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Nombre Nombre largo ID
gamecube gamecube 6
psx Playstation 7
psx Playstation 8
psx Playstation 9

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ATOMIC BOY
A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots.
Video game screenshot for ATOMIC BOY - A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots.
ATOMIC BOY
A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots.
Video game screenshot for ATOMIC BOY - A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots.
ATOMIC POINT
In this puzzle game, a collection of colored blocks appears on the screen along with 2 glowing diamonds. Single colored blocks fall from the top of the playfield and your task is to complete a horizontal row on the same level that each flashing diamond appears.
Video game screenshot for ATOMIC POINT - In this puzzle game, a collection of colored blocks appears on the screen along with 2 glowing diamonds. Single colored blocks fall from the top of the playfield and your task is to complete a horizontal row on the same level that each flashing diamond appears.
ATOMIC POINT
In this puzzle game, a collection of colored blocks appears on the screen along with 2 glowing diamonds. Single colored blocks fall from the top of the playfield and your task is to complete a horizontal row on the same level that each flashing diamond appears.
Video game screenshot for ATOMIC POINT - In this puzzle game, a collection of colored blocks appears on the screen along with 2 glowing diamonds. Single colored blocks fall from the top of the playfield and your task is to complete a horizontal row on the same level that each flashing diamond appears.
Atomic Point
En este juego de rompecabezas, una colección de bloques de colores aparece en la pantalla junto con 2 brillantes diamantes. Los bloques de un solo color caen desde la parte superior del campo de juego y tu tarea es completar una fila horizontal en el mismo nivel en el que aparece cada diamante parpadeante.
ATOMIC POINT
In this puzzle game, a collection of colored blocks appears on the screen along with 2 glowing diamonds. Single colored blocks fall from the top of the playfield and your task is to complete a horizontal row on the same level that each flashing diamond appears.
Video game screenshot for ATOMIC POINT - In this puzzle game, a collection of colored blocks appears on the screen along with 2 glowing diamonds. Single colored blocks fall from the top of the playfield and your task is to complete a horizontal row on the same level that each flashing diamond appears.
ATOMIC PUNK
Atomic Punk, which was released as Dynablaster in Europe and Bomber Boy in Japan, is a game from Hudson Soft's Bomberman series. The game offers two single player and two multiplayer modes. The single player mode called "Game B" has the classical Bomberman gameplay, while the mode "Game A" introduces several variations. The levels in Game A are divided in nine areas, which can be accessed in any order from a world map. Depending on the time taken to finish a level and the number of blocks destroyed, the player gets a certain amount of gold, which can be used to buy power-ups (called "panels" in the game) in shop, which in term is accessed from the map. Power-ups allow, for example, to revive Bomberman when he dies in a stage or to increase the length of an explosion. Before entering a new area, the player chooses which panels to use in order to complete the area. The multiplayer mode are both player vs. player modes. In "Panel mode", each player can place only one bomb at a time and the bombs' radius starts at one, but panels appear in the field to improve this. In "Powerful mode", no panels appear, but each player can place up to four bombs at a time and the radius is four.
Video game screenshot for ATOMIC PUNK - Atomic Punk, which was released as Dynablaster in Europe and Bomber Boy in Japan, is a game from Hudson Soft's Bomberman series. The game offers two single player and two multiplayer modes. The single player mode called "Game B" has the classical Bomberman gameplay, while the mode "Game A" introduces several variations. The levels in Game A are divided in nine areas, which can be accessed in any order from a world map. Depending on the time taken to finish a level and the number of blocks destroyed, the player gets a certain amount of gold, which can be used to buy power-ups (called "panels" in the game) in shop, which in term is accessed from the map. Power-ups allow, for example, to revive Bomberman when he dies in a stage or to increase the length of an explosion. Before entering a new area, the player chooses which panels to use in order to complete the area. The multiplayer mode are both player vs. player modes. In "Panel mode", each player can place only one bomb at a time and the bombs' radius starts at one, but panels appear in the field to improve this. In "Powerful mode", no panels appear, but each player can place up to four bombs at a time and the radius is four.
ATOMIC PUNK
Atomic Punk, which was released as Dynablaster in Europe and Bomber Boy in Japan, is a game from Hudson Soft's Bomberman series. The game offers two single player and two multiplayer modes. The single player mode called "Game B" has the classical Bomberman gameplay, while the mode "Game A" introduces several variations. The levels in Game A are divided in nine areas, which can be accessed in any order from a world map. Depending on the time taken to finish a level and the number of blocks destroyed, the player gets a certain amount of gold, which can be used to buy power-ups (called "panels" in the game) in shop, which in term is accessed from the map. Power-ups allow, for example, to revive Bomberman when he dies in a stage or to increase the length of an explosion. Before entering a new area, the player chooses which panels to use in order to complete the area. The multiplayer mode are both player vs. player modes. In "Panel mode", each player can place only one bomb at a time and the bombs' radius starts at one, but panels appear in the field to improve this. In "Powerful mode", no panels appear, but each player can place up to four bombs at a time and the radius is four.
Video game screenshot for ATOMIC PUNK - Atomic Punk, which was released as Dynablaster in Europe and Bomber Boy in Japan, is a game from Hudson Soft's Bomberman series. The game offers two single player and two multiplayer modes. The single player mode called "Game B" has the classical Bomberman gameplay, while the mode "Game A" introduces several variations. The levels in Game A are divided in nine areas, which can be accessed in any order from a world map. Depending on the time taken to finish a level and the number of blocks destroyed, the player gets a certain amount of gold, which can be used to buy power-ups (called "panels" in the game) in shop, which in term is accessed from the map. Power-ups allow, for example, to revive Bomberman when he dies in a stage or to increase the length of an explosion. Before entering a new area, the player chooses which panels to use in order to complete the area. The multiplayer mode are both player vs. player modes. In "Panel mode", each player can place only one bomb at a time and the bombs' radius starts at one, but panels appear in the field to improve this. In "Powerful mode", no panels appear, but each player can place up to four bombs at a time and the radius is four.
ATOMIC PUNK
Atomic Punk, which was released as Dynablaster in Europe and Bomber Boy in Japan, is a game from Hudson Soft's Bomberman series. The game offers two single player and two multiplayer modes. The single player mode called "Game B" has the classical Bomberman gameplay, while the mode "Game A" introduces several variations. The levels in Game A are divided in nine areas, which can be accessed in any order from a world map. Depending on the time taken to finish a level and the number of blocks destroyed, the player gets a certain amount of gold, which can be used to buy power-ups (called "panels" in the game) in shop, which in term is accessed from the map. Power-ups allow, for example, to revive Bomberman when he dies in a stage or to increase the length of an explosion. Before entering a new area, the player chooses which panels to use in order to complete the area. The multiplayer mode are both player vs. player modes. In "Panel mode", each player can place only one bomb at a time and the bombs' radius starts at one, but panels appear in the field to improve this. In "Powerful mode", no panels appear, but each player can place up to four bombs at a time and the radius is four.
Video game screenshot for ATOMIC PUNK - Atomic Punk, which was released as Dynablaster in Europe and Bomber Boy in Japan, is a game from Hudson Soft's Bomberman series. The game offers two single player and two multiplayer modes. The single player mode called "Game B" has the classical Bomberman gameplay, while the mode "Game A" introduces several variations. The levels in Game A are divided in nine areas, which can be accessed in any order from a world map. Depending on the time taken to finish a level and the number of blocks destroyed, the player gets a certain amount of gold, which can be used to buy power-ups (called "panels" in the game) in shop, which in term is accessed from the map. Power-ups allow, for example, to revive Bomberman when he dies in a stage or to increase the length of an explosion. Before entering a new area, the player chooses which panels to use in order to complete the area. The multiplayer mode are both player vs. player modes. In "Panel mode", each player can place only one bomb at a time and the bombs' radius starts at one, but panels appear in the field to improve this. In "Powerful mode", no panels appear, but each player can place up to four bombs at a time and the radius is four.
ATOMIC PUNK
Atomic Punk, which was released as Dynablaster in Europe and Bomber Boy in Japan, is a game from Hudson Soft's Bomberman series. The game offers two single player and two multiplayer modes. The single player mode called "Game B" has the classical Bomberman gameplay, while the mode "Game A" introduces several variations. The levels in Game A are divided in nine areas, which can be accessed in any order from a world map. Depending on the time taken to finish a level and the number of blocks destroyed, the player gets a certain amount of gold, which can be used to buy power-ups (called "panels" in the game) in shop, which in term is accessed from the map. Power-ups allow, for example, to revive Bomberman when he dies in a stage or to increase the length of an explosion. Before entering a new area, the player chooses which panels to use in order to complete the area. The multiplayer mode are both player vs. player modes. In "Panel mode", each player can place only one bomb at a time and the bombs' radius starts at one, but panels appear in the field to improve this. In "Powerful mode", no panels appear, but each player can place up to four bombs at a time and the radius is four.
Video game screenshot for ATOMIC PUNK - Atomic Punk, which was released as Dynablaster in Europe and Bomber Boy in Japan, is a game from Hudson Soft's Bomberman series. The game offers two single player and two multiplayer modes. The single player mode called "Game B" has the classical Bomberman gameplay, while the mode "Game A" introduces several variations. The levels in Game A are divided in nine areas, which can be accessed in any order from a world map. Depending on the time taken to finish a level and the number of blocks destroyed, the player gets a certain amount of gold, which can be used to buy power-ups (called "panels" in the game) in shop, which in term is accessed from the map. Power-ups allow, for example, to revive Bomberman when he dies in a stage or to increase the length of an explosion. Before entering a new area, the player chooses which panels to use in order to complete the area. The multiplayer mode are both player vs. player modes. In "Panel mode", each player can place only one bomb at a time and the bombs' radius starts at one, but panels appear in the field to improve this. In "Powerful mode", no panels appear, but each player can place up to four bombs at a time and the radius is four.
ATOMIC PUNK
Atomic Punk, which was released as Dynablaster in Europe and Bomber Boy in Japan, is a game from Hudson Soft's Bomberman series. The game offers two single player and two multiplayer modes. The single player mode called "Game B" has the classical Bomberman gameplay, while the mode "Game A" introduces several variations. The levels in Game A are divided in nine areas, which can be accessed in any order from a world map. Depending on the time taken to finish a level and the number of blocks destroyed, the player gets a certain amount of gold, which can be used to buy power-ups (called "panels" in the game) in shop, which in term is accessed from the map. Power-ups allow, for example, to revive Bomberman when he dies in a stage or to increase the length of an explosion. Before entering a new area, the player chooses which panels to use in order to complete the area. The multiplayer mode are both player vs. player modes. In "Panel mode", each player can place only one bomb at a time and the bombs' radius starts at one, but panels appear in the field to improve this. In "Powerful mode", no panels appear, but each player can place up to four bombs at a time and the radius is four.
Video game screenshot for ATOMIC PUNK - Atomic Punk, which was released as Dynablaster in Europe and Bomber Boy in Japan, is a game from Hudson Soft's Bomberman series. The game offers two single player and two multiplayer modes. The single player mode called "Game B" has the classical Bomberman gameplay, while the mode "Game A" introduces several variations. The levels in Game A are divided in nine areas, which can be accessed in any order from a world map. Depending on the time taken to finish a level and the number of blocks destroyed, the player gets a certain amount of gold, which can be used to buy power-ups (called "panels" in the game) in shop, which in term is accessed from the map. Power-ups allow, for example, to revive Bomberman when he dies in a stage or to increase the length of an explosion. Before entering a new area, the player chooses which panels to use in order to complete the area. The multiplayer mode are both player vs. player modes. In "Panel mode", each player can place only one bomb at a time and the bombs' radius starts at one, but panels appear in the field to improve this. In "Powerful mode", no panels appear, but each player can place up to four bombs at a time and the radius is four.
Atomic Punk (USA)
Video game screenshot for Atomic Punk (USA) -
Atomic Punk (USA)
Atomic Robo-Kid
As the half-human half-cyborg flying machine of the title, you are faced with 28 levels to clear of enemies. The gameplay is horizontally scrolling. Your unit is able to fly and then hold at a certain level in space. Defeated enemies often release gems, which can be collected towards power-ups. These include more powerful or multi-directional firing.
ATOMIC ROBO-KID
In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate Terran colonists. The player controls the Atomic Robo-Kid through six stages of increasing difficulty, facing an alien "governor" boss, which are so large as to be considered levels themselves, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability. Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.
Video game screenshot for ATOMIC ROBO-KID - In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate Terran colonists. The player controls the Atomic Robo-Kid through six stages of increasing difficulty, facing an alien "governor" boss, which are so large as to be considered levels themselves, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability. Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.

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