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GRAND CHAMPION
Grand Champion is a vertical driving game. Compete against other computer cars to win races.
GRAND CROSS
Grand Cross © 1994 Excellent System. A futuristic video pinball game set in space where you use the 2 flippers to send the ball to many different enemies.
GRAND PRIX STAR
Retrouvez-vous au volant d'une formule un dans ce jeu aux graphismes assez soignés mais à la maniabilité assez sensible.
GRAND STRIKER - HUMAN CUP
Jeu de foot en 3D, celui-ci est assez déconcertant ne serait-ce que vis-à-vis de la perspective. Les graphismes sont sommaires, la maniabilité excécrable les amateurs du genre trouveront largement mieux.
GRAND STRIKER 2
A soccer game from Human with more teams to choose from and better graphics from the original.
GRAND THEFT AUTO
Grand Theft Auto Advance é um jogo eletrônico para Game Boy Advance, sendo o oitavo jogo da série Grand Theft Auto, que foi desenvolvido pela Digital Eclipse, publicado pela Rockstar Games, e lançado em 25 de outubro de 2004.nnO jogo volta a ser visto por cima, o mesmo angulo de visão usado nos dois primeiros jogos da série (GTA e GTA 2), mas as missões extras baseadas em veículos (como as de "Polícia" e "Paramédicos"), o radar mostrando o mapa, e a grande maioria das armas, inicialmente introduzidas nos jogos de terceira dimensão (Vice City, por exemplo) foram incluídas nesse jogo. Diferentemente dos outros jogos da série vistos por cima, os veículos podem agora virar parados.
GRAND THEFT AUTO
Grand Theft Auto Advance é um jogo eletrônico para Game Boy Advance, sendo o oitavo jogo da série Grand Theft Auto, que foi desenvolvido pela Digital Eclipse, publicado pela Rockstar Games, e lançado em 25 de outubro de 2004.nnO jogo volta a ser visto por cima, o mesmo angulo de visão usado nos dois primeiros jogos da série (GTA e GTA 2), mas as missões extras baseadas em veículos (como as de "Polícia" e "Paramédicos"), o radar mostrando o mapa, e a grande maioria das armas, inicialmente introduzidas nos jogos de terceira dimensão (Vice City, por exemplo) foram incluídas nesse jogo. Diferentemente dos outros jogos da série vistos por cima, os veículos podem agora virar parados.
GRAND THEFT AUTO
In Grand Theft Auto, the player takes the role of a small-time criminal trying to make it big with the mob. Stealing cars, doing jobs for the gangsters and behaving generally anti-social are the way to success. The action moves through six levels spread over three different cities, each based on a real US city: Liberty City (based on New York City), San Andreas (based on San Francisco) and Vice City (based on Miami). To finish a level, a certain score must be reached. Stealing cars and crashing into traffic, driving over pedestrians and killing cops all raise the score, but the big points are made through jobs. Answering phones or entering special cars brings mission assignments, from simple "ditch-a-hot-car" jobs to supporting bank robberies or carrying out assassinations. Completing a mission will raise the score substantially and also increase the score multiplier, so that completing the next felony will gain even more points. Criminal behavior comes with a price of course: if policemen witness a crime, the player's wanted level rises. At the lowest level, a single police car might give chase, whereas at the highest level whole car squads hunt the player, the police set up roadblocks and shoot to kill. The only way to evade the cops is to find a respray shop and get a new paint job with new license plates. This costs money which is deducted from the score, however. But even dying or being arrested are not the end. The player has several lives, and ending up in jail simply results in being stripped of all weapons and armor and the score multiplier being lowered. The entire action is viewed from a top-down perspective, which zooms out while driving a car, for a better overview at high speeds. The cities are many screens large and can be freely explored. Crates are scattered over the cities, which might include weapons (from pistols to rocket launchers), armor or other bonus items: extra lives, police bribes (used to reduce the wanted level to zero) and get-out-of-jail-free cards (used to retain score multiplier and weapons when busted). Dozens of different vehicles are available for the taking, each with unique characteristics: a bus will handle very differently than a sports car.
GRAND THEFT AUTO
In Grand Theft Auto, the player takes the role of a small-time criminal trying to make it big with the mob. Stealing cars, doing jobs for the gangsters and behaving generally anti-social are the way to success. The action moves through six levels spread over three different cities, each based on a real US city: Liberty City (based on New York City), San Andreas (based on San Francisco) and Vice City (based on Miami). To finish a level, a certain score must be reached. Stealing cars and crashing into traffic, driving over pedestrians and killing cops all raise the score, but the big points are made through jobs. Answering phones or entering special cars brings mission assignments, from simple "ditch-a-hot-car" jobs to supporting bank robberies or carrying out assassinations. Completing a mission will raise the score substantially and also increase the score multiplier, so that completing the next felony will gain even more points. Criminal behavior comes with a price of course: if policemen witness a crime, the player's wanted level rises. At the lowest level, a single police car might give chase, whereas at the highest level whole car squads hunt the player, the police set up roadblocks and shoot to kill. The only way to evade the cops is to find a respray shop and get a new paint job with new license plates. This costs money which is deducted from the score, however. But even dying or being arrested are not the end. The player has several lives, and ending up in jail simply results in being stripped of all weapons and armor and the score multiplier being lowered. The entire action is viewed from a top-down perspective, which zooms out while driving a car, for a better overview at high speeds. The cities are many screens large and can be freely explored. Crates are scattered over the cities, which might include weapons (from pistols to rocket launchers), armor or other bonus items: extra lives, police bribes (used to reduce the wanted level to zero) and get-out-of-jail-free cards (used to retain score multiplier and weapons when busted). Dozens of different vehicles are available for the taking, each with unique characteristics: a bus will handle very differently than a sports car.
GRAND THEFT AUTO - CHINATOWN WARS
Grand Theft Auto: Chinatown Wars is an entirely original entry into the critically acclaimed Grand Theft Auto series, and brings a new level of interactivity to its sprawling open environments. With the use of the DS touch screen, players navigate their way through the streets as they uncover the truth behind an epic tale of crime and corruption within the Triad crime syndicate, delivering the unprecedented amount of depth that has become a true trademark of the franchise.
GRAND THEFT AUTO 2
Lie, cheat, and steal your way through 3 huge cities in the follow-up to Grand Theft Auto. Earn the respect of 7 different gangs as you demolish the town in your attempt to make lots of cash.
GRAND THEFT AUTO 2
Lie, cheat, and steal your way through 3 huge cities in the follow-up to Grand Theft Auto. Earn the respect of 7 different gangs as you demolish the town in your attempt to make lots of cash.
GRAND THEFT AUTO 2
The game takes place at an undisclosed time in the near future. Unlike the first game which featured three different cities, Grand Theft Auto 2 only features a single town, but it's divided in three districts which are unlocked one at a time: downtown, residential and industrial. Like in the original the player goes around answering phones to initiate various missions. The game uses an overhead camera in a 3D landscape and allows the player to freely explore the city and steal any vehicle the player sets his or her eyes on. To unlock new districts the player must reach a certain score which is done by committing crimes and finishing missions. Because the game now features multiple criminal gangs, the player must choose allegiances. Performing missions for one gang, will decrease the player's reputation for another. When the player commits crimes he also becomes wanted by the local police, but as more crimes are committed without shaking the police, they will give way for first SWAT Teams, then Special Agents and finally the army. New features include the ability to save at the church, when donating enough money, and various side missions, such as becoming a taxi driver to ear money. There are also many new cars with weapons attached such as a firetruck with a flamethrower and a car with machine guns.
GRATIA - SECOND EARTH
Gratia est un shoot proposant des sprites et décors en 2D avec des effets 3D. Le point original de ce jeu est que vous vous battez sur deux niveaux, c'est à dire qu'il vous faudra abattre des ennemis en même temps devant vous (bouton tir) et en dessous (vu que vous volez, hein !), à l'aide d'un bouton "tir au sol". Ajoutez à cela les habituelles "bombes-en-quantité-limitée-qui-nettoient-l'écran", les bonus power-up 3 tirs, laser, tir élargi, et vous obtenez un shoot de plus, assez joli graphiquement, mais réellement ennuyeux. Bon, un shoot de plus ou de moins...
GRAVITAR
Gravitar is a 1- or 2-player game with a color X-Y video display. This new display, with its three color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling colors and unique visual effects. The player controls a space ship in three different solar systems. Each solar system consists of a home base, a death star, a red alien planet and four regular planets. Each planet has its own unique terrain. The red alien planet is the home of shooting alien ships. Some of the regular planets may have flying alien rammers to be avoided or shot down. The four planets all have fuel cells to be retrieved with a tractor beam and alien bunkers that fire shells. Successfully destroying all of the bunkers results in a 'MISSION COMPLETE' message at the top of the screen. Achieving 'MISSION COMPLETE' allows the player to collect bonus if he can evade the rammers when leaving the planet. If successful, he will be placed back in the solar system. A player has two ways to advance to the next solar system. The first is to successfully complete a mission on all four regular planets. The second way is to complete a mission on the red alien planet, which establishes a link into the next solar system.

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