Lista de juegos

Nombre Nombre largo ID
gamecube gamecube 6
psx Playstation 7
psx Playstation 8
psx Playstation 9

No se encontraron consolas para ese romset.

Los siento

Debes indicar los parámetros "romset", "consola" y "gamelist".

Night Gal [JP]
Night Gal (c) 1985 Nichibutsu. - SOURCES - Game's ROM. Machine's picture.
Night Gal Summer [bet]
Night Gunner
Night Gunner tiene lugar durante la Segunda Guerra Mundial y simula a grandes rasgos el avión Lancaster, pero el juego es más un shoot'em up que un simulador de vuelo. El juego se divide principalmente en fases de disparo y bombardeo, la primera vista desde la cabina y que permite al jugador disparar a globos, aviones y bombarderos de gran tamaño. Los daños pueden afectar a los motores; cuando se destruyen 3 motores, el avión se estrella. Los daños en la torreta de artillería ralentizan el disparo y acaban privando al jugador de la posibilidad de apuntar. Las secciones de bombardeo incluyen ataques a gran y baja altitud, cada uno con munición limitada. Las misiones a gran altitud suelen implicar interceptar el fuego antes de que te alcance, mientras que las misiones a baja altitud implican un riesgo constante de tocar el suelo o ser alcanzado por fuego enemigo.
Night Hunter
NightHunter is a Dracula based action/adventure in which you actually get to play as Count Dracula. Dracula will have the ability to transform into a bat and a werewolf. Your goal is to locate holy medallions in order to create total chaos on Earth. Of course, Van Helsing and his band of vampire hunters are on your trail, so they must be avoided so you don't get dusted. Enemies encountered include priests with holy water, vultures, and even the police. NightHunter is a traditional side scrolling platform game that is made up of 30 levels. Each level has 20 screens. To advance to the next level 8 objects must be collected; 3 parchments and 5 keys. Every 5th level you obtain one of the medallions. Beware of daybreak! You will die if you don't locate a crypt to protect yourself from the sunlight.
Night Love [JP]
Night Raid
Night Raid is the fourth shmup by Takumi. Apparently a rushed-up job (in the sense that Taito forced the development in a few moments, to have more wiggling shmups,so to speak) it runs on G-Net hardware and features an interesting but a bit unpolished gameplay, questionable graphics and a great soundtrack. Night Raid employs a unique twist on the "sub-weapon that makes you invincible" system. The Hug Launcher must be shot at an enemy and only if it hits something do you become invincible: i.e., you can't use it as a last-ditch escape from pastel maelstrom death, you have to plan it?s use deliberately. And the Hug Launcher does not have a specified time over which it is effective. By repeatedly tapping the X-Button once you've released the attack, you can begin to build a combo, so long as there are enemies on the screen (you can get even higher combos by directing the Hug Launcher with the control pad as you tap X), at this point, your ship is invulnerable, so keep your eye on where the Hug Launcher is going. One thing that does irk me though is that both of the intros (the arcade intro and a new rendered home intro) are both FMV when its obvious that the original arcade intro was real-time The PSX version removed the 2001 arcade version's 2-player option.
Night Raid
Night Raid is the fourth shmup by Takumi. Apparently a rushed-up job (in the sense that Taito forced the development in a few moments, to have more wiggling shmups,so to speak) it runs on G-Net hardware and features an interesting but a bit unpolished gameplay, questionable graphics and a great soundtrack. Night Raid employs a unique twist on the "sub-weapon that makes you invincible" system. The Hug Launcher must be shot at an enemy and only if it hits something do you become invincible: i.e., you can't use it as a last-ditch escape from pastel maelstrom death, you have to plan it?s use deliberately. And the Hug Launcher does not have a specified time over which it is effective. By repeatedly tapping the X-Button once you've released the attack, you can begin to build a combo, so long as there are enemies on the screen (you can get even higher combos by directing the Hug Launcher with the control pad as you tap X), at this point, your ship is invulnerable, so keep your eye on where the Hug Launcher is going. One thing that does irk me though is that both of the intros (the arcade intro and a new rendered home intro) are both FMV when its obvious that the original arcade intro was real-time The PSX version removed the 2001 arcade version's 2-player option.
Night Raid
Night Raid is the fourth shmup by Takumi. Apparently a rushed-up job (in the sense that Taito forced the development in a few moments, to have more wiggling shmups,so to speak) it runs on G-Net hardware and features an interesting but a bit unpolished gameplay, questionable graphics and a great soundtrack. Night Raid employs a unique twist on the "sub-weapon that makes you invincible" system. The Hug Launcher must be shot at an enemy and only if it hits something do you become invincible: i.e., you can't use it as a last-ditch escape from pastel maelstrom death, you have to plan it?s use deliberately. And the Hug Launcher does not have a specified time over which it is effective. By repeatedly tapping the X-Button once you've released the attack, you can begin to build a combo, so long as there are enemies on the screen (you can get even higher combos by directing the Hug Launcher with the control pad as you tap X), at this point, your ship is invulnerable, so keep your eye on where the Hug Launcher is going. One thing that does irk me though is that both of the intros (the arcade intro and a new rendered home intro) are both FMV when its obvious that the original arcade intro was real-time The PSX version removed the 2001 arcade version's 2-player option.
Night Raid
Night Raid is the fourth shmup by Takumi. Apparently a rushed-up job (in the sense that Taito forced the development in a few moments, to have more wiggling shmups,so to speak) it runs on G-Net hardware and features an interesting but a bit unpolished gameplay, questionable graphics and a great soundtrack. Night Raid employs a unique twist on the "sub-weapon that makes you invincible" system. The Hug Launcher must be shot at an enemy and only if it hits something do you become invincible: i.e., you can't use it as a last-ditch escape from pastel maelstrom death, you have to plan it?s use deliberately. And the Hug Launcher does not have a specified time over which it is effective. By repeatedly tapping the X-Button once you've released the attack, you can begin to build a combo, so long as there are enemies on the screen (you can get even higher combos by directing the Hug Launcher with the control pad as you tap X), at this point, your ship is invulnerable, so keep your eye on where the Hug Launcher is going. One thing that does irk me though is that both of the intros (the arcade intro and a new rendered home intro) are both FMV when its obvious that the original arcade intro was real-time The PSX version removed the 2001 arcade version's 2-player option.
Night Raid
Night Raid is the fourth shmup by Takumi. Apparently a rushed-up job (in the sense that Taito forced the development in a few moments, to have more wiggling shmups,so to speak) it runs on G-Net hardware and features an interesting but a bit unpolished gameplay, questionable graphics and a great soundtrack. Night Raid employs a unique twist on the "sub-weapon that makes you invincible" system. The Hug Launcher must be shot at an enemy and only if it hits something do you become invincible: i.e., you can't use it as a last-ditch escape from pastel maelstrom death, you have to plan it?s use deliberately. And the Hug Launcher does not have a specified time over which it is effective. By repeatedly tapping the X-Button once you've released the attack, you can begin to build a combo, so long as there are enemies on the screen (you can get even higher combos by directing the Hug Launcher with the control pad as you tap X), at this point, your ship is invulnerable, so keep your eye on where the Hug Launcher is going. One thing that does irk me though is that both of the intros (the arcade intro and a new rendered home intro) are both FMV when its obvious that the original arcade intro was real-time The PSX version removed the 2001 arcade version's 2-player option.
Night Raid
Night Raid is the fourth shmup by Takumi. Apparently a rushed-up job (in the sense that Taito forced the development in a few moments, to have more wiggling shmups,so to speak) it runs on G-Net hardware and features an interesting but a bit unpolished gameplay, questionable graphics and a great soundtrack. Night Raid employs a unique twist on the "sub-weapon that makes you invincible" system. The Hug Launcher must be shot at an enemy and only if it hits something do you become invincible: i.e., you can't use it as a last-ditch escape from pastel maelstrom death, you have to plan it?s use deliberately. And the Hug Launcher does not have a specified time over which it is effective. By repeatedly tapping the X-Button once you've released the attack, you can begin to build a combo, so long as there are enemies on the screen (you can get even higher combos by directing the Hug Launcher with the control pad as you tap X), at this point, your ship is invulnerable, so keep your eye on where the Hug Launcher is going. One thing that does irk me though is that both of the intros (the arcade intro and a new rendered home intro) are both FMV when its obvious that the original arcade intro was real-time The PSX version removed the 2001 arcade version's 2-player option.
Night Raider
Durante la Segunda Guerra Mundial, el acorazado Bismarck ha dominado hasta ahora. Armado con torpedos y una ametralladora, ¿puedes destruir el Bismarck e inclinar la balanza de la Segunda Guerra Mundial a favor de los Aliados? Descúbrelo en este juego de simulación de vuelo y estrategia. Cómo lo consigas dependerá en gran medida de ti. Tendrás que manejar los instrumentos del avión, despegar y planificar las zonas en las que patrullarás en busca del Bismarck. Hay cuatro paneles de instrumentos separados para controlar las funciones del mecánico, el navegante y el artillero, así como los controles principales de vuelo. Se mantienen estadísticas sobre la proporción de la flota enemiga que destruyes.
Night Shift
Night Shift es un extraño juego de plataformas y puzles. Una exitosa empresa de juguetes busca un empleado enérgico para manejar una máquina poco convencional. Te esperan generosas recompensas... ¡si aceptas el reto! Domina a la BESTIA para producir figuras de acción de Star Wars, Indiana Jones y tus juegos favoritos de LucasArts. Tienes que alcanzar tu cuota cada noche para conseguir un aumento, y tu cuota irá en aumento. Tendrás que abrirte camino desde la cadena de montaje hasta la mansión de la colina, esquivando desagradables abogados y plagas peludas. Si fracasas, ¡te despedirán! El juego se divide en 6 tipos de equipo diferentes, cada uno con sus propias misiones (suministrar energía, utilizar una llave inglesa para apretar tornillos, etc.).
Night Slashers
Un Beat 'em up con temática de terror donde tres luchadores de élite, un cyborg cazador de monstruos estadounidense, un cazador de vampiros europeo y una experta en artes marciales asiática, deben salvar a la humanidad de un ejército de monstruos, mutantes y muertos vivientes.
NIGHT SLASHERS (3 plasyers)
A horror-themed brawler where three elite fighters, an American cyborg monster hunter, a European vampire hunter, and an Asian martial arts expert, must save humanity from an army of monsters, mutants, and the undead.
Video game screenshot for NIGHT SLASHERS (3 plasyers) - A horror-themed brawler where three elite fighters, an American cyborg monster hunter, a European vampire hunter, and an Asian martial arts expert, must save humanity from an army of monsters, mutants, and the undead.

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