| Nombre | Nombre largo | ID |
|---|---|---|
| gamecube | gamecube | 6 |
| psx | Playstation | 7 |
| psx | Playstation | 8 |
| psx | Playstation | 9 |
No se encontraron consolas para ese romset.
Los siento
Debes indicar los parámetros "romset", "consola" y "gamelist".
NAUGHTY MOUSE
Naughty Mouse, also known as Woodpecker, is a platform arcade game where the player must take control of Naughty Mouse, who must make it from his own house at the bottom of the screen to his girlfriend's house at the top. There are several differently colored woodpeckers that hatch from the large eggs positioned on the left and right sides of the screen, which set out to stop him. The player has a single button with which to make Naughty Mouse jump over them. Some of the ladders may also become electrified after Naughty Mouse has climbed them, forbidding him to go back down them again on pain of death. Once he has reached his girlfriend's house, he will receive the stage's remaining time as bonus points and proceed to the next stage. The main difference between Naughty Mouse and Woodpecker is the color palettes, and stage arrangements.

Naughty Mouse
Naughty Mouse, also known as Woodpecker, is a platform arcade game where the player must take control of Naughty Mouse, who must make it from his own house at the bottom of the screen to his girlfriend's house at the top.
There are several differently colored woodpeckers that hatch from the large eggs positioned on the left and right sides of the screen, which set out to stop him. The player has a single button with which to make Naughty Mouse jump over them.
Some of the ladders may also become electrified after Naughty Mouse has climbed them, forbidding him to go back down them again on pain of death. Once he has reached his girlfriend's house, he will receive the stage's remaining time as bonus points and proceed to the next stage.
The main difference between Naughty Mouse and Woodpecker is the color palettes, and stage arrangements.
Navarone
The player controls a battleship which must move around the edge of an island trying to shoot the dot obstacles, mines and a central skull enemy to earn points and while avoiding the bullets fired at it by the indestructible gun turrets. If it should get hit by one, it will lose a life, but once it has cleared the island, the remaining time will be added to its score (in 100-point increments), and it will proceed to the next round.
Navy Moves
Navy Moves es un arcade y segunda parte de la tetralogía Moves diseñado por Víctor Ruiz, de Dinamic Software para Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX y ZX Spectrum en 1988.
Fue el juego con más ventas de la historia de la empresa, además de conseguir publicación en mercado internacional y diversos galardones.
NAVY SEALS
Like many of Ocean's games Navy Seals was licensed from a film of the same name, by Orion. You control a succession of the USA's elite fighters with the aim of destroying missiles held by terrorists. You must work your way through levels and find the exit to get to the next level. At the beginning and end of each level, there is a cut scene which consists of a still image with text, to progress the story of the game. You will of course meet many more fighters throughout the level, and pick up improved weapons as the game goes on. The gameplay is fairly standard platform work, seen in many other Ocean movie tie-ins. The Game Boy version of this game differs from the home computer version released around the same time. The level layout is different, there are no ladders ladders or ropes and you don't have to place bombs. This is possibly due to technical or game pack memory limitations of the Game Boy.

Navy Seals (USA, Europe)

NAXAT OPEN
Naxat's first foray into golf games features a full 18-hole course and lots of top professional opponents. You choose your clubs before starting play, and the game automatically chooses what it feels is the best club for each shot. Before each shot you can view either a fly-by of the course or a close-up of the green and its contours. The game's courses scroll in multiple directions form an overhead view, and feature bunkers, trees, water hazards and all the rest. A three-press control system is used for playing shots, switching to a two-click once you reach the green (as draw and fade become irrelevant).

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