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Hunter-Killer
Hunter Killer is a submarine simulation game set in the North Sea off the German / Danish Helegoland coast during the Second World War. You are the commander of a British 'S' type submarine on a mission to find an enemy submarine in the area and sink it. The coast is heavily mined, so sailing in too close, may result in hitting a mine or running aground. Going outside the area will expose you to destroyers that are hunting for you. Aircraft patrol the area, so staying on the surface can be fatal. The game has three views, Control Room, Periscope and Chart Room. In the control room the player operates the submarine's engines and ballast, the periscope is used to find enemy vessels and the chart room to navigate. Once an the enemy sub is in range and dead ahead, it is time to launch a torpedo for the kill. The game has five levels of difficulty. Once the enemy sub has been dispatched, the game moves to the next target. If you are sunk, it is game over.
Hurricanes
Hustler
This is a 6-ball pool game which allows you to play in several different ways. There's the normal game, of course, and other games where you must pot the six balls in the right order, or pot the balls in the corresponding numbered pockets, the aim being to pot all the balls in the fewest number of shots.
Huxley Pig
All Huxley Pig wants to do is go to bed and daydream about being a pilot, chef and sailor. Problem is that he has left the front door open which has let in creepy crawlies and various characters who have hidden his toys and pilot, chef and sailor outfits. All items must be collected before Huxley can go to bed and have his special daydreams.
Hybrid
Some aliens from Venus have landed on Earth to live but have got more powerful so they have been put in gaol to stop them using their power for evil. The gaol wasn't built to keep them in but to stop people and aliens getting in to attempt a rescue mission. The gaol is starting to struggle to hold them so the aliens need to be destroyed. The only way to do this is by sending a team of droids in. The gaol is full of other creatures and defences all put in place to stop anyone getting in, these include Cannons, mines, electro wire and many types of creatures. There are three types of droids, The Brain, The Robot and The Xylon, each with different powers and abilities like switching bridges on, high fire power and teleporting. Once the droids reach a certain cell in the complex together they unite and become a 'Hybrid' where they are transported to a cell of an alien to destroy it. Once the alien is destroyed then they are transported back to the complex and another three aliens need to be found and destroyed to save Earth.
Hydra
Hydra es un juego de carreras abstracto en el que el jugador toma el rol de un mensajero especial del gobierno, el cual debe entregar un numero de paquetes secretos en distintos destinos al final de cada nivel. El juego consiste en pilotear un aerodeslizador altamente armado sobre una serie de canales, esquivando o destruyendo naves enemigas y barreras que llenan cada nivel. El camino se ve obstaculizado por minas, aerodeslizadores enemigos, troncos y otros obstáculos. Bolsas de dinero pueden ser recogidas así como combustible extra. El combustible a bordo se agota a un ritmo constante y los jugadores deben estar atentos a las celdas de combustible adicionales. Ademas de un arma que dispara hacia adelante, el aerodeslizador esta equipado con una función de impulso. Siempre y cuando el jugador tenga la cantidad necesaria de combustible de impulso, el aerodeslizador puede volar por un corto tiempo, lo cual es útil para esquivar enemigos y barreras, así como obteniendo acceso a ciertos ítems bonus.
Hydro Thunder
Hydro Thunder en Dreamcast es un juego de carreras de barcos sobrealimentado. Más bien orientada a las salas recreativas, la aplicación se basa en un sistema de puntos de control que debes cruzar para continuar la carrera hasta el final. Los bonos de velocidad se distribuyen en los trece cursos ofrecidos por el título.
Hydrofool
Después de su improbable éxito en Sweevo's World, el robot menos capaz del mundo está de regreso, y debe ir al Deathbowl muy contaminado y limpiarlo. Los cuatro tapones del Deathbowl deben retirarse, en orden, para drenar el agua venenosa y permitir que se vuelva a llenar. Deben obtenerse los objetos específicos necesarios para despejar cada enchufe, en muchos casos disparando a los enemigos que los sostienen, una tarea que se hace más difícil por el hecho de que el contacto con ellos es fatal, se comienza sin armamento y ningún arma tiene munición ilimitada. Se deben usar remolinos y burbujas para alcanzar las diversas áreas del Deathbowl. El contacto con el agua hace que Sweevo comience a oxidarse, aunque se puede recoger aceite para limitar el efecto. El juego se ve isométricamente y presenta más de 200 pantallas de acción y rompecabezas (más en modo 128K).
Hyper Crash
Drive through a course and reach the goal by crashing into other cars and destroying them.
Hyper Duel
Un shoot-em-up de desplazamiento horizontal para 1 o 2 jugadores, Hyper Duel presenta 7 niveles desafiantes. El juego también tiene una impresionante variedad de potenciadores, incluido uno que es esencialmente una segunda nave 'drone' que es casi idéntica a la de los jugadores. Hyper Duel también tiene una característica única en la que los jugadores pueden mantener presionado un botón y transformar sus naves en grandes robots; En forma de robot, la potencia de fuego de los jugadores aumenta drásticamente, pero el arma ya no solo dispara hacia adelante, sino que seguirá los movimientos del joystick de los jugadores. Los robots volverán a la forma de envío una vez que se suelte el botón.
Hyper Dunk
Hyper Marbles
In the future, even the simple kids game of marbles is high-tech and extreme. Hyper Marbles takes the basic concept of the classic kids game -- to knock the opponent's marbles out of the playfield -- and gives it a futuristic sci-fi twist. The player directs their robotic marble around the field, attempting to push their opponents into the deadly electrified walls lining the arena. Aiding in this is a jet booster, which can cause opponents to bounce quite far, but if overused will overheat and must cool down before being used again. There are ten different arenas, each with different hazards like oil slicks and moving barriers. There is a single player mode, where the goal is to destroy all enemies to move on, as well as a two-player versus mode where the goal is to destroy the other player.
Hyper Olympic
Track & Field © 1983 Konami. Track & Field is an athletics-themed action game for up to four players, who compete against each other in six track and field-based disciplines. The game controls consist of two run buttons (one for each 'leg' of the athlete) and one 'Action' button. Players must hit the two run buttons alternately to build up speed and use action button to jump or throw. In each event, there is a qualifying time or minimum score threshold that the player must achieve to advance to the next event. failing to qualify (in one heat for track events or in three attempts in the other events) will reduce the players' number of lives by one, the game is over once all lives are lost. Track & Field can accommodate up to four players, who compete in pairs in the running events and individually in the others. If there are fewer than four players, the remaining slots are played by the computer (or player "CPU"). In all multiplayer heats, however, the relative performance of the players has no effect on the game and advancing is based solely on reaching qualifying times and targets. The six events are: 100M DASH - Run as fast as possible. LONG JUMP - Run to the take-off board then choose angle of jump (42 is the optimum angle). JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle). 110M HURDLES - Run and time jumps over the hurdles. HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle). HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.
Hyper Pacman
This is an updated version of Namco's seminal "Pac-Man", featuring forced-perspective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco's "Pac-Mania", released in 1987. There are secret items and food to be found on each level that increases the player's power and score. The power-ups themselves consist of a shield, helmet lasers, speed and jump shoes. Players will face a boss encounter every ten stages and the game ends after the 30th stage.
Hyper Sports
Six tough events await in this joystick-waggling action game. The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one. Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The triple jump involves one press for each part of the jump, whereas the weightlifting involves merely brute strength.

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