKEY'S RACING ADVENTURE
Everyone in Mickey's home town was getting prepared for a big carnival! Professor Ludwig Von Drake had just finished all the carnival floats and was showing them to Mickey, Minnie, and all their friends. However, spying from his creepy mansion on the outskirts of town was Big Bad Pete, furious at the group enjoying themselves. Soon, he'd gathered his cronies and raced into town, swiping all the floats and decorations. All that was left was a letter challenging them to a race to get their things back. Mickey's Racing Adventure is an adventure game that centers around isometric racing challenges in various worlds. It's possible to play as Mickey and his friends, as they explore various parts of Mickey's town, earning money for car upgrades and finding train tokens to travel to different worlds and challenge Pete and his henchmen to various races. For a fee, Magica de Spell will also conjure up spells for you to use in races and get an edge on your opponents. The first time you travel to a new world via the train, Casey Jr., you must play a special train mini-game. Pete has muddled the tracks leading to the worlds, and you must guide Casey Jr. by shifting the track tiles around so that he doesn't hit any dead-ends. There are also TNT detonators that you must set off by running into them before you can guide Casey Jr. to the exit. The game also allows you to play as Pluto - while he can't race himself, he can sniff around town and dig for secrets. He'll also find hidden tunnels which let you play a Digger-like mini-game where you must either collect all the bones underground, or defeat the other dogs in the area by dropping rocks on them. After completing the objective, Pluto must then head to the exit. Mickey's Racing Adventure also supports the Game Boy Color's Infra-Red feature by allowing you to send e-mail to your friends via the Infrared Communications port. Once you unlock the Print Shop, you can also use the Game Boy Printer to print out assorted Disney stickers.
MICKEY'S SPEEDWAY USA
The Weasels have kidnapped Mickey Mouse's dog! All that was left was a ransom note with a picture of Pluto being hauled away in a van, and some scrawled writing taunting Mickey to try and catch them. Not knowing what else to do, Mickey called up his friends, who all volunteered to help - even Big Bad Pete plans to race! You'll have to speed across the country to catch up with the weasels and rescue Pluto! Mickey's Speedway USA is an isometric racing game that uses the same engine as Mickey's Racing Adventure. Players can choose from Mickey, Minnie, Donald, Daisy, Goofy or Pete (and some secret characters too) as they race around various famous cities and landmarks from the United States, including Los Angeles, the Grand Canyon, San Francisco, Montana, and Yellowstone, just to name a few. The Adventure Mode of the game plays out Grand Prix style. You must complete four races in each world, and at the end of each race, you're given points based on your placing. The player with the most points at the end of the four races wins the trophy for that circuit. There are assorted power-ups that help you as you race, including the Baseball Chucker (a projectile), the Magno Flyer (a homing missile), the Carbo Spritzer (a turbo), and the Paint Splotcher (an oil slick). There is also a Time Trial mode which lets you race any track that you've previously unlocked - while you can use it to practice tracks, the goal is to race fast enough to beat the track's lap time and earn a gold star in every race. Another mode is Professor Von Drake's 'Driving School'. In this mode, you must complete specific tasks given to you, such as parking, reverse parking and slalom driving. The faster you perform these tasks, the better ranking you will receive (again, with a gold star as your ultimate goal). However, you will receive a time penalty if you hit a cone or wall, or miss your parking spot, so accuracy counts as well. Mickey's Speedway USA supports many of the Game Boy Color's functions - you can play a two-player link cable race, transfer data from Mickey's Racing Adventure via the IR Link to unlock a secret, and connect to the Nintendo 64 version of Mickey's Speedway USA using the Transfer Pak. As you progress through the game, you'll unlock many postcards and pictures for your album, which can be printed out via the Game Boy Printer.
MICKEY'S SPEEDWAY USA
The Weasels have kidnapped Mickey Mouse's dog! All that was left was a ransom note with a picture of Pluto being hauled away in a van, and some scrawled writing taunting Mickey to try and catch them. Not knowing what else to do, Mickey called up his friends, who all volunteered to help - even Big Bad Pete plans to race! You'll have to speed across the country to catch up with the weasels and rescue Pluto! Mickey's Speedway USA is an isometric racing game that uses the same engine as Mickey's Racing Adventure. Players can choose from Mickey, Minnie, Donald, Daisy, Goofy or Pete (and some secret characters too) as they race around various famous cities and landmarks from the United States, including Los Angeles, the Grand Canyon, San Francisco, Montana, and Yellowstone, just to name a few. The Adventure Mode of the game plays out Grand Prix style. You must complete four races in each world, and at the end of each race, you're given points based on your placing. The player with the most points at the end of the four races wins the trophy for that circuit. There are assorted power-ups that help you as you race, including the Baseball Chucker (a projectile), the Magno Flyer (a homing missile), the Carbo Spritzer (a turbo), and the Paint Splotcher (an oil slick). There is also a Time Trial mode which lets you race any track that you've previously unlocked - while you can use it to practice tracks, the goal is to race fast enough to beat the track's lap time and earn a gold star in every race. Another mode is Professor Von Drake's 'Driving School'. In this mode, you must complete specific tasks given to you, such as parking, reverse parking and slalom driving. The faster you perform these tasks, the better ranking you will receive (again, with a gold star as your ultimate goal). However, you will receive a time penalty if you hit a cone or wall, or miss your parking spot, so accuracy counts as well. Mickey's Speedway USA supports many of the Game Boy Color's functions - you can play a two-player link cable race, transfer data from Mickey's Racing Adventure via the IR Link to unlock a secret, and connect to the Nintendo 64 version of Mickey's Speedway USA using the Transfer Pak. As you progress through the game, you'll unlock many postcards and pictures for your album, which can be printed out via the Game Boy Printer.
MICKEY'S SPEEDWAY USA
THE WEASELS HAVE KIDNAPPED PLUTO WHILE HE WAS WEARING HIS DIAMOND COLLAR! ALL THAT WAS LEFT OF HIM WAS A RANSOM NOTE SHOWING THE WEASELS DRIVING HIM AWAY IN A VAN. MICKEY ROUNDS UP ALL OF HIS FRIENDS (AND EVEN PETE WANTS TO GET IN ON THE ACTION!), AND PROFESSOR VON DRAKE SOUPS UP THEIR RACE CARS SO THAT THEY CAN CATCH UP WITH THE WEASELS AS THEY GO ON A CROSS-COUNTRY TOUR OF THE UNITED STATES. THE WEASELS HAVE ALSO STOLEN FOUR PARTS OF THE PROFESSOR'S TOP-SECRET RACER, AND HIDDEN THEM IN FOUR OF THE TRACKS. ONCE PLAYERS FIND ALL THESE PIECES, THEY CAN CATCH UP WITH THE WEASELS IN THE FINAL SHOWDOWN. MICKEY'S SPEEDWAY USA IS A KART RACER FROM RARE BASED ON THE DIDDY KONG RACING GAME ENGINE. PLAYERS COMPETE IN CIRCUITS OF FOUR RACES, GRAND PRIX STYLE, AND THE PLAYER WITH THE MOST POINTS AT THE END OF ALL FOUR RACES WINS THE GOLD TROPHY. THERE ARE SIX INITIAL RACERS, BUT ONLY THREE SETS OF STATS SHARED BETWEEN THEM. MINNIE AND DAISY ARE LIGHTWEIGHT AND GOOD FOR BEGINNERS, MICKEY AND DONALD ARE BOTH ALL-AROUND CHARACTERS, WHILE PETE AND GOOFY ARE THE SLOW BUT FAST HEAVYWEIGHTS. THE GAME HAS AN ASSORTMENT OF PICKUPS - THERE'S THE CARBO SPRITZER, A SODA-POWERED TURBO; THE PAINT SPLOTCHER, WHICH LAUNCHES A SLIPPERY BLOB OF PAINT ONTO THE TRACK; THE BASEBALL CHUCKER, WHICH LAUNCHES AN EXPLOSIVE BASEBALL ONTO THE TRACK; AND THE MAGNO FLYER, WHICH SENDS A REMOTE CONTROL PLANE TO SEEK THE NEAREST OPPONENT, TO NAME A FEW. THERE ARE ALSO 'OOMPH TOKENS' SCATTERED ON THE TRACK - THE FIRST TEN OF THESE TOKENS INCREASE YOUR RACER'S MAXIMUM SPEED A LITTLE. AS WELL AS THE MAIN GAME, MICKEY'S SPEEDWAY USA ALSO FEATURES A TIME TRIAL MODE (WHERE YOU RACE AGAINST THE CLOCK), A PRACTICE MODE (WHERE YOU CAN DRIVE ALL AROUND A FARMYARD COURSE TO PRACTICE YOUR SKILLS), AND CONTEST MODE (WHICH FUNCTIONS LIKE THE FAMOUS BATTLE MODE IN MARIO KART 64 - PLAYERS MUST POP THEIR OPPONENTS' THREE BALLOONS BEFORE THEY LOSE ALL OF THEIR OWN). THE GAME IS ALSO TRANSFER PAK COMPATIBLE WITH THE GAME BOY COLOR VERSION OF MICKEY'S SPEEDWAY USA.
MICKEY'S ULTIMATE CHALLENGE
One night, as Mickey (or Minnie) lay in bed reading a book of fairy tales, he started to wonder how it would be to live in a far off land, in a magic castle. As he fell asleep, he woke up in the Kingdom of Beanwick, which is constantly tormented by earthquakes. Then, he offers his help to solve the mystery behind those earthquakes. Mickey's Ultimate Challenge is a puzzle game in which the player chooses either Mickey or Minnie to play with. They'll find five characters from the Disney's universe in the kingdom, and will be prompted to help them in several tasks. Each task is a different puzzle, given by a specific character. Daisy, for instance, will ask help to clean the castle's paintings hanging on a wall. The task is in fact a memory game, where Mickey or Minnie must clean the pictures matching pairs. After completing one task, they'll receive a gift. After completing all tasks, Mickey or Minnie must trade the gifts they won with the right characters. For instance, after finishing Goofy's task, they will receive his hammer. The player must then guess who among the other characters would like to receive that hammer. Giving the right items to the right characters will allow Mickey or Minnie access to the last puzzle and character.
MICKEY'S ULTIMATE CHALLENGE
One night, as Mickey (or Minnie) lay in bed reading a book of fairy tales, he started to wonder how it would be to live in a far off land, in a magic castle. As he fell asleep, he woke up in the Kingdom of Beanwick, which is constantly tormented by earthquakes. Then, he offers his help to solve the mystery behind those earthquakes. Mickey's Ultimate Challenge is a puzzle game in which the player chooses either Mickey or Minnie to play with. They'll find five characters from the Disney's universe in the kingdom, and will be prompted to help them in several tasks. Each task is a different puzzle, given by a specific character. Daisy, for instance, will ask help to clean the castle's paintings hanging on a wall. The task is in fact a memory game, where Mickey or Minnie must clean the pictures matching pairs. After completing one task, they'll receive a gift. After completing all tasks, Mickey or Minnie must trade the gifts they won with the right characters. For instance, after finishing Goofy's task, they will receive his hammer. The player must then guess who among the other characters would like to receive that hammer. Giving the right items to the right characters will allow Mickey or Minnie access to the last puzzle and character.
MICKEY'S ULTIMATE CHALLENGE
One night, as Mickey (or Minnie) lay in bed reading a book of fairy tales, he started to wonder how it would be to live in a far off land, in a magic castle. As he fell asleep, he woke up in the Kingdom of Beanwick, which is constantly tormented by earthquakes. Then, he offers his help to solve the mystery behind those earthquakes. Mickey's Ultimate Challenge is a puzzle game in which the player chooses either Mickey or Minnie to play with. They'll find five characters from the Disney's universe in the kingdom, and will be prompted to help them in several tasks. Each task is a different puzzle, given by a specific character. Daisy, for instance, will ask help to clean the castle's paintings hanging on a wall. The task is in fact a memory game, where Mickey or Minnie must clean the pictures matching pairs. After completing one task, they'll receive a gift. After completing all tasks, Mickey or Minnie must trade the gifts they won with the right characters. For instance, after finishing Goofy's task, they will receive his hammer. The player must then guess who among the other characters would like to receive that hammer. Giving the right items to the right characters will allow Mickey or Minnie access to the last puzzle and character.
MICRO MACHINES
If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on. These levels were packed with variation. The Snooker tables has the track painted on, although this is open to deviation (as are most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels include binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework. Viewed from overhead with small graphics, the races include up to 4 cars. In one player challenge mode you race through the 21 tracks in a set order, selecting your 3 opponents as you go along (adding a fair amount of strategy - ideally you should aim to eliminate the better CPU cars early on), eliminating one after every third race (assuming that you can finish in the top 2 of a race within your 3 lives). If you win 3 races in a row without using a continue you get a time-trial race which can earn you an extra life. The real innovation of the game was in the multiplayer modes. You started with 4 points each, and when one car gets far enough ahead to force the other car off-screen, the slider moves in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you win the level, although if 3 laps were completed, the person leading at that point is declared the winner - with a sudden death play off if scores are level. 9 of the tracks are available in this mode, although you can also play this Head to Head system as a 1-player game across all the tracks.
MICRO MACHINES
The addictive racer you all have grown to love in the past is back and is even more addicting on the GBA. Featuring the classic overhead view presented in the original series we go one step further and bring it the depth it needed on the GBA using our popular 'bengine' suite of tools. Coupled with intense gameplay, some of the most bright colors on the GBA and an addicting four-player multiplayer this is a game you can't miss. This Game Boy Advance installment in the long-running action racing series only came out in Europe.
MICRO MACHINES 1 AND 2: TWIN TURBO
Tiny cars race through the house in MICRO MACHINES 1 AND 2: Twin Turbo. Take 15 vehicles including jeeps, helicopters, tanks, speedboats, and sports cars onto 60 different tracks like the breakfast table, the garden, and the pool table. Each track has its own obstacles and hazards, so keep your eyes peeled. For example, watch out for the rubber ducks, soapsuds, and whirlpool drain in the bathtub. The biggest hazard is falling off of the track, which costs time and puts you way behind. As an added bonus, there is a Two-Player mode that can be played on one Game Boy: one player uses direction pad and the other uses the buttons to steer his vehicle left or right, the goal being to push the opposition off of the track. With all of the track and vehicle choices, there is plenty to keep you playing MICRO MACHINES 1 AND 2: Twin Turbo.
MICRO MACHINES 1 AND 2: TWIN TURBO
Tiny cars race through the house in MICRO MACHINES 1 AND 2: Twin Turbo. Take 15 vehicles including jeeps, helicopters, tanks, speedboats, and sports cars onto 60 different tracks like the breakfast table, the garden, and the pool table. Each track has its own obstacles and hazards, so keep your eyes peeled. For example, watch out for the rubber ducks, soapsuds, and whirlpool drain in the bathtub. The biggest hazard is falling off of the track, which costs time and puts you way behind. As an added bonus, there is a Two-Player mode that can be played on one Game Boy: one player uses direction pad and the other uses the buttons to steer his vehicle left or right, the goal being to push the opposition off of the track. With all of the track and vehicle choices, there is plenty to keep you playing MICRO MACHINES 1 AND 2: Twin Turbo.
MICRO MACHINES 2 : TURBO TOURNAMENT
The second game of the Micro Machines series. Like in its predecessor, you behind the steering wheel of an extremely small car. You race around on interesting places, like a table, a treehouse and many more. The control of the cars is sometimes quite difficult, especially if you don't know the tracks (the top-down view is not very clear). The CD-ROM version additionally features CD-Audio music and a track editor.
MICRO MACHINES 64 TURBO
WITH A QUIRKY MIX OF TOY CAR RACERS AND SOPHISTICATED GAMEPLAY, MICRO MACHINES 64 TURBO GUARANTEES TO BE A REFRESHING ADDITION TO THE STABLE OF STANDARD RACING GAMES. THE WIDE VARIETY OF VEHICLES FEATURED INCLUDES FORMULA 1 RACERS, SPEED BOATS, MONSTER TRUCKS, TANKS, AND ICE CREAM TRUCKS. CHOOSE FROM 25 WHIMSICAL TRACKS, WHICH RUN THE GAMUT FROM A KITCHEN TABLE TO A CHEMISTRY LAB, EACH INCLUDING THE APPROPRIATE PROPS TO MATCH THE D¿COR. SUCH DETAIL RICH TOUCHES KEEP THIS GAME INTERESTING, EVEN TO THE MOST JADED GAMER. BELYING THE KIDDIE CAR APPEARANCE, THE GAME REQUIRES YOU TO PLAN STRATEGICALLY IF YOU WANT TO EMERGE THE WINNER, MAKING GOOD USE OF THE WEAPONS AT YOUR DISPOSAL.
MICRO MACHINES V3
Micro Machines V3 takes the immensely popular miniature-scale racing series to a new level by adding weapons and power-ups to the fray. Now you can grab turbo charges for bursts of speed or blast away opponents with grenades and force-fields. For the first time on a portable system you can still drive all of your favorite Micro Machines vehicles on all the classic tracks such as the pool tale and sand-box, but now you can do it with an attitude! Features 48 courses - breakfast table, school desk, science lab, beach, restaurant, garden, pool table, etc. Power-ups to blitz the opposition include: hammer, mines, force-field, etc. Collect, test and gamble special prize cars for up to 32 vehicles -- including monster trucks, transmutable cars, futuristic cars which are all faster than before.

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