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GOMOKU NARABE RENJU

GOMOLA SPEED
Gomola Speed is an action game featuring a robot snake. You must find the pieces of your body strewn about each maze-like stage, which increase your size, and use your length to surround items, food, and enemies in order to eliminate them. You can also use bombs to stun more dangerous enemies. Different stages may have different goals -- for example, you may have to find a key, or use your surround ability on floor tiles to reveal items or enemies. Only your snake's head is vulnerable; if an enemy hits your body it will scatter all the pieces and you'll have to collect them again. After completing set conditions on each stage, a door will open that leads to the next stage, at which point you'll be just a head again, and will have to hunt for your body once more. The game has the same unique UPL style that will be familiar to fans of games such as Atomic Robo-Kid and Mutant Night.

GONDOMANIA
Arcade game released by Data East in 1987. Top-down shooter featuring rotating joysticks.

GORF
The player's goal is to defeat the Gorfian Empire and safeguard the future of mankind. Gorf is a single screen shoot-em-up in the classic "Space Invaders" mould, the prime difference being that Gorf offers five distinct levels of shooting action. The levels are as follows: Mission 1 - Astro Battles: The first mission is more or less a straight clone of "Space Invaders", set against a sky-blue background. The player is protected by a glittering parabolic force field, which is gradually worn away by enemy projectiles. The force field also works in BOTH directions, and therefore must momentarily deactivate in order for the player's ship to fire out. To advance to the next mission, the player must destroy all the invaders. Mission 2 - Laser Attack: The other missions are all set in space. In this mission, the player is faced with two formations each made up of five enemies. The formations are cross-shaped, and at the bottom of each formation is a single laser gun. The laser guns fire a long, dangerous yellow beam at regular intervals. At the same time, the other enemies may break formation and attempt to dive-bomb the player. Destroying a laser gun causes the corresponding formation to break apart. To advance to the next mission, the player must destroy all the enemies. Mission 3 - Galaxians: This mission is a clone of "Galaxian". The player is faced with a swarm of galaxians, which continually dive-bomb and shower the player with deadly projectiles. To advance to the next mission, the player must destroy all the galaxians. Mission 4 - Space Warp: A wormhole is situated in the middle of the screen out of which enemies ships emerge, one at a time, and spiral outward at increasing speed; whilst growing larger and flinging fireballs at the player. The Space Warp level would have an influence on Konami's superb "Gyruss", released two years later. To advance to the next mission, the player must survive a number of these enemies. Mission 5, Flag Ship: The final mission is a one-on-one confrontation with the alien Flag Ship itself. The Flag Ship is one of the earliest examples of the 'boss' enemy in mainstream video games. It is equipped with its own force field, through which the player must blast in order to get a clean shot on the ship. It is also armed with a powerful fireball weapon. The player's weapon has a minor effect on the Flag Ship's hull, and can only blast off tiny pieces of it. This adds to the player's problems, as stray pieces of hull can destroy their ship. These pieces can be destroyed with a single shot. The only way to destroy the Flag Ship is to hit the glowing reactor at the heart of the ship, either by first blasting away the hull to expose it, or by managing to fire a shot directly into the tiny vent that leads to the reactor. Each time the Flag Ship is destroyed, the player advances in rank. Initially, the player begins with the rank of Space Cadet, before moving on to Space Captain, Space Colonel, Space General, Space Warrior, and finally Space Avenger. The player's spaceship is equipped with a Quark Laser which allows the player to cancel a poorly aimed shot and fire another shot.

GOT-CHA MINI GAME FESTIVAL
Non, non, c'est pas parce que y a un chat sur la photo qu'il s'appelle "Got-cha" ! (Marrez-vous, c'est pour ça que je l'ai telechargé ) Bon, en fait, il s'agit d'une suite de "mini-jeux" tout simples, un peu dans le style de "Wario party" sur Gamecube et Ds. Ils se jouent en appuyant sur 3 touches (vert bleu et rouge), au moment demandé. Il peut s'agir de piloter une voiture, préparer des hamburgers, lancer des oeufs. Un jeu de réflexes pas bien dur, pas bien compliqué, mais assez amusant !

GP RIDER
Correr é para poucos esportistas que não têm medo de arriscar a vida em cima de máquinas que andam a mais de 300 quilômetros por hora. Mas correr de motocicleta é algo mais. É andar no limite, na fronteira entre a aventura e a tragédia! Mas não se assuste! GP Rider pode ser tão emocionante quanto, só que é um pouco menos perigoso. Assuma o controle de sua máquina, queime o asfalto das 15 possíveis pistas e sinta o que é adrenalina nas curvas, quando seu corpo chega a um milímetro do chão! Em GP Rider você terá não só o prazer de guiar, poderá também escolher como montar a melhor moto: três tipos de motor, câmbio manual ou automático, pneus de chuva ou para pista seca... você é seu próprio mecânico - e seu sucesso depende disso!! Um olho na pista, outro nos pilotos e pena que você não tem um terceiro, pois as laterais são cheias de obstáculos e cair é moleza. Numa corrida simples pise fundo no acelerador. No Campeonato corra com a cabeça: aí o importante é acumular o maior número de pontos possível e, no final, ser o grande campeão!!

GRADIUS
Gradius / Nemesis is a horizontally-scrolling shoot-em-up in which the player pilots a spacecraft known as the Vic Viper as they search through unexplored galaxies looking for a lost armada. These new galaxies are teaming with alien life set upon destroying the Viper. The game features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', this allows players to 'buy' weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These capsules can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets.

GRADIUS
The people of Gradius are in trouble. The ameoboid Bacterions have launched an all out attack against the planet, and it's up to you to fly into battle and save them. Along the way you'll be able to power up your ship with hyper speed, force fields, lasers, missiles, double beam cannons and more to help you battle. Based on the arcade game, Gradius is a side scrolling shooter. Shooting certain enemies will leave a power up pod behind which can be collected to add more power to your ship. Each level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay is for one player or two players alternating.

GRADIUS GALAXIES
Gradius Galaxies' side-scrolling action hearkens back to the early days of arcade shoot-'em-ups - wave after wave of enemies hound you through 8 all new stages, and colossal end bosses fill the screen with a constellation of heavy fire. Strap yourself in tight behind the controls of the Vic Viper, a fast and deadly attack ship. Choose the weapons configuration, including twin cannons, photon missiles, and beam lasers, and enhance those weapons during gameplay by grabbing power ups.

GRADIUS GENERATION
Gradius Galaxies' side-scrolling action hearkens back to the early days of arcade shoot-'em-ups - wave after wave of enemies hound you through 8 all new stages, and colossal end bosses fill the screen with a constellation of heavy fire. Strap yourself in tight behind the controls of the Vic Viper, a fast and deadly attack ship. Choose the weapons configuration, including twin cannons, photon missiles, and beam lasers, and enhance those weapons during gameplay by grabbing power ups.

GRADIUS III
In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation. Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself... To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter.... In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters. The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe...

GRADIUS: THE INTERSTELLAR ASSAULT
In the year 6664 Dr. Venom, the director of the Space Science Agency, was exiled to the planet Sard for his involvement in a failed rebellion and illegal scientific activities. One year later, he joined forces with the Bacterion invaders, escaped Sard, and took control of the space surrounding the planet Gradius. In 6666, the local government sends Colonel James Burton on the newest hyperspace fighter known as Metalion. The goal is clear: stop Dr. Venom and the Bacterion army before they conquer the planet. Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is for the most part similar to that of Gradius. The player-controlled ship can alternate between three main weapons: Missile, Double, and Laser. Extra weapons such as various types of lasers, napalm missiles, reflex ring, and back beam can be collected as power-ups and equipped. In addition, special power-ups can be acquired, their effects ranging from slowing down enemies to turning the Metalion into an invincible drill-like machine for a brief amount of time. Boss battles are followed by optional mini-stages, which grant the player new weapons if completed successfully.

GRADIUS: THE INTERSTELLAR ASSAULT
In the year 6664 Dr. Venom, the director of the Space Science Agency, was exiled to the planet Sard for his involvement in a failed rebellion and illegal scientific activities. One year later, he joined forces with the Bacterion invaders, escaped Sard, and took control of the space surrounding the planet Gradius. In 6666, the local government sends Colonel James Burton on the newest hyperspace fighter known as Metalion. The goal is clear: stop Dr. Venom and the Bacterion army before they conquer the planet. Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is for the most part similar to that of Gradius. The player-controlled ship can alternate between three main weapons: Missile, Double, and Laser. Extra weapons such as various types of lasers, napalm missiles, reflex ring, and back beam can be collected as power-ups and equipped. In addition, special power-ups can be acquired, their effects ranging from slowing down enemies to turning the Metalion into an invincible drill-like machine for a brief amount of time. Boss battles are followed by optional mini-stages, which grant the player new weapons if completed successfully.

GRAN TURISMO
Gran Turismo is fundamentally based on the racing simulator genre. The player must maneuver an automobile to compete against artificially intelligent drivers on various race tracks. The game uses two different modes: Arcade Mode and Simulation Mode (Gran Turismo Mode in PAL and Japanese versions). In the arcade mode, the player can freely choose the courses and vehicles they wish to use. Winning races unlocks additional cars and courses. However, simulation mode requires the player to earn different levels of driver's licenses in order to qualify for events, and earn credits(money), trophies and prize cars by winning race championships. Winning one particular championship also unlocks a video and a few additional demonstration tracks. Money earned by winning championships can be used to purchase additional vehicles, and for parts and tuning of all vehicles. Gran Turismo features 180 cars and 11 race tracks (as well as reversed versions). Two Honda del Sol cars from 1995 were included in the Japanese version, but were removed from the North American and European versions. They can be found in the North American version's code (and are unlockable via a GameShark cheat device). In addition to the hidden del Sols, there is also a 1967 Chevrolet Corvette and a 1998 Mazda Roadster exclusive to Arcade mode. The Corvette and Roadster can also be accessed via GameShark.

GRAN TURISMO 2 (ARCADE MODE)
Gran Turismo 2 is fundamentally based on the racing game genre. The player must maneuver an automobile to compete against artificially intelligent drivers on various race tracks. The game uses two different modes: arcade and simulation. In the arcade mode, the player can freely choose the courses and vehicles they wish to use. However, the simulation mode requires the player to earn driver's licenses, pay for vehicles, and earn trophies in order to unlock new courses. Gran Turismo 2 features nearly 650 automobiles and 27 racing tracks.

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