| Nombre | Nombre largo | ID |
|---|---|---|
| gamecube | gamecube | 6 |
| psx | Playstation | 7 |
| psx | Playstation | 8 |
| psx | Playstation | 9 |
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Nigel Mansell's Grand Prix
Nigel Mansell's first licensed computer game recreates all 16 Formula 1 circuits of the time, viewed from behind the car but with a full cockpit-type view below. This is important because the game is very much a simulation rather than an action game.
Before each race you have to do three qualifying laps, and only make the grid if you are fast enough to meet the pre-defined qualifying limit. The races can be between 5 and 20 laps, or at full length if you prefer - fortunately a half-finished season can be saved to cassette or disk.
F1 cars of this era have turbo boosts, and this is available in the game to provide a quick blast of extra speed, which is useful for overtaking but can cause the turbo or the engine itself to be overstressed, as well as using fuel more quickly (pitstops are for tires but not fuel, again in keeping with the era's real Formula 1 rules).
Nigel Mansell's Grand Prix
Nigel Mansell's first licensed computer game recreates all 16 Formula 1 circuits of the time, viewed from behind the car but with a full cockpit-type view below. This is important because the game is very much a simulation rather than an action game.
Before each race you have to do three qualifying laps, and only make the grid if you are fast enough to meet the pre-defined qualifying limit. The races can be between 5 and 20 laps, or at full length if you prefer - fortunately a half-finished season can be saved to cassette or disk.
F1 cars of this era have turbo boosts, and this is available in the game to provide a quick blast of extra speed, which is useful for overtaking but can cause the turbo or the engine itself to be overstressed, as well as using fuel more quickly (pitstops are for tires but not fuel, again in keeping with the era's real Formula 1 rules).
Nigel Mansell's Grand Prix
Nigel Mansell's first licensed computer game recreates all 16 Formula 1 circuits of the time, viewed from behind the car but with a full cockpit-type view below. This is important because the game is very much a simulation rather than an action game.
Before each race you have to do three qualifying laps, and only make the grid if you are fast enough to meet the pre-defined qualifying limit. The races can be between 5 and 20 laps, or at full length if you prefer - fortunately a half-finished season can be saved to cassette or disk.
F1 cars of this era have turbo boosts, and this is available in the game to provide a quick blast of extra speed, which is useful for overtaking but can cause the turbo or the engine itself to be overstressed, as well as using fuel more quickly (pitstops are for tires but not fuel, again in keeping with the era's real Formula 1 rules).
Nigel Mansell's Grand Prix
Nigel Mansell's first licensed computer game recreates all 16 Formula 1 circuits of the time, viewed from behind the car but with a full cockpit-type view below. This is important because the game is very much a simulation rather than an action game.
Before each race you have to do three qualifying laps, and only make the grid if you are fast enough to meet the pre-defined qualifying limit. The races can be between 5 and 20 laps, or at full length if you prefer - fortunately a half-finished season can be saved to cassette or disk.
F1 cars of this era have turbo boosts, and this is available in the game to provide a quick blast of extra speed, which is useful for overtaking but can cause the turbo or the engine itself to be overstressed, as well as using fuel more quickly (pitstops are for tires but not fuel, again in keeping with the era's real Formula 1 rules).
NIGEL MANSELL'S WORLD CHAMPIONSHIP
Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps. Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

Nigel Mansell's World Championship (USA)

Nigel Mansell's World Championship Racing
Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.
Night Bunny [JP]
Night Bunny (c) 1985 Nichibutsu. - SOURCES - Game's ROM. Machine's picture.
![Sin multimedia disponible para Night Bunny [JP]](https://cdnr36s.duckdns.org/default.png)
Night Driver
Night Driver es un simple juego de conducción bidimensional. Tu perspectiva es desde detrás del volante del auto mientras conduces por la carretera.
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