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Nombre Nombre largo ID
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psx Playstation 7
psx Playstation 8
psx Playstation 9

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AIR ASSAULT
Air Assault is an airplane shooter where you fire at enemy planes and tanks. Use a smart bomb to cause major damage to the enemy.
Video game screenshot for AIR ASSAULT - Air Assault is an airplane shooter where you fire at enemy planes and tanks. Use a smart bomb to cause major damage to the enemy.
Air Attack
The player ships fly through a total of seven stages fighting many enemies and multiple end-level bosses. Each player ship had a semi-automatic Normal shot and Bomb Stock, appearing as a large Phoenix. Players has a total of four different weapon pick-up items to choose from. Weapon 1 is the standard Vulcan weapon, Weapon 2 is a Rapid-Fire shot, Weapon 3 is an area-effect weapon that fires in five directions, two behind the ship and Weapon 4 is a Rocket weapon. Collecting four of the same weapon pick-up allows the selected weapon to flare-out. The player ship only had one hit though and there were no Extend Bonuses.
AIR BOARDER 64
AIR BOARDER IS A GAME THAT RESEMBLES SKATEBOARDING GAMES LIKE TONY HAWK'S PRO SKATER BUT WITH A CERTAIN ASPECT OF IT BEING QUITE DIFFERENT. INSTEAD OF THE USUAL SKATEBOARDS THE GAME FEATURES HOOVER BOARDS. 1 PLAYER OPTION FEATURES THE FOLLOWING MODES: 1. LECTURE – MODE WHERE YOU CAN LEARN THE CONTROLS AND THE TERMS THE GAME USES. 2. STREET WORK – THE MAIN MODE OF THE GAME. AT THE BEGINNING THERE ARE 4 AVAILABLE CHARACTERS (TOTAL OF 8), 5 STAGES AND 4 BOARDS (TOTAL OF 12) FROM WHICH YOU CAN CHOOSE. AT EACH STAGE YOU ARE GIVEN A TIME LIMIT IN WHICH YOU MUST PERFORM AS MANY TRICKS AS POSSIBLE WITH YOUR BOARD. THERE ARE ALSO YELLOW CIRCLES LYING AROUND THAT YOU MUST PASS THROUGH. EACH TIME YOU PASS THROUGH ONE THE TIMER RESETS BACK AND IF YOU PASS THROUGH ALL THE GAME ENDS REGARDLESS OF HOW MUCH TIME IS LEFT. WHEN THE GAME ENDS YOU GET A RANK DEPENDING ON THE POINTS YOU ACCUMULATED AND IF THE RANK IS HIGH ENOUGH A LEVEL OF HIGHER DIFFICULTY IS UNLOCKED (WITH A TOTAL OF 3 DIFFICULTY LEVELS PER STAGE). 3. TIME ATTACK – YOU MUST PASS THROUGH ALL THE COLOURED CIRCLES IN A DESIGNATED ORDER AND WITHIN THE LEAST TIME POSSIBLE. THE SPOTS WHERE THE CIRCLES ARE CAN BE SEEN VIA A MAP THAT APPEARS ON THE SCREEN. 4. COIN – MODE IN WHICH YOU MUST GET ALL THE COINS THAT ARE SCATTERED ON EACH STAGE WITHIN THE TIME LIMIT. 5. FREE RUN – THIS MODE IS FREE OF CHALLENGES (NO TIME LIMIT OR POINTS) AND MOSTLY SERVES AS A MEANS OF GETTING YOU ACQUAINTED WITH EACH STAGE. 2 PLAYERS OPTION FEATURES THE FOLLOWING MODES: 1. VS. RACE – 2 PLAYER RACE WHERE THE ONE THAT PASSES THROUGH ALL OF THE YELLOW CIRCLES, IN THE ORDER THAT IS SPECIFIED WINS. 6. VS. COIN – ANOTHER 2 PLAYER MODE WHERE THE PLAYER WHO GETS ALL THE COINS OR HAS THE MOST WHEN THE TIME LIMIT ENDS WINS.
Video game screenshot for AIR BOARDER 64 - AIR BOARDER IS A GAME THAT RESEMBLES SKATEBOARDING GAMES LIKE TONY HAWK'S PRO SKATER BUT WITH A CERTAIN ASPECT OF IT BEING QUITE DIFFERENT. INSTEAD OF THE USUAL SKATEBOARDS THE GAME FEATURES HOOVER BOARDS.

1 PLAYER OPTION FEATURES THE FOLLOWING MODES:

1. LECTURE – MODE WHERE YOU CAN LEARN THE CONTROLS AND THE TERMS THE GAME USES.

2. STREET WORK – THE MAIN MODE OF THE GAME. AT THE BEGINNING THERE ARE 4 AVAILABLE CHARACTERS (TOTAL OF 8), 5 STAGES AND 4 BOARDS (TOTAL OF 12) FROM WHICH YOU CAN CHOOSE. AT EACH STAGE YOU ARE GIVEN A TIME LIMIT IN WHICH YOU MUST PERFORM AS MANY TRICKS AS POSSIBLE WITH YOUR BOARD. THERE ARE ALSO YELLOW CIRCLES LYING AROUND THAT YOU MUST PASS THROUGH. EACH TIME YOU PASS THROUGH ONE THE TIMER RESETS BACK AND IF YOU PASS THROUGH ALL THE GAME ENDS REGARDLESS OF HOW MUCH TIME IS LEFT. WHEN THE GAME ENDS YOU GET A RANK DEPENDING ON THE POINTS YOU ACCUMULATED AND IF THE RANK IS HIGH ENOUGH A LEVEL OF HIGHER DIFFICULTY IS UNLOCKED (WITH A TOTAL OF 3 DIFFICULTY LEVELS PER STAGE).

3. TIME ATTACK – YOU MUST PASS THROUGH ALL THE COLOURED CIRCLES IN A DESIGNATED ORDER AND WITHIN THE LEAST TIME POSSIBLE. THE SPOTS WHERE THE CIRCLES ARE CAN BE SEEN VIA A MAP THAT APPEARS ON THE SCREEN.

4. COIN – MODE IN WHICH YOU MUST GET ALL THE COINS THAT ARE SCATTERED ON EACH STAGE WITHIN THE TIME LIMIT.

5. FREE RUN – THIS MODE IS FREE OF CHALLENGES (NO TIME LIMIT OR POINTS) AND MOSTLY SERVES AS A MEANS OF GETTING YOU ACQUAINTED WITH EACH STAGE.

2 PLAYERS OPTION FEATURES THE FOLLOWING MODES:

1. VS. RACE – 2 PLAYER RACE WHERE THE ONE THAT PASSES THROUGH ALL OF THE YELLOW CIRCLES, IN THE ORDER THAT IS SPECIFIED WINS.

6. VS. COIN – ANOTHER 2 PLAYER MODE WHERE THE PLAYER WHO GETS ALL THE COINS OR HAS THE MOST WHEN THE TIME LIMIT ENDS WINS.
AIR BOARDER 64
AIR BOARDER IS A GAME THAT RESEMBLES SKATEBOARDING GAMES LIKE TONY HAWK'S PRO SKATER BUT WITH A CERTAIN ASPECT OF IT BEING QUITE DIFFERENT. INSTEAD OF THE USUAL SKATEBOARDS THE GAME FEATURES HOOVER BOARDS. 1 PLAYER OPTION FEATURES THE FOLLOWING MODES: 1. LECTURE – MODE WHERE YOU CAN LEARN THE CONTROLS AND THE TERMS THE GAME USES. 2. STREET WORK – THE MAIN MODE OF THE GAME. AT THE BEGINNING THERE ARE 4 AVAILABLE CHARACTERS (TOTAL OF 8), 5 STAGES AND 4 BOARDS (TOTAL OF 12) FROM WHICH YOU CAN CHOOSE. AT EACH STAGE YOU ARE GIVEN A TIME LIMIT IN WHICH YOU MUST PERFORM AS MANY TRICKS AS POSSIBLE WITH YOUR BOARD. THERE ARE ALSO YELLOW CIRCLES LYING AROUND THAT YOU MUST PASS THROUGH. EACH TIME YOU PASS THROUGH ONE THE TIMER RESETS BACK AND IF YOU PASS THROUGH ALL THE GAME ENDS REGARDLESS OF HOW MUCH TIME IS LEFT. WHEN THE GAME ENDS YOU GET A RANK DEPENDING ON THE POINTS YOU ACCUMULATED AND IF THE RANK IS HIGH ENOUGH A LEVEL OF HIGHER DIFFICULTY IS UNLOCKED (WITH A TOTAL OF 3 DIFFICULTY LEVELS PER STAGE). 3. TIME ATTACK – YOU MUST PASS THROUGH ALL THE COLOURED CIRCLES IN A DESIGNATED ORDER AND WITHIN THE LEAST TIME POSSIBLE. THE SPOTS WHERE THE CIRCLES ARE CAN BE SEEN VIA A MAP THAT APPEARS ON THE SCREEN. 4. COIN – MODE IN WHICH YOU MUST GET ALL THE COINS THAT ARE SCATTERED ON EACH STAGE WITHIN THE TIME LIMIT. 5. FREE RUN – THIS MODE IS FREE OF CHALLENGES (NO TIME LIMIT OR POINTS) AND MOSTLY SERVES AS A MEANS OF GETTING YOU ACQUAINTED WITH EACH STAGE. 2 PLAYERS OPTION FEATURES THE FOLLOWING MODES: 1. VS. RACE – 2 PLAYER RACE WHERE THE ONE THAT PASSES THROUGH ALL OF THE YELLOW CIRCLES, IN THE ORDER THAT IS SPECIFIED WINS. 6. VS. COIN – ANOTHER 2 PLAYER MODE WHERE THE PLAYER WHO GETS ALL THE COINS OR HAS THE MOST WHEN THE TIME LIMIT ENDS WINS.
Video game screenshot for AIR BOARDER 64 - AIR BOARDER IS A GAME THAT RESEMBLES SKATEBOARDING GAMES LIKE TONY HAWK'S PRO SKATER BUT WITH A CERTAIN ASPECT OF IT BEING QUITE DIFFERENT. INSTEAD OF THE USUAL SKATEBOARDS THE GAME FEATURES HOOVER BOARDS.

1 PLAYER OPTION FEATURES THE FOLLOWING MODES:

1. LECTURE – MODE WHERE YOU CAN LEARN THE CONTROLS AND THE TERMS THE GAME USES.

2. STREET WORK – THE MAIN MODE OF THE GAME. AT THE BEGINNING THERE ARE 4 AVAILABLE CHARACTERS (TOTAL OF 8), 5 STAGES AND 4 BOARDS (TOTAL OF 12) FROM WHICH YOU CAN CHOOSE. AT EACH STAGE YOU ARE GIVEN A TIME LIMIT IN WHICH YOU MUST PERFORM AS MANY TRICKS AS POSSIBLE WITH YOUR BOARD. THERE ARE ALSO YELLOW CIRCLES LYING AROUND THAT YOU MUST PASS THROUGH. EACH TIME YOU PASS THROUGH ONE THE TIMER RESETS BACK AND IF YOU PASS THROUGH ALL THE GAME ENDS REGARDLESS OF HOW MUCH TIME IS LEFT. WHEN THE GAME ENDS YOU GET A RANK DEPENDING ON THE POINTS YOU ACCUMULATED AND IF THE RANK IS HIGH ENOUGH A LEVEL OF HIGHER DIFFICULTY IS UNLOCKED (WITH A TOTAL OF 3 DIFFICULTY LEVELS PER STAGE).

3. TIME ATTACK – YOU MUST PASS THROUGH ALL THE COLOURED CIRCLES IN A DESIGNATED ORDER AND WITHIN THE LEAST TIME POSSIBLE. THE SPOTS WHERE THE CIRCLES ARE CAN BE SEEN VIA A MAP THAT APPEARS ON THE SCREEN.

4. COIN – MODE IN WHICH YOU MUST GET ALL THE COINS THAT ARE SCATTERED ON EACH STAGE WITHIN THE TIME LIMIT.

5. FREE RUN – THIS MODE IS FREE OF CHALLENGES (NO TIME LIMIT OR POINTS) AND MOSTLY SERVES AS A MEANS OF GETTING YOU ACQUAINTED WITH EACH STAGE.

2 PLAYERS OPTION FEATURES THE FOLLOWING MODES:

1. VS. RACE – 2 PLAYER RACE WHERE THE ONE THAT PASSES THROUGH ALL OF THE YELLOW CIRCLES, IN THE ORDER THAT IS SPECIFIED WINS.

6. VS. COIN – ANOTHER 2 PLAYER MODE WHERE THE PLAYER WHO GETS ALL THE COINS OR HAS THE MOST WHEN THE TIME LIMIT ENDS WINS.
AIR BOARDER 64
AIR BOARDER IS A GAME THAT RESEMBLES SKATEBOARDING GAMES LIKE TONY HAWK'S PRO SKATER BUT WITH A CERTAIN ASPECT OF IT BEING QUITE DIFFERENT. INSTEAD OF THE USUAL SKATEBOARDS THE GAME FEATURES HOOVER BOARDS. 1 PLAYER OPTION FEATURES THE FOLLOWING MODES: 1. LECTURE – MODE WHERE YOU CAN LEARN THE CONTROLS AND THE TERMS THE GAME USES. 2. STREET WORK – THE MAIN MODE OF THE GAME. AT THE BEGINNING THERE ARE 4 AVAILABLE CHARACTERS (TOTAL OF 8), 5 STAGES AND 4 BOARDS (TOTAL OF 12) FROM WHICH YOU CAN CHOOSE. AT EACH STAGE YOU ARE GIVEN A TIME LIMIT IN WHICH YOU MUST PERFORM AS MANY TRICKS AS POSSIBLE WITH YOUR BOARD. THERE ARE ALSO YELLOW CIRCLES LYING AROUND THAT YOU MUST PASS THROUGH. EACH TIME YOU PASS THROUGH ONE THE TIMER RESETS BACK AND IF YOU PASS THROUGH ALL THE GAME ENDS REGARDLESS OF HOW MUCH TIME IS LEFT. WHEN THE GAME ENDS YOU GET A RANK DEPENDING ON THE POINTS YOU ACCUMULATED AND IF THE RANK IS HIGH ENOUGH A LEVEL OF HIGHER DIFFICULTY IS UNLOCKED (WITH A TOTAL OF 3 DIFFICULTY LEVELS PER STAGE). 3. TIME ATTACK – YOU MUST PASS THROUGH ALL THE COLOURED CIRCLES IN A DESIGNATED ORDER AND WITHIN THE LEAST TIME POSSIBLE. THE SPOTS WHERE THE CIRCLES ARE CAN BE SEEN VIA A MAP THAT APPEARS ON THE SCREEN. 4. COIN – MODE IN WHICH YOU MUST GET ALL THE COINS THAT ARE SCATTERED ON EACH STAGE WITHIN THE TIME LIMIT. 5. FREE RUN – THIS MODE IS FREE OF CHALLENGES (NO TIME LIMIT OR POINTS) AND MOSTLY SERVES AS A MEANS OF GETTING YOU ACQUAINTED WITH EACH STAGE. 2 PLAYERS OPTION FEATURES THE FOLLOWING MODES: 1. VS. RACE – 2 PLAYER RACE WHERE THE ONE THAT PASSES THROUGH ALL OF THE YELLOW CIRCLES, IN THE ORDER THAT IS SPECIFIED WINS. 6. VS. COIN – ANOTHER 2 PLAYER MODE WHERE THE PLAYER WHO GETS ALL THE COINS OR HAS THE MOST WHEN THE TIME LIMIT ENDS WINS.
Video game screenshot for AIR BOARDER 64 - AIR BOARDER IS A GAME THAT RESEMBLES SKATEBOARDING GAMES LIKE TONY HAWK'S PRO SKATER BUT WITH A CERTAIN ASPECT OF IT BEING QUITE DIFFERENT. INSTEAD OF THE USUAL SKATEBOARDS THE GAME FEATURES HOOVER BOARDS.

1 PLAYER OPTION FEATURES THE FOLLOWING MODES:

1. LECTURE – MODE WHERE YOU CAN LEARN THE CONTROLS AND THE TERMS THE GAME USES.

2. STREET WORK – THE MAIN MODE OF THE GAME. AT THE BEGINNING THERE ARE 4 AVAILABLE CHARACTERS (TOTAL OF 8), 5 STAGES AND 4 BOARDS (TOTAL OF 12) FROM WHICH YOU CAN CHOOSE. AT EACH STAGE YOU ARE GIVEN A TIME LIMIT IN WHICH YOU MUST PERFORM AS MANY TRICKS AS POSSIBLE WITH YOUR BOARD. THERE ARE ALSO YELLOW CIRCLES LYING AROUND THAT YOU MUST PASS THROUGH. EACH TIME YOU PASS THROUGH ONE THE TIMER RESETS BACK AND IF YOU PASS THROUGH ALL THE GAME ENDS REGARDLESS OF HOW MUCH TIME IS LEFT. WHEN THE GAME ENDS YOU GET A RANK DEPENDING ON THE POINTS YOU ACCUMULATED AND IF THE RANK IS HIGH ENOUGH A LEVEL OF HIGHER DIFFICULTY IS UNLOCKED (WITH A TOTAL OF 3 DIFFICULTY LEVELS PER STAGE).

3. TIME ATTACK – YOU MUST PASS THROUGH ALL THE COLOURED CIRCLES IN A DESIGNATED ORDER AND WITHIN THE LEAST TIME POSSIBLE. THE SPOTS WHERE THE CIRCLES ARE CAN BE SEEN VIA A MAP THAT APPEARS ON THE SCREEN.

4. COIN – MODE IN WHICH YOU MUST GET ALL THE COINS THAT ARE SCATTERED ON EACH STAGE WITHIN THE TIME LIMIT.

5. FREE RUN – THIS MODE IS FREE OF CHALLENGES (NO TIME LIMIT OR POINTS) AND MOSTLY SERVES AS A MEANS OF GETTING YOU ACQUAINTED WITH EACH STAGE.

2 PLAYERS OPTION FEATURES THE FOLLOWING MODES:

1. VS. RACE – 2 PLAYER RACE WHERE THE ONE THAT PASSES THROUGH ALL OF THE YELLOW CIRCLES, IN THE ORDER THAT IS SPECIFIED WINS.

6. VS. COIN – ANOTHER 2 PLAYER MODE WHERE THE PLAYER WHO GETS ALL THE COINS OR HAS THE MOST WHEN THE TIME LIMIT ENDS WINS.
Air Buster
Air Buster
Air Buster
AIR BUSTER: TROUBLE SPECIALTY RAID UNIT
Air Buster is a horizontally scrolling shoot 'em up video game produced by Kaneko and co-distributed by Namco for the arcades in 1990. It was subsequently ported to the PC Engine/TurboGrafx-16 (under the title Aero Blasters) and for the Mega Drive/Genesis in 1991. In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs.
Video game screenshot for AIR BUSTER: TROUBLE SPECIALTY RAID UNIT - Air Buster is a horizontally scrolling shoot 'em up video game produced by Kaneko and co-distributed by Namco for the arcades in 1990. It was subsequently ported to the PC Engine/TurboGrafx-16 (under the title Aero Blasters) and for the Mega Drive/Genesis in 1991. In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs.
AIR BUSTER: TROUBLE SPECIALTY RAID UNIT
Air Buster is a horizontally scrolling shoot 'em up video game produced by Kaneko and co-distributed by Namco for the arcades in 1990. It was subsequently ported to the PC Engine/TurboGrafx-16 (under the title Aero Blasters) and for the Mega Drive/Genesis in 1991. In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs.
Video game screenshot for AIR BUSTER: TROUBLE SPECIALTY RAID UNIT - Air Buster is a horizontally scrolling shoot 'em up video game produced by Kaneko and co-distributed by Namco for the arcades in 1990. It was subsequently ported to the PC Engine/TurboGrafx-16 (under the title Aero Blasters) and for the Mega Drive/Genesis in 1991. In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs.
AIR BUSTER: TROUBLE SPECIALTY RAID UNIT
Air Buster is a horizontally scrolling shoot 'em up video game produced by Kaneko and co-distributed by Namco for the arcades in 1990. It was subsequently ported to the PC Engine/TurboGrafx-16 (under the title Aero Blasters) and for the Mega Drive/Genesis in 1991. In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs.
Video game screenshot for AIR BUSTER: TROUBLE SPECIALTY RAID UNIT - Air Buster is a horizontally scrolling shoot 'em up video game produced by Kaneko and co-distributed by Namco for the arcades in 1990. It was subsequently ported to the PC Engine/TurboGrafx-16 (under the title Aero Blasters) and for the Mega Drive/Genesis in 1991. In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs.
Air Cavalry (USA)
Video game screenshot for Air Cavalry (USA) -
Air Combat
Air Combat es la primera entrega de la larga serie Ace Combat. Como piloto de un Falcon F16, el objetivo es destruir aviones enemigos utilizando armas o misiles en una sucesión de misiones. Un temporizador hace una cuenta atrás durante el juego y una vez que llega a cero el piloto es expulsado señalando el fin del juego. El temporizador se puede ampliar derribando los aviones enemigos. Entre misiones el jugador tiene que aterrizar su avión de caza en un portaaviones.
Air Combat 22
Continuación del primer Air Combat de la larga serie Ace Combat. Pilota uno de los tres aviones, un F14 Tomcat, un Su-27 o un F22 Raptor. La secuela viene con gráficos mejorados y de nuevo utiliza la física semi-realista. El objetivo es destruir los aviones enemigos utilizando armas o misiles en una sucesión de misiones. Un radar muestra la ubicación de los aviones enemigos en relación con los suyos y las flechas en pantalla apuntan hacia el enemigo más cercano. Cada misión comienza con una ficha enemiga que disminuye a medida que se derriban los aviones enemigos. La cuenta del enemigo tiene que bajarse a cero antes de que se acabe el tiempo, de lo contrario se acaba el juego. Una etapa de bonificación tiene al jugador aterrizando en un portaaviones por puntos. Las misiones posteriores incluyen el reabastecimiento de combustible aire-aire y el ataque a portaaviones y bases enemigas.
Air Diver

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