| Nombre | Nombre largo | ID |
|---|---|---|
| gamecube | gamecube | 6 |
| psx | Playstation | 7 |
| psx | Playstation | 8 |
| psx | Playstation | 9 |
No se encontraron consolas para ese romset.
Los siento
Debes indicar los parámetros "romset", "consola" y "gamelist".
Mad Dog McCree
Mag Dog McCree and his gang have kidnapped the Mayor and his daughter, and its up to you to rescue them. You must blast through bars and bank robberies to take the gang out and save everything you regard as good and true. Where the game differed from other Operation Wolf-influenced shoot 'em ups was in the use of live video, with real people appearing on the screen before you shoot them down. You have unlimited continues with which to reach the end, so the actors will have their screen deaths seen by as many people as they would had they starred in a film.
Mad Dog McCree
Mag Dog McCree and his gang have kidnapped the Mayor and his daughter, and its up to you to rescue them. You must blast through bars and bank robberies to take the gang out and save everything you regard as good and true. Where the game differed from other Operation Wolf-influenced shoot 'em ups was in the use of live video, with real people appearing on the screen before you shoot them down. You have unlimited continues with which to reach the end, so the actors will have their screen deaths seen by as many people as they would had they starred in a film.
Mad Dog McCree
Mag Dog McCree and his gang have kidnapped the Mayor and his daughter, and its up to you to rescue them. You must blast through bars and bank robberies to take the gang out and save everything you regard as good and true. Where the game differed from other Operation Wolf-influenced shoot 'em ups was in the use of live video, with real people appearing on the screen before you shoot them down. You have unlimited continues with which to reach the end, so the actors will have their screen deaths seen by as many people as they would had they starred in a film.
Mad Dog McCree
Mag Dog McCree and his gang have kidnapped the Mayor and his daughter, and its up to you to rescue them. You must blast through bars and bank robberies to take the gang out and save everything you regard as good and true. Where the game differed from other Operation Wolf-influenced shoot 'em ups was in the use of live video, with real people appearing on the screen before you shoot them down. You have unlimited continues with which to reach the end, so the actors will have their screen deaths seen by as many people as they would had they starred in a film.
MAD DONNA
In typical Tuning fashion, this is a rip-off of a "Pac-Man" type game where you win hi-res pics of naked babes at the end of each round. Finishing the first rack you get the picture of the babe's face, finishing the second rack will give you a full-body shot which scrolls so you can see the whole thing.

Mad Donna
En la moda típica de modificación de juegos tipo "Pac-Man", en Mad Donna obtendrás como premio fotografías de chicas desnudas al final de cada ronda.
Mad Motor
Mad motor es un juego beat'em-up de scroll horizontal en el que manejas una motocicleta en la carretera.
Tienes que batir enemigos que conducen distintos tipos de coches o planeadores. Los malos de final de fase incluyen un jefe que cuelga de un helicóptero y otro que pelea sobre un coche vestido con armadura japonesa. Puedes jugarse con uno o dos jugadores.
MAD MOTOR
Mad motor is a 2D side-scrolling biker-themed beat 'em-up game that puts players in the shoes of a motor driver on a highway. You have to beat-up enemies driving different types of motors and cars as well enemies on gliders. Bosses include a apelike boss hanging from an helicopter and a guy standing on top of a car in full Japanese armor. You can transform in to a more powerful hulky long haired guy on a tricycle motor. The background scenery includes, cities, deserts and forests. You can play solo or with a friend.

Mad Panic Coaster
In Mad Panic Coaster, you control a boy and a girl (perhaps a brother and sister?) as they sit in a roller coaster car and go through 15 hellish roller coasters. How these roller coasters even got past safety testing is unknown, as they don't have any rails or barriers of any sort. It's up to you to steer the roller coaster car using the d-pad to make sure it stays on the track. The roller coasters also have various monsters, traps, and jumps to avoid. To do this, you use X to jump. Hitting Square will make the girl throw some sort of yellow ball projectile that explodes at a long range, while hitting Circle will make the boy throw that same type of projectile at a shorter range. Falling off the track or getting hit by something will cost you health, and once you run out, you must start the level all over again. Once you make three laps around the track, a rainbow with the words "lucky" form around you as they come to a stop, and you move on to the next level. Every three roller coasters, a boss will be fought after completing the third lap. This boss is similar to the regular enemies, except that they take many more hits to kill. To defeat them, you has to either throw enough projectiles at them or survive another three laps.
The levels take you through a plethora of locations, ranging from scary castles to the ocean to Wonderland to the inner cities. Each roller coaster has its own unique enemies, and while the game may move too fast for you to see these enemies in close detail, pausing can show that a lot of work went into these details. Most of the game is constructed out of polygons, but the boy and girl are sprites, allowing them to appear more expressive than PS1-era polygonal characters would typically allow. The music, while slightly limited in terms of variety, is fitting for what goes on in the game, consisting mainly of instrumental thrash metal and hardcore punk tracks.
Mad Panic Coaster
In Mad Panic Coaster, you control a boy and a girl (perhaps a brother and sister?) as they sit in a roller coaster car and go through 15 hellish roller coasters. How these roller coasters even got past safety testing is unknown, as they don't have any rails or barriers of any sort. It's up to you to steer the roller coaster car using the d-pad to make sure it stays on the track. The roller coasters also have various monsters, traps, and jumps to avoid. To do this, you use X to jump. Hitting Square will make the girl throw some sort of yellow ball projectile that explodes at a long range, while hitting Circle will make the boy throw that same type of projectile at a shorter range. Falling off the track or getting hit by something will cost you health, and once you run out, you must start the level all over again. Once you make three laps around the track, a rainbow with the words "lucky" form around you as they come to a stop, and you move on to the next level. Every three roller coasters, a boss will be fought after completing the third lap. This boss is similar to the regular enemies, except that they take many more hits to kill. To defeat them, you has to either throw enough projectiles at them or survive another three laps.
The levels take you through a plethora of locations, ranging from scary castles to the ocean to Wonderland to the inner cities. Each roller coaster has its own unique enemies, and while the game may move too fast for you to see these enemies in close detail, pausing can show that a lot of work went into these details. Most of the game is constructed out of polygons, but the boy and girl are sprites, allowing them to appear more expressive than PS1-era polygonal characters would typically allow. The music, while slightly limited in terms of variety, is fitting for what goes on in the game, consisting mainly of instrumental thrash metal and hardcore punk tracks.
Mad Panic Coaster
In Mad Panic Coaster, you control a boy and a girl (perhaps a brother and sister?) as they sit in a roller coaster car and go through 15 hellish roller coasters. How these roller coasters even got past safety testing is unknown, as they don't have any rails or barriers of any sort. It's up to you to steer the roller coaster car using the d-pad to make sure it stays on the track. The roller coasters also have various monsters, traps, and jumps to avoid. To do this, you use X to jump. Hitting Square will make the girl throw some sort of yellow ball projectile that explodes at a long range, while hitting Circle will make the boy throw that same type of projectile at a shorter range. Falling off the track or getting hit by something will cost you health, and once you run out, you must start the level all over again. Once you make three laps around the track, a rainbow with the words "lucky" form around you as they come to a stop, and you move on to the next level. Every three roller coasters, a boss will be fought after completing the third lap. This boss is similar to the regular enemies, except that they take many more hits to kill. To defeat them, you has to either throw enough projectiles at them or survive another three laps.
The levels take you through a plethora of locations, ranging from scary castles to the ocean to Wonderland to the inner cities. Each roller coaster has its own unique enemies, and while the game may move too fast for you to see these enemies in close detail, pausing can show that a lot of work went into these details. Most of the game is constructed out of polygons, but the boy and girl are sprites, allowing them to appear more expressive than PS1-era polygonal characters would typically allow. The music, while slightly limited in terms of variety, is fitting for what goes on in the game, consisting mainly of instrumental thrash metal and hardcore punk tracks.
Mad Panic Coaster
In Mad Panic Coaster, you control a boy and a girl (perhaps a brother and sister?) as they sit in a roller coaster car and go through 15 hellish roller coasters. How these roller coasters even got past safety testing is unknown, as they don't have any rails or barriers of any sort. It's up to you to steer the roller coaster car using the d-pad to make sure it stays on the track. The roller coasters also have various monsters, traps, and jumps to avoid. To do this, you use X to jump. Hitting Square will make the girl throw some sort of yellow ball projectile that explodes at a long range, while hitting Circle will make the boy throw that same type of projectile at a shorter range. Falling off the track or getting hit by something will cost you health, and once you run out, you must start the level all over again. Once you make three laps around the track, a rainbow with the words "lucky" form around you as they come to a stop, and you move on to the next level. Every three roller coasters, a boss will be fought after completing the third lap. This boss is similar to the regular enemies, except that they take many more hits to kill. To defeat them, you has to either throw enough projectiles at them or survive another three laps.
The levels take you through a plethora of locations, ranging from scary castles to the ocean to Wonderland to the inner cities. Each roller coaster has its own unique enemies, and while the game may move too fast for you to see these enemies in close detail, pausing can show that a lot of work went into these details. Most of the game is constructed out of polygons, but the boy and girl are sprites, allowing them to appear more expressive than PS1-era polygonal characters would typically allow. The music, while slightly limited in terms of variety, is fitting for what goes on in the game, consisting mainly of instrumental thrash metal and hardcore punk tracks.
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