| Nombre | Nombre largo | ID |
|---|---|---|
| gamecube | gamecube | 6 |
| psx | Playstation | 7 |
| psx | Playstation | 8 |
| psx | Playstation | 9 |
No se encontraron consolas para ese romset.
Los siento
Debes indicar los parámetros "romset", "consola" y "gamelist".
INVINCO / HEAD ON 2
Head On 2 is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. Invinco is a game inspired by "Space Invaders" with some innovation on the aliens: One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.

Invitation
Receiving the invitation telegram from some "mysterious" Baron, you as journalist specialized in occult sciences have agreed to visit his manor. At first glance, his residence seems absolutely uninhabited, but searching room by room you'll find some items: a crucifix, flasks, a key, a revolver, a dirk... It seems that here is somebody to fight.
The gameplay includes walking around the manor (left, right, forward and turn round) and choosing the actions such as search the rooms for useful items during some amount of time, use these items, read, and fight with the creatures inhabited the manor such as bats, rats, cobras, fanatics, etc. Attacking you, monsters take down your potential and mental health until you will be moved to the manor's cemetery. So you have to survive for certain period of time until midnight. Also you have to search for the clues such as secret codes to solve the mystery around the Baron and his manor, finally find and burn the pentagram.
IPM INVADER
Released in January 1979. Known as the poor mans version of "Space Invaders". It is like "Space Invaders", with identical graphics. It uses a color monitor instead of a black and white monitor with a color overlay. It has the addition of the famous 'coffee break'. What's the 'coffee break'? The 'coffee break' is a unique feature in IPM Invaders whereas after every 3rd wave or pattern of invaders, the 'coffee break' appears. Irem was founded in 1974 as 'IPM Corp.' in Hakusan, Japan. Like most of their contemporaries, the company's initial purpose was to produce and rent out electronic leisure machinery to various sections of the entertainment industry. With the advent of arcade videogaming and the hugely popular "Space Invaders" (1978), Irem opted to move into the development and manufacturing of their own titles. They rapidly released their own 'invader clone', the aptly named IPM Invader. IPM Invader was a crude and shameless copycat of Taito's milestone, but yet the sheer popularity of arcade rooms at the time saw the game do well enough to convince the company that games were a viable business opportunity. In 1979 they changed their corporate name to Irem Corp., an acronym for 'International Rental Electronics Machines'. This would stand until the mid-80s, when it would then be changed to 'Innovations in Recreational Electronic Media'. For their first few years, Irem's output was average at best. If anything it could almost be considered poor: random invader clones and poorly produced action games disappeared amongst the numerous other titles of the day.

Ipm Invader
Es como "Space Invaders", con gráficos idénticos. Utiliza un monitor a color en lugar de un monitor blanco y negro con una superposición de color.
Tiene la adición del famoso "coffee break". ¿Qué es la pausa para el café? El' coffee break' es una característica única en IPM Invaders, mientras que después de cada 3º ola de invasores, el' coffee break' aparece.
Ipm Invader
Es como "Space Invaders", con gráficos idénticos. Utiliza un monitor a color en lugar de un monitor blanco y negro con una superposición de color.
Tiene la adición del famoso "coffee break". ¿Qué es la pausa para el café? El' coffee break' es una característica única en IPM Invaders, mientras que después de cada 3º ola de invasores, el' coffee break' aparece.
Ippatsu Gyakuten [bet] [JP]
Ippatsu Gakuten (c) 1986 Public Software. - TRIVIA - Released in March 1986. - SOURCES - Game's rom.
![Sin multimedia disponible para Ippatsu Gyakuten [bet] [JP]](https://cdnr36s.duckdns.org/default.png)
Iq-block
IQ-BLOCK
IQ-Block (c) 1993 IGS. - TECHNICAL - Game ID : 0036-5 Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in October 1993. IGS even misspelled 'INSER COIN' during the d

IRIDION 3D
In this Afterburner-inspired Gameboy Advance launch title, a player pilots the SHN fighter through seven pseudo-3D levels. Returning to Earth from a space mission, the protagonist notices that the Iridion empire has taken over. The SHN fighter can be upgraded with five different types of weapons for varying methods of destruction. This is German developer Shin'en's first English game, however, they have prior experience, having developed sound drivers for both the GBA and GBC.

IRIDION II
This sequel to Iridion 3D is different in gameplay, but twice as much action. Piloting in Kiloblaster Style mechanics from a 3D perspective, you fight through 15 levels of pulse-pounding action that will keep you up all night. Six different weapons with upgrade ability will give you awesome firepower to stop your foes. The storyline goes that a hundred years have passed since the Earth was attacked by the vicious IRIDION forces. Wanting revenge over their lost systems, they attack once more. Earth is too far away to send help, and you're the only one that could stop them.

IRIDION II
This sequel to Iridion 3D is different in gameplay, but twice as much action. Piloting in Kiloblaster Style mechanics from a 3D perspective, you fight through 15 levels of pulse-pounding action that will keep you up all night. Six different weapons with upgrade ability will give you awesome firepower to stop your foes. The storyline goes that a hundred years have passed since the Earth was attacked by the vicious IRIDION forces. Wanting revenge over their lost systems, they attack once more. Earth is too far away to send help, and you're the only one that could stop them.

Iron
A bootleg of Arcade Zone's Iron Commando, developed and released for the Super Nintendo console in 1994.
Iron Commando - Koutetsu no Senshi (J)

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