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Micro Machines
MICRO MACHINES
The addictive racer you all have grown to love in the past is back and is even more addicting on the GBA. Featuring the classic overhead view presented in the original series we go one step further and bring it the depth it needed on the GBA using our popular 'bengine' suite of tools. Coupled with intense gameplay, some of the most bright colors on the GBA and an addicting four-player multiplayer this is a game you can't miss. This Game Boy Advance installment in the long-running action racing series only came out in Europe.
Video game screenshot for MICRO MACHINES - The addictive racer you all have grown to love in the past is back and is even more addicting on the GBA. Featuring the classic overhead view presented in the original series we go one step further and bring it the depth it needed on the GBA using our popular 'bengine' suite of tools. Coupled with intense gameplay, some of the most bright colors on the GBA and an addicting four-player multiplayer this is a game you can't miss. This Game Boy Advance installment in the long-running action racing series only came out in Europe.
MICRO MACHINES
If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on. These levels were packed with variation. The Snooker tables has the track painted on, although this is open to deviation (as are most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels include binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework. Viewed from overhead with small graphics, the races include up to 4 cars. In one player challenge mode you race through the 21 tracks in a set order, selecting your 3 opponents as you go along (adding a fair amount of strategy - ideally you should aim to eliminate the better CPU cars early on), eliminating one after every third race (assuming that you can finish in the top 2 of a race within your 3 lives). If you win 3 races in a row without using a continue you get a time-trial race which can earn you an extra life. The real innovation of the game was in the multiplayer modes. You started with 4 points each, and when one car gets far enough ahead to force the other car off-screen, the slider moves in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you win the level, although if 3 laps were completed, the person leading at that point is declared the winner - with a sudden death play off if scores are level. 9 of the tracks are available in this mode, although you can also play this Head to Head system as a 1-player game across all the tracks.
Video game screenshot for MICRO MACHINES - If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on. These levels were packed with variation. The Snooker tables has the track painted on, although this is open to deviation (as are most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels include binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework. Viewed from overhead with small graphics, the races include up to 4 cars. In one player challenge mode you race through the 21 tracks in a set order, selecting your 3 opponents as you go along (adding a fair amount of strategy - ideally you should aim to eliminate the better CPU cars early on), eliminating one after every third race (assuming that you can finish in the top 2 of a race within your 3 lives). If you win 3 races in a row without using a continue you get a time-trial race which can earn you an extra life. The real innovation of the game was in the multiplayer modes. You started with 4 points each, and when one car gets far enough ahead to force the other car off-screen, the slider moves in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you win the level, although if 3 laps were completed, the person leading at that point is declared the winner - with a sudden death play off if scores are level. 9 of the tracks are available in this mode, although you can also play this Head to Head system as a 1-player game across all the tracks.
Micro Machines : Military
Micro Machines : Turbo Tournament 96
Video game screenshot for Micro Machines : Turbo Tournament 96 -
Micro Machines (Europe)
Features: ? Isometric, overhead racing action in the vein of classics such as RC Pro-Am on the NES ? Choose from one of eight over-the-top, personality-packed characters ? Hop into one of 48 different Micro Machines vehicles and hit the gas ? Vehicles come in one of five flavors: Standard Car, Sports Car, Motorbike, Off-Road Vehicle, and Aquatic Vehicle (a.k.a. boats) ? Snag weapons and power-ups as you cruise around the tracks to send your opponents reeling off course ? Race against human or CPU opponents in one of five gameplay modes: Micro GP, Race, Bomb Tag, Micro Machines, and Training ? Eight different real-world, small-scale environments, with a total of 16 tracks spread throughout ? Grab up to four friends for head-to-head racing or duke it out in a two-player Bomb Tag mode ? For one to four players simultaneous
Video game screenshot for Micro Machines (Europe) - Features:
                ? Isometric, overhead racing action in the vein of classics such as RC Pro-Am on the NES
                ? Choose from one of eight over-the-top, personality-packed characters
                ? Hop into one of 48 different Micro Machines vehicles and hit the gas
                ? Vehicles come in one of five flavors: Standard Car, Sports Car, Motorbike, Off-Road Vehicle, and Aquatic Vehicle (a.k.a. boats)
                ? Snag weapons and power-ups as you cruise around the tracks to send your opponents reeling off course
                ? Race against human or CPU opponents in one of five gameplay modes: Micro GP, Race, Bomb Tag, Micro Machines, and Training
                ? Eight different real-world, small-scale environments, with a total of 16 tracks spread throughout
                ? Grab up to four friends for head-to-head racing or duke it out in a two-player Bomb Tag mode
                ? For one to four players simultaneous
Micro Machines (USA, Europe)
Micro Machines (USA, Europe)
Video game screenshot for Micro Machines (USA, Europe) -
Micro Machines (USA)
Video game screenshot for Micro Machines (USA) -
Micro Machines (USA) (Unl)
Video game screenshot for Micro Machines (USA) (Unl) -
MICRO MACHINES 1 AND 2: TWIN TURBO
Tiny cars race through the house in MICRO MACHINES 1 AND 2: Twin Turbo. Take 15 vehicles including jeeps, helicopters, tanks, speedboats, and sports cars onto 60 different tracks like the breakfast table, the garden, and the pool table. Each track has its own obstacles and hazards, so keep your eyes peeled. For example, watch out for the rubber ducks, soapsuds, and whirlpool drain in the bathtub. The biggest hazard is falling off of the track, which costs time and puts you way behind. As an added bonus, there is a Two-Player mode that can be played on one Game Boy: one player uses direction pad and the other uses the buttons to steer his vehicle left or right, the goal being to push the opposition off of the track. With all of the track and vehicle choices, there is plenty to keep you playing MICRO MACHINES 1 AND 2: Twin Turbo.
Video game screenshot for MICRO MACHINES 1 AND 2: TWIN TURBO - Tiny cars race through the house in MICRO MACHINES 1 AND 2: Twin Turbo. Take 15 vehicles including jeeps, helicopters, tanks, speedboats, and sports cars onto 60 different tracks like the breakfast table, the garden, and the pool table. Each track has its own obstacles and hazards, so keep your eyes peeled. For example, watch out for the rubber ducks, soapsuds, and whirlpool drain in the bathtub. The biggest hazard is falling off of the track, which costs time and puts you way behind. As an added bonus, there is a Two-Player mode that can be played on one Game Boy: one player uses direction pad and the other uses the buttons to steer his vehicle left or right, the goal being to push the opposition off of the track. With all of the track and vehicle choices, there is plenty to keep you playing MICRO MACHINES 1 AND 2: Twin Turbo.
MICRO MACHINES 1 AND 2: TWIN TURBO
Tiny cars race through the house in MICRO MACHINES 1 AND 2: Twin Turbo. Take 15 vehicles including jeeps, helicopters, tanks, speedboats, and sports cars onto 60 different tracks like the breakfast table, the garden, and the pool table. Each track has its own obstacles and hazards, so keep your eyes peeled. For example, watch out for the rubber ducks, soapsuds, and whirlpool drain in the bathtub. The biggest hazard is falling off of the track, which costs time and puts you way behind. As an added bonus, there is a Two-Player mode that can be played on one Game Boy: one player uses direction pad and the other uses the buttons to steer his vehicle left or right, the goal being to push the opposition off of the track. With all of the track and vehicle choices, there is plenty to keep you playing MICRO MACHINES 1 AND 2: Twin Turbo.
Video game screenshot for MICRO MACHINES 1 AND 2: TWIN TURBO - Tiny cars race through the house in MICRO MACHINES 1 AND 2: Twin Turbo. Take 15 vehicles including jeeps, helicopters, tanks, speedboats, and sports cars onto 60 different tracks like the breakfast table, the garden, and the pool table. Each track has its own obstacles and hazards, so keep your eyes peeled. For example, watch out for the rubber ducks, soapsuds, and whirlpool drain in the bathtub. The biggest hazard is falling off of the track, which costs time and puts you way behind. As an added bonus, there is a Two-Player mode that can be played on one Game Boy: one player uses direction pad and the other uses the buttons to steer his vehicle left or right, the goal being to push the opposition off of the track. With all of the track and vehicle choices, there is plenty to keep you playing MICRO MACHINES 1 AND 2: Twin Turbo.
Micro Machines 2 - Turbo Tournament (Europe)
Video game screenshot for Micro Machines 2 - Turbo Tournament (Europe) -
MICRO MACHINES 2 : TURBO TOURNAMENT
The second game of the Micro Machines series. Like in its predecessor, you behind the steering wheel of an extremely small car. You race around on interesting places, like a table, a treehouse and many more. The control of the cars is sometimes quite difficult, especially if you don't know the tracks (the top-down view is not very clear). The CD-ROM version additionally features CD-Audio music and a track editor.
Video game screenshot for MICRO MACHINES 2 : TURBO TOURNAMENT - The second game of the Micro Machines series. Like in its predecessor, you behind the steering wheel of an extremely small car. You race around on interesting places, like a table, a treehouse and many more. The control of the cars is sometimes quite difficult, especially if you don't know the tracks (the top-down view is not very clear). The CD-ROM version additionally features CD-Audio music and a track editor.
Micro Machines 2 : Turbo Tournament
Video game screenshot for Micro Machines 2 : Turbo Tournament -

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