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DARKMAN
Based on the film by Sam Raimi. You play Peyton Westlake, returned from the dead as the many faced "Darkman", seeking your revenge against mobster Robert G.Durant. Live through all the high spots of the movie - the breathtaking helicopter fight sequence - the skyscraper shoot-out - dice with death as you swing into heaving freeway traffic dangling from a helicopter.

DARKSTALKERS 3
Este é o terceiro na série Darkstalkers (o segundo, Night Warriors: Darkstalkers 'Revenge, foi publicado apenas para o Sega Saturn nos EUA). Ele toca praticamente o mesmo que o primeiro, mas apresenta melhor animação, mais personagens jogáveis e um enredo mais profundo. Jedah, o "Senhor do Vampiro", convocou todos os Guerreiros da Noite para o seu reino para ser assimilado em seu ser. Claro, isso serve como uma ótima desculpa para ter mais lutas individuais ... Jogue como Jedah, BB Hood, Q-Bee, Lilith, Demitri, Morrigan, Anakaris, Victor, L. Raptor, Hsien-Ko, J. Talbain, Felicia, Rikuo, Sasquatch, Bishamon, Donovan, Pyron ou Huitzil, e conquiste o inimigo.

DARKSTALKERS : THE NIGHT WARRIORS
Darkstalkers, conhecido no Japão como Vampire, é uma série de jogos de luta 2D desenvolvidos e publicados pela Capcom, começando com Darkstalkers: The Night Warriors (Vampire: The Night Warriors) em 1994. A série é ambientada em um universo de terror gótico e apresenta um estilo gráfico de desenho animado altamente estilizado. O Jogo apresenta personagens baseados em vários tipos de monstros (os "darkstalkers" titulares) ou em seus caçadores, todos envolvidos em combate uns contra os outros. Darkstalkers introduziu muitos dos conceitos usados em jogos de luta posteriores da Capcom, incluindo o seu primeiro uso de sprites de animação colorida de 16 bits e mecânica de jogo mais tarde empregada nas séries Street Fighter Alpha e Marvel vs. Capcom.

DARKWING DUCK
Darkwing Duck is a 2D 3rd person platform game featuring this Disney super-hero, friend of Lauchpad McQuack (the Duck Tales character who worked as a pilot for Scrooge McDuck). As a decent super-hero, his role is to save the city from his enemies. Graphics are cartoonish, like other Disney licenses developed by Capcom, but darker. Gameplay is similar to Mega Man and Duck Tales, in the same jump and run style. Controls are easy to handle.

DARKWING DUCK
Darkwing Duck is a 2D 3rd person platform game featuring this Disney super-hero, friend of Lauchpad McQuack (the Duck Tales character who worked as a pilot for Scrooge McDuck). As a decent super-hero, his role is to save the city from his enemies. Graphics are cartoonish, like other Disney licenses developed by Capcom, but darker. Gameplay is similar to Mega Man and Duck Tales, in the same jump and run style. Controls are easy to handle.

DARWIN 4078
The game takes place within a gigantic spaceship which has virtually infinite capacity because of its ability to manipulate time and space. The player must deal with enigmatic creatures called EVOL, which consist only of pure energy and need to keep themselves in capsules in order to maintain their existence in the world. All of the characters in the game are designed to resemble microscopic organisms, both in their appearance and their quick, tricky movements. The player's ship undergoes over 10 types of transformations throughout the game, each with offensive and defensive maneuvers specific to their design. The sound effects used are minimal, but different types of sounds are used according to the type of shots or their speed. A sound resembling a long scream results when the player's ship is hit and returns to its weakest evolutionary state. The player must progress through 16 different levels, defeating the boss at the end of each level. The player controls their ship using an 8-way joystick and 2 buttons (one button targets enemies in the air, and the other targets the enemies on the ground). The power of the player's ship increases as it evolves. There are two broad categories that define how enemies attack. The first type only shoots in the forward direction at a constant speed, but the second type shoots bullets that travel at different speeds depending on its distance with the player's ship (the bullets travel quicker if the player is farther away, and slower if the player is close by). This makes it so that staying away from enemies will not necessarily make it easier to avoid attacks. The game's difficulty also does not change over time, and enemies do not become stronger as the player's ship evolves.

DATSUN 280 ZZZAP
Thrilling action matches skills against tight bends... fast straights... S-curves & more for real driving excitement! Realistic Engine, Crash & Accelerator Sound Effects 3-Dimensional Driving Game with HIgh & Low Gear Shift Constantly Changing Race Course High Score of the Day Feature Adjustable Extended PLay Adjustable Time Control Proven Midway Micro Processor Logic Cards

DAVE MIRRA FREESTYLE BMX
Acclaim's foray into trick-based BMX games spawned a unique version for the Game Boy Color.
The basic design is the same as in the original console title and other post-Tony Hawk extreme sports games. In career mode, the player has to complete various goals in each level to advance and unlock further levels. These goals include reaching a certain score through tricks and combos, performing special tricks, or collecting items. The eight levels (shown in isometric perspective) are filled with half- and quarter pipes, ramps, rails and many obstacles to perform tricks on. Two dozen different tricks are available through various button combinations, some of which must be unlocked first by finding tokens in the levels.
In training mode, unlocked levels can be practiced without the time limit present in career mode.
The game also offers a multiplayer mode, where up to four players can take turns on a single GBC and the player with the highest score or the best trick combo wins.

DAVE MIRRA FREESTYLE BMX
Acclaim's foray into trick-based BMX games spawned a unique version for the Game Boy Color.
The basic design is the same as in the original console title and other post-Tony Hawk extreme sports games. In career mode, the player has to complete various goals in each level to advance and unlock further levels. These goals include reaching a certain score through tricks and combos, performing special tricks, or collecting items. The eight levels (shown in isometric perspective) are filled with half- and quarter pipes, ramps, rails and many obstacles to perform tricks on. Two dozen different tricks are available through various button combinations, some of which must be unlocked first by finding tokens in the levels.
In training mode, unlocked levels can be practiced without the time limit present in career mode.
The game also offers a multiplayer mode, where up to four players can take turns on a single GBC and the player with the highest score or the best trick combo wins.

DAVE MIRRA FREESTYLE BMX 2
Dave Mirra returns along with 14 pro riders including Ryan Nyquist, Mike Laird and Collin Mackay. 8 levels are on offer, with a total of 1,500 tricks to master. You can create your own BMX park thanks to the Park Editor mode. And while you attempt to master the tricks, you can listen to the soundtrack featuring Ozzy Osbourne, The Cult, Methods of Mayhem, Godsmack and Rage Against the Machine (all except Game Boy Advance version).

DAVE MIRRA FREESTYLE BMX 3
The BMX pros come out to play on the GBA in this exclusive version of the two-wheeler series. Choose from the best riders from around the world, or create your own BMX rider, and take them around a collection of tracks in an attempt to become to greatest rider of them all. Challenges range from simply gaining a certain amount of points by making tricks, collecting items hidden around the level or knocking over certain items to trigger events to collecting prize money, which can be spent on improving your players stats as well as buying better bikes and new gear.

DAVID BECKHAM SOCCER
Compete in knockout and European Champions League competitions, or as any of the 200 teams with fully licensed players in a league season. You can also control up to 32 teams in knockout mode, and train with Beckham himself to learn the basics of the game. Played from an overhead perspective, all of the options you would expect from a football game are available, from player formations to substitutions and more.

DAVID BECKHAM SOCCER
Compete in knockout and European Champions League competitions, or as any of the 200 teams with fully licensed players in a league season. You can also control up to 32 teams in knockout mode, and train with Beckham himself to learn the basics of the game.
Played from an overhead perspective, all of the options you would expect from a football game are available, from player formations to substitutions and more.

DAVID BECKHAM SOCCER
Compete in knockout and European Champions League competitions, or as any of the 200 teams with fully licensed players in a league season. You can also control up to 32 teams in knockout mode, and train with Beckham himself to learn the basics of the game.
Played from an overhead perspective, all of the options you would expect from a football game are available, from player formations to substitutions and more.

DAYS OF THUNDER
Tom Cruise's film brought NASCAR racing to the masses, and Mindscape did the same for games players with this license. If you mentally change the driver names, it can be thought of as a recreation of real NASCAR racing rather than a direct recreation of the film. You play Cruise's Cole Trickle character (his name, like many of the others, is slightly different to that of a real NASCAR racer of the day) against your rivals on 8 tracks, based on real-life counterparts. The races are all on ovals, although the exact lengths, corner types and gradients are varied. This means that the ideal racing line on one track can put you into the wall on another. Qualifying is incorporated alongside the races themselves. From times to times you'll have to pull into the pit stop area. When doing so, you control the five members of the pit crew. Loosing time on pit will make you lose positions at the race. The other racers, however, never pit. The NES version has 3rd-Person perspective only.

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